Hidden 10 yrs ago Post by Smilodon Actual
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Given how the Guild is, at least to some extent, a large conglomerate of many, many roleplayers with countless backgrounds and walks of life I figured it was only fitting to bring up the topic of the 5th Edition of Dungeons and Dragons seeing as there wasn't one - at all, even in the various interest checks.

In short, I am curious as to what any of you think, regardless if you've played any of the tests, the modules, or the game itself.

For myself just having read over the Player's Handbook the game's core elements seem like a welcome throwback to 3.5e with a lot of the craziness of 3.5e heavily scaled back and rendered more tame; spellcasters in particular. Yet at the same time it has that sense of more to it than "I swing my axe at the orc." for most melee classes - the Fighter and Paladin being quite distinct, and the Monk actually looking viable and fun. Spellcasters still have their classical advantage of versatility, limited largely by the new Concentration mechanic, but better longevity than previously (outside of 4e). Multiclassing is a lot more fun, I think is the best word. You don't instantly suck if you lose spell casting levels or dip more than a few levels into a class; hell, some classes even have variants now that get spells as part of their class (the Eldritch Knight, Arcane Trickster) when they're classically non-casters.

The races look fairly attractive individually; no more human racial superiority, albeit the variant human is still superior in most cases given how rare skills and feats are, and how most classes now only require two stats. Elves aren't actually terrible, aside from the Drow with their light sensitivity (that racial is murderous if you ask me for most games - somehow more so than actually playing a Drow elf in most games), and half-elves aren't bad either. Halflings are absolutely stellar - their Lucky racial is fantastic, easily one of the best if not the absolute best racial.

Feats feel extremely powerful (beyond your Power Attack + Leap Attack + Shock Trooper + Combat Brute combos of 3.5e), and given how many stat boosts Fighters get, I am fairly impressed with where their power level sits; though most appear to be melee oriented, it is about time and a welcome change. Feats are even, strangely, entirely optional... that part I'm not sure I agree with, but I guess that is the way they got away with letting a Dungeon Master block things they might see as "too powerful" more easily and have text to back it up outside of Rule Zero.

Advantage and disadvantage as mechanics are... neat, and there's plenty of room for weal and woe in them. It does invent some oddities, but again, it is left to the Dungeon Master to decide if someone is actually at an advantage or disadvantage, especially since both cancel out and you're not digging through rules or begging your Controller or Leader to help you out of a dire spot. Saves based on each ability score? Really interesting, and while I can't say it is "perfect", it certainly makes every class need at least a bit of something - or, if not, give it a bit more impact. I'm still going to err that Wisdom and Constitution checks are going to likely be the most important ones still, but time will tell.

What are your opinions, complaints, pros, cons, and so forth? What sort of characters are you intending (or already have) built, why those?
Hidden 10 yrs ago Post by VATROU
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I've never played a D&D RP. I've always thought it was interesting, but seeing as I don't know any groups where I live I just stuck to Post by Post. Though a RPer made a RPG Ruleset for a Fallout RP I was in. That was Awesome.
Hidden 10 yrs ago Post by Smilodon Actual
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VATROU said
I've never played a D&D RP. I've always thought it was interesting, but seeing as I don't know any groups where I live I just stuck to Post by Post. Though a RPer made a RPG Ruleset for a Fallout RP I was in. That was Awesome.


Certain systems (like the 3e system from D&D) work decently for non-publisher material. It was fairly popular because essentially anyone could make up a game based on 3e's system for their story, universe, setting, etc. Sure you can do that as is, but people were able to make money off of it. 3.5e (and 3e) suffered heavy imbalance issues (if you don't have spells or abilities that can almost mimic spells, you're worthless at high levels) and most non-WotC material carried on those flaws. I still love the system though as its flexibility and customization is incredible.

5e actually would work fairly well outside of a table top; sure you can Play by Post D&D already, but 5e's mechanics are much, much more forgiving; they're less crunchy, complex or map centric.
Hidden 10 yrs ago Post by Gwazi Magnum
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My only impression is from Spoony's review from it.

