2 Guests viewing this page
Hidden 10 yrs ago Post by QuietThinker
Raw

QuietThinker

Member Seen 10 yrs ago

And I don't think it would need it.. An assault rifle is an assault rifle. You could make them uranium bullets to make them as dense as possible, but they don't need to be corrosive.
Hidden 10 yrs ago Post by drallinix
Raw
Avatar of drallinix

drallinix

Member Seen 3 yrs ago

its just the explanation to how they make it through tank armor man its in the CS they penetrate that's how its not like a high enough dose to do anything and the half life on it is so short it doesn't matter
Hidden 10 yrs ago Post by QuietThinker
Raw

QuietThinker

Member Seen 10 yrs ago

An uranium bullet (or more specifically, a depleted uranium bullet) can easily pierce tank armour because it is so dense. Thats a real world application.

Oh, and they're pyrophoric, which basically means that when they fracture on impact, they tend to catch fire. And when they fracture on impact, they fracture into sharper pieces than the original. They're basically made for piercing.
Hidden 10 yrs ago Post by drallinix
Raw
Avatar of drallinix

drallinix

Member Seen 3 yrs ago

yeah but it isn't uranium its iridium the same stuff that powers the armor and a lot of his gear
Hidden 10 yrs ago Post by Schradinger
Raw
Avatar of Schradinger

Schradinger

Member Seen 9 yrs ago

Depleted uranium also superheats when it hits the target, which is what I assumed you meant when you said it melts through tank armor, Drall.

But getting back to the flame character, most bullets are made of lead with a copper jacket, not steel, and while lead has a significantly lower melting point than steel (621.5 degrees fahrenheit, which is cooler than your average campfire), copper is sitting pretty at almost 2,000 degrees fahrenheit, which is still too high for a completely passive ability. Even if he could passively melt bullets though, he'd still have to worry about the molten metal since melting an object wouldn't eliminate its momentum, and a supersonic glob of melted anything is still going to hurt. A lot.

Edit: Looks like QT beat me to the punch on my first point.
Hidden 10 yrs ago Post by Derpestein
Raw
Avatar of Derpestein

Derpestein The Neckbeard Stroker

Member Seen 8 yrs ago

QuietThinker said
Dude.. Thats kind of missing the point.How about when he a specific strike it can melt steel, but that takes energy to keep up that sort of heat. Otherwise he just isn't susceptible to physical damage!


Except there are other things that aren't steel...

Fine. He can melt steel by blocking it. But other, stronger materials are almost completely ineffective.

Can he manipulate concentrated fire? Like, charge up a fire beam for some posts then boom lasers.
Hidden 10 yrs ago Post by drallinix
Raw
Avatar of drallinix

drallinix

Member Seen 3 yrs ago

if he puts this flame guy up then when alexander is taken out im bringing free into this and he will take care of Johnny blaze in not time
Hidden 10 yrs ago Post by Derpestein
Raw
Avatar of Derpestein

Derpestein The Neckbeard Stroker

Member Seen 8 yrs ago

drallinix said
if he puts this flame guy up then when alexander is taken out im bringing free into this and he will take care of Johnny blaze in not time


Character specifically tailored to take out my character if what you're saying is true, huh?

I'm flattered.
Hidden 10 yrs ago Post by drallinix
Raw
Avatar of drallinix

drallinix

Member Seen 3 yrs ago

nope I made free days ago but he has some stuff that would wreck someone made of fire.
Hidden 10 yrs ago Post by Derpestein
Raw
Avatar of Derpestein

Derpestein The Neckbeard Stroker

Member Seen 8 yrs ago

drallinix said
nope I made free days ago but he has some stuff that would wreck someone made of fire.


'Xactly.

May I hear them?
Hidden 10 yrs ago Post by drallinix
Raw
Avatar of drallinix

drallinix

Member Seen 3 yrs ago

Hidden 10 yrs ago Post by Schradinger
Raw
Avatar of Schradinger

Schradinger

Member Seen 9 yrs ago

Pyrokinesis is fine (depending on how hot/how much fire), it's just the auto-hit properties of having an aura that kills anyone within melee range that is OP.

It would also be a lot easier to properly review the character if a CS was posted.
Hidden 10 yrs ago Post by Derpestein
Raw
Avatar of Derpestein

Derpestein The Neckbeard Stroker

Member Seen 8 yrs ago

Schradinger said
Pyrokinesis is fine (depending on how hot/how much fire), it's just the auto-hit properties of having an aura that kills anyone within melee range that is OP.It would also be a lot easier to properly review the character if a CS was posted.


