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Hidden 10 yrs ago Post by Nib
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All that would be know of the rebellion is that Lucien is leading it and he uses his Illusion magic and Ranger skills against Thomas Briar's men. His Necromancy is still a secret to most. I've not decided who knows of it yet. I figure one of the only ones who knows, though, is Itzli.
Hidden 10 yrs ago Post by Saltwater Thief
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You know, that's actually a good point. I should probably figure out how Alaric feels about Lucien.

Would largely hinge on what he did after becoming a Necromancer I suppose.
Hidden 10 yrs ago Post by Nerendier
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Going through my CS, I feel like I'm missing something. In any case, it's pretty much done.

Name: Hark Blackwater
Gender: Male
House Name: Blackwater
Age: 25
Appearance:
Height: 6'6"
Weight: 280 lbs
Hair: Long Auburn
Eye Colour: Dark Green

Hark, like his father, has grown into a man of stature. The sheer size of the man would lead most to stand aside as he walks by, but his appearance as a veteran combatant can make men quiver. His face has been hardened beyond his years. The elements have turned what is already a rugged appearance into something one would describe as fierce. His naturally pale skin has been darkened from years of sun exposure. Most of the time Hark has at least some stubble, years of wind and storm have taught him that a small amount of facial hair helps to prevent irritation. Small scars, hardly visible, line his face, as well has much of his body. Dark bags under his dark green eyes show a restless nature, where sleep holds no comfort for a man hunted by those he does not even know. His neck so thick with muscle that it is difficult to tell where the neck ends and the shoulders begin. Below his heavy plate armor lies a fearsome body, with arms thicker than most men's thighs. He does not have the lines and contours that some men in excellent shape have, but make no mistake, beneath his skin lies the thick muscle of those who spend all their days in the field and all their nights training for battle. His hands are covered in thick callusses, particularly around the knuckles from extensive sword practice. The tips of his fingers are slightly discolored, presumably from flipping through books with pages made of treated vellum. His body is rarely not coated in bruising. If Hark raises his arms above his head you see a distinctive "V" shape as his upper body is so much larger than his legs. However, years of walking and lifting have forced his legs to become nearly as muscled as his upper body. His long auburn hair falls over the top of his shoulders, and is rarely without sweat and grease. His wavy hair is often tangled and otherwise unkempt.
In combat Hark wears a dented full steel plate, a gift from loyalists of Gorgon. He still uses his old steel broadsword. When he was younger he used to wield it in two hands, now he wields it in just his right hand. In his left is a thick steel kite shield, any markings that could have once been used to identify its crest has been hammered off, not through intent, but through use. Over his back is a long cloth cloak, although finely made, is nothing special, it simply shields him from the winds. The cloak has patches of discoloration as it has been repaired several times. On his feet are tall and thick leather boots that extend up to his shins. Years of slogging through mud and dirt have left them permanently caked in a layer of dirt.

Homeland: Gorgon
Race: Mage
Spells: Blessings, limited purification
Bio:
Hark was born to Hale Blackwater, Arthur Blackwater's cousin, and Isabelle Valallen a noble from Valeal. Although far down the chain of succession, Hark grew up wealthy. That, however, did not mean that he was pampered as a child. As his father was a great warrior, so too, would Hark become one. From the time he could walk Hark was expected to walk with a sword in hand. As Hark grew in size, so did his sword. As he grew in strength he was handed a shield.

His mother, however, saw to it that Hark would have a social life. At every opportunity to remove Hark from the barracks he was taken and brought to events ranging from knighting ceremonies to balls to jousts. Although they did not live in the capital, they visited King Blackwater often. During these visits Hark would often spend time with the royal family. There were even rumors of talks of Hark being a suitor to the young princess. The visits would continue until Arthur Blackwater would head north.

Hark was six when he began to show signs, performing simple blessings. As his mother was Valean she insisted that Hark be sent to the tower. His father, however, wanted Hark to fight for Gorgon, and joining the tower would prevent him from doing so. As Hale had final say in the matter, Hark was never to go to the tower. Instead, he was to be trained by two men, the court mage Thulian, and the knight Ser Owen.