And from that, I'm not looking forward to 5th edition anymore.
I don't care if Spoony is going a big "In the old days!" crazy, some of the stuff he highlighted like "Advantages" are game breakers in itself.
Hidden 10 yrs ago Post by Girlie Go Boom
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Girlie Go Boom Hey~hey~!!

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Hiiiiiiii~~!!!

Err'body. Hi.^^

Soooooo!! I'mma play in muh first Tabletop RP!!! ;DDDD Yays! So like one of muh friend's bro's is into Dungeons and Dragons so he gots the new Starter books and he's gunna show his sis(muh friend), me and two of our other friends how to play!!^-^!! So exciting! Oh and not just that. Guess who's gunna be the "Dungeon Master!?!!" :3

Yush. That's right. Huhuhu... They put the bunny in charge. Huhuhuhu... They. Put. The. Bunny. In. Charge. Huhuhuhuh!!! -points to self- MEEE!!! The fools!!! Don't they know you never give any bunny any sort of all-consuming, omnipotent-potent POWER!!!! Like Rabbids! HUHUHUHUH!!!! I will rule them all!!! I am the DUNGEON MASTER!!! KINKY! Iknowrite!!! Urshums!!! Huhuhuh...!

xDDD K, so all serious-like nows... So muh friends bro is gunna show me how to be Dungeon Master and I'mma mod for the game^^ Like he's gunna lend me the books from the box and I'mma have to read over the adventure part and we're gunna go over the rules too. He says it should be easy for me to learn cuz there's no maps for battle in this series. Like squares and minis, he says. Urms. Wat? But wut-evs, Imma read the rules and adventure. It's like 60 pages? Right. So, I'mma do my best and I'mma soooooooooooooooooooo makes them kneel before the game when I introduce myself as Dungeon Master! MEEE~~<3<3!! Huhuhuh! Funs! ~BOING!!!~

K, so like this weekend is when we will be playing so wish me luck! Like I dun understand half of what Smilodon Actual said in OP... but I'll report back here to RpG after we play,k? Bunnita out. ~Later, err'body~~!!
Hidden 10 yrs ago Post by Smilodon Actual
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Magic Magnum said
My only impression is from Spoony's review from it.And from that, I'm not looking forward to 5th edition anymore.I don't care if Spoony is going a big "In the old days!" crazy, some of the stuff he highlighted like "Advantages" are game breakers in itself.


I did indeed watch Spoony's review, and as much as I love Spoony and admire his reviews, I can't say I agree with his approach for 5e - and, fortunately, he even admits he has the more historical lens focused on it rather than the post 3.5e/4e one.

I can't speak for 2e, and even less so for 1e, but 5e seems to have the balance of novelty that came from a plethora of options in 3.5e, and the simplicity of 4e. Even more unusually, they some how boiled down an already simple game (4e) even more and put the perspective much more heavily on roleplaying and less on number crunching. Some elements just work well together, and those that don't aren't soul crushingly bad (90% of true gish builds in 3.5e for example) and it seems to have drifted away from the issues of progression between tiers of content.

It comes down to, I suppose, what you want more of and can put up with. If anything 5e feels like a better successor to 3.5e than 4e does, but isn't as much a incoherent mess as any other updates to 3.5e from my experience.

The only "bad" I've experienced thus far with 5e is how the current modules are still very much the "X, Y, Z" options when it comes to choices, but they're at least more... well, I suppose dynamic than 3.5e ones.
Hidden 10 yrs ago Post by Prowen
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Hey all new here at RPG.com and was routed here from a D&D 5E youtube channel, although very new to tabletop (only played 40k many years ago and currently DMing my firs roll20 D&D game but failed attempts to get players together at same time. I come here in looks for players to play/tell stories with and get to know others as I enjoy writing stories and learning D&D.

Have no knowledge of previous editions but from what I've seen of 5E I'm excited to dive in and test this site out with it's mechanics in play. If any are interested I'm current looking for at least 2 players to start with.
Hidden 10 yrs ago Post by Clol7
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My question is... how do I start with D&D?

