Hidden 10 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Getting every single ending was totally amazing.

As was getting every CG.

But yeah, lack of Tamamo clearly means Extra is far superior. /bestlogic
Hidden 10 yrs ago Post by Caelum
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There was no Ilya route, which made me sad.
Hidden 10 yrs ago Post by Raineh Daze
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Caelum said
There was no Ilya route, which made me sad.


It makes everyone sad.

If you want to be really sad, go find the Superman Bad End.
Hidden 10 yrs ago Post by Caelum
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So, what are we waiting for at this point?
Hidden 10 yrs ago Post by Grey
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Me, Rin, and StOpossum need out Masters. I'm working on mine. Mostly just chinks in the personality and refinement of the specifics of my Magecraft choice.

EDIT: It's occurred to me we lack a vessel for the Grail.
Hidden 10 yrs ago Post by Caelum
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Oh. You're right. Someone should probably play that, maybe, to make things interesting. Someone who is only playing one character, perhaps... Maybe... Dunno
Hidden 10 yrs ago Post by Raineh Daze
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Such a thing isn't truly needed. The Grail can still be a cup; it's just at risk of premature destruction. Which is a lot less bother than an NPC.

Unless someone plans to play an Einzbern homunculus, which solves the problem, but requires some handwaving regarding surviving to the end of the war without being crippled into unplayability. XD
Hidden 10 yrs ago Post by Necromantic
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Raineh Daze said
Unless someone plans to play an Einzbern homunculus, which solves the problem, but requires some handwaving regarding surviving to the end of the war without being crippled into unplayability. XD


lot a good that grail does them, considering how their DEAD. Well in any case, I need to make my master now. I shall search for images and work out a personality and stuff. God I wish I could draw.
Hidden 10 yrs ago Post by Necromantic
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Name: General Johnathan Vaughneif
Age: 45
Gender: Male
Magecraft/Abilities: Since the time his family began Magecraft, the Vaughneif family has had an affinity to the element Earth. They have specialized in their element, and some in the family take up runes as well. John is the inverse, having a great skill in Runes, and has a subside of his elemental magic. He taught himself a few other magics, however he has not gotten to the point where he could use them in battle.
Appearance: "You know: You scratch my back, and I scratch yours.
Equipment: A vial of ink in the form of a pendant, quill and parchment, and a silver, ornate dagger.

Personality: John looks like a very cool guy always willing to help out. Many people like him. In truth, John would never do anything for someone without expecting something in return. He has great plans actually, though he refuses to tell anyone. He hides his cold, self-centered nature with a friendly atmosphere so he can further his goals. In the face of danger, he keeps up his facade... Mostly. He will randomly switch between his true nature and his mask he puts on to lure other in.

History: For the past five generations, the Vaughneif family has been practicing Magecraft. He had an older brother who was in line to receive the families magical crest. However, soon Johnathan was born. When Johnathan began his training, he was taught the forms that his family had used. To their surprise, he had a strange sense of understanding for runes. His family was astonished by his ability to simply read the rune, understand its meaning, and use it effectively. Though, runes were only his specialty, he still learned the families elemental magecraft, and had a firm grasp on it. In turn his father was impressed with his abilities, and decided it best to make John the heir. His brother was no doubt infuriated, and challenged his brother to a duel for the right to inherit the crest. John emerged the victor, and his brother has since held his tongue. However he refuses to speak to John. Johnathan eventually joined the military, and rose to the rank of General as a ingenious tactician. When it was time for the Holy Grail War, he left for Fuyuki City to partake

Well I hope thats fine. Jesus the Fate Wiki is confusing as hell
Hidden 10 yrs ago Post by Necromantic
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I shall say i didn't have much inspiration for him though. However i should have no problem playing him

Also had no idea I just triple posted
Hidden 10 yrs ago Post by Caelum
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Good men died for this roleplay... And yet, nothing came of it. Can there still be hope, or has this thread already succumb to its malnourishment?
Hidden 10 yrs ago Post by Necromantic
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Have no clue
Hidden 10 yrs ago Post by Grey
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Well I sure hope it's not dead yet.

Anyway, here's one down, which means one more Master to go.



Versus the 4th War Masters, James gets beat by Kirei and Kiritsugu, and easily takes down Waver/Kariya/Uryuu. His success against Tokiomi depends on if he practices martial arts, and beating Kayneth requires Volumen Hydragyrum needing activation of Circuits to attack and/or defend (which I think it does, but I'm not too sure on that)

In terms of this war's Masters, I count two-three able to counter his usual strategy of Counter Magic/Hit and variations (Hit Really Hard, Hit a Specific Spot, etc.) and could likely neutralize his only real offensive capability.
Hidden 10 yrs ago Post by Raineh Daze
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Volumen Hyragyrum requires mystic circuit activation--it's how Kiritsugu beat it--but is an automatic defence. Tokiomi wins because his staff makes Rin's jewels look like the child's toys they are.

Er, I see two huge problems: one, those pure eyes.


The other: the counterspell thing wouldn't really work, for the same reason that a magus is incredibly hard to mind control compared to a normal human (also, I guess, the reason dragons and Saber have Magic Resistance): prana resists prana. Trying to lock down magic circuits would probably take more effort than just disabling them by force, as you're trying to put a spell in place against something that is constantly, actively resisting. Kiritsugu's bullets can do it because of a combination of his Origin, and the fact they work on a more physical level, and reconfigure the magic circuits into being nonfunctional.
Hidden 10 yrs ago Post by Grey
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Well it's more like rewinding and then watching a security tape than actually rewinding time. Anyway, that doesn't address the other concerns so I'll quietly edit that away nao...

Oh, and the Counter Magic field is a canon thing with mechanics that were rather vaguely described ("Magecraft that disrupts the activity of Magic Circuits, thus preventing the conversion of prana and the casting of spells") so I took liberties.
Hidden 10 yrs ago Post by Raineh Daze
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The one word one is the big deal. Currently, it trumps any magus, any spell, any circuits, with absolutely no effort on his part. Plus it's aligned to no element. Thing would be waaaaaaaaaaaaay too common if it's that simple. It's basically a one-word answer to anything that any Master could do--defensive, environment-focused, not attacking him, etc.

... at least the bounded field one would immediately alert any magus that something's up, because their Servant would no longer be receiving mana.
Hidden 10 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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I still exist, just waiting for this to start, pretty much.
Hidden 10 yrs ago Post by Rin
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Am pulling teeth trying to get my Master written up and I am pretty sure this is what's holding everyone else up. Sorry.
Hidden 10 yrs ago Post by Raineh Daze
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Until then, there's an important task remaining: pairing Masters and Servants.

Saber is going with Rin's Master because of backstory things, though, so, um. ^^;
Hidden 10 yrs ago Post by Necromantic
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I am calling for a Roll Call
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