Hidden 10 yrs ago Post by Wernher
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Wernher

Member Seen 26 days ago

I'm out. This had potential but seeing how you can lead a research in a mere month and how failures have no explanations or apparent cause other than the obvious dice throw, meh. In theory there's nothing preventing greece or poland from obliterating the Russian army (Chechenya resists for 3 months now.), since it's all... a dice throw.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

Wernher said
I'm out. This had potential but seeing how you can lead a research in a mere month and how failures have no explanations or apparent cause other than the obvious dice throw, meh. In theory there's nothing preventing greece or poland from obliterating the Russian army (Chechenya resists for 3 months now.), since it's all... a dice throw.


Yea, pretty much. No tactics, no strategy.
Hidden 10 yrs ago Post by Cam
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Cam

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Wernher said
I'm out. This had potential but seeing how you can lead a research in a mere month and how failures have no explanations or apparent cause other than the obvious dice throw, meh. In theory there's nothing preventing greece or poland from obliterating the Russian army (Chechenya resists for 3 months now.), since it's all... a dice throw.


Would your interest in the game continue if I proposed a revision to the die-roll mechanic?

Basically what I had in mind was a completely new way of writing the character sheets (similar to rolling a DnD character) which would account for a more realistic outcome on the die roll.

You nation would have a set of attributes and then a list of skills associated with them. You would have a numeric value for your nations ability to conduct diplomacy, to make war, to work industry and scientific endeavor, and what ever else is necessary, and that value would modify the roll. Nations could even "level up" if that's what the players want to do. I haven't worked out exactly how this system is to work yet, but it is something I'm willing to work on in order to strengthen the game.

Thoughts? Discussion? How do you feel about it as the GM, Rex?
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