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Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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Tayibe, Iraq (Currently Under Control of the Islamic State)
November 9th, 2015
3: 27 P.M., Local Time


For a moment, there was a second sun in the Afghan sky.

The howls of men and dogs alike were silenced. Everyone stopped, arched their necks back, and uttered, in a variety of tongues, "Oh, sh*t".

The Dreadnaughts' helicopter was six million dollars with of machinery that was about to become six cents worth of scrap metal. The communications lines of the elite mercenaries it up with panicked queries for Belroth, manic cursing, and the equally loud silence of total shell-shock. The helicopter began tilting to the side as it very quickly slurred between flying and falling. It smashed into the ground, sending thunder rolling down the small, dusty alleyways of Tayibe and coughing up a cloud of black smoke not three hundred yards from where the Dreadnaughts had fast-roped in.

The city-if Tayibe could be called that- was in the middle of nowhere, about fifty or sixty miles from the nearest village, and its residents were as apt to die from dehydration and heat exhaustion as they were the Dreadnaughts' bullets. The village was a cluster of sun-bleached houses and a general feeling of dereliction-while there was a training camp for insurgents not far from the village, there was no doubt that this particular piece of Iraq was dying more quickly than the rest. Faces of the villages were scarred and weathered hands callused and shaky, and eyes dim and faded from years of the harsh desert sun. There were perhaps five or six thousand people in Tayibe, with a pretty uneven age divide: the constant influx of young men to the local camp made sure of that.

And, as of ten minutes ago, their demographics had changed. The Dreadnaughts were sent in on a very simple mission: somewhere inside Tayibe was a prisoner that the United States was willing to pay a hefty sum for. The Dreadnaughts were to come in, find the prisoner, and get back out. Simple! Just like the Battle of Waterloo and Operation Barbarossa were supposed to be. Unfortunately, some ISIS fanatic with an RPG had made that plan somewhat unfeasible. There was a very ominous change in the tide of the battle, as the Afghans, no longer beleaguered by Dreadnaught air support-and knowing their enemy had no means of escape-began shouting chants at the top of their lungs, loud enough to drown out the cacophony of gunfire. The Dreadnaughts very quickly found cover as seemingly the entire city of Tayibe began to descend on them; within a minute, things had gone from entirely-as-planned to being one of the roughest failures in the Dreadnaughts' history.

But this is what they got paid for.

A Look At The Dreadnaughts

The Dreadnaughts. Much like the city of Tayibe, they are entirely fictional, and much like the city of Tayibe, they are very deadly. They're unparalleled in the military world, an elite group of perhaps six to seven hundred mercenaries of peerless skill. All have come from dozens of countries around the world, ranging from special forces groups to the most prestigious hospitals to cutting-edge R and D departments. Regardless of where they hail from or who they hail to, they have one thing in common: They are damned good at their jobs. Charging exorbitant rates for equally unbelievable results, the Dreadnaughts have quickly cemented their reputation as the prime PMC amongst many others. Frequently getting contracts from The United States, Russia, China, and many other major players in the political arena, The Dreadnaughts have emerged as a small but nonetheless powerful blip on the global radar.

The Dreadnaughts, as you may have surmised, are who you'll be playing as in this RP. I have no idea why your character has joined forces with them: perhaps it's for the paycheck, which is...well, there's not a single Dreadnaught that needs to work a second job. Maybe it's for the prestige: there's a certain appeal to being a member of a group that even Delta Force and the Spetsnaz are impressed by. Maybe it's for the power-there's no doubt the Dreadnaughts are going places, and there's a lot of people out there who want to be on the winning team.

Regardless, you have one boss now: a man by the name of Belroth Daemond. Intelligent, charismatic, and a skilled strategist, he's carved the Dreadnaughts over the last nine or ten years into an elite group, and earned the respect of both his soldiers and world leaders alike in the process. An undoubtedly wealthy man, Belroth's origins are mysterious (the most that anyone has been able to deduce for sure is that Belroth was in some form of covert Cold War organization, and that he's in his fifties), likely because he changes his backstory every time he's asked about it. Belroth is a well-educated man who typically directs his troops from the front lines, normally overseeing his soldiers from a bird's eye view (aside from more sensitive, stealth-related missions, obviously), a stratagem which has proven to be unwise recently. However, he's certainly a skilled tactician, and is generally admired by the troops-but, given their paychecks, admiration is pretty damned easy to attain.



Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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Hidden 10 yrs ago Post by Luminous Beings
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Hidden 10 yrs ago Post by Luminous Beings
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The Reckoning Of Lesser Men Character Vault

Yeah put your character sheets there and whatnot. Putting your character sheets in a hider would be super duper cool because then it wouldn't take twenty years to scroll through everything.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Neat. And also, I get the first post, huzzah!

I'll likely get fully started on my character tomorrow, but I'm not really into the idea of being EOD. Howard is more of a combat drone than he is a bombs disposal bot. I was more or less thinking Infantryman - Technician Specialist, since you always need a nerd who is able to access important files and make sure those spooky computers don't get you in the night. And yeah, Howard won't be of use in all situations, but I hope he'll get to be used a fair bit. And it doesn't have to just be Howard, Warren could develop even more bots.
Hidden 10 yrs ago Post by Synthorian
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A reply to your post in the intcheck:

He Who Walks Behind said
Synthorian, this is a cool idea for a character but it needs some tweaking. Given how many scars she has, I feel like being "quite a looker" may be unattainable at a certain point. I'd commit fully one way or another. While Belroth's willing to take people of criminal background, he may not feel the risk of harboring a well-known hitwoman to be worth her asset-especially if people were currently looking after her. Running a PMC/attempting to establish his own nation-state, Belroth wouldn't want to risk entangling with the mob or national law enforcement agencies. If she dropped off the grid entirely/faked her death and constructed a new identity, then he may be willing to consider it. Or perhaps if she did some job for the government in exchange for amnesty. He might make use of her services through proxy but probably not directly. And to be in the Dreadnaughts, she'd need formal training (they conduct their own, and you're usually not considered for a frontline position/in the field position if you haven't already had a considerable amount), meaning she couldn't really do the gun kata thing. It's too reckless and risky. Her weapons are okay, although I'll warn you even with a suppressor the Vector's going to make noise unless you use subsonic ammunition, which is significantly less powerful and slower. Usable, but only from very close, and with little stopping power/penetration .You'll have to decide if that tradeoff is worth it. The bowie's also a little big for a infiltrator-something smaller might be a little better suited. It's close to a foot long, which might make drawing and using it quickly tough. Overall it's an interesting concept but a few things will need to get ironed out before she could fit in the Dreadnaughts. Anywho, I'll be making the OOC shortly, so we can move our enlightened, scholarly discussions from here to there. I'll also make a character vault, where sheets can be submitted.


Well I did say I wasn't liking her bio. I wrote it all at 4 am in a rush. xD

Anyway. Now that I just got home from work with a fresh head, I'll look over this now.

1. Hey, She's a looker if you're into scars. :P

Just kidding. Looking back at it now I realize that it actually contradicts the fact that she isn't as decent looking as she used to be. I wonder why I even added the "looker" part.

2. Her falling off the grid makes more sense than faking her death. Her intelligence is average at best and won't be able to come up with anything clever enough to fool everyone that she died. It's better to disappear. So that's what I will add.

3. Formal training is fine by me. Remember, she fought thugs her whole life, not Spec Ops soldiers. Some decent training will do her good before she even tries to go out into the field.

4. The "kata" thing is actually a real thing called MCMAP, used by US Marines. But it's only used against one opponent at a time, which is my intention with this character. I just used the John Wick videos because they looked cooler than bulky dudes practicing in boot camp, it was also a very close example, but "hollywoody".

5. Subsonic ammunition blows in a lot of ways, hence why I never mentioned it. The drawbacks outweight the pros. The dull "Pffts" of a silencer are a better con than ammo that can't even penetrate kevlar.

6. As far as the bowie goes, I agree. I took that into account that it would be quite awkward to use. So I decided to add it as a personal memento for her. She claimed that weapon. not purchased it. So she keeps and uses it for personal reasons rather than practical ones. Plus it's menacing as hell. However it would make sense for her to use something smaller, like a regular KA-BAR when she needs to be quick. But that Bowie could definitely be useful.

EDIT: Edited the things I said I would. Though I feel I could change a few more things.

Also, what do you think of the debuff?
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Whelp. I posted my character, but its kind of dumb how you can only have a single hider. Else I would spruce it all up a little more, but alas RPGuild can do a lot less than it was able to do.
Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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As far as MCMAP goes, she can be trained and excel at close quarters combat but anything resembling the John Wick style is a little much. We're going for something more grounded in realism here. While she can be more comfortable/skilled fighting at close ranges, she'd need to have some proficiency beyond that as well. This also depends on whether she's joining the Dreadnaughts as an infiltrator type or a infantry soldier that's more focused on close quarters fighting.

