Hidden 11 yrs ago Post by Bad Wolf
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Let's call that a rough draft. I might have to change his inventory, depending on how nice Chanda is about gear.
Hidden 11 yrs ago Post by MercuryHg34
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A few questions:
-It says Goron's can't have Thievery, but what if someone hypothetically wanted to make a bandit/barbarian style Goron who steals with brute force? Are there restrictions on this type of unorthodox character? Not that I want to make a Goron Thief, just playing devil's advocate in case anyone else had a similar question.

-When trading skills up or down, can the trades be done sequentially? For example, I start with 1 expert skill, 3 major skills and 3 minor skills. I decide to trade two minor skills for another major skill, so now my skills are spread 1/4/1. Can I then trade two major skills for an expert skill, resulting in 2/2/1? If so, can I do that twice, leaving me with 4/0/1? Basically my question is what are the restrictions to this type of behavior, if any?

-When deciding our spells, will there be a list for us to choose from? Or do we make our own and get your approval on them?
Hidden 11 yrs ago Post by Kiddo
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MercuryHg34 said For example, I start with 1 expert skill, 3 major skills and 3 minor skills. I decide to trade two minor skills for another major skill, so now my skills are spread 1/4/1. Can I then trade two major skills for an expert skill, resulting in 2/2/1?

-When deciding our spells, will there be a list for us to choose from? Or do we make our own and get your approval on them?

First, that would leave you with 3/0/1 instead.

And yes, spells are player-created and should be included in the CS to receive approval, AFAIK.
Hidden 11 yrs ago Post by MercuryHg34
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Sorry, my math was off lol. Still wondering how that works though.

And that's that I figured about the magic, thanks for the info.
Hidden 11 yrs ago Post by Chanda
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Yes, you can trade up or down as much as you want, as long as the numbers match up.

The restriction of thievery on Gorons is because they physically wouldn't have the dexterity to do things like pick someone's pockets or pick a lock. If someone sticks their huge stony fist into your pocket, you're going to notice. Sneaking for the same reason; Gorons are all huge incredibly huge and heavy, and probably can't move silently or subtly if they wanted to. If you wanted to rob by force, you wouldn't need thievery anyway; just knock out or kill the person and take their shit.
Hidden 11 yrs ago Post by Bad Wolf
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Is there going to be some method of ranking up skills or obtaining new ones during the course of the game?
Hidden 11 yrs ago Post by Dervish
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Name: Teruk
Race: Deku
Age: 32
Gender: Male
Appearance:

Resembling a Mad Scrub more than a Deku Scrub on account of the thick green foliage on his head, Teruk is never-the-less fortunate to be one of the members of his race with arms and hands. Standing at a rather unintimidating 4’05”, Teruk doesn’t stand out from the crowd in that regard as far as his race is concerned. His wooden skin is dark brown and weathered, graduating to black from around his eyes to the top of his head, and he has the same yellow-red eyes that are ubiquitous amongst the Deku, as well as the elongated snout/ mouth. Like the rest of his kind, Teruk’s emotions and mood are measured more through body language than facial features for obvious reasons.
Clothing/Armor: Garbed in a forest green set of robes that descend to his ankles but still offers a surprising degree of mobility and flexibility, Teruk distinguishes himself from many other Deku with this simple but well-crafted garment woven with a fire-retardant material, an obvious fear for someone who is primarily made of wood. Under the robes is a hardened monkey leather jerkin for added protection against lighter blows, along with similarly crafted arm bracers. A travel rucksack adorns his back, with a large pouch on each of the three sides to carry odds and ends that would require an easier time accessing than if it were buried in the main central cavity. Along the right side is a long, narrow pouch that houses his spear when it isn’t being held, and a long monkey leather belt adorns his waist with steel buckles and a knife sheathe that resides on his left hip.

Weapons: A short walnut spear (approximately 4 feet in length) with a steel blade and a bone handled steel hunting knife.

