Hidden 10 yrs ago 10 yrs ago Post by CaptainGuy42
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CaptainGuy42

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I want to see if there is any interest in an RP set in the D&D world of Abeir-Toril, specifically the region of Sword Coast in Faerun. Essentially this RP would be just like a D&D campaign, full of adventures and dungeons, but without the dice and all role-play. This campaign would follow an adventuring party from their start as local heroes to their height as masters of the realm. The players would be adventurers from a variety of races, walks of life, and classes. For the most part predominantly Good or at least lawful neutral. Brought together by a combination of circumstance and common connection that could also be something the players decide upon. Besides that the players would have a great deal of freedom to create characters of any class/race combination that they want provided it isn’t completely outlandish. A half-dragon illithid, Death-knight, would be a no. But if you want to play a Githzerei Dragon Shaman I can work with that. I would certainly be more than happy to have your more classic sorts. The current synopsis of the plot concerns the party combating a cult that wishes to bring about a Devil invasion of Toril. This would take place during the most recent age in Toril, that was released after 5e. I am looking for 4-8 players for this RP. Character Sheet: Great, glad to see there is interest, I am going to start working on the opening post, but in the mean time here is the character sheet for if you want to start working on a character. Name: Age: (As is appropriate for your race and class.) Race: (Feel free to chose from any of the races that are common to Faerun) Class: (Feel free to choose any D&D class you want within reason) Abilities: (List here what your character is excels at. Be that swordplay, lock picking, stealth, acts of strength, bluffing, magic, etc. You don’t need to list every class feature and proficiency your character might have if this was a D&D game, just the areas were they shine. These should be appropriate for a low level adventurer around level 3.) Alignment: (For this RP I’d prefer Good, Lawful Good, Chaotic Good, Lawful Neutral, or True Neutral. Other alignments aren’t off limits but it will make me think twice about accepting your sheet.) Appearance: (Picture and/or description here, at there very least I want height, weight, eye color, and hair color.) Personality: (Expand your character beyond a race/class alignment combo. List temperament, quirks, and other important details.) Inventory: ( List the possessions your character has on them. It is alright to refer simplify most of the mundane gear like rope, bedroll, poles, food, and such simply as ‘Adventuring Kit’. Like Abilities it should be appropriate for a low level character.) History: (Optional, but it is nice to have an idea of where your character is from) Notes: (Optional, anything not covered above that you would like to mention in the character sheet.)> quote here
Hidden 10 yrs ago Post by Assallya
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Assallya HP: -10

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Huzzah! I'd be quite willing to go with this.
Hidden 10 yrs ago Post by ajax6893
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ajax6893 Some person who does stuff

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Well it sounds interesting, though I'm not entirely familiar with FR lore, so any suggestions where to look for that would be nice.
Hidden 10 yrs ago Post by CaptainGuy42
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CaptainGuy42

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> Well it sounds interesting, though I'm not entirely familiar with FR lore, so any suggestions where to look for that would be nice. Forgotten realms has a relatively easy lore to get around given that it is made up of relatively small and isolated Kingdoms, so if you are going to make a Dwarf from Mirabar, you don't need to be informed about the goings on of Silverymoon. I don't need players to be read up on any of the book/lore. But if you want the wiki has a good bit of information: http://forgottenrealms.wikia.com/wiki/Main_Page as far as broad-strokes are concerned and you can find a PDF of the campaign setting book from 3.5 with a google search, which has a good amount of detail but is slightly out of date.
Hidden 10 yrs ago Post by The Patriarch
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The Patriarch The Champion of Men

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I'm interested
Hidden 10 yrs ago Post by Assallya
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Assallya HP: -10

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Enh... everything that happened when they introduced fourth edition sucked anyways. Seriously, eliminating nearly two thirds of the gods? It's also why the new storyline is going to undo nearly every change that was made.
Hidden 10 yrs ago Post by CaptainGuy42
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CaptainGuy42

