Hidden 10 yrs ago Post by Schradinger
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The title says it all. This is a thread for practicing dueling skills. The location for said practice duels will be as follows.



One the most dangerous alleys in the city, the site of 23 murders in the last year, this alley is home to homeless, pickpockets and stick up men from all over the capital. Enter at your own risk.

For the purposes of the duel, the participants are the only people in the alley, though there are many street items scattered about (fire barrels, boards, the odd loose brick, maybe a baseball bat or two, empty bottles, and other things of that sort).
Hidden 10 yrs ago Post by Schradinger
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Name: David Smith (originally Schmidt).

Random Descriptors:
Race: Human (Caucasian)
Gender: Male
Age: Older than he looks.
Height: 6'5"
Weight: 180 lbs
Hair Color: Dark Brown
Eye Color: Brown

Physical Description:
Tall and deceptively thin, his physique is comprised of tightly packed muscles that grant him a level of strength that very often surprises his opponents, who are expecting to face a man reliant on speed and avoidance rather than one capable of delivering blows on par with the likes of heavyweight boxers. He keeps his dark hair cut short, usually no longer than a quarter of an inch, and tends to wear clothing that is tailored to both compliment and accentuate his tall and slender physique.

Personality Description:
No data available.

Abilities:
Willpower - More than once, he has been called the strongest man in the world, though not in the physical sense. Repeatedly demonstrating a profound ability to apply the theories of mind over matter in a very literal sense, he has come to be known by those familiar with him as a man possessing a truly indomitable will, capable of overcoming obstacles that would leave other men balking in disbelief at the sheer insanity of the attempt.
Hypercognition - David's brain is, for reasons unknown (though likely related to his possession of superhuman willpower), capable of absorbing and processing information on a subconscious level at speeds that surpass even the most powerful supercomputers. He can glance at a situation for an instant, and then correctly deduce the most likely outcomes based on a myriad of factors that most humans would fail to even notice, and indeed he himself is not consciously aware of noticing them. He can learn to speak a new language in days, perfectly mimic the movements of martial arts masters from simple observation, and discover a loophole through which to escape from nearly any trap. The instinctive nature of this ability renders it vulnerable to conscious override, and if he allows arrogance to get the better of him instead of trusting his instincts, its effectiveness can be reduced or eliminated almost completely.
Bend The Rules - Whether this is a side effect of his tremendous willpower or a separate ability altogether is unknown, but what is known is that he is capable of subtly and subconsciously bending the rules of reality in his own favor, making possible things that ordinary men could never hope to achieve and enabling him to match the feats of the peak humans of comic book lore. In addition to making him inherently lucky, it allows him to perform feats such as catching arrows mid-flight and sword blades between the palms of his hands, avoiding automatic and even well-aimed gunfire, punching holes in concrete, performing feats of accuracy and precision that can boggle the mind, and shrugging off wounds that would cripple or kill mortal men. It is this ability, combined with his immense willpower, that has kept him in his physical prime despite being well over one hundred years old.

Skills:
Martial Arts - He has spent a great deal of his life studying and training in martial arts techniques around the globe, and has subsequently developed a new style of fighting that is unique to himself, combining the traits he has found most effective from the various disciplines he's studied, both armed and unarmed, with his hypercognitive instincts to produce a style that can become nearly unbeatable if utilized to its fullest potential.
Firearms - Due to possessing an innate sense of spatial awareness and trigonometry, he is a phenomenal shot with every known firearm, having trained in the use of pistols, shotguns, rifles, and even self-propelled projectile launchers. His hypercognitive mind allows him to instinctively perform the calculations required for making very difficult or even otherwise impossible shots, such as deflecting a bullet off a surface to strike a target out of his direct line of sight or sniping a target from a kilometer away with perfect accuracy. Whether these feats are due entirely to his mind or also supplemented by his rule bending is unknown.

Weapons:
To be determined.

Character History:
No data available.
Hidden 10 yrs ago Post by Schradinger
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Looks like my original opponent is a no show, so I'm opening this up to applications. If you're interested, post a CS below.
Hidden 10 yrs ago Post by Teoinsanity
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hello,am i supposed to be the guest of honor?
Hidden 10 yrs ago Post by Dolerman
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I wanna go first!
Hidden 10 yrs ago Post by Dolerman
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Name: lsa Krone
Age: 25
Height: 5'7
Weight:: 158 ilbs
Race: Human
Class: Brawler
Appearance:
Weapons: Isa doesnt really carry weapons, but she has been known to bring a crowbar to a fight if she needs to tip the odds in her favour.
she has been known to carry a matches a lighter, an aerosol can for a home made flamethrower, and a bottle of highly flammable alcohol of her choice. (molotovs)
and various other street weapons.

