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Hidden 11 yrs ago Post by Awson
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http://tappedout.net/mtg-decks/red-green-heroic/

That the ideal yet feasible version of the current deck I use, filled with cards I mostly don't have.

The main function is to use instants during the combat phase to trick folks into chump blocking. Throwing on hexproof can act as a counterspell. Indestructable does a little bit of both. The creatures might as well be heroic if I'm doing that.

Comments. Suggestions. I guess Asuras will probably be the only one who could offer proper suggestions, as I assume he knows what's in Standard.
Hidden 11 yrs ago Post by Herzinth
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I don't think the Burning-Tree Emissaries will do much in your deck; they're best for use in the first few turns to get additional 1 or 2 drop creatures out. You don't have many of either. So I would recommend perhaps ditching those, and getting two more Akroan Crusaders and two more Wasteland Vipers.

24 land for a low CMC deck like this seems unnecessary. Perhaps ditch 1-2 Forests for Coordinated Assaults. The first strike ties in well with the Vipers and the bow.

Feral Invocation, while able to be cast at instant speed, isn't very effective. I'd trade them for Madcap Skills. It grants power (ties in with Coordinated Assault) and evasion (ties in with Warriors Lesson). The power also ties in well with Fall of the Hammer.

For your sideboard, Naturalize or Unravel the AEther are better choices than Fade into Antiquity. Cheaper and instant speed are more useful than an exile effect that would only sometimes be needed.

And I think that's all I have for you atm.
Hidden 11 yrs ago Post by Cpt Toellner
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Cpt Toellner The Hero We Deserve

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Of course my main deck is a Boros Legion deck.

Of course I spam soldiers like no ones buisness.
Hidden 11 yrs ago Post by Drakel
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I do modern... :/

Though other than Herzi's suggestions I got nothing...
Hidden 11 yrs ago Post by Herzinth
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Of course I don't know what rares or mythics are
Hidden 11 yrs ago Post by Herzinth
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Drakel said
I do modern... :/Though other than Herzi's suggestions I got nothing...


I mostly do casual, because it's too expensive too keep up with Standard.

Though I am trying something new for the next while, which is to keep up with Standard, but only with common/uncommon decks. Remove the temptation to buy those $4+ cards altogether.
Hidden 11 yrs ago Post by Drakel
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Herzinth said
I mostly do casual, because it's too expensive too keep up with Standard.Though I am trying something new for the next while, which is to keep up with Standard, but only with common/uncommon decks. Remove the temptation to buy those $4+ cards altogether.


Meanwhile I'm that guy who loves the shinnies that will blind your fucking eyes out...
Hidden 11 yrs ago Post by Herzinth
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Drakel said



Maaaan, no need for that Niv-Mizzet/Curiosity combo,
Hidden 11 yrs ago Post by Drakel
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I know, I'm cheep. xD
Lol

I actually own that deck though... Overall what do you think? (other than that cheep combo I have xD )
Hidden 11 yrs ago Post by Awson
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Herzinth said
I don't think the Burning-Tree Emissaries will do much in your deck; they're best for use in the first few turns to get additional 1 or 2 drop creatures out. You don't have many of either. So I would recommend perhaps ditching those, and getting two more Akroan Crusaders and two more Wasteland Vipers.24 land for a low CMC deck like this seems unnecessary. Perhaps ditch 1-2 Forests for Coordinated Assaults. The first strike ties in well with the Vipers and the bow.Feral Invocation, while able to be cast at instant speed, isn't very effective. I'd trade them for Madcap Skills. It grants power (ties in with Coordinated Assault) and evasion (ties in with Warriors Lesson). The power also ties in well with Fall of the Hammer.For your sideboard, Naturalize or Unravel the AEther are better choices than Fade into Antiquity. Cheaper and instant speed are more useful than an exile effect that would only sometimes be needed.And I think that's all I have for you atm.


Well, the way I see it, the burning tree emissaries allow me to play a total of 7 other creatures for free, fix my mana slightly, and allow me to safely add a monster to the game while still having enough mans to cast my 1-2 cost instants. I would LIKE to cut them out, considering how expensive they are for mear uncommons. I'll think about changing the numbers of those three cards though.