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That's why I'm going with 5e, it basically undid most of 4e and at the moment is wide open in terms of lore.
Hidden 10 yrs ago Post by The Patriarch
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The Patriarch The Champion of Men

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I'm going to do a Dwarf Druid
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Hmm I could get into something like this
Hidden 10 yrs ago Post by Corsair
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Corsair

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You already know I'm in. Praise Torm and have immunity to fear, it's Paladin time.
Hidden 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Interested
Hidden 10 yrs ago 10 yrs ago Post by CaptainGuy42
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Great, glad to see there is interest, I am going to start working on the opening post, but in the mean time here is the character sheet for if you want to start working on a character. Name: Age: (As is appropriate for your race and class.) Race: (Feel free to chose from any of the races that are common to Faerun) Class: (Feel free to choose any D&D class you want within reason) Abilities: (List here what your character is excels at. Be that swordplay, lock picking, stealth, acts of strength, bluffing, magic, etc. You don’t need to list every class feature and proficiency your character might have if this was a D&D game, just the areas were they shine. These should be appropriate for a low level adventurer around level 3.) Alignment: (For this RP I’d prefer Good, Lawful Good, Chaotic Good, Lawful Neutral, or True Neutral. Other alignments aren’t off limits but it will make me think twice about accepting your sheet.) Appearance: (Picture and/or description here, at there very least I want height, weight, eye color, and hair color.) Personality: (Expand your character beyond a race/class alignment combo. List temperament, quirks, and other important details.) Inventory: ( List the possessions your character has on them. It is alright to refer simplify most of the mundane gear like rope, bedroll, poles, food, and such simply as ‘Adventuring Kit’. Like Abilities it should be appropriate for a low level character.) History: (Optional, but it is nice to have an idea of where your character is from) Notes: (Optional, anything not covered above that you would like to mention in the character sheet.)> quote here
Hidden 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Name: Age: 27 Race: Human Class: Barbarian Abilities: (List here what your character is excels at. Be that swordplay, lock picking, stealth, acts of strength, bluffing, magic, etc. You don’t need to list every class feature and proficiency your character might have if this was a D&D game, just the areas were they shine.) -Heavy Swords -Acts of Strength -High fortitude -Can keep her beer down Alignment: Chaotic Good Appearance: [hider=""] [img=http://th09.deviantart.net/fs70/PRE/f/2014/011/b/f/vikings___lagherta_the_shield_maiden_by_stupid_crow-d71pvxk.jpg] 5 foot 6 114lbs Blue Eyes Blonde Hair[/hider] Personality: (Expand your character beyond a race/class alignment combo. List temperament, quirks, and other important details.) Inventory: ( List the possessions your character has on them. It is alright to refer simplify most of the mundane gear like rope, bedroll, poles, food, and such simply as ‘Adventuring Kit’) History: (Optional, but it is nice to have an idea of where your character is from) Notes: (Optional, anything not covered above that you would like to mention in the character sheet.)> quote here unfinished
Hidden 10 yrs ago Post by ajax6893
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ajax6893 Some person who does stuff

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Name: Markul Ferrn Age: 25 Race: Half-Orc Class: Wizard Abilities: Markul Ferrn is good with magic, especially evocation. He is fairly fit but is by no means a fighter. He is also very literate. Alignment: Lawful Good Appearance: Markul Ferrn stands at 6' and weighs 164 lbs. He has dark skin, dark-red eyes and dark-brown hair worn in a low ponytail. When traveling he wears dark robes of green and brown. In more formal situations he dons blue robes fringed with white. Personality: Markul Ferrn is a fairly level-headed Half-Orc. He leans to a more Human disposition than Orcish disposition, and though he still holds strength in high regard he recognizes strength comes in many different forms. He enjoys a wide range of things from reading to wrestling. He gives strangers some degree of respect, though not nearly as much as if they earn it. He tends to be well spoken until he has had too much to drink. He does not like those who misuse their power and/or strength and is likely to step in if he feels someone is being mistreated. Inventory: Wizard robes, traveling robes, wizard-kit, traveling pack, dagger History: Markul Ferrn was born in Many-Arrows. He grew up being constantly picked on and beaten by other Orcs as he was somewhat weaker and therefore an excellent target. He left at a young age and was taken in by a Human family that lived near Silverymoon. This was the Ferrn family, of whom Markul Ferrn took his last name as he considers them his true family. Markul was an asset to the Ferrns, still being stronger than most Humans and being able to do much work. The kindess shown by the Ferrns made Markul much less prone to acts to prove his physical prowess and eventually he began to show interest in things more related to the mind. The Ferrns encouraged this interest and taught Markul how to read and write. Soon Markul became interested in magic and the Ferrns helped him find a willing teacher. So he learned of magic and eventually felt it was time to set out to learn more about the world.
Hidden 10 yrs ago 10 yrs ago Post by MarsAdept
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MarsAdept Mars' Star Pupil

