Hidden 11 yrs ago Post by gothpuppy95
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gothpuppy95

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there are two worlds the one that everyone sees and then the one that is hidden and things go bump in the night. The world is full of werewolves, vampires, Faeries, Frankenstiens monsters and more are all running around the world. Those in the world of darkness know about those but there are things that even they believe are myths. But in a third world those creatures exist. Cthullu has a cult following on earth and there are those who have realized. Those who have realized that they actually can succeed formed an organization called the accord. You will be playing people who just witnessed a break in the lie and know the secrets.

In malibu a man shows up out of no where and starts putting up flyers with messages about "becoming human, Helping those who are lost.", "Spirits telling ancient secrets of truth", and "How creatures stalk the night." All of them give a location and a list of times when there will be rallies to recruit people into the TRUTH. The accord were tracking the man and began trying to recruit members from these drives as well. They did so by inviting them to a "Special rally" they brought them to an area permanently scarred by the evil of the truth.

You will be playing as members of the accord in malibu. Some brand new some having been around for a while.
This will be a mixed NWOD game. You are free to play anything except a promethean or a demon (From possessed not Descent.) I can give you access to most of the books. Just send me a PM for books.





Hidden 11 yrs ago Post by gothpuppy95
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https://app.roll20.net/join/316410/BcJcaA (Here is the link to the Roller and maps We will use for combat if you have an image you would like for a token please PM me it)
Hidden 11 yrs ago Post by Leodiensian
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Leodiensian

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Name: Marble (street name), Michael White (false ID), formerly Michael Summers)
Appearance:

Like his name suggests, Marble is a very pale man. His skin is never flushed, even when he physically exerts himself - of course, this is his mask, how he appears to mortals. He is a tall, fairly handsome Caucasian male with extremely smooth skin that makes it hard to tell exactly how old he is. He tends to dress in dark colors, a fairly goth/punk style and apply radical, vibrant dyes to his hair - all of which just makes his albino skin even more stark. Under the dye, the truth becomes more clear; Marble is a walking statue, his carved and chiseled features being very literally carved and chiseled from the white marble he has apparently named himself for. Any color other than white has literally been painted on his otherwise all-white body when you see him in this form.
Age: 35
Age Taken: 19
Age Escaped: 32
Concept: Stoic Dealer
Virtue: Temperance. Marble is a fairly cool customer and can resist temptation well; he might peddle dope but he's never even inhaled.
Vice: Lust (Obsession) Marble is fixated on his sister; not in a sexual way, but in a kind of twisted protective big-brother way. He regularly shadows her, stakes out her home etc to make sure she's alright, even to the detriment of other parts of his life or the wishes of his motley.

Mental Attributes (Tertiary)
Intelligence: 2
Wits: 2
Resolve: 2

Physical Attributes (Secondary)
Strength: 2
Dexterity: 2
Stamina: 3

Social Attributes (Primary)
Presence: 3
Manipulation: 3
Composure: 2

Mental Skills (Tertiary)
Academics:
Computer:
Craft:
Investigation:
Medicine: 1
Occult: 1
Politics:
Science: 2

Physical Skills (Secondary)
Athletics: 1
Brawl (Dirty Tricks): 2
Drive: 1
Firearms:
Larceny (Concealing Goods): 2
Stealth :
Survival:
Weaponry:

Social Skills (Primary)
Animal Ken:
Empathy: 2
Expression :
Intimidation : 1
Persuasion (Fast-Talk): 3
Socialize:
Streetwise (Black Market): 3
Subterfuge: 2

Merits: Dual Kith (ooo), Allies (o - minor local criminals, petty favors), Striking Looks (oo), Mantle (Winter 1)
Willpower: 4
Size: 5
Speed:
Initiative Mod:
Defense: 2
Armor:
Health: 8

Seeming: Fairest
-Blessing: Spend Glamor to get bonus dice on Manipulation, Presence, Persuasion or Socialize
-Curse: -1 Dice on rolls to avoid losing Clarity.
Kith: Treasured/Stonebone
-Treasured: Alabaster Fortitude: Once per scene, spend one Glamor to reroll any failed Stamina, Resolve or Composure roll
-Stonebone: Obdurate Skin: Spend one Glamor once per day to gain a natural armor rating equal to Wyrd
Court: Winter