As for the coordinated assaults, I like the idea (especially since they can also trigger two heroics at once), but I don't know how much death touch I'm going to have in this deck at the end of the day. Did you know that fall of the hammer works with death touch? :D

I'll have to think hardest about the next bit. I actually do like Madcap skills and it's synergy. On the other hand, feral invocation represents one of the main focuses I originally wanted for the deck: use instants to win battles. Boon Satyr is the ideal version if this, but at a cost. Feral Invocation is a cheaper version. I like the flash enchantments because they technically aren't a waste of a card like an instant would be. And with Boon, it's even safer.

I would really only want to use Unravel the AEther out of those two. Indestructible enchantment creature gods are a thing now.

Thanks for the suggestions. I will keep them in mind.
Hidden 11 yrs ago Post by Asuras
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Herzinth said
I mostly do casual, because it's too expensive too keep up with Standard.Though I am trying something new for the next while, which is to keep up with Standard, but only with common/uncommon decks. Remove the temptation to buy those $4+ cards altogether.


So basically you play pauper.
Hidden 11 yrs ago Post by Awson
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Asuras said
So basically you play pauper.


I would be interested in playing that if I had the chance.

Oh and Drakel. One thing that I can immidiately tell you about your deck is that there is a new card called Dissolve which is strictly better than Cancel.
Hidden 11 yrs ago Post by Drakel
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Huh... Thanks Awson. I haven't heard nor thought about that card till now so thanks for the useful tip. xD
Hidden 11 yrs ago Post by Asuras
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http://tappedout.net/mtg-decks/millwall-05-02-14-1/

Personally I still enjoy B/U mill decks, even in standard. Only thing I'm missing so far is another Jace, Memory Adept.
Hidden 11 yrs ago Post by Asuras
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We need to play using cockatrice sometime guys.
Hidden 11 yrs ago Post by Cpt Toellner
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Love this girl.
Hidden 11 yrs ago Post by Herzinth
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Asuras said
So basically you play pauper.


Pauper is all commons with up to five uncommons, so not really (seeing as my decks tend to have 20+ uncommons).

Also, that's only for Standard. My many, many casual decks use all rarities as is normal.

Drakel said
I know, I'm cheep. xDLolI actually own that deck though... Overall what do you think? (other than that cheep combo I have xD )


Honestly? Pretty bad. You've got all of six creatures that cost 3 or less, two of which are useless until the opponent has already eaten away at a fair bit of your health. Then another two that need to be killed to become offensively capable in any way, and two that are only useful if you don't use your mana. Mana which you have in very short supply. Running 20 lands is considered risky, even for a low CMC deck. You're running a high CMC deck, in two colours, with a lot of mana intensity. You have no mana ramp, no land search, no anything that will actually let you get your big creatures out. For a deck like this, you'd need 24 lands, and then one of two things (or even more preferably, both):
1) Mana acceleration. That gives either red or red and blue. You don't need blue only acceleration, as that doesn't help your firebreathing, and you only need two blue to cast your spells.
2) More cheap cards. Especially creatures. You can't just sit there with no useful creatures for the first 8+ turns while your opponent beats you into a pulp.
Some recommendations? I would run four Leaden Myrs, and 4-6 total of Izzet Keyrunes and Izzet Cluestones.

Your deck is trying to do too much at once. Big creature beatdown, card draw, control, mill, burn. It's too sporadic. The different strategies don't synergize that well, and require different kinds of resources. Your dragons need a lot of red mana, and fast. Control/card draw needs lots of blue mana and cantrips. Burn requires a steadily increasing power level of burn spells to stay relevant. Mill needs library manipulation and ways to bounce creatures. Plus a lot more mill than what you have. Right now, you don't have enough creatures for beatdown (only 1/5th of your cards). You don't have enough consistent card draw for that strategy. You don't have enough ways to deal with threats already on the board for control. You don't have enough defense for mill, and you don't have enough spell damage output for burn.