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**Name**: Sophia PeaceCraft **Age**: 22 **Race**: Human **Class**: Swordmage **Abilities**: She is a expert of combining the magical arts for destruction and the grace of a sword. elemental enchantments to her sword are among her favorite spells. She knows how to use nearly any kind of sword and is proficient in plate armor. **Alignment**: Lawful Neutral **Appearance**: [hider= picture] ![enter image description here](http://www.clipzine.me/files/2014/12/20/01/N/H/1734499-czs-1-927_199.jpg "enter image title here") [/hider] the pic is just the basic appearance. She is about 5 foot 4 inches tall, weighing 125 lbs "soaking wet and in full plate". She has flowing brown hair and brown eyes burning with anger. **Personality**: One word: Warmonger. She loves the fight. Blood is pretty and is thicker than water. A soul shines brightest at the point of death. That being said she will fight for whomever with little consideration for the reasons. She wanders from mercenary group to Mercenary group whenever she gets bored seeking a better, harder challenge. She rarely holds a grudge and will forgive as quick as she can draw her sword. Despite her eagerness to fight, she will not raise her sword to any opponent who surrenders or no longer wishes to fight. She does not worship any one god actively and does not discriminate against any god, but if any being, god or otherwise, claims to be master over her she fells obligated to fight it. **Inventory**: In a traveling backpack, She carries everything needed to survive in the wilderness for sometime. She carries and sometimes wears a suit of plate mail specially made for her. She is always carrying a sword on her hip. **History**: Sophia PeaceCraft was abandoned at birth, she was rescued by a traveling sellsword. Her rescuer never let her forget that he rescued. The man raised Sophia as his daughter and passed on his sword skills to her starting as soon as she could pick up a sword. Sophia looked up to the man and emulated his actions and behaviors as she grew. She was still a child when it was discovered that she had innate magical abilities. This ability was encouraged, but she never got around to formal magical training. What Sophia lacks in physical strength she makes up with her magical talent. What she lacks in formal magical training, she makes up with a well trained swordplay. When Sophia was 14, her father began taking her on more adventurous and dangerous endeavors. He fulfilled his lifelong lust when he fell in a battle against a group of Dragonborn bandits. Sophia was saddened by his passing but ultimately inspired. She took to wandering on her own after that point hoping to live by his example. **Notes**: [http://youtu.be/uEGguKFhdb0](http://youtu.be/uEGguKFhdb0) theme song just for fun.
Hidden 10 yrs ago 10 yrs ago Post by ColouredCyan
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ColouredCyan Wind Up Merchant