Contracts: Heart 1 (Fickle Fate), Mirrors 2 (Riddle-Kith, Skinmask). Eternal Winter 2 (Jack's Breath, Touch of Winter)
Wyrd: 1
Glamour: 1
Clarity: 7

Backstory:
Michael Summers was the oldest of two children born in a trailer park in one of the worse parts of the country. Him and his sister, Susie, were raised by their parents until Mom left (or maybe died? He's not sure any more) leaving them with Dad (who he definitely DOES remember). Dad was fine so long as he was working the night shift and tired. When the slaughterhouse he worked at fired him to replace him with Mexican immigrants, he came home and started drinking. Michael knew he wasn't much, wasn't smart or strong, but Susie - he loved her more than anything. And she had a chance, if Dad didn't ruin her. When Dad started taking his anger out on his kids, Michael stepped forward to bear the brunt for his kid sister. Verbal abuse, beatings, it didn't matter. So long as it was him and not her, he could take it.

One day, Dad came home roaring drunk and mistook Suzie for her mother. Michael took her away that night. They didn't have a plan, they didn't have directions. They just went, hitch hiking when they could and going through on foot when they couldn't. In the journey, Michael and Suzie got separated in an unfamiliar patch of woods. He looked and looked for her but somehow just seemed to wind himself deeper and deeper into the forests. Eventually, he started to see lights through the trees and, thinking it was a road, he got closer... Here, his memory becomes fuzzy.

He has been able to piece together that he stumbled into Arcadia, the realm of the Fae. He doesn't know it's name - the True Fae guard those closer than anything - but in the opulent manor it lived, he came to think of it as The Sculptor. It took him and showed him Suzie, his sister, as its other guest. And it assured him, or maybe it got someone else to assure him, that Suzie would be perfectly happy so long as Michael did whatever it wanted. He agreed - same deal as before, with Dad, just in a nicer trailer, that's how he saw it. He accepted whatever The Sculptor wanted. First it wanted him to be a petty manservant, cleaning and pouring and cooking, but he wasn't too good at that so it moved him over to being a guard but he wasn't too good at that either. Eventually it decided to just turn him to stone and leave him for a while. He's not sure how long. He couldn't move, couldn't breathe, couldn't do anything except stare at Suzie, there on the scarlet couch. Her staring back.

When the Sculptor came back, it must have decided it rather liked the look of Michael as stone. It never turned him back. Instead, it just got a chisel and cut him some points of articulation - and yes, he felt that. The deal continued, indulging the Sculptors artistic desires, forming scenes and dioramas. When its demands were more than Michael could do, a part he just couldn't play, then out came the chisel again... And to stop him from escaping, every so often it would turn him back to solid stone again, unmoving.

One day, for whatever reason, the Sculptor left Michael mobile. He took the chance, grabbed Suzie by her mute wrist and dragged her away, out of the house, into the forests again. Lights, he remembers running towards lights again, Suzie trailing behind him. The thorns bit at his, somehow cutting through his stone-skin, but he didn't care because soon they would be free and -

When they made it to the side of the freeway, Michael looked to Suzie, only what looked back was a pile of sticks and rags. It fell apart as soon as he saw it. The Sculptor never had her. It had only taken him. Maybe she'd never gone into the same patch of woods he had. Maybe she was still out there... Maybe she'd gotten lost, gotten scared and decided to go home. He'd only been missing for a few days, maybe a week, so he went home. The trailer was gone and when someone saw Michael snooping around, they screamed for some reason - and he saw he was still covered in stone. He fled, soon realizing the stone had gone away - no, he was just hiding it...

