Name:
Bargrim Orvek
Age:
275
Gender:
Male
Alliance:
Fatanen's world-rule, although this alliance is not borne out of any great love for the Fatanen; Bargrim hates the world in general.
Race:
Nogoth
Appearance
Bargrim finds himself being described as plainly average more often than not. Standing at 4 foot 2 inches he is no taller or shorter than any normal Nogoth, however when dealing with other races he often finds himself staring at their shins. Although short, Bargrim's stocky stature conceals vast strength. His bulky arms and legs, and barrel-chest ripple with muscles one could only gain through the life of a smith. Furthermore his skin is weathered and worn, being marked with small cuts and scars from hot coals. His hands have the rough coarseness of one used to working with his hands.
Bargrin's distinguishing features lie on his face, perhaps the most obvious of which is his missing eye. The bare socket is covered with a faded eye-patch, that bears an ancient Nogoth symbol that marks him for a smith. His other remaining eye is a dark brown, flecked with gold that seems almost to burn with equal parts anger and passion. In addition, his dirty ginger hair seems to have sprouted from every orifice. From his arms, to his flowing beard, Bargrim is covered in a thick wiry hair that looks as though it has never seen soap; his beard is constantly stained with the remnants of old meals and coal dust. Although is his beard is lengthy, and braided with hand-made iron couplings, his hair is kept much shorter. It reaches to the back of his neck, and us usually in a bedraggled state. Overall, Bargrim's features give the impression of a once proud man who has suffered much; he has fallen from grace.
Class:
Dagthor
Abilities/Skills:
Having spent his life making weapons, Bargrim likes to think he knows a thing or two about using them. When not drunk, Bargrim is incredibly proficient with all close range weapons both dual-wielding and single-wielding. He is also capable with a shield, and due to his strength can wear extremely heavy armours. Furthermore, his powerful fists often come in handy during his frequent fist-fights, and can do serious damage to an exposed body. Although he does not practice berserker magic, Bargrim fills with rage and adrenaline when in battle, and will suffer huge amounts of pain if it means killing his foe. Unfortunately his lack of an eye means Bargrim's spatial awareness is limited, which can often hamper him in a fight against quicker enemies. He relies on over-powering his foe with brute strength in battle situations, and as such can only provide limited battle tactics; who needs to think when you can kill?
Aside from battle skills Bargrim can stomach more ale than any man, or woman, he has ever met; in the same vein he is an expert on brewing, and can identify ingredients that would produce a strong ale. Food also seems to be swallowed up without regard by Bargrim, and his excellent skills in cooking have been helpful in this regard. He is also an avid smoker, and regards himself as somewhat of an expert on the matter. Lastly, Bargrim has learned to craft some rudimentary traps through his years alive.
Armor and Weapons:
Everything Bargrim uses in battle has been made by himself, as he does not trust anyone else to make high enough quality goods. Firstly, he wears a unique set of heavy steel plate-mail armour that has been forged using ancient Nogoth smithing techniques. These techniques mean the armour is extremely sturdy and durable, and can easily shrug off attacks from light weapons and arrows. A heavy mace or hammer would be required to smash through the armour, and even then it would have to be swung with great force. This plate-mail covers Bargrim from head to toe, and including his head which is helmeted when in battle. Weak points exist at the joints of the armour, where the plates are separated, but precision is needed to land a hit in these areas. The mail is faded and worn, and no longer glitters with the sheen in once did; it gives of a dull glimmer on occasion. Very rarely will Bargrim remove this armour, as he treats it like a second skin. On the rare occasions he is seen without his armour, Bargrim wears a dirty old vest and trousers, and worn leather boots.
As for weapons, Bargrim carries several. Firstly, he walks with two heavy steel axes strapped diagonally across his back, that are inlaid with Nosgoth scroll-work. These axes are named Dagrim and Vashir, and are marked with scratches and nicks from old battles; a few faint patches of stained blood can also be seen. Furthermore, a great war hammer is fastened vertically to Bargrim's back, and is made of stone hewn from the mountains he once called home. It is unnamed, although Bargrim can be heard referring to it as a female. Lastly, Bargrim carries no shield, trusting in the strength of his armour to protect him. He does however have a few small daggers strapped to his waist
Personality:
Bargrim's personality is as foul as his hygiene. Once a caring and even compassionate individual after his wife and daughter were killed he became angry and bitter with the world. Blaming himself as much as those who committed the act, Bargrim began to despise himself and those around him. Nowadays he harbours a deep resentment for most of those he meets, and this shows in his rude and vulgar mannerisms. Likely to make racist or insulting remarks, it comes as no surprise that Bargrim has very few friends, if any. Bargrim cares little for anyone (including himself) and is likely to take dangerous risks that put lives at danger; it is strange mixture of foolishness and bravery. Merciless and ruthless on the battlefield, Bargrim has become cold and heartless over the years. This hard exterior masks suppressed emotions within, which often come to the fore after a night of heavy drinking.
