Alright, so let me state a few things before we move onto anything else. I tried to watch SAO, didn't much care for it. Same with log horizon. However, I do have experience dealing wit other series that involved virtual mmo type settings such as the many iterations of the .hack// series (from the animes to different videogames series and such) as well as also following a decent (although kind of cliche) flash series called TOME.
Anyways, long story short, for those expecting something SAO or Log Horizon where the game essentially becomes the world the players have to live in constantly, this ain't gonna be like that. Instead, this RP will be about a fictional VR MMO game where at the first, it really is all about fun, and as certain events take place, more and more secrets and threats reveal themselves, and of course danger will ensue.
So, think .hack//, but instead of the phases/epitaphs/whatever and cubia, there's gonna be hackers, viruses, and other such things to deal with.
Now with that out of the way, lets discuss the setting itself, the game. For the game, I have two ideas that we could work with that I want to run by those who show interest and then we'll decide on which one is more well received.
1. Monster MMO: Essentially, this is gonna be a game where the setting will probably be a more fantastic version of the victorian era, basically steampunk but not so much technical steam machines but arcane powered machines and such. The Players get too choose instead of a class or something to play as, they instead pick a monster race. The basics include vampires, werewolves, ogres, ghosts, slimes, etc. As the character grows in strength, they have options in how to "evolve" and become more specialized monsters. For example, a vampire could either evolve into a vampire that focuses on drinking blood, which would allow them to even use it as an attack and form of sustain, basically becoming a tank of sorts, or to become a master of blood itself and become a hemomancer using blood magic, or focusing on stealth and transforming into bats and such to move around and get sneak attacks and backstabs against enemies. This is just an example of the evolve system, and the races aren't set in stone yet, just throwing out the "class" system and setting of the game to see if anyone wants to run with it.
2. The other is gonna follow a much more .hack// and/or WoW type setting, where areas are varied from low technological areas to very technological areas, and there will be set classes such as fighters, mages, thiefs, and of course much more detailed branching paths such as knights, beserkers, priests, warlocks, assassins, etc. The only difference is that after picking up a branching path class, the character can pick up a subclass. The subclass is kind of like FF, where you can level up a separate class to have more varied abilities. The differences are that A)The subclass can only be a base job and can never become a branch class B)The subclass skills can be used at the same time as the main class skills instead of switching classes. This means that a swordsman type character could use buffing magic to give their attacks more strength, ann archer type character can use magic to let them fly and shoot enemies safely from the sky, a mage can learn to use close combat weapons should an enemy get close. Essentially the subclass allows the character to become either more versatile, or even more focused in a style of play, and allows many unique variations on play style.
So, those are the two game settings I have in mind. I do prefer one over the other, but I have no intention of saying which as that might sway the vote unfairly.
So yeah, that's pretty much all I got for now. If you have any questions post here and I'll do my best to answer (without spoilers of course). If you're just interested, post here and let me know :)
Anyways, long story short, for those expecting something SAO or Log Horizon where the game essentially becomes the world the players have to live in constantly, this ain't gonna be like that. Instead, this RP will be about a fictional VR MMO game where at the first, it really is all about fun, and as certain events take place, more and more secrets and threats reveal themselves, and of course danger will ensue.
So, think .hack//, but instead of the phases/epitaphs/whatever and cubia, there's gonna be hackers, viruses, and other such things to deal with.
Now with that out of the way, lets discuss the setting itself, the game. For the game, I have two ideas that we could work with that I want to run by those who show interest and then we'll decide on which one is more well received.
1. Monster MMO: Essentially, this is gonna be a game where the setting will probably be a more fantastic version of the victorian era, basically steampunk but not so much technical steam machines but arcane powered machines and such. The Players get too choose instead of a class or something to play as, they instead pick a monster race. The basics include vampires, werewolves, ogres, ghosts, slimes, etc. As the character grows in strength, they have options in how to "evolve" and become more specialized monsters. For example, a vampire could either evolve into a vampire that focuses on drinking blood, which would allow them to even use it as an attack and form of sustain, basically becoming a tank of sorts, or to become a master of blood itself and become a hemomancer using blood magic, or focusing on stealth and transforming into bats and such to move around and get sneak attacks and backstabs against enemies. This is just an example of the evolve system, and the races aren't set in stone yet, just throwing out the "class" system and setting of the game to see if anyone wants to run with it.
2. The other is gonna follow a much more .hack// and/or WoW type setting, where areas are varied from low technological areas to very technological areas, and there will be set classes such as fighters, mages, thiefs, and of course much more detailed branching paths such as knights, beserkers, priests, warlocks, assassins, etc. The only difference is that after picking up a branching path class, the character can pick up a subclass. The subclass is kind of like FF, where you can level up a separate class to have more varied abilities. The differences are that A)The subclass can only be a base job and can never become a branch class B)The subclass skills can be used at the same time as the main class skills instead of switching classes. This means that a swordsman type character could use buffing magic to give their attacks more strength, ann archer type character can use magic to let them fly and shoot enemies safely from the sky, a mage can learn to use close combat weapons should an enemy get close. Essentially the subclass allows the character to become either more versatile, or even more focused in a style of play, and allows many unique variations on play style.
So, those are the two game settings I have in mind. I do prefer one over the other, but I have no intention of saying which as that might sway the vote unfairly.
So yeah, that's pretty much all I got for now. If you have any questions post here and I'll do my best to answer (without spoilers of course). If you're just interested, post here and let me know :)