Chaos. Cosmos. Both locked into an eternal conflict of death and rebirth, their champions vying for victory. Time and again, both sides have fallen, and after each battle, the champions rise once more, only to be thrown back into the eternal struggle. A neverending conflict of death and rebirth. This stalemate has proven to be fruitless for both Gods, and as such, things have become even more drastic. Both sides want to win. Both sides want to rest. But it is impossible in this world, for all anyone can do is fight in it. Even should you run, you will only encounter another adversary, then be given no other choice but to fight. However, change is coming. This time the battle will start anew, with new warriors on both sides, all from different worlds. These new warriors will be the ones to shape the course of this battle, and perhaps finally bring an end to the conflict. Could such a thing exist? Could there really be an end to the eternal conflict? The only way to know is When Worlds Collide.
Welcome to the OOC everyone! So, this roleplay is very similar in contrast to Dissidia, in fact, Dissidia was the inspiration behind the creation of the roleplay. For those who haven't played Dissidia, fear not, for it really has no bearing on combat or movement. The only thing you need to be aware of is: Almost all Final Fantasy game realms have been drawn together into a single world. The reason I say almost, is because not every game will be in the roleplay, for one reason or another. Of course, you're probably wondering how the CS will look, since different games have different systems and mechanics. Unlike how it was done previously, I have taken the liberty to create brand new templates; one is generic for your character, the other is game specific. You will be REQUIRED to fill out both a generic template and the game specific template, this way it will be easier for Andae and I to keep track of who has done what. Before I put those up, I guess I should provide a list of which game worlds will be in the roleplay. They are as follows.
Now, you are certainly able to play a character from any of the games listed, or you can create a brand new character that comes from one of those worlds. Do note, that some games have no summons/aeons/espers/etc. Also, games involving certain characters that appear again, but differently(i.e. Yuna, Lightning, Snow, etc.) can only appear in this roleplay as a single individual. There cannot be two Yuna's or Snow's running around. Once the character has been selected and approved from it's respective game world, nobody else may choose that character. So, if Yuna from X is approved, then the character becomes locked out of X-2 character selection. The same is true if Lightning is approved from XIII-2, she is then locked out of selection from XIII. As for summons, there is a unique system I designed for this. Upon entering this new world, your character is given the option of bonding their soul with one summon(the one listed in your CS) in exchange for the ability to summon them at any time. There is a risk to this, as your character starts out weaker than those without a summon, thus making it easier for an enemy to defeat you. There is an upside to this as well, as your summon grows in strength, you do as well. It is entirely possible for a soul summoned character to become stronger than those without summons later on. However, there are restrictions on extremely powerful summons, they will not be appearing in the roleplay. Summons like Bahamut ZERO and Neo Bahamut from VII, Chaos Bahamut from XIII-2. If you list a summon in your CS and we believe it to be too powerful, we will ask you to choose another from the respective game world. And last, but not least, you may choose to fight for Chaos or Cosmos(excluding canon characters, they're already set with their side and cannot be changed.) But be forewarned, once you have made your choice, you will be locked into that side until a certain point. Now, without any further delay, the templates.
Welcome to the OOC everyone! So, this roleplay is very similar in contrast to Dissidia, in fact, Dissidia was the inspiration behind the creation of the roleplay. For those who haven't played Dissidia, fear not, for it really has no bearing on combat or movement. The only thing you need to be aware of is: Almost all Final Fantasy game realms have been drawn together into a single world. The reason I say almost, is because not every game will be in the roleplay, for one reason or another. Of course, you're probably wondering how the CS will look, since different games have different systems and mechanics. Unlike how it was done previously, I have taken the liberty to create brand new templates; one is generic for your character, the other is game specific. You will be REQUIRED to fill out both a generic template and the game specific template, this way it will be easier for Andae and I to keep track of who has done what. Before I put those up, I guess I should provide a list of which game worlds will be in the roleplay. They are as follows.
Now, you are certainly able to play a character from any of the games listed, or you can create a brand new character that comes from one of those worlds. Do note, that some games have no summons/aeons/espers/etc. Also, games involving certain characters that appear again, but differently(i.e. Yuna, Lightning, Snow, etc.) can only appear in this roleplay as a single individual. There cannot be two Yuna's or Snow's running around. Once the character has been selected and approved from it's respective game world, nobody else may choose that character. So, if Yuna from X is approved, then the character becomes locked out of X-2 character selection. The same is true if Lightning is approved from XIII-2, she is then locked out of selection from XIII. As for summons, there is a unique system I designed for this. Upon entering this new world, your character is given the option of bonding their soul with one summon(the one listed in your CS) in exchange for the ability to summon them at any time. There is a risk to this, as your character starts out weaker than those without a summon, thus making it easier for an enemy to defeat you. There is an upside to this as well, as your summon grows in strength, you do as well. It is entirely possible for a soul summoned character to become stronger than those without summons later on. However, there are restrictions on extremely powerful summons, they will not be appearing in the roleplay. Summons like Bahamut ZERO and Neo Bahamut from VII, Chaos Bahamut from XIII-2. If you list a summon in your CS and we believe it to be too powerful, we will ask you to choose another from the respective game world. And last, but not least, you may choose to fight for Chaos or Cosmos(excluding canon characters, they're already set with their side and cannot be changed.) But be forewarned, once you have made your choice, you will be locked into that side until a certain point. Now, without any further delay, the templates.