Hidden 10 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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Hidden 10 yrs ago Post by Yog Sothoth
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Can we only have two characters or is it okay if I make a third one?
Hidden 10 yrs ago Post by MrDidact
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MrDidact The Watcher on the Wall

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Two for now, third character would be available later.
Hidden 10 yrs ago Post by Falconi
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I am going to work on a second character in a little while.
Hidden 10 yrs ago Post by MrDidact
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Morningstar is pretty good. Maybe the incident that breaks up Lucy and Pariah is the Abattoir Case? It was a pretty gruesome and twisty case that made Silence of the Lambs look tame and Prisoners seem straightforward so maybe an event during that case created that rift?

Also, yes. You can totally play a Jedi Knight.
Hidden 10 yrs ago Post by MrDidact
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OK IC is up, but don't worry you can still keep working at your sheets.
Hidden 10 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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MrDidact said
Also, yes. You can totally play a Jedi Knight.


I know this, I totally read the codex. I know how much it means to you.
Hidden 10 yrs ago Post by Yog Sothoth
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How can you play a Jedi knight without aliens? It would be like Harry Potter without Hogwarts.
Hidden 10 yrs ago Post by MrDidact
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No it'd be like Harry Potter without the elves
Hidden 10 yrs ago Post by Yog Sothoth
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I finished my second character, I renamed him Ocean Warrior. I hope he is acceptable.
Hidden 10 yrs ago Post by MrDidact
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Ocean Warrior is a very good sheet.

Accepted.
Hidden 10 yrs ago Post by Abysse
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Name: Miss Agnes 'No-Last-Name' Kidd
Codename: Killjoy
Age: 20
Gender: Dudette
Place of Birth: Los Angeles, California USA

Affiliations: Forever alone.
Occupation: "Pyrotechnician? No? Well if I wanted to work in the first place I could be one! The best!"

Powers:
Explosive Ignition - Agnes has the strangely super-specific power of spontaneously and remotely lighting aflame any material with an HMIS rating of 2 or greater within a mile radius. This means things such as vehicle fuels, cooking gases, explosive materials, and other easily-flammable substances. Consequently, Agnes can sense the locations of these types of materials within range, noting their exact placement relative to her, as well as their flammability/explosiveness. With the simple consideration in her mind, Agnes can cause a sufficient spark to ignite the materials and burn or detonate them without limitation. Bombs, bullets, oil pipes, gas stations, napalm, jet fuel, Home Depot propane aisles... all are at the mercy of her poor decision-making.

Skills:
Years in the business of by-foot robbery has led to Agnes adopting an agility perfect for the concrete jungle. In essence, she has become a parkour artist, though she'd never admit to being associated with such people. Agnes is an escape artist, quickly formulating and escape route for every situation, even practicing breaking free of situations that would be, "A BDSM enthusiast's wet dream" in her spare time. Her ability to conceal tools to aid her in this respect is just plain nasty.

In her former days as a criminal, she was noted for her quick thinking but ironically action-first oriented nature. This has led many to believe that beneath her maniacal and child-like exterior lies a scheming mastermind capable of hatching plans as fast as a fly changes directions. However, it is clear her ability to plan ahead is severely dampened by an extreme eagerness and impatience. She's more of a, "As it develops" kind of person.

While not the greatest mechanic or chemist, she does pride herself in being the, "Number One Anarchist," so she says. Agnes is adept in making home-grown weapons of varying nature, from crossbones to pipe bombs, makeshift firearms and stuff-that's-not-quite-napalm, and everything in between.

Equipment/Resources:
Agnes sports a variety of *cough* illegally aqcuired *cough* weapons, but prefers to wreak havoc with the little terrors she's made with her own hands. She has a crossbow, a taser gun, a handful of real-grade grenades, and at least one gun belonging to every classification under the sun. She's even got a flamethrower made from a super-soaker. There might be a couple C4 packages lying around somewhere too. Coupled with her devious mind, Agnes always manages to procure what she shouldn't have.

Weaknesses:
As much as she loves explosions, guns and the like, Agnes possesses no immunities or defences against such weaponry and carnage, being a completely human bag of soft fleshy parts. She is at the mercy of her own love, and preferring to be in the thick of a fight means her safety is almost always in question.