Choose one strategy, and then one smaller strategy to support it. The one I think you'd probably go for the most is big creature beatdown, with a bit of card draw on the side. Get those Leaden Myrs and Izzet Keyrunes to give you some more creatures. Get some more Curiosities. Get a more efficient card draw than Train of Thought (1.5 mana per card drawn is a good baseline, and at least two cards*). Ditch the mill, and most of the counterspells. Perhaps keep the Negate, and get the creature variant for the sideboard. Stuff like that.

*If it only draws one card, it's not giving you card advantage. You might as well have just not had the card and drawn the next thing anyway for free.
Hidden 11 yrs ago Post by Herzinth
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Asuras said
We need to play using cockatrice sometime guys.


Cockatrice or LackeyCCG, yeah.
Hidden 11 yrs ago Post by Drakel
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Herzinth said
Pauper is all commons with up to five uncommons, so not really (seeing as my decks tend to have 20+ uncommons).Also, that's only for Standard. My many, many casual decks use all rarities as is normal.Honestly? Pretty bad. You've got all of six creatures that cost 3 or less, two of which are useless until the opponent has already eaten away at a fair bit of your health. Then another two that need to be killed to become offensively capable in any way, and two that are only useful if you don't use your mana. Mana which you have in very short supply. Running 20 lands is considered risky, even for a low CMC deck. You're running a high CMC deck, in two colours, with a lot of mana intensity. You have no mana ramp, no land search, no anything that will actually let you get your big creatures out. For a deck like this, you'd need 24 lands, and then one of two things (or even more preferably, both):1) Mana acceleration. That gives either red or red and blue. You don't need blue only acceleration, as that doesn't help your firebreathing, and you only need two blue to cast your spells.2) More cheap cards. Especially creatures. You can't just sit there with no useful creatures for the first 8+ turns while your opponent beats you into a pulp.Some recommendations? I would run four Leaden Myrs, and 4-6 total of Izzet Keyrunes and Izzet Cluestones.Your deck is trying to do too much at once. Big creature beatdown, card draw, control, mill, burn. It's too sporadic. The different strategies don't synergize that well, and require different kinds of resources. Your dragons need a lot of red mana, and fast. Control/card draw needs lots of blue mana and cantrips. Burn requires a steadily increasing power level of burn spells to stay relevant. Mill needs library manipulation and ways to bounce creatures. Plus a lot more mill than what you have. Right now, you don't have enough creatures for beatdown (only 1/5th of your cards). You don't have enough consistent card draw for that strategy. You don't have enough ways to deal with threats already on the board for control. You don't have enough defense for mill, and you don't have enough spell damage output for burn.Choose one strategy, and then one smaller strategy to support it. The one I think you'd probably go for the most is big creature beatdown, with a bit of card draw on the side. Get those Leaden Myrs and Izzet Keyrunes to give you some more creatures. Get some more Curiosities. Get a more efficient card draw than Train of Thought (1.5 mana per card drawn is a good baseline, and at least two cards*). Ditch the mill, and most of the counterspells. Perhaps keep the Negate, and get the creature variant for the sideboard. Stuff like that.*If it only draws one card, it's not giving you card advantage. You might as well have just not had the card and drawn the next thing anyway for free.


Yeah... I was always bad with the focusing on one thing only part when it came to the game though the thing I tend to do the most is honestly quick switches on strategy. Which can get very confusing for when I play against my friends who do focus (Tokens only with a side of healing, Heavy hitter/ burn, deck eaters, ect), so what I tend to do is switch strategy in mid game to adapt to what I have. which would tend to be very little, I'll admit...

Still though I'll copy and try out what you suggested. Again, thanks for the tip Herzi. It's hard to build decks and know they are either good or bad when all you have to play against are people who hardly play lol xD

Also: The fuk? Lead myr? O_o

You mean Silver or Iron right? Lead = black... I don't use black.. :/
Hidden 11 yrs ago Post by Herzinth
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Oh, yeah, Iron Myr. Whichever is red. Sorry.
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