Skills and Abilites:
CAGE FIGHTER: Isa has been called the toughest thing with two arms, in the mutant populated underground town of Gallows Reach. She dresses and acts like a street brawler but is actually a very skilled Mixed Martial Artist who knows how to fight dirty. Isa is a vale tudo master and has a cage fighting record of 37-4-2. She regularly defeats opponents much larger then her, putting 350 ilb mutants in a coma with her vicious and dirty style.

INHUMAN TOUGHNESS:
She has broken bones of large powerful mutants with her powerful crushing attacks, she has broken steel chains and punched through a brick wall (although she broke her hand doing it). Isa is also incredibly resilient she has been dropped from a 20 foot building and survived, been shot over a dozen times, had most of her bones broken and was even electrocuted a few times. Nobody quite knows why but Isa's stamina is nothing short of superhuman, she has fought at her top pace for as long 50 minutes before with no signs of tiring. She can also hold her breath for nearly an hour.

STREET SMARTS:
She also has an exentensive knowledge of street weapons such as bats, knives, bricks and occasionally guns. Isa has a very broad knowledge of criminal activity and can pick locks, and steal very effectivley, she has some klnowledge of stealth movement and ambush.

Overview: Isa is a product of her enviroment, she drinks, smokes and gets into fights. This is her life and she wouldnt have it any other way. Isalla Krone was only 1 year old when she was abandoned by her drug addict parents near an old sewer to die. What the parents (and pretty much nobody) knew is that the sewer was actually an entrance to an underground society just below the world she lived in. Isa's world is quite similar to earth but it is populated by grotesque mutants as well as humans. Isa was raised by two 'Ogres' very large and over muscled mutants who have a very strong culture in the underground fighting circuit. Her new parents just happened to be promoters, and she was born into the family business of fighting for money.
Hidden 10 yrs ago Post by Schradinger
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@Teo: No, it was someone else I was originally waiting for.

@Dynamo: Are you still going to participate in the challengers match? If so, it's your turn to post. Otherwise, your character looks good and I'll probably get the first post up later today.
Hidden 10 yrs ago Post by Dolerman
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I'll probably skip the challengers match, btw Im thinking of bringing the ranking system back to the arena, let me know if you are interested.

Will wait on your first post :)
Hidden 10 yrs ago Post by Schradinger
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Ok. Good to know.

We seem to be getting by fine without the old ranking system, but I've heard that LeeRoy once came up with a better ranking system than what was used in the arena before. You might try talking to him about it before trying to just re-implement the old system.
Hidden 10 yrs ago Post by Dolerman
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Will post very soon
Hidden 10 yrs ago Post by Dolerman
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Posted, sorry for the wait
Hidden 10 yrs ago Post by Schradinger
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You still around, Dynamo?
Hidden 10 yrs ago Post by Dolerman
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Hey yeah, Ill post today
Hidden 10 yrs ago Post by Schradinger
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Excellent! I await with bated breath.
Hidden 10 yrs ago Post by Dolerman
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Sir, this is very embarassing, I thought that I already responded but for whatever reason my post isnt actually there, I apoologise, I didnt realise.

If you want to pick where we left off, I'd be more then happy to.
Hidden 10 yrs ago Post by Schradinger
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I would indeed like to continue. I was really looking forward to this fight. :)
Hidden 10 yrs ago Post by Dolerman
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Okay just a few things, I noticed youve taken an action that would have happened in the middle of post, by throwing the drink on the cigarette, I wouldnt have been able to put it out, I would think that my action takes priority because it wasnt a hostile action and therefore you wouldnt have a need to counter it, what should we do?
Hidden 10 yrs ago Post by Schradinger
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Have you used post cuts in a fight before?

And it wasn't on the cigarette, it was over the match. So the fumes would catch fire.
Hidden 10 yrs ago Post by Dolerman
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No i haven't, Im guessing I have to edit my post to match your action?
Hidden 10 yrs ago Post by Schradinger
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No, you don't have to edit. You just start your next post where my action cut off your first one. So basically, the stuff after you lit up the match didn't happen. That's why I try to avoid long-windedness when I'm within range of my opponents. In a cutthroat match like this, they're going to use every advantage I give them.

The thing about post cuts though is that they have to be possible. If our characters were ten feet apart and I threw a rock, you couldn't legitimately leap forward and punch me in time to interrupt the throw, so a post cut like that wouldn't work. If, however, we were within striking distance and I bent down to pick up the rock then attack with it, you could certainly interrupt that.
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