I'm interested, but I know next to nothing about it and nobody seems to be interested in telling me.
Hidden 10 yrs ago Post by Prowen
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Well if your interested and I can find another player, fill out a character sheet and we can go from there :D

http://www.roleplayerguild.com/topics/58587/posts/ooc?page=1#post-1804592
Hidden 10 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Actually I always liked linking, D20 for people interested in starting D&D.

I've played a allot of D&D games online, never liked D&D 4 at all. Have not seen much of 5e of late, and after the few reviews I have seen of it, I can't say I was looking forward to it, still it's a step up from the horror that was 4e. >.>
Hidden 10 yrs ago Post by Clol7
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GreivousKhan said
Actually I always liked linking, for people interested in starting D&D. I've played a allot of D&D games online, never liked D&D 4 at all. Have not seen much of 5e of late, and after the few reviews I have seen of it, I can't say I was looking forward to it, still it's a step up from the horror that was 4e. >.>


Apologies, I meant to say people who I've talked to before about it, but not anyone from this site.
Hidden 10 yrs ago Post by Gwazi Magnum
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Smilodon Actual said
I did indeed watch Spoony's review, and as much as I love Spoony and admire his reviews, I can't say I agree with his approach for 5e - and, fortunately, he even admits he has the more historical lens focused on it rather than the post 3.5e/4e one.I can't speak for 2e, and even less so for 1e, but 5e seems to have the balance of novelty that came from a plethora of options in 3.5e, and the simplicity of 4e. Even more unusually, they some how boiled down an already simple game (4e) even more and put the perspective much more heavily on roleplaying and less on number crunching. Some elements just work well together, and those that don't aren't soul crushingly bad (90% of true gish builds in 3.5e for example) and it seems to have drifted away from the issues of progression between tiers of content.It comes down to, I suppose, what you want more of and can put up with. If anything 5e feels like a better successor to 3.5e than 4e does, but isn't as much a incoherent mess as any other updates to 3.5e from my experience.The only "bad" I've experienced thus far with 5e is how the current modules are still very much the "X, Y, Z" options when it comes to choices, but they're at least more... well, I suppose dynamic than 3.5e ones.


They're lore description and halfling/gnome artwork certainly doesn't work well though... *shudders*
I mean like Spoony highlighted with the Paladin, a new person just wants to know what the class is. Not 3+ paragraphs about shiny armor.

I'm all for the attempt of simpler mechanics and better roleplay, but it's hard to execute in practice. And like I said before, some mechanics they did like advantages or no tiles even just wouldn't work. The former turns the entire game into a tug-of-war, and the latter just makes it not even feel like a table top as much anymore. I can see it working, but I don't see why it's not even a option.
Hidden 10 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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I just finished teaching a bunch of noobs 4e for an adventure, but now 5e is claiming to be as easy to teach and having enough content for advanced. UGHHHHHHHHH
Hidden 10 yrs ago Post by Gwazi Magnum
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jasonwolf said
I just finished teaching a bunch of noobs 4e for an adventure, but now 5e is claiming to be as easy to teach and having enough content for advanced. UGHHHHHHHHH


It's lies.

From what I've seen it's butchered down/simplified 4th edition that uses old looking art-work to give the impression that it's for advanced players.
Hidden 10 yrs ago Post by That Varmit
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I have played dnd for years, back in high school me and my friends got into 3.0
Since then I've played in and dm'd games of 3.5, white wolf, and Adnd2.0.
I feel that nearly, if not every change has thus far helped to streamline the game play
without sacrificing the depth of 3.5, and from the looks of it,further and more easily balance characters as the system is less convoluted.

I Absolutely love what there doing with DnD Next and I'm very eager to play a game myself, if anyone is interested in a player or person to rp with syntactically or otherwise in dnd rule set in particular I am quite willing!
Hidden 10 yrs ago Post by Smilodon Actual
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Magic Magnum said
They're lore description and halfling/gnome artwork certainly doesn't work well though... *shudders*
I mean like Spoony highlighted with the Paladin, a new person just wants to know what the class is. Not 3+ paragraphs about shiny armor.