Skills:
1 Expert (Forest magic) = Like many of his people, Teruk is an accomplished mage and under the tutilage of his mother and aunt, he picked up on generations of experience in the type of magic that resonates most deeply within the Deku.
3 major (Alchemy, shadow magic, sneak) = Much like the forest magic, Teruk's expertise in alchemy and shadow magic come primarily from his tutelage from his mother and aunt, drawing upon generations of family talent. Teruk's affinity for stealth was a learned skill from years of hunting, as well as the fact that Deku are not physically formidable and running isn't always an option. Given his physiology, Teruk has natural camouflage in or around foliage and other natural settings.
3 minor (pole arms, acrobatics, short blades) = Teruk learned how to use a spear and dagger from his father, one of the King's guardsmen, and other Deku during the organized hunts. Given the Deku society's cultural affinity for hunting the monkeys, it was only a matter of time before Teruk also picked up arms. While he's hardly a skilled fighter with these arms, he certainly knows how to use them and more than a few monkeys had fallen on his blades. Like many Deku, Teruk is naturally agile, as navigating the Southern swamps is treacherous for a race that can't swim. From a very early age, Teruk learned how to navigate many obstacles with a grace and agility that comes naturally to him. Because of this, he finds most other races unbelievably clumsy.

Magic:

Forest:

High skills:

Bamboo spike patch (Teruk spits a large cluster of magically enhanced bamboo seeds into the dirt which grow rapidly into bulbs. They remain inert unless disturbed for up to a minute or two [it’s inexact] before sprouting to their grown height almost instantly, creating an impalement hazard. The plants die off in about five minutes, collapsing onto the ground around them. It can be used as a temporary preventive barrier and the wood can be used by anyone after use. Uses approximately 3/4 of Teruk’s magic.)

Grow Deku Flower (Teruk spits a seed into the ground which instantly sprouts into a Deku flower, which he can use to propel himself skyward and hover using two smaller flowers until either gravity brings him down or the flowers break. The flower acts as a permanent change to the landscape until it dies, either by an improper growing environment, being harvested/ uprooted, or other factors. It also acts as a safe refuge and sleeping pod, where the nutrients help heal Teruk’s minor injuries, replenish his magic, and sustain him with nutrients over prolonged periods [e.g several hours]. Uses approximately half of Teruk’s magic.)

Middle skills:

Grow vines (Teruk spits a rapidly growing fine which can penetrate rock and other hard surfaces to act as a temporary climbing or swinging rope for himself or allies for several minutes before the plant’s roots give out and the plant withers, dies, and falls. Cannot support the weight of a Goron and larger humans. Uses approximately 1/8 of Teruk’s magic.)

Stun spores (Teruk breathes a medium [man-sized] cloud of spores that causes those who inhale it to temporarily lose mobility in various muscles. While someone with sufficient willpower will be able to move effected muscles, their effectiveness will be greatly reduced until the spores clear their system after a few minutes. The length and potency of the spores is greatly increased in confined spaces. Deku and Goron are immune. Uses half of Teruk’s magic and has a range of a couple meters.)

Low skills:

Fatigue Spores (Teruk breathes a medium [man-sized] cloud of spores which cause drowsiness and fatigue to whomever inhales it, lowering their concentration and slowing their reflexes for several minutes until it clears their system. The effect is amplified if it is used in a confined space, and the effects linger longer due to lack of proper ventilation. Does not effect Deku and Goron races. Uses approximately a quarter of Teruks’ magic and has a range of only a couple meters. Uses approximately a quarter of Teruk’s magic.)

Photosynthesis (Teruk uses the sun’s energy to gradually regenerate his magic reserves and provide nutrition to his unique physiology. Passive ability. Regenerates approximately a quarter of Teruk’s magic per combat post.)

Adhesive spit (Teruk spits a glob of spit that acts like a fast-acting adhesive that never fully hardens. If it lands on a target or is stepped in, it makes movement of the impacted area extremely difficult until it is removed or dissolves. Can be used to seal small terrain fixtures or bond items together temporarily. Duration before dissolving varies largely by weather and climate. Water breaks the adhesive effect after only a few seconds exposure. Uses approximately 1/3 of Teruk’s magic and has a range of 5 meters.)

Shadow Magic:

Middle Skills:

Shadow Cloak (Teruk is able to turn invisible to the naked eye when walking through shadows, darkened areas, and otherwise shaded areas. The cloak is disrupted by direct light, and light magic briefly stuns Teruk if exposed. The shadow cloak is visible to most detection spells. Very low power consumption, can remain almost indefinitely cloaked for approximately an hour out of combat conditions.)

Aura of Fear (Non-sentient creatures in Teruk’s vicinity are overcome by fear and have their ‘flight’ responses kick in to escape danger. Does not affect shadow or light magic based entities or other powerful beings. Uses approximately half of Teruk’s magic.)