Initially, Bargrim didn't care for the politics of the world, but after the Edhil Resistance killed his family, Bargrim was sucked into the conflict. He now believes that the High King is just in his pursuit of the bracelets, and feels the King only wishes to ensure the survival of himself and his people; this resonates deeply with Bargrim, even he does not like to admit it. In addition, Bargrim secretly hopes that the power of the bracelets can restore his family to life, and hopes that by helping the King he will be granted this reward.
History:
Raised in the mountain of Memtorm, to say that Bargrim had a difficult life would be an understatement. Abandoned at birth, Bargrim was taken in by en elderly smith named Valgor, who lived alone in the mighty mountain. Growing up, Bargrim learned the trade of his new father, and began to develop into a fine young smith. Although loved his new father, and took pride in his work, Bargrim grew restless. He had been weaned on Valgor's old tales of the Nosgoth's mighty armies that crushed their foes, and drove back the Amlugan to claim their mountain fortress. He spoke proudly of the Deep Guard, a group of warrior Nosgoth that patrolled deep in the tunnels to watch for incursions form the Amulguth side of the mountain. Bargrim's mind was filled with these wild visions, and the desire for adventure grew within him. His chance to escape came sooner than imagined.
When Bargrim was 75, Valgor passed away. On his deathbed he made Bargrim promise to continue his trade and not throw away his livelihood. Bargrim promised to obey his father's wishes, but it was not long before the longing for adventure filled his mind again. He took what he could carry, and abandoned his home to join the ranks of the Deep Guard. For several years he underwent a rigorous training process, where he learned how to defend against any foe; his skills with a weapon began to match his skills with a forge. Finally, five years later, at the age of 80, Bargrim took his oath, and was sworn into the ranks of the Deep Guard.
For another 100 years Bargrim served the Guard, fighting all manner of creatures in the dark, dank depths of the mountain. He became hardened and grizzled, as he realised that the stories he had been told were just that: stories. There was no adventure, and every day was another grim battle against the never-ending creatures that emerged from the other side of the mountain. Life was short, and death was final. Bargrim saw countless friends slaughtered in the hallowed tunnels, and after a century of fighting, he at last grew weary of battle. Unfortunately the Deep Guard expected those in its ranks to fight until death; desertion was punishable by execution. Bargrim was forced to flee the mountain he had called home for fear of death, and was labelled a coward by those he once called friends.
For another 20 years Bargrim wandered from place to place, living a nomadic lifestyle, before finally settling Dorduar. He took up his old craft once again, and gained work as a smithy. Here he met his wife Dagrim, and some years later they gave birth to a beautiful young girl, Vashir. They lived in tranquillity for some time, with the trauma of the Deep Guard fading from Bagrim's mind. Unfortunately the peace was not to last. The Fatanen attacked the Nosgoth in their mountain home, wielding powerful magic that had never before been seen. Bargrim recalled the fights from his days in the depths, and realised it was hopeless to fight; the enemy was too strong. He surrendered himself to the Fatanen military, who agreed to let him live in peace with his family if he made weapons and arms for their growing army. Bargrim agreed, and for a time he lived in relative peace with his family on the edges of Fatanen territory.
However, it was not long before he became a target for the Edhil resistance, who wanted to slow down the production of arms. One fateful day his home was attacked by a small group of Resistance fighters, and Dagrim and Vashir were slaughtered. Bargrim retaliated, and killed the attackers, but it was already too late. From the day forward Bargrim was a changed man. He grew bitter and hateful, and swore revenge on his attackers. He joined the Fatanen military for a few short years, before enlisting himself in the group tasked with retrieving the bracelet. As far as Bargrim was concerned, the destruction of the Edhil race was justice for the crimes they had committed.
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