The animatronics live out the 7 nights of the week in a perpetual loop, trying to stop/get revenge for their deaths since 87. The loop starts off rather slow but progresses with increased aggression and activity proportionate to the fear/pain they felt during the week of their death. This, to it's own end, is the motive and driving force behind the behavior and actions of the possessed animatronics. The security guards, needing the money or perhaps being a fan of the establishment, are simply there to keep watch over the area and stay alive while doing so. Night 1 and 2 serve as buffers, easing the guards into the realization that something is wrong with the animatronics. Night 3 (when things are getting real) Is when the Animatronics begin violent and hostile behaviors instead of simply being playful. Night 4 to 5 is pure survival for the guards, having to be resourceful and quick while fending off 11 mascots at a time while avoiding capture or death. Given the current direction of this rp, I say the best way to mix things up is to add a wrench. I sueggest perhase reporters or health inspectors. That might mix things up story wise. Since everyone is having some trouble, I say we have little missions for the robots as well as the humans. They can't directly kill each other(forum standards) but they can make things harder for each other with plot twists and events. Above all, we should remember that for all intensive purposes, even if they may seem friendly, the humans and the robots are enemies. Predator and prey. This is what goes through my mind each time before I post.