Ethereal Whispers (Causes Teruk’s target to hear indistinct voices coming from alternating directions for a few seconds. Can be used to cause a distraction or disorientation. Is able to be ignored by someone with strong enough willpower and discipline in a combat situation. Uses approximately 1/8 of Teruk’s magic.)

Low Skills

Moonlight Recharge (Photosynthesis also works under direct moonlight. Passive.)

Low-light vision (Teruk’s ability to see in the dark is greatly improved. While not perfect, even the faintest light source can enable Teruk to see fairly clearly while others may be unable to see. Passive.)

Racial skills:

Spit Deku Nut (Teruk spits a Deku nut at an adversary, causing blunt damage upon impact. If it strikes a hard surface, the nut erupts in a blinding flash like those thrown by non-Deku.)

Deku Bubble (Teruk spits a poisonous bubble that flies wildly towards a target with a limited range. While extremely deadly to small creatures, its effect varies when it comes to sentient targets ranging from disorientation to nausea and other sickness. As the bubble is fairly thick and viscous, it tends to cling to whatever it hits.)

Skip on water (Teruk is agile and light enough that he can hop across small bodies of water for a very short distance.)

Inventory:

Traveling Rucksack = Contains a rug tied to the bottom, assorted tins carrying alchemy ingredients, a small cooking pot and utensils including a stir spoon, plate, cup, and bowl, and two small wash basins inside, the left side outer pouch contains a tinder box, whetstone and oil. The center outer pouch contains a potable alchemy kit kept inside including mortal pestle, and a bowl among other small odds and ends, and the right outer pouch contains maps and a compass. An oil lantern hangs from a strap on the opposite side from the spear sheathe, which Teruk uses to illuminate his shop at night.

A small satchel = Contains assorted small jars filled with potions and medicines, customer loyalty wooden cards that Teruk engraves for repeat customers for discounts and other loyalty-based concepts, a small carving knife, various small crafts made of plant fibers, wood, monkey bone and leather, and his wallet. All of this is easily accessible.

NOTE: Teruk will leave his inventory behind in a safe place outside of his travels and when mobility is paramount. While most of his inventory is comparatively light weight (much of it made from bamboo), it’s still very cumbersome.

Backstory: Born to a family long loyal and unwaveringly supportive of the Deku Royal Family, Teruk grew up in the housing settlement close to the castle, where workers could easily access the castle and guards could take up different shifts. Despite this relatively comfortable upbringing, some of Teruk’s earliest memories are those of Majora’s moon, the swamp turning poisonous, and the Princess being abducted, impressing upon the young Deku Scrub that the world was a dangerous and unpredictable place that one had to navigate with care. The young scrub was too young to have had part in the events that unfolded, but seeing the Butler’s son step forth as the Oathkeeper of the South and subsequently save the swamps and the world itself, Teruk was inspired to strive to become a great hero like the Oathkeeper. After all, both came from humble origins, so was it really all that implausible that Teruk could become a famous hero in his own right? The tales and visions of being a dashing and brave warrior and world renown adventurer were tempered by his father Daru, who had been one of the guards dispatched to the Forest Temple to rescue the Princess, a task he had failed at.

The Deku Kingdom was overcome with grief and outrage like a thick venomous fog, the King believing that the monkeys were responsible for the demise of his beloved daughter. With peace reigning throughout the land and nothing requiring Deku army response, it was a simple matter for the monkeys to be declared enemies of the kingdom, and the King’s substantial wealth was offered to those who would capture or kill any monkey they could find. And so began decades of hunting and extermination, something that had become so ingrained within Deku society that on the whole, it is an uncontested and even popular practice, where beyond the King’s bounty, many business scrubs quickly capitalized on the opportunity for organized hunts and holding individual competitions for monkeys meeting specific criteria. Deku artisans made the most of the executed traitors and soon a wide range of goods ranging from clothing and bags to weapons and armour crafted from the remains of monkeys quickly turned off, creating something of a thriving industry. Eventually, when Teruk came of age, he too took up arms and became a hunter.

While Teruk was becoming a rather skilled hunter, he was also being taught potent magic and alchemy, courtesy of his mother (Schiil) and aunt (Loni), something that had been a major part of his family’s heritage and trade amongst Woodsfall for generations. While not exactly a prodigy compared to many of his peers, Teruk none the less remained studious and by adulthood, was a rather adept mage and alchemist. Since his family had no shortage of merchants and other business savvy individuals, he learned to ply his skills to a more mercantile approach, starting off small and selling relatively simple medical and magic tonics and poultices, as well as small trinkets, carvings, and jewelry crafted from the fruits of his hunts. It came as no surprise when Teruk jumped at the change to travel with his uncle Jera, a business scrub, to the tourist settlement of Marshall to help sell the family wares.

