This is a Reboot of sorts, see if I can regain some interest in this 5 months after the original.
Here is is the intro and part of the rules Page
......
....booting....
....VRBattleBots Inroduction programme.....Begin.
Welcome, I'm VINA, I'll be your guide into the world of VR battlebots.
In 2076, the technology in Virtual Reality made its latest breakthrough, portable VR devices which allow you to 'enter' virtual reality space at any time, the Helix-Rho company developed VRBattleBots as Video Game demo for children and teenagers but the popularity was immense, and now in 2081, after only 5 years on the market the trend has taken off, VR BattleBots is in every major gaming event and is an unnoficial national sport.
But what is VR-BattleBots?
VRBattleBots is a competitive fighting game, where you are assigned a single robot to do battle against other players and their robots for rank,.You control your robot through your VR interface which loads up when you enter a battle, but you can also activate on your own for training. This is all controlled through you Portable Virtual Reality Device, the 'Battlewatch'
Once you recieve your battle watch you will be able to create your robot ID, this will allow one robot to be assigned to you and you will build it in the startup interface, there are variety of options to customise your robo, but we will cover that later. Once your robot is built, you will be assigned a rank (usually E) and you can begin competing straight away. Depending on who you battle against, the outcome of each match will determine your BattlePoints and Rank (covered later).
Each Robot Starts with 1000 HP at the beginning of each match and using your skills and weapons you are to try and reduce your enemy's HP to zero. There may also be hazards in cetrain VR stage arenas or special match types but more on that later.
Enjoy your new BattleWatch and VR BattleBot Program!
.......End Introduction......
**************************************************************************************************************************
Building Your Battlebot
For beginners, the battle bot that will assigned to you when you first boot up your battlewatch will be RANK E.
RANK E battle bots have 25 points to spend on each of their categories but each category must have at least on point, the is no upper limit to how much you can spen in each field.
CATEGORIES:
Body: This is your bot's physical strength, navigating certain arenas, grappling other bots and using melee weapons is all dependent on this very stat, though this effects throw distance it doesnt effect accuracy.
Manoeuvrability: this effects speed and agility on the ground, (above average speed should allow you to out manuver projectiles at a FAIR distance:)
Thrusters: effects your bot's level of boosting, gliding and flying, at low levels the bot will only be able to boost dash, but higher will be able to hover, glide, and then fly at the higher levels. The length of time you can keep your boosters on is dependent on your energy.
Energy: using any weapon that isnt stock basic requires a level of energy, to be used, at lower levels, the consitentcy of thruster use and weapon attacks becomes more sparse and less available, your bots energy will always gather back eventually but at much slower levels, think of it as the robots stamina.
*************
After choosing your robot's stats you will have 4 spaces for equipment, (note:some bigger weapons take up more than one space) you can use these however you like to pick weapons and armour upgrades, your robot, can carry up to 2 weapons (in class E) and can have as many body upgrades as you want, but note, your robot can still fight without weapons.If you manage to obtain more, equipment in the future you may swap them out before each battle. Here is the Starter List for Rank E Bots (choose up to 4)
EQUIPMENT LIST
(Weapons)
Sword: Basic melee weapon that is wielded in one hand, medium reach medium speed and uses no energy to swing. (NE)
Dagger: Basic Melee weapon that is similar to the sword but is shorter and faster,it deals less damage but can combo hit with a second hand weapon.(NE)
Mace: Melee weapon that is slower then the sword has a shorter reach and does the same damage, it has guard breaking qualities. (NE)
Lance: slower to wield then the sword but longer and more damaging. uses small amount of energy to wield.
Spear: Longer then the sword but shorter then the lance, does same damage as sword requires no energy to swing.(NE)
Battle Axe: Same length as the spear and does heavy damage, requires two hands and takes up 2 equipment slots, requires small amount of energy to swing.
Saber: Similar to the sword but is faster and has guard breaking qualities requires small amount of energy to swing.
Halbred: Stronger then the lance but the same length as the spear. weaker then the battle axe, has guard breaking requires two hands and takes up two slots. (NE)
Gauntlets: Improve hand to hand abilites to be stronger then the sword and fast as the dagger, take up 2 slots and require no energy to use. (NE)
Shield: Offers meduim protection against melee weapons and minor protection against projectiles, does very little damage (NE)
Buckler: Offers less protection against melee weapons and none against projectiles but can be used to counter attacks (NE)
Energy Shield: Offers minor protection against melee weapons and medium protection against projectiles, requires small amount of energy to use.