I'm all for the attempt of simpler mechanics and better roleplay, but it's hard to execute in practice. And like I said before, some mechanics they did like advantages or no tiles even just wouldn't work. The former turns the entire game into a tug-of-war, and the latter just makes it not even feel like a table top as much anymore. I can see it working, but I don't see why it's not even a option.


The artwork and lore isn't outstanding, and it seems pretty narrowed down or... strangely predictable? It more or less seems to expect you in some ways to know what you're getting into or have an idea of the races involved previously. That's a failing on involving newer players certainly, but with how large and well spread fantasy is now I can't really blame them.

I know what a "gnome" is going to roughly be like - same for a halfling; in fact, it looks a lot like a Hobbit so it's probably similar. Situations of that nature are more probable.

As for the art? Eh, it's hit and miss honestly. Some pieces I love - like the half orc Paladin that Spoony hated so much; he looks like a certified badass, and Paladins honestly needed to be separated and cleaved away from their old "geek-in-armor-with-a-stick-into-the-nether-region-about-anything-morally-questionable" personality most play them as. For example, Oath of the Ancients is a much more savage take on the Paladin, blending the fey and wildborn Paladin ideals, and honestly, aside from the Druid and Barbarian, my favorite "class". The option to be of a different moral standing, view, and oath is basically up to the player now to the point that I might actually see someone play a Paladin at all.

The intros are, again hit or miss, and I think a lot of it is that they just expect you to know by now or someone to teach you. It's better than, "Oh, you're new? You should play a Barbarian or a Fighter." and let them feel it out while giving bits here and there; at least now if something neat sparks a glance they have the potential to go with it - even if it is just fancy armor glistening in the sunlight.

jasonwolf said
I just finished teaching a bunch of noobs 4e for an adventure, but now 5e is claiming to be as easy to teach and having enough content for advanced. UGHHHHHHHHH


Easy to teach? Absolutely. Enough for the advanced? Eh... I'd say 3.5e is still king of that realm - to this date there are still things that get dug up from its various books (even first party still) that is new and exciting; odd rules issues, interesting mechanics combos, weird classes/feats/races, etc. That's what I enjoy 3.5e for - its sheer ability to make almost any concept realizable within its rules and material.

It is more simplified than 4e barring some classes which use directly lifted 3.5e material (Paladin's Divine Grace for example) as almost all number crunching is flat out gone.
Hidden 10 yrs ago Post by Gwazi Magnum
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Smilodon Actual said The artwork and lore isn't outstanding, and it seems pretty narrowed down or... strangely predictable? It more or less seems to expect you in some ways to know what you're getting into or have an idea of the races involved previously. That's a failing on involving newer players certainly, but with how large and well spread fantasy is now I can't really blame them. I know what a "gnome" is going to roughly be like - same for a halfling; in fact, it looks a lot like a Hobbit so it's probably similar. Situations of that nature are more probable.As for the art? Eh, it's hit and miss honestly. Some pieces I love - like the half orc Paladin that Spoony hated so much; he looks like a certified badass, and Paladins honestly needed to be separated and cleaved away from their old "geek-in-armor-with-a-stick-into-the-nether-region-about-anything-morally-questionable" personality most play them as. For example, Oath of the Ancients is a much more savage take on the Paladin, blending the fey and wildborn Paladin ideals, and honestly, aside from the Druid and Barbarian, my favorite "class". The option to be of a different moral standing, view, and oath is basically up to the player now to the point that I might actually see someone play a Paladin at all.The intros are, again hit or miss, and I think a lot of it is that they just expect you to know by now or someone to teach you. It's better than, "Oh, you're new? You should play a Barbarian or a Fighter." and let them feel it out while giving bits here and there; at least now if something neat sparks a glance they have the potential to go with it - even if it is just fancy armor glistening in the sunlight.


It shouldn't claim to be easy/open to new people though if it expects to new people to already know everything.

I can agree with the Paladin, the 'Stick up his arse' kind is really over done and really restricting. Paladins need more freedom to roleplay and be characters themselves. I may be wrong, but I never remember the 3.5 books going "You're new? Be a Fighter", that always seemed to be a player pushed thing, and something I've seen get ignored countless times.
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