The experience was largely a positive and exciting one for Teruk, as the isolationist society of the Deku Kingdom left him largely ignorant to the outside world. For him, this was his first time seeing and meeting members of different races, and he was quick to learn much about these foreigners, their cultures, customs, and the lands they hailed from. Teruk made no small amount of rupees from his repeat visits, although he found himself often competing against other Deku merchants in Marshall, some of whom seemed to be extraordinarily fortunate in their trading. The ones that seemed to do the best were those the foreigners could immediately recognize by appearance and had built up something of a reputation. Not long afterwards, Teruk had purchased himself a set of robes to make himself stand out from much of the crowd, which to his delight made his business much steadier within a few short months. With more customers came more demand and alchemy alone was not going to cut it. Teruk headed back to the forests and swamp to resume his hunting of the monkeys, driving himself deeper than many Deku dared, for venturing too far from Woodfall and a lone Deku would find himself dangerously outnumbered and alone by creatures far more agile and strong than them, and with 3 decades worth of hatred to match. It was in these deep woods that Teruk began to stake his hunting grounds, using his powerful magic to remain undetected by his quarry until it was far too late.

Now a grown Deku and an accomplished hunter, mage, alchemist, and merchant, Teruk has joined with the procession of Deku representing the King for the 30th Carnival of Time. Eager to mingle with the other races and explore the famous human town, Teruk’s spirits are high and he aims to be one of the great ambassadors to his people on this incredible occasion. The murmurs about town of grisly murders and the Kingdom of Ikana resuming relations with the rest of Termina only add to the excitement and anticipation of the festivities. Teruk’s life certainly has been one of adventure, but the Deku has no idea what’s in coming for him in the days to come.

Wallet: 62 Rupees (4 Red [10], 3 Blue [5], 7 Green [1]), kept in a wallet in a satchel.
Hidden 11 yrs ago Post by Bad Wolf
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TERUK!!! ... DAMN IT, DERVISH! You're making me miss Shigai even more, now. *sobs*
Hidden 11 yrs ago Post by BrassOtter
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BrassOtter That dapper otter

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Question; Do I have to have a total potential of 1/3/3? Or can I have an array of 0/2/3? My character isn't going to be experienced of old enough to have really mastered anything, and skills that he majors is are going to be few.
Hidden 11 yrs ago Post by Dervish
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Bad Wolf said
TERUK!!! ... DAMN IT, DERVISH! You're making me miss Shigai even more, now. *sobs*


It's Termina. Of course there's alternate reality Teruk. :P
Hidden 11 yrs ago Post by Bad Wolf
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... I want Shigai back in my life... *sobs* Though Dillan was my backup character for TIW. He would have been fun to play in that. I'm curious to see how well he'll fit in here. (And I can make an AU Shigai as a backup for this... *laughs*)
Hidden 11 yrs ago Post by Chanda
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Unfortunately with all the ReDeads in Ikana being banished, that is not a possibility at this point in the story.

Otter: You don't have to have all your skill slots taken, and I can understand why you'd want to stray away from that due to having a less experienced character. My character is more or less in the same boat and his expert skill is Athletics, which is pretty much the only skill that he could feasibly be an expert in at this point (seeing as how it comes down to being physically fit more than anything else). I appreciate you asking.
Hidden 11 yrs ago Post by BrassOtter
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BrassOtter That dapper otter

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What would have become of Darmani's tomb? Are there guards posted outside it, or is it open to the public to pay their respects?
Hidden 11 yrs ago Post by Baklava
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Bump.
Hidden 11 yrs ago Post by Chanda
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Darmani's tomb is guarded. People who want to pay their respects to him are meant to do so at the Oathkeeper Chapel in Clock Town.
Hidden 11 yrs ago Post by Baklava
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Le bump.
Hidden 11 yrs ago Post by MercuryHg34
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I sent my CS by PM yesterday, should I just post it here anyway?
Hidden 11 yrs ago Post by Baklava
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You can if you like. Up to you.
Hidden 11 yrs ago Post by Marik
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If anything, I’ve got to give you props for the amount of work you put into your RP’s Chanda. I’ll go ahead and put up my interest.
Hidden 11 yrs ago Post by Baklava
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b-bump.
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