For 5 and 6, all good, just wanted to be sure you were aware of the tradeoffs.

I already have a perk that covers addiction, but it's fairly similar to what you proposed. Perhaps she's a telepath as well, eh?

Looking forward to it, Beowulf. Neat idea. EDIT: Ah, you ninja'd me. Must have a higher DEX. I'll go read through it soonish and get back to you.
Hidden 10 yrs ago Post by Synthorian
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Synthorian

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He Who Walks Behind said
As far as MCMAP goes, she can be trained and excel at close quarters combat but anything resembling the John Wick style is a little much. We're going for something more grounded in realism here. While she can be more comfortable/skilled fighting at close ranges, she'd need to have some proficiency beyond that as well. This also depends on whether she's joining the Dreadnaughts as an infiltrator type or a infantry soldier that's more focused on close quarters fighting. For 5 and 6, all good, just wanted to be sure you were aware of the tradeoffs.I already have a perk that covers addiction, but it's fairly similar to what you proposed. Perhaps she's a telepath as well, eh?Looking forward to it, Beowulf. Neat idea. EDIT: Ah, you ninja'd me. Must have a higher DEX. I'll go read through it soonish and get back to you.


Like I said, the John Wick thing was an example. Because showing anything else would have been boring. I don't expect her to pull that kind of stuff off on experienced soldiers (Plus John Wick was fighting thugs in the movie, not well trained soldiers). Unless I blew a fate point on it.

The debuff, I made it from tabletop playing experience, so if it turned out somewhat similar to what you had in mind, that's probably why. xD

Now on proficiency I'm actually not sure what I want her to be. She's not much of an infiltrator actually. People hired her to "get" the job done, not do it quietly and with precision. Things always got bloody, with more of her blood spilt than anybody else's. So her being an infantry woman would make more sense, a dexterous one anyway.

Any suggestions?
Hidden 10 yrs ago Post by Leonerdo
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Leonerdo Spoopy Scary

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Got my two primary characters down. There'll be two more provided certain roles aren't filled.
Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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Hm. As far as her role, she could be an infantry soldier with a focus on close quarters combat, perhaps?
Hidden 10 yrs ago Post by Synthorian
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Synthorian

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He Who Walks Behind said
Hm. As far as her role, she could be an infantry soldier with a focus on close quarters combat, perhaps?


I was thinking that. Fast Response based on short ranged to close ranged combat. Thanks.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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I took a look at your two characters, Leo. I gotta say, they look pretty good! I might actually make a second character myself, that is if my first one gets approved.
Hidden 10 yrs ago Post by Luminous Beings
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Oh, you know. Helping people, showing them the light...it's just what I do.

On that unbelievably arrogant note, I am currently working through the sheets submitted, adding in PERKS and SKILLS and other COOL THINGS. I will begin putting them in the OP once I have a majority of them done-I'd like people to distribute stats as they feel is right without trying to get as many perks as possible and whatnot.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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I must get all the crit boosting feats. ALL OF THEM. And I have to use a scimitar.
Hidden 10 yrs ago Post by Synthorian
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Synthorian

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Added the modified sheet for Baba Yaga.

EDIT: Fixed some inconsistencies in the CS.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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I've put in my second character since I'm pretty bored and I have the time to make him. Feel free to look at Warren first before you take a look at Wes, Shade. Hope you don't mind all my FILTHEH AMURRIKURNS WITH THERR BIG GURNS.
Hidden 10 yrs ago Post by Luminous Beings
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Luminous Beings Not Greg.

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I should probably make a 'Murica perk, just for the lulz.

I currently have all three of Maxx's sheets, Patches' Baron, Hebaboh's Loviisa, and Beowulf's Warren finished up. I'll work my way through the rest as soon as I can and get them back to you guys.

Ideally, we'll have two or three more characters before starting-the IC will probably be up fairly soon regardless.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Pure Condensed Freedom - At the sight of a bald eagle, gain +20 to all stats and kill the terrorist scum.
Hidden 10 yrs ago Post by TheChancellor
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The mighty Katryn Hohenzollern has joined the ranks. I'll get working on another character at some point, just wanted to get one in there.
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