• Name: Vera "Azure Knight" Riovas
• Gender: Female
• Age: 29
• Race: Hakedians
• Appearance:
Rarely does Vera ever take off her armor, even on such occasions where she needs to sleep or change attire. Outside of her armor, she her skin is a dark blue, and her hair is a pitch black and kept short. Her eyes are a solid black, but when she dons her armor the magic that surges through her causes them to glow blue. Her tail has been cut down to a stub, though she keeps her pointed ears.
• Gear & Possessions:
Aether Armor - A suit of enchanted armor said to ward off and protect the wearer from Aether Wraiths. It doesn't, but it is very useful as conventional armor. It's of steel quality and well made, and the enchantment on it allows for self repair; after some time, it will gradually repair itself. However, it's fitted for one person only (Vera), and adjusting it is difficult due to it's regenerative properties: any changes done to it will only cause the armor to return to it's original form.
Azure Light - An Enchanted Sword. On it's on, it's a large two-handed weapon of superb craftsmanship. It's made of a unique steel using iron found in the swamps of Kazul. While the metal that it's made from itself had no magic qualities aside from being good steel, it has also been enchanted: When it glows blue, the blade is capable of blocking or deflecting magical projectiles that other objects wouldn't be able to. It also serves as a form of illumination in the dark.
• Skills & Abilities:
Vera is a moderately decent sword fighter, mainly attributing to experience rather any any formal education. She also has an understanding and ability to preform magic, but rarely does so. Vera main attribute is her own agility, even in the Aether Armor. She is quick on her feet and is capable of feats of acrobatics that will catch anyone off guard, especially if they had expected her to be a more static fighter because of her heavy-looking armor. Vera's endurance and willpower is also quite hefty, allowing her to face off against the likes of dangerous monsters and magical beasts and defeating them in a battle of attrition.
• Personality:
Vera fancies herself a hero. What type of hero will vary: often she see's herself as a knight in shining armor, but far too often is she aware that her own idealism is just nativity. Still she would fight "For the Greater Good" despite all that would say otherwise. Some would call her mad. She says that she has faith in the path she's chosen. Either interpretation could be used depending on if you're her friend or foe. At least she would be willing to help those she can come across, usually in the form of charity. She doesn't offer much, but she gives what she can spare. Vera prefers if she could help using the Azure Light however: she finds thrills in combat and loves the feeling of taking a person's life or having her own blood spilled.
• History: Vera was born in a secluded order of Hakedians. Their mission: To undo the mistaken that cursed them. They lived in a hidden village in the swamps of Kazul, protected by the thick fog and the rumors of vile monsters hidden within. Though their village consist of a little over 500 Hakedians, only ten or so where capable of magic. Vera was the first and only child of one of the ten mages, one whom was her father. He, along with the other mages, worked to undo the curse that had created them, and to do that they had created ways to combat the Aether. "Anti-Magic" as some would call it. Though the village had a small number of mages, those capable of fighting was given Enchanted armaments to do so. Vera's father and the other mages were powerful enchanters, and dedicated most of their time creating arms and armors to combat the constant Aether Wraiths in hopes to find a way to reverse their curse.
But as time went on, the village began to lose sight of their original goal. It stopped being "Reversing the curse" and more along the lines of "Destroy all magic". It came to it's climax after the village had grown to the size of a large town, with a little over two-thousand magically armed and armored warriors. The leader of the warriors, known as the The Knight Exemplar, deemed that the only way for the Hakedians to ever recover from their mistaken was to eliminate all those capable of magic, and that over time they too will return to normal so long as they kept in faith with their god (Which existed only in the minds of those who believed in it). This lead to the deaths of all those capable of magic in the town, including Vera's own father. But she did not mourn: for she believed that the path she was on was a righteous one, and that her father needed to die for the good of all Hakedians. It was Vera herself that executed him.
But life had a way of paying back. Everyone in the village thought that magic was something akin to a skill; it takes time to practice it, but everyone can if they tried. So they cracked down on those who would attempt to practice it, justifying it with their extreme ideals. But one day during one such raids, Vera had discovered her own abilities in magic. It was unintended, but she had managed to preform a spell, tearing a rift within herself to complete it. But this brought the attention of the Aether Wraiths, who were all too eager to take over her body. The attack did not last long, as her allies knew how to deal with such a thing, but when she recovered it came to light that she was a mage, just like the ones they've all been working to eliminate. Filled with confusion and a bit of madness, Vera fled before she could get captured, never to return to her home town ever again.
Overtime, after being haunted by nightmares brought about from the Aether Wraiths and from stewing in her own madness, she took on the mantle of the "Azure Knight", righting wrongs and saving others whether they wanted her to or not. She acted as a champion of the people, to be a physical representation of what she thought and still thinks that her occupation is like.