Barrier: Offers major protection against melee weapons and medium protection against projectiles, requires moderate amount of energy to use.
Gun Arm: Basic Projectile medium speed with meduim damage single shot. requires very small amount of energy to use.
Pistol: weaker then the Gun Arm, but faster projectile speed , when twinned with another pistol allows combo shooting, requires small amount of energy to use.
Cannon: Much stronger then the gun arm, with slower speed requires moderate energy to use, single shot.
Twin Barrel: weaker then the gun arm with same speed, has double shot function requires small amount of energy to use.
Rifle: stronger then the gun-arm with a much faster projectile speed, accurate and longer distances requires two slots,can be carried with another weapon,small energy use.
Super Gun Arm: Stronger then the Gun arm with the same speed, has charge shot capabilites, which use more energy based on how much is being charged.
Harpoon: Weaker then the gun arm and slower speed, can be used to catch and reel enemies in, no energy use (NE)
Bazooka: Very Powerful weapon, with above medium speed, requires 2 slots and two hands to use, moderate amount of energy to use.
Gatling Arm: Rapid fire weapon, weaker then pistol but with same projectile speed. uses small amount of energy to use.
Shotgun: Very powerful at close range, weak at long range above medium speed, required moderate amount of energy to use.
(Body Upgrades)
Plating: Offers higher level of armour against all attacks (reducing hitpoint damage) uses 1 slot.
Martial Arts Chip: Improves your bots hand to hand attacks and allows guarding without weapons. 1 slot
Improved sensors: Improves accuracy with all projectiles. 1 slot
Power Plating: Improves armour and adds a point to your body category (only while this is equipped) 3 slots
Coolant: requires slightly less energy to be used when using melee weapons. 1 slot
Power Legs: adds a point to your manoeuvrability category (only while equipped) 2 slots
Booster Tackle: Gives your robo the ability to use its thrusters for a full body charge attack. (power depends on thruster and body categories) 1 slot
Hard Plating: Stonger defense then the regular plating. uses 2 slots
Swordplay: Allows your robot to block attacks using melee weapons (effecincy of the block depends on the weapons) 2 slots
Spirit Beam: Allows you robo to use a powerful beam attack in battle very high use of energy 1 slot.
Lighter Parts: Adds one point to manuverability and thrusters categories. 3 slots
Perfect Riposte: Allows one perfect counter per battle 1 slot
Jamming device: deactivates all projectiles (including your bot's) for 20 seconds can be used once per battle. 1 slot
Beserker: Doubles damage with melee weapons but doubles damage you receive from projectiles. 1 slot
Teleport: Allows your bot to instantly teleport to anywhere in the arena once per battle. 1 slot
Kevlar: You take slightly less damage from projectiles and much less from hand to hand attacks. 1 slot
********************************************************************************************************************************************************************************************
PLOT
Now that you have your BattleBot All ready to go, you will be enrolling at the Toshira Acadamy for VR-Battlers to hone their skills and join a VR Team to compete in regional tournaments, this is also where you can increase your rank and earn new parts for your bots to use. The World of VR-BattleBots is about to unfold, we just need to know which team you will be joining.
Teams you ask? well there are 3 teams available to join for new students when you arrive after you pick them you can learn more about them and remember you can always leave a team after joining but not before taking a penalty test, which we will cover later.
So, Pick one?
1.Iron Angels
2.Red Falcons
3.Cool Rangers
And lets get started.....
***********************************************************************************************************************************************************
Character Sheets
This will be in two parts, one for your player, the other for your Bot.
PLAYER:
Name: ( Full)
Age: (16-24)
Height:
Weight:
Apperance: (picture or description)
Background:(paragraph)
Team: (the one you choose from the 3 options)
BATTLEBOT
Name:
Apperance:(any robot pictures will do, no particular style of robot required)
Categories:(numbers of points you put in each_
-Body:
-Thrusters
-Manuverablity
-Energy
Equipment:(list them here, Weapons and Upgrades)
************************************************************************************************
Start making CS, I will explain the rules of battle soon.
