Hidden 10 yrs ago Post by Schradinger
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You stated semi-humanoid, and the 14 hand style led me to believe he had eight additional limbs to use besides his actual hands. Regardless, he'll make for an interesting fight, that's for sure.
Hidden 10 yrs ago Post by LeeRoy
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Nah, 14 hands is to indicate everything that he actually uses as his hands.

6 hands.
6 elbows..
2 feet.

Semi-humanoid was the wrong word.
Hidden 10 yrs ago Post by Schradinger
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What about the knees?

And do the elbows and feet have the hit everything reflective coating as well?
Hidden 10 yrs ago Post by LeeRoy
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Doesn't use his knees, letting his knees get grabbed in combat is a sure way to have your leg broken. It's easy to get your foot out of someone's grip, it's hard to get your knee out.

And no, just his hands.
Hidden 10 yrs ago Post by Schradinger
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Alright. Sounds good. I've got a partially completed CS sitting in a stash somewhere that I'll probably pull out for this. Give me a bit and I'll have it posted.
Hidden 10 yrs ago Post by Vordak
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Name: Vos'stoorge Sabal Koman
Race: Ascended Human
Arcane Prowess: High Apprentice, Rank 4 of 348
Weight: 148 lb
Height: 5 feet 11 inches

Appearence


Physical Characterisitics


As an Ascended Human, Vos'stoorg has intense magic coursing through him, enhacing physical ability beyond nature's limits. Intense anaerobic exercise stimulated the growth of fast twitch muscles, leaving him with the stamina of a human warrior, but his speed, agility and burst strength are greater, the mage being able to sprint at 18 MPH, superbly move on complicated terrain, such as sand, and lift a little over 360 lb. His body is also quite tough, muscle comparable in strength to strands of bamboo and bone twice as durable as a human's. Vos'stoorge also has well trained eyes, able to measure an object by just looking at it and visualize an attacks trajectory with ease, perfecting his use of the Killer Ring spell to strike with pinpoint accuracy.

Abilities


As a High Apprentice, Vos'stoorge knows a few spells, and as he has chosen the path of a Mageblade, a couple use melee weapons as a channel, unable to be casted otherwise. The rest enhance either his physical ability and hand-to-hand attacks, or serve to dazzle and disorientate the opponent.

Offensive Spells


[Pulse]: casted through a weapon, this spell creates a mild pressure wave, strong enough to blow a wooden plank apart in close vicinity. Usualy, it cannot injure the caster, directed outwards, but one can never be too careful.

[The Killer's Ring]: an exeptionaly deadly and cunning spell, it creates energy blades that duplicate the casters strike, all of them alinged to create a circle together with the main strike.
The circle itself lies parallel to the ground (horizon), in front of the caster, and the spacing between the blades always remains equal.
The blades, including the master, have their pommels lying on the circle's perimeter as a starting point. All energy blades move independently of each other, meaning that if one is blocked, - and that surely can be done, as the energy acts as a rigid structure - the rest will continue moving. Only an interruption to the master blade will spread to the others. If any of the energy duplicates touch each other, or the master blade's aura (explained below), they dissapte in order to avoid complications.
During the casting, the weapon's blade is enveloped in a ghastly blue aura that reads its movement and translates it to the duplicates; also, an audiable humming can be heard, emmited by the constant surge of energy phasing into the physical plane.
Vos'stoorg can currently cast 4 supplementary blades, creating a star formantion; charging the spell, he can double the amount of blades with each turn: 8, 16, 32. As for the initial radius of the circle, its minimal value is 10 inches; the maximum - 20 feet.

[Ignition Strike]: an enhancing spell with a quite pellicular effect: 2/3 of the kinetic energy the caster exerts upon a surface with any part of his body is transforms into heat. This allows to ignite objects with multiple strikes, an Ascended Human's strength coming into play here. The spell ignores clothes on the caster and does not transform the kinetic energy exerted upon them.