Trying to reintegrate with his old life was hard. What had felt like a week had been over ten years. The papers that Michael Summers (at least, another Michael Summers) was still alive and well, only after coming home from his attempted runaway he'd apparently waited for Dad to fall asleep and opened his neck with a kitchen knife. He was now in maximum security, psych eval showing him a total psychopath and huge danger to others. Suzie, she was put into the system, new name and everything. Got a good schooling, good life. Michael followed her as quiet as he could, to the new city she lives in now, working in an office doing something moving papers around. Michael's settled down within the city's worst district, setting himself up as a petty wheeler and dealer of narcotics. The more he learns about what's happened to him, how he's changed, from meeting others like him, he has come to align himself with the Winter Court, who feed upon sorrow - and there's plenty going on where he lives..

Recently, something new came to the attention of Michael (who started calling himself Marble). Some people he was selling to were found dead together in what the police were calling some kind of ritualistic mass suicide, overdosed on his product from what he could tell. Their dying message was something about finally catching a glimpse of The Truth through death... Poking around the strange cult has led Marble to find out more about what's going on in the city and into contact with other concerned individuals..
Hidden 11 yrs ago Post by gothpuppy95
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Sorry there are two things I forgot for the changeling sheet.
Age taken,
Age Escaped
Hidden 11 yrs ago Post by gothpuppy95
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Update story
Hidden 11 yrs ago Post by Razael
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Razael Lord General

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Is this still accepting?
Hidden 11 yrs ago Post by gothpuppy95
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yeah PM me if you need help
Hidden 11 yrs ago Post by Angrytramp
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--MEGA EDIT-- Changed character a fair amount now. Now a Hedge Witch. I'll now need to re-write chunks of backstory.
Name: James Swift
Appearance: A messy blonde haired male. About 6ft tall, and usually found in slightly baggy trousers, a loose fitting t-shirt (with some “humorous” content on the front), and shirt slung over the top. Depending on how well his studies are going depend on how recently these have been changed/washed.
Age: 27
Concept:
Virtue: Hope -
Vice: Sloth -

Mental Attributes
________________________________________
Intelligence:III
Wits: II
Resolve: II

Physical Attributes
________________________________________
Strength: II
Dexterity: II
Stamina: II

Social Attributes
________________________________________
Presence: II
Manipulation: III
Composure: III

Mental Skills
________________________________________
Academics: III
Computer (Artificial Intelligence) : III
Craft: I
Investigation: I
Medicine: I
Occult (Pagan Lore) : II
Politics:
Science:

Physical Skills
________________________________________
Athletics: I
Brawl : I
Drive: I
Firearms:
Larceny:
Stealth : I
Survival:
Weaponry :

Social Skills
________________________________________
Animal Ken:
Empathy: (Emotionally Opening Up) II
Expression : I
Intimidation :
Persuasion: II
Socialize: II
Streetwise:
Subterfuge:

Merits: Familiar (4), Eidetic Memory (2), Barfly (1), Enchantment (4 - Free)

________________________________________
Size: 5
Speed: 9
Initiative Mod: 5
Defense: 2
Armor:

Health: 7
Willpower: 5

Morality: 7
Derangements:

Thaumaturge Tradition: Hedge Witch
--Defining Merit: Enchantment (4)
--Weakness: Although warlocks excel at improvisation, they are affected strongly by their environment. They suffer a –1 to ritual rolls in any location that is antithetical to the purpose of the rite. For example, they have difficulty casting a ritual to create love in a prison, or a ritual to inspire peace in a violent or crime-ridden slum.
--Strength:Hedge witches are adept at using mundane tools in their rituals, so reduce all penalties for lacking proper materials or preparations by one.
-- Path Merits: Curse of Ill-Fortune, Dream Travel, Familiar (Embodied Familiars only), Healing, Invocation (Spirits only) (•• or ••••), Luck Magic (••), Scrying, See Auras, See Spirits, Visionary Trances (••), Weather Control
Backstory;

Raised an only child in England, James has had a surprisingly normal upbringing considering his parents (Annabel & Graham Swift). Much through his childhood he knew his parents occasionally went out to do weird stuff every so often, and around the age of 14 he was invited to come along. That was his first introduction to the coven & pagan magic. For the next few years he studied and learnt the magics of his parents and their friends, though mostly stayed away from the social gatherings. Not for any particular reason, they just didn't interest him as much.