Here is is the intro and part of the rules Page
......
....booting....
....VRBattleBots Inroduction programme.....Begin.
Welcome, I'm VINA, I'll be your guide into the world of VR battlebots.
In 2076, the technology in Virtual Reality made its latest breakthrough, portable VR devices which allow you to 'enter' virtual reality space at any time, the Helix-Rho company developed VRBattleBots as Video Game demo for children and teenagers but the popularity was immense, and now in 2081, after only 5 years on the market the trend has taken off, VR BattleBots is in every major gaming event and is an unnoficial national sport.
But what is VR-BattleBots?
VRBattleBots is a competitive fighting game, where you are assigned a single robot to do battle against other players and their robots for rank,.You control your robot through your VR interface which loads up when you enter a battle, but you can also activate on your own for training. This is all controlled through you Portable Virtual Reality Device, the 'Battlewatch'
Once you recieve your battle watch you will be able to create your robot ID, this will allow one robot to be assigned to you and you will build it in the startup interface, there are variety of options to customise your robo, but we will cover that later. Once your robot is built, you will be assigned a rank (usually E) and you can begin competing straight away. Depending on who you battle against, the outcome of each match will determine your BattlePoints and Rank (covered later).
Each Robot Starts with 1000 HP at the beginning of each match and using your skills and weapons you are to try and reduce your enemy's HP to zero. There may also be hazards in cetrain VR stage arenas or special match types but more on that later.
Enjoy your new BattleWatch and VR BattleBot Program!
.......End Introduction......
**************************************************************************************************************************
Building Your Battlebot
For beginners, the battle bot that will assigned to you when you first boot up your battlewatch will be RANK E.
RANK E battle bots have 25 points to spend on each of their categories but each category must have at least on point, the is no upper limit to how much you can spen in each field.
CATEGORIES:
Body: This is your bot's physical strength, navigating certain arenas, grappling other bots and using melee weapons is all dependent on this very stat, though this effects throw distance it doesnt effect accuracy.
Manoeuvrability: this effects speed and agility on the ground, (above average speed should allow you to out manuver projectiles at a FAIR distance:)
Thrusters: effects your bot's level of boosting, gliding and flying, at low levels the bot will only be able to boost dash, but higher will be able to hover, glide, and then fly at the higher levels. The length of time you can keep your boosters on is dependent on your energy.
Energy: using any weapon that isnt stock basic requires a level of energy, to be used, at lower levels, the consitentcy of thruster use and weapon attacks becomes more sparse and less available, your bots energy will always gather back eventually but at much slower levels, think of it as the robots stamina.
*************
After choosing your robot's stats you will have 4 spaces for equipment, (note:some bigger weapons take up more than one space) you can use these however you like to pick weapons and armour upgrades, your robot, can carry up to 2 weapons (in class E) and can have as many body upgrades as you want, but note, your robot can still fight without weapons.If you manage to obtain more, equipment in the future you may swap them out before each battle. Here is the Starter List for Rank E Bots (choose up to 4)
EQUIPMENT LIST
(Weapons)
Sword: Basic melee weapon that is wielded in one hand, medium reach medium speed and uses no energy to swing. (NE)
Dagger: Basic Melee weapon that is similar to the sword but is shorter and faster,it deals less damage but can combo hit with a second hand weapon.(NE)
Mace: Melee weapon that is slower then the sword has a shorter reach and does the same damage, it has guard breaking qualities. (NE)
Lance: slower to wield then the sword but longer and more damaging. uses small amount of energy to wield.
Spear: Longer then the sword but shorter then the lance, does same damage as sword requires no energy to swing.(NE)
Battle Axe: Same length as the spear and does heavy damage, requires two hands and takes up 2 equipment slots, requires small amount of energy to swing.
Saber: Similar to the sword but is faster and has guard breaking qualities requires small amount of energy to swing.
Halbred: Stronger then the lance but the same length as the spear. weaker then the battle axe, has guard breaking requires two hands and takes up two slots. (NE)
Gauntlets: Improve hand to hand abilites to be stronger then the sword and fast as the dagger, take up 2 slots and require no energy to use. (NE)
Shield: Offers meduim protection against melee weapons and minor protection against projectiles, does very little damage (NE)
Buckler: Offers less protection against melee weapons and none against projectiles but can be used to counter attacks (NE)
Energy Shield: Offers minor protection against melee weapons and medium protection against projectiles, requires small amount of energy to use.