Terrifying as her arsenal is, her construction skills are clearly inferior to that of trained professionals; her weapons are prone to breaking down, or simply breaking in half. Her equipment is devastating, but unreliable.

Psychological Profile:
To put it simply, Agnes is crazy, even after therapy and a supposed "turning of the leaf". She laughs at inappropriate situations, frequently itches to carry out something questionable, and seemingly talks to herself on a regular basis which she claims is absolutely normal. "Everyone talks to themselves, just not out loud!"

Despite the implications, Agnes is a pyromaniac, finding incredible joy in lighting things on fire, especially if they weren't meant to burn in the first place. Explosions too bring great happiness to her life, and after joining the League, Agnes has learned to focus her addiction towards helping people for a better cause. "That way I won't be arrested!"

Her impatience is mind-numbing, even to herself. She is bored nearly 24/7 unless her guns are firing and the distance is hazy with ash clouds from a handful of explosives. Because of this, she resorts to bothering others endlessly, attempting to get a reaction out of them to fuel her second greatest joy; seeing other people disturbed or annoyed.

Biography:
Agnes was born and raised on the wonderful teat that is American foster care. She was moved from home to home, school to school, old friends to new friends. Like any typical kid who fit the stereotypical foster child bill, Agnes became secluded and inward. Few could penetrate her hard exterior, and fewer still could find companionship in her depressed inner nature.

Falling in with the wrong crowd, Agnes left the care of her foster program and became a vagrant hobo, preferring the company of similarly wayward teens her age. She resorted to illegal activities to make a living, and in the process came across what was to become her one true love; carnage. Well fire and explosions, really.

Agnes had become a wanted criminal and Los Angeles worst pyromaniac. Agnes evaded capture for some time, continuing to light aflame or terrorize various neighborhoods and establishments. Her antics however were more peacefully directed than other pyromaniacs; Agnes targeted areas less likely to entrap or hurt civilians, such as empty parks at night, trees, abandoned cars, and prinny gardens with one too many flowers. Life as a celebrity of sorts (her name was always on television, would she be anything else?) was going well, and things shapes up even more so when the Awakening occurred; she couldn't have asked for a better gift from whatever sparkly man resided high up in the clouds. The city was plagued by her infrequent but awfully devastating activities.

The joy died down, however, and Agnes sought something even greater. Something bigger and more terrible. Coming across a particular documentary on the web about nuclear weapons lying about the post-Soviet states, Agnes locked on and fired off into Europe. There she sought after ome of these weapons, hoping at least to let it loose in Europe.

Eventually she was caught, followed by the CIA into the country and taken back to America. Rather than facing simple jail time, Agnes was sent to an institute for the criminally insane, where she recieved therapy which worked... to a degree.

Agnes was released after having been deemed safe, and the girl set her sights on The League; her therapist taught her the best way to deal with her urges was to channel it in some fashion towards a more positive place.

Well crime-fighting was positive wasn't it? All those bad guys out there, all those mooks and death machines. That's a lot of bullets for a lot of people.
Hidden 10 yrs ago Post by MrDidact
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For the most part the sheet is excellent. There's just the phrase "second to none" which I dislike because it implies there are no inventors at brilliant or even more brilliant. Minor issue however.

The major issue is the Perpetual Motion she invented. That kind of discovery is... enormous and way beyond the scope of probability. Technology has jumped decades into the future because of the Awakening not centuries. Some kind of fusion battery or hydrogen fuel cell would be more plausible. Also it's extremely rare for there to only be temporary enhancements but again a minor issue.

Everything else is looking good so far.
Hidden 10 yrs ago Post by Yog Sothoth
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@MrDidact, can you put a link to Ocean Warrior's CS in the OP just so its easier to keep track of his abilities?
Hidden 10 yrs ago Post by MrDidact
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Si senor
Hidden 10 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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Hidden 10 yrs ago Post by MrDidact
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Very excellent sheets, accepted.
Hidden 10 yrs ago Post by Yog Sothoth
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So does Doppler's power take away a person's power or does he just copy it?
Hidden 10 yrs ago Post by MrDidact
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Just copies it.
Hidden 10 yrs ago Post by Yog Sothoth
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okay because the CS didn't exactly clarify that and when you have a name with the word theft in it then it can be misleading.
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