Enhacments


[Boulder Gut]: to activate this spell after casting, the user must flex the muscle they wish to be affected. This triggers a 300% increase of its resitance to stress, negating unavoidable attacks to certain extent.

Deceptive Spells


[Pepper Mist]: this spell releases a small cloud of burning chemicals, irritating the target's skin and eyes.

[Black And White]: this one acts by creating an aura around the target, which absorbs the majority of visible (to a human) electromagnetic waves, storing them inside. The target is trapped in low light enviroment for some time (2 turns), their pupils eventualy dilating to adapt. That is when the aura releases all the built up light in a flash, harmless to anybody else - but the dilated pupils are forced to recive eccess amount of light, making it blinding for the spell's target.

Equipment


Daggers: Vos'stoorge carries around 6 high-grade steel daggers, two of which are thin stilletos; the rest are thick, 4 edged thrusting daggers with a nigh cubic cross-section. The stilletos measure 7 inches in length, the 4 edged daggers - 8. While both are well suited for thrusting, the stilletos are less rigid, yet create less resistance when stabbing, while the 4 edged daggers are used to punch through thick plate armor.

Danwarge: a little more versalite than the daggers, this shortsword is his main weapon. The blade measuring 20 inches in length and slightly less than 2 inches in width, has little taper towards the tip, exelling in cutting rather than thrusting. Made of a magical, deep violet alloy, it is flexible and
pleasantly light - yet none less durable than top-grade steel.
Hidden 10 yrs ago Post by Schradinger
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Hidden 10 yrs ago Post by Vordak
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Hey guys. I've finished the spell section of my character, and it would be great if you gave me an okay on those spells, since some of them may be a bit too much.
Hidden 10 yrs ago Post by Schradinger
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I'm not quite clear on how the duplicate strikes work. Do they just spawn at the origin of the spell and follow the path of the original strike?

Aside from that though, it can't really be determined if they're overpowered or not without also seeing his other abilities.
Hidden 10 yrs ago Post by Vordak
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It is stated that the blades are alinged in a horizontal circle, though i still have to write in the minimum and maximum radius and add that the spacing between them is equal for all blades.
Hidden 10 yrs ago Post by Vordak
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I'll have to finish tomorrow, as its well past midnight for me. Might be the cause of such a sudden increase in my typo freqency.
Hidden 10 yrs ago Post by Schradinger
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So how are the strikes duplicated? Does the circle just spin in place? If so, for how long? And how does the user avoid getting cut to pieces? A blade spawning directly opposite their physical weapon would cut trough their own arm.
Hidden 10 yrs ago Post by Vordak
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Ah, forgot to add that part as well. The blades all repeat a single strike before dissapating. They exactly mimick the casters attack, real-time duplication, and if any blade happens to reach the circle's center (except the main blade), it dissapates as well. It also happens if the blades collide with each other, though that shouldn't happen if the blades are shorter than the circle's radius.

Think of it as this - when the spell is activated, the duplicates appear, all their pommels lying on the circles perimeter thogether with the master blade's pommel as well. The only diffrence between all the blades is the point they orginate from. Otherwise, they all make the same movement - the same stab, same clowckwise or counter-clockwise slash and ect.
Hidden 10 yrs ago Post by Schradinger
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So is the caster the circle's center? And what about vertical attacks?
Hidden 10 yrs ago Post by Vordak
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No, the exact opposite. The caster stands outside the cirlce, all the blades, including the master one, facing inwards.
Hidden 10 yrs ago Post by Schradinger
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Ah, so the idea is to place the opponent in the center and attack from four directions at once.
Hidden 10 yrs ago Post by Vordak
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Exactly! That is why it's called "The Killer's Ring". >:3
Hidden 10 yrs ago Post by Schradinger
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Why didn't you say that in the first place? :P
Hidden 10 yrs ago Post by Vordak
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It seemed obvious at first, and only later i realized that it isn't. Stuff happens to me sometimes.
Hidden 10 yrs ago Post by Schradinger
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Yeah. I know what you mean.
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