It's still a WIP, but I'll get on it.
Hidden 10 yrs ago Post by Max Shadow
Raw
GM

Max Shadow

Member Offline since relaunch

i think you should have another go at a post vordak. cos i can see at least one major issue with it. not counting the fact that you completely undermined my post to the point of making all but the parts you chose not happen. something i've noticed you do on a lesser scale at least twice now.
Hidden 10 yrs ago Post by QuietThinker
Raw

QuietThinker

Member Seen 10 yrs ago

I agree that Vordak needs to redo his post: he got slowed. Which means there isn't any power behind his strikes, which means that he can't move very fast, and which means that he is vulnerable.
Hidden 10 yrs ago Post by Schradinger
Raw
Avatar of Schradinger

Schradinger

Member Seen 9 yrs ago

I'm going to have to agree. He initiated the net in his previous post, and didn't activate it until this one, and it doesn't actually require a charge post or activation time. The net is going to hit you before you can do anything to him. If it doesn't, you're essentially saying that your character is so fast that he can complete two entire attacks in-between the time that it takes your opponent's ability to activate and then engage, when that ability is at least as fast as any single attack Rauchnaut could make.

It would be like me firing a bullet at someone 10 feet away, then them firing two back at me after it leaves the barrel but before it hits them. Even if they're twice as fast as me, it won't matter. At most, they'll get lucky and get one chance to shoot back, but that's it.
Hidden 10 yrs ago Post by Vordak
Raw

Vordak

Member Seen 6 mos ago

Aright, i edit. But Rauchnaut is fast enough to jump and attack twice in the lapse of one second. :/

He jumps as the two daggers are thrown, and he would already be at least halfway to Max when the only land. That gives him a second for both actions, and while i didn't make it clear, but the first attack was intended to have a follow up, so Rauchnaut was ready to end it halfway and immediately tranfser into another despite the generated momentum.

And in regards to post cutting: it's normal. I shouldn't be waiting 'till you characters very last action in his post to attack, should i? No need to "dodge, dodge, attack" when you can counter you opponent's very first action.
Hidden 10 yrs ago Post by Schradinger
Raw
Avatar of Schradinger

Schradinger

Member Seen 9 yrs ago

Yes, post cutting is normal, but you can't cut the same action twice. If the first time fails, that's all you get. Either take the hit or get out of the way.

You should also keep in mind that Max's character is himself superhuman. Those thrown weapons aren't going to be moving at normal human speeds. Depending on how strong and fast he is exactly, they could easily be moving as fast as some bullets, which would give Rauchnaut considerably less time to make his moves than if he were fighting even an Olympic level human.

Edit: Regarding my first statement, that's in the case of similar level opponents. If one character is tremendously faster (on the scale of Mach 1 vs peak human) then they could obviously get more than one attack in between their opponent's strikes. Though even then, taking a whole post for every attack isn't the way to go. A post it should be entirely self-contained, regardless of how many attacks are in it.

And in regards to you altering Rauchnauts attack, yes, a change that drastic needs to at least be hinted at beforehand, otherwise you can simply say he was planning for anything your opponent comes up with as justification to pull any move you want, regardless of whether or not it was originally intended.
Hidden 10 yrs ago Post by Max Shadow
Raw
GM

Max Shadow

Member Offline since relaunch

i wasn't going to make mention of this since i didn't want to make another fuss and i wanted to try staying impartial here.... but the net activates at the same time as max dodges. and with how you've worded the time zoning for your post as it is now (read it just before posting this) you've left it to your next turn that the net effects you and you're completely open to the wooden roots trapping you in my post. leaving you both in the full effect of the net effectively weakening your fighter and the trap closing on him that was otherwise going to hit when your character was going to be getting power back to his body.

and with the momentum behind the sword that you mentioned previously as being more than your fighter could stop there would be no way that he is completely reversing the direction of the sword after putting even more momentum and power into it.

"continuing the wild counter-clockwise spin with his now free left leg, bringing it forth and covering the distance Max had put between them, while cleaving the sword downwards in a diagonal slash, even more power behind this than his first strike."

" Bulat's tip burried itself into the ground, even his beastly might not enough to immeditely halt the swing's momentum, and as the demon bolted, catching up on Max, it left a deep blew up the soil, leaving a deep gash and surfacing roots"

"Rauchnaut covered the 20 meter - a petty distance for artificial muscle - in one powerful jump, and threw a downwards diagonal slash once again, aiming to hit Max just as he reached the ground."

and even if you say he was on the ground when he threw the attack, physics would have max on the ground by then and easily able to dodge.
Hidden 10 yrs ago Post by Vordak
Raw

Vordak

Member Seen 6 mos ago

That doesn't neccesarily mean that the strike is of similar power. In fact, there was absolutely no indication that the swings' speeds matched, only their direction.

With the rest, i agree, although it weren't exactly clear to me before that the net activated as Max dodged, not after.
↑ Top
2 Guests viewing this page
© 2007-2024
BBCode Cheatsheet