At 18 he moved from London to Sheffield to study Computer Science at University and lost most of his contacts with pagan roots. Study didn't allow him the time, and if he was honest, it was a bit weird and boring. Though that didn't stop him using the couple of spells he had learnt to make life easier. Between this and his gifted memory, he was able to swing through university relatively well.

Unfortunately, during his Master’s degree his Father died from a heart attack. He had been complaining about a chest pain for some time but was too stubborn to get it checked. After hearing this the doctors sighed and said there wasn't anything that could be done, it was just an unfortunate event. Since then James has helped his mother to get through, and in the last 5 years she's emotionally recovered and he thinks she's seeing someone else.

Why did he move to America though? This was probably the strangest thing. Whilst he was thinking about doing a PhD (about 2 years ago), he noticed a strange bird seemed to be following him. A dirty white Raven, with what looked like a streak of blood across one of its wings. After going slightly crazy, he shouted at the bird, and it seemed to respond by flying closer to him. And the speaking to him. James then proceeded to freak out slightly, until he was persuaded by a slightly weird talking Raven to calm down. It then explained the situation to him. Its name was BloodWhite, and was James' familiar. He had been his late Father's familiar, but after talking it over with him (after his death) & his mother, it was decided he would be passed onto James. Something big was going to happen in Malibu in a few years, and he wanted James to be part of it.

After much discussion, and a few months for James to ensure he wasn't going crazy, he decided to follow BloodWhite's advice, and is now starting a doctorate in computer science (Focusing on Artificial Intelligence) in Pepperdine University, Malibu. He has been living there for about 6 months.
Hidden 11 yrs ago Post by Divine Darkness
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I may jump in on this if you're still accepting players.

Will this game take place mainly during the night, or during both day & night? I'm asking because I was toying with the idea of making a Kindred.
Hidden 11 yrs ago Post by gothpuppy95
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Alot of things will happen at night a couple during the day. If you want something to do during the day give me a basic sheet for a ghoul that is your characters goto. If you PM me and have skype i can help you with special ghoul rules
The sheets you see here are all there are
Hidden 11 yrs ago Post by gothpuppy95
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angrytramp. If you are half mortal half mage where are your psychic merits
but accepted
Hidden 11 yrs ago Post by Angrytramp
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Gothpuppy, do Proximi get special abilities? I thought they just didn't cause disbelief or force further issues with Paradox? However, I'm not going to complain if I get Psychic powers =P Where are they? They didn't seem to be the Mage book.

Edit - I'm waiting on background until I'm certain of stats at the moment. It's mostly finished, but I'll want to update if he should have psychic powers, as that would play a major part.
Hidden 11 yrs ago Post by gothpuppy95
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Psychic powers are in the second sight book. if you don't have it I can send it to you, just PM me
Hidden 11 yrs ago Post by Angrytramp
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I'll have a gander once I get home. I know I've got most books somewhere on my computer. Thanks :)
Hidden 11 yrs ago Post by gothpuppy95
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Also just so you know psychic powers are in fact merits.
Hidden 11 yrs ago Post by Angrytramp
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Okay, I've been perusing through the Thaumaturge chapter. Apologies for being a minor pain, but are you okay if I add the Thaumaturge template to my character? And sort of re-jig my sheet to allow it. I didn't know Thaumaturge exists and were so cool.
Hidden 11 yrs ago Post by gothpuppy95
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Oh course. If you don't mind would you also type up a thaumaturge section for me to add to the OP
Hidden 11 yrs ago Post by Angrytramp
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Note, I've edited my first post with my new character. Pretty much taking him down another path. Also, I now have a familiar! Which book wise says you Stat up. Let me know if this is going to be a pain. I'll sort out backstory tonight, along with type of familiar (Undecided yet.)
Hidden 11 yrs ago Post by Angrytramp
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I've now edited the post with my backstory. Give me a shout if there's any issues. You'll probably be able to guess from it that I'm UK based, and thus know minimal about the US university education system. So I'm pretty much winging that bit.... (Though I did check that that uni did Computer Science :P)
Hidden 11 yrs ago Post by gothpuppy95
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AngryTramp are you aware that your path relies on the enchantment powers. SO as soon as you are able to i reccomend you buy it.
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