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Hidden 11 yrs ago Post by Tantalum
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Reaally out of practice here, just hoping my structure isn't too off. Feel free to add to the setting should you need to.



Hidden 11 yrs ago Post by Tantalum
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I had almost forgotten what it's like to play a character who doesn't freak out at ambushes. Makes a welcome change for once.
Apologies for forgetting to link this on the interest check, btw. Figured I already had, but late nights and assignment deadlines made it easy to lose track.
Hidden 11 yrs ago Post by MelonHead
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Luckily I checked the arena and spotted it, so no problem.

I'll reply tomorrow when I'm less tired, but could you perhaps edit in something of what the coins are meant to do? Or are they literally just coins?
Hidden 11 yrs ago Post by Tantalum
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In themselves, they're literally coins. Chester's other abilities can make use of them though.
Hidden 11 yrs ago Post by MelonHead
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Ok, so at the moment your attack is literally throwing coins at me, I'll be sure to act accordingly.
Hidden 11 yrs ago Post by Tantalum
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Chester tossed the coins upwards, not at all at Jaldoa. We both know that would be silly... 'least up until he makes your guy choke on one or something.
Had this post written yesterday, but the server was down for a while. In case it isn't clear, he's interrupting Jaldoa's path prior to him reaching his first tree (the one with the ward), though it shouldn't hinder him much.
Gonna expect one more turn before you let me get an offence rolling x)... Maybe two if Chester has to trip one of those wards. A shame he doesn't know much about magic.
Hidden 11 yrs ago Post by MelonHead
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You mentioned that they were some form of distraction, so I just stated in their current form they had no effect on Jaldoa, nor did he notice them.

How quickly did your character manage all of that? My character had the momentum yours didn't remember, so the moment he hit the ground he was rolling and running away, while your character was mid-roll followed by throwing coins at empty air and then pulling out some thingy and then spotting my character through the trees and then intercepting with his coins. I could probably run that distance faster than your character could do those things, but my jungle troll definitely could.
Hidden 11 yrs ago Post by Tantalum
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I interpreted Jaldoa taking a roundabout route to get back to his tree. It was that route which I wanted to intercept. If he sprung directly away from it, then rolled diagonally forwards, that's still an obtuse arc; I figured the border of Jaldoa's view would be a fair few yards, implying a several-second travel.

Chester doesn't need the coins to make a Vertex. Once he's sighted what they're being attached to, he can summon them quickly. The limit is that he can't attach them to objects that move, unless they came out of his hand. (ricochets won't work either, he needs an uninfluenced measure of its velocity. I don't think I specified that in the CS.)

Made the first Vertex as Jaldoa escaped. Equipping his gadget, a couple seconds. Glimpsing Jaldoa through the trees, another five maybe, since he only had to determine if he was left, right or away. The second Vertex would be a fraction after that, so an interrupt seemed reasonable in all. Apologies if I overestimated?
Hidden 11 yrs ago Post by MelonHead
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My character was taking a round-about route, but it would have still only taken him a matter of five seconds at the most, and the fact that his route was round-about would have just made it harder for your vertex to intercept him.

I'm just making an issue of it now rather than later, especially as the interrupt seems pointless on your characters end as my character has stopped at the end of my post, if he took half a second longer to watch he would have noticed Jaldoa stopping and wouldn't need to interrupt anything.

It also flows a lot better than me having to re-write my entire piece for the exact same goal, we'll end up in the same place just with my character more clued up to your abilities after jumping over or under your Vertex thing.
Hidden 11 yrs ago Post by MelonHead
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However, if you insist on throwing your thingy, I'll re-write my post to have my character jumping over it if you want, the end goal will be the same though.
Hidden 11 yrs ago Post by Tantalum
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In hindsight I have to agree. Seems the real misunderstanding was me thinking Jaldoa's tree was also further than it really was, thus I had made Chester go for a tracking strategy. If Jaldoa's actually that close then that Vertex would be both redundant and implausible =S. I'd be happy to omit it if you are, especially for the sake of flow.

For as long as Chester doesn't know what those wards do, I can foresee him stepping into that Warning one fairly soon if not already... it might be worthwhile if I asked for an elaboration of it in advance.

Will need to hold off posting IC till tomorrow, got a handful of work to cover tonight.
Hidden 11 yrs ago Post by MelonHead
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The Ward is just designed to momentarily stun people with a sudden and unexpected burst of Loa Magic. It's hard to avoid if you don't know it's coming, one major limitation is that it can only be used as a trap, I can't just throw it at your feet because you have to enter the 10ft radius (or whatever it was) after its already been activated.

It's up to you how long your character would be reasonably stunned for, though a second would probably be the minimum.
Hidden 11 yrs ago Post by Tantalum
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Really minimal post, but it'll have to settle for now =(. Too much to cover this week as a whole, it seems. Also got round to doctoring the post before.
If I can count Loa magic as being non-elemental, it might have a different effect than stunning Chester thanks to his passives. Not that it'll turn out much better for him..
Hidden 11 yrs ago Post by Tantalum
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Took me forever to make that flow as I wanted to, and I still don't think I succeeded, bleh. Rather that than to slow this thread another day. Just in case it isn't clear, he used up his prep to make that new Vertex.
Hidden 11 yrs ago Post by MelonHead
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Sorry, I've been a bit slow as of late, honestly it took me some time to work out how the Vertex was placed (and I'm still not entirely sure I've wrote it correctly, but I guess this will serve.)
Hidden 11 yrs ago Post by Tantalum
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Not a problem, if you can mind my time shortage as well =S. Should be more freed up as of this Thursday, but I'll try for a Wednesday post as well to keep this moving.

I kinda feared this would be a tricky ability to write out, so I'll likely just keep down how many of those Vertexes he summons from here on. May have to dig up my plain mages and warriors for Arena after this fight, methinks.
Hidden 11 yrs ago Post by MelonHead
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It's not too bad, although I would recommend using angles or times on a clock in relation to your character to describe the Vertex's, and then roughly how long they are in feet or meters.
Hidden 11 yrs ago Post by Tantalum
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A full week of insomnia and a surprise weekend trip has again had me more inactive than expected... My next post shouldn't be all too long, but words just aren't being found while I'm less-than-half-awake. It's started at least, so I'll aim to have it up tomorrow.
Hidden 11 yrs ago Post by MelonHead
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I wouldn't worry too much, its not like we're on a timescale after all.
Hidden 11 yrs ago Post by Tantalum
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Blagh, and then it still took until the weekend for me to resurrect D: Either way things should be smoother from here on out.
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