The court magician was a capable Restos mage, and as Hark had shown Restos abilities he was left under Thulian's tutelage. It was during this time that Hale had begun to make frequent trips to the capital. It would turn out that Gorgon was gearing up for war, and Hale was entrusted to be a general. Hale would entrust his master-at-arms, Ser Owen, to train Hark in the ways of martial prowess.

Due to anti-magic sentiments Isabelle thought it was best to remove Hark from the city, and have him trained away from most of the populace. It was during this time that Gorgon officially committed themselves to the war effort in the north. Little did Hark know that he would never see his father again. Eventually word reached Hark and his tutors of the Briar's betrayal.

They rushed back to their keep, to find its banners aflame and its walls besieged. Three men could not break this siege. As young as Hark was, he was still trained well. He knew that there was no hope unless the main force in the north returned. Unfortunately fate would not have it be, as their way through was blocked by the Briar army. They could only do one thing, flee and hope that the Blackwater's would be victorious. It would not be so.

For nearly two decades Hark and his tutors have wandered this world, doing their best to keep a low profile. With valeal in full civil war they could not return to his mother's family. Hark had no choice but to move from town to town, performing small jobs for coin when they could. Thulian and Ser Owen would make sure that Hale's last orders were carried out, "Make Hark strong."
Hidden 10 yrs ago Post by Brand
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*Note to self for future reference, break up the writing over a few days. Writing all of this in a single day takes hours, haha.
Hidden 10 yrs ago Post by Gowi
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I can't believe you actually made it on time (with like seven minutes to spare in my time zone, too...)
Hidden 10 yrs ago Post by Brand
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Skye, Emil and Edessa will probably be meeting up next IC at the Ferronian outpost.
Hidden 10 yrs ago Post by Gowi
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I sense there will be a lot of collabs in the future...
Hidden 10 yrs ago Post by Brand
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I sure hope so.
Hidden 10 yrs ago Post by Brand
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I also think i'm going to change the way I conduct my GM posts. You'll probably notice the difference this coming round.
Hidden 10 yrs ago Post by Headphones
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Too bad you didn't make it for my time, Brand. It's already Tuesday =<

Nerendier, your sheet appears acceptable, except for the appearance. Since all of us have done our fare share of work to describe how our characters look, I suggest you do the same.

Say, Brand, why don't I move things along on the Ferronian side, at least this time around? As it stands, the only thing I will be doing is describing the land, rather than perforom any true actions. While I do love describing scenery and imbedding in it some symbolism, and while I can make Skye do something random along the way, as bored as he is, I would also like to move the events to the point where the group goes to aid the caravan. We can do a collab, if you wish, through PM or Drive.

By the way, Brand, you need to tell us your timezone and you need to check your PMs.
Hidden 10 yrs ago Post by Nerendier
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Alrighty, edited it to give as much detail as I could imagine for Hark. Let me know if I need to add more.
Hidden 10 yrs ago Post by Gowi
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Not a GM, but I personally wouldn't mind bits of the CS being elaborated on when you have the time such as this section:

For nearly two decades Hark and his tutors have wandered this world, doing their best to keep a low profile. With valeal in full civil war they could not return to his mother's family. Hark had no choice but to move from town to town, performing small jobs for coin when they could. Thulian and Ser Owen would make sure that Hale's last orders were carried out, "Make Hark strong."


Might be me speaking from perspective/experience, but that could be fluffed out to a length paragraph or two.

EDIT: Posted. Lol, and Brand said it takes too long! :F
Hidden 10 yrs ago Post by Saltwater Thief
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Hmm. Interesting.

Brand/Headphones, quick question- since I suspect there's a limit to my ability to make constructs, what would that limit be based on? Size, number of constructs, distance from me, all of the above...?
Hidden 10 yrs ago Post by Rayn Night
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I believe you left a small detail out Brand, but not that big of a deal.

Is Nitia still with Sir Elric and Nyirr? Just wondering :P
Hidden 10 yrs ago Post by Feisty-Pants
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M'lord,

Should I dispose of the Order personnel before they reach our hiding spot?