Barrier: Offers major protection against melee weapons and medium protection against projectiles, requires moderate amount of energy to use.
Gun Arm: Basic Projectile medium speed with meduim damage single shot. requires very small amount of energy to use.
Pistol: weaker then the Gun Arm, but faster projectile speed , when twinned with another pistol allows combo shooting, requires small amount of energy to use.
Cannon: Much stronger then the gun arm, with slower speed requires moderate energy to use, single shot.
Twin Barrel: weaker then the gun arm with same speed, has double shot function requires small amount of energy to use.
Rifle: stronger then the gun-arm with a much faster projectile speed, accurate and longer distances requires two slots,can be carried with another weapon,small energy use.
Super Gun Arm: Stronger then the Gun arm with the same speed, has charge shot capabilites, which use more energy based on how much is being charged.
Harpoon: Weaker then the gun arm and slower speed, can be used to catch and reel enemies in, no energy use (NE)
Bazooka: Very Powerful weapon, with above medium speed, requires 2 slots and two hands to use, moderate amount of energy to use.
Gatling Arm: Rapid fire weapon, weaker then pistol but with same projectile speed. uses small amount of energy to use.
Shotgun: Very powerful at close range, weak at long range above medium speed, required moderate amount of energy to use.
(Body Upgrades)
Plating: Offers higher level of armour against all attacks (reducing hitpoint damage) uses 1 slot.
Martial Arts Chip: Improves your bots hand to hand attacks and allows guarding without weapons. 1 slot
Improved sensors: Improves accuracy with all projectiles. 1 slot
Power Plating: Improves armour and adds a point to your body category (only while this is equipped) 3 slots
Coolant: requires slightly less energy to be used when using melee weapons. 1 slot
Power Legs: adds a point to your manoeuvrability category (only while equipped) 2 slots
Booster Tackle: Gives your robo the ability to use its thrusters for a full body charge attack. (power depends on thruster and body categories) 1 slot
Hard Plating: Stonger defense then the regular plating. uses 2 slots
Swordplay: Allows your robot to block attacks using melee weapons (effecincy of the block depends on the weapons) 2 slots
Spirit Beam: Allows you robo to use a powerful beam attack in battle very high use of energy 1 slot.
Lighter Parts: Adds one point to manuverability and thrusters categories. 3 slots
Perfect Riposte: Allows one perfect counter per battle 1 slot
Jamming device: deactivates all projectiles (including your bot's) for 20 seconds can be used once per battle. 1 slot
Beserker: Doubles damage with melee weapons but doubles damage you receive from projectiles. 1 slot
Teleport: Allows your bot to instantly teleport to anywhere in the arena once per battle. 1 slot
Kevlar: You take slightly less damage from projectiles and much less from hand to hand attacks. 1 slot
********************************************************************************************************************************************************************************************
PLOT
Now that you have your BattleBot All ready to go, you will be enrolling at the Toshira Acadamy for VR-Battlers to hone their skills and join a VR Team to compete in regional tournaments, this is also where you can increase your rank and earn new parts for your bots to use. The World of VR-BattleBots is about to unfold, we just need to know which team you will be joining.
Teams you ask? well there are 3 teams available to join for new students when you arrive after you pick them you can learn more about them and remember you can always leave a team after joining but not before taking a penalty test, which we will cover later.
So, Pick one?
1.Iron Angels
2.Red Falcons
3.Cool Rangers
And lets get started.....
***********************************************************************************************************************************************************
Character Sheets
This will be in two parts, one for your player, the other for your Bot.
PLAYER:
Name: ( Full)
Age: (16-24)
Height:
Weight:
Apperance: (picture or description)
Background:(paragraph)
Team: (the one you choose from the 3 options)
BATTLEBOT
Name:
Apperance:(any robot pictures will do, no particular style of robot required)
Categories:(numbers of points you put in each_
-Body:
-Thrusters
-Manuverablity
-Energy
Equipment:(list them here, Weapons and Upgrades)
************************************************************************************************
Start making CS, I will explain the rules of battle soon.