I only jest, but in all seriousness....I think a warning is in due order.
Hidden 10 yrs ago Post by Saltwater Thief
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Well, we're still hiding in plain sight for the time being. I have no intent on jeopardizing that.

Keep some smoke bombs ready though. If we find the girl, we'll need some method to take the crowd out of the equation long enough to deal with the two roses kicking in doors.
Hidden 10 yrs ago Post by Nerendier
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Gowi said
Not a GM, but I personally wouldn't mind bits of the CS being elaborated on when you have the time such as this section:Might be me speaking from perspective/experience, but that could be fluffed out to a length paragraph or two. Posted. Lol, and Brand said it takes too long! :F


Yea, I'll start working on that as soon as I can. If I'm not too burned out from work I might be able to get that fleshed out a little more tonight. If not tonight or tomorrow night I have thursday off.
Hidden 10 yrs ago Post by Feisty-Pants
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Saltwater Thief said
Well, we're still hiding in plain sight for the time being. I have no intent on jeopardizing that.Keep some smoke bombs ready though. If we find the girl, we'll need some method to take the crowd out of the equation long enough to deal with the two roses kicking in doors.


Understood. Smoke and sword at the ready. I'll whip up a post of her warning about the two doorbusters soon enough.
Hidden 10 yrs ago Post by Saltwater Thief
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Very good. Once I get an answer on my constructs, I should be able to execute my little idea.
Hidden 10 yrs ago Post by Headphones
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Saltwater Thief said
Brand/Headphones, quick question- since I suspect there's a limit to my ability to make constructs, what would that limit be based on? Size, number of constructs, distance from me, all of the above...?


Here is my explanation, if we were to accept what Bran has said in the past about "a construct" being equal to "an ally", "a pet" or an "elemental creature" from games:

You are correct in your last presumption. There are many factors that influence the existence of a construct, all of which stem from the user and the surroundings.

A mage must be completely concentrated when devising the construct, because they must give it a purpose as well as an accurate form, and, even after it has been created, the thought of its existence must not escape the magician, nor must it leave a specific perimeter around them. The length of the area, in which the construct will naturally be bound to, depends on both the order given by the mage and the level of the mage's construct skill. The more they have trained with creating and advancing the construct, the greater the range will be. A mage must also have strong willpower for the construct to exist. If they were to be swayed or fall in spirit, it is very likely that the construct will self-destruct, or, if they were to perchance have a wave of different emotions clash within them, there is also the possibility of the construct going wild and disobeying the given orders.
Of course, the number and size of the constructs also matter and they are linked to the magi's ability mastery. An experienced one would be able to create bigger and stronger allies, yet an average mage would most likely be able to "summon" either one powerful construct or several (2-5) weaker, but efficient ones. The higher their number, the harder it will be on the mage. Their energy will decrease faster, due to the fact that both they and the construct(s) are using the mage's fuel, not to mention that their mind won't be able to handle the pressure. Creating such an elemental creature causes strain on the mind and the longer it remains in existence, the more the brain is burdened. If it is only one and weak, then it wouldn't be a problem, but anything greater does tire the body out. Naturally, it still depends on how skilled the magician is, but even a master would feel exhaustion after awhile.

Finally, the surroundings also have a say on the matter, yet I believe there shouldn't be any need for a lengthy explanation here, because it truly is common sense. If the temperature is below zero or too high, a water construct is likely likely to be unstable. If it is raining, a wind construct will be difficult to create and maneuver. That is how it is. In such situations, the constructs greatly rely on the mage's energy supply and willpower.

I would like to note that the mages, who are capable of creating many stable constructs, will likely lack in other magical abilities. Constructs are, after all, an elemental magic with a part of the magician's will within it and not simply a formulated order. They take a long time to learn and stabilize, thus the training in that area will hinder the development in other places.
Imagine it as how in an MMORPGs we have the "magician" class, which can advance as either a "summoner" or a "wizard". The latter would be a mage with a specialty in constructs.

If I had to speak about Skye, I'll have to edit his hydromancy, because at the time I did not know what constructs exactly were. There is no way he would give something free will XD He's far too controlling.
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