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This is exactly the sort of thing I'm looking for :) **Name:** Batche **Age:** Unknown, presumed eons old **Gender:** Female **Race:** Machine - Manawork Golem **Class:** Monk **Alignment:** True Neutral **Weapon:** Hand to Hand (Rocky Gauntlets) **Appearance:** **Empty flask:** Batche's body, without the mana to support it, collapses back to the form in which it was first crafted, a large Sandstone covered roundbound bottom flask, etched with complex arrays of symbols and text in an archiac long forgotten language. Two large Citrines rattle on the inside of the bottle, held in by a cork which is easily popped off. The jagged rock covering the surface would look symmetrical if one side hadn't been damaged and chipped off. In this state she requires someone to pour mana potion back into her reserves until the flask is atleast 1/2 full. Despite its very cumbersome appearance, the flask only weighs 135 lbs. **Filled flask:** Batche, brimming with magical power, uses it to take the shape of an rocky armour clad buxom woman made of pure blue mana. She stands at 5'7" and weighs no more than the bottle on its own does. Her mana hair falls to just above her shoulders and has brilliant lemon yellow eyes. While each of her firm powerful thighs are equally covered, her arms are not, the right one being better defended than the left. The gold etched flask and its cork float mysteriously in her abdomen, swaying and bouncing regardless of her movements. As Batche loses mana, so her body loses its mass, becoming thinner and younger in appearance until there is no longer enough mana to support the construct any longer. The remaining mana is used to place the gems back in the flask, adhere the rocks back on the glass in their proper place and cork the bottle. A full flask lasts 10 days as long as she doesn't take lots of damage. **Personality:** Batche is your perfect maid or assistant, kind, hardworking and entheusiastic. Her magically synthesised voice is soft and gentle like the wind to match. She takes great pleasure in helping others. She harvests information, she'd say, "she's was equipping herself to be more useful to Master", but the reality is she was crafted to collect and store data. This makes her an expert on horticulture, alchemy, hand to hand combat, spellcraft (which she can't use due to having no magical aptitude) and a few other specialty subjects. She's bad at comprimise, if the current goal doesn't appear to help her on her quest, you will need a lot of bluff/diplomacy points to keep her around. She's optimistic she will one day find her master and thinks and is motivated by nothing else. **Brief Backstory:** Batche lives to serve, or at least she used too. Restored to sentiency by a dungeoneer, she found herself without her master. She waited for several years for his return but had no luck and the touching up of their home was done somewhat in vain. Worried, she packed up everything she'd need from her cavenous home and set off into the world to find him and return his favourite possessions, which he'd carelessly forgotten, to him. Not knowing much of the outside world, Batche stuck with a friendly traveler, who too must have been alien to these lands, until he introduced her to some friendly mages at a local college. There were more foreigners here but using their vast collection books Batche quickly mastered their native tongue, so that it would no longer be a barrier to communication with all outsiders that seemed to be around. They still seemed to have trouble understanding why Batche had to leave, protesting with such bizzare claims as, "We command you now, golem!", "We paid for you!" and "You can't leave yet, you haven't even serviced us! You shouldn't even have free will!" Even when they used physical force, Batche disposed of them quickly. Since then she's been searching, nothing will come between her and her master. Master only ever left home to seek out new curiosities and with no other clues than that, she uses his notes to seek them out as well, in the hope of one day bumping to him. Between escapades, Batches retreats to her dungeon home to tend to her garden and brew more life sustaining mana potions. **Equipment:** Large ornately carved black box containing her master's favourite possessions Master's notebook Dungeoneering tools Extra Mana Potions Scrolls of Summoning **Abilities:** Perfect Mana Shield - All damage is absorbed in the form of mana loss, not health loss. Mana Aura - Batche leaks mana to her surroundings as a result of the damage done to her left arm, magically adept creatures gain bonus mana regen.
Hidden 10 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Brewing up a character, I'm very interested and hope this takes off.
Hidden 10 yrs ago 10 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Name: Vis Starkweather Age: 24 Gender: Male Race: Human-Elf Hybrid  Class: Rogue  Ability: He has turned the simple act of stealth into an art, having mastered the shadows and the ways to be at one with them; he can hide like no other, may it be active or in plain sight, if he doesn't want you to see him, he won't be seen. Another skill that he possesses is the ability to climb and scale natural and unnatural surfaces, though he much prefers to climb buildings and other structures because he feels more at ease with them. And the final skill of note is that he is streetwise, using his logic and intuition to find who, what or where he wants to find, he can build an interactive map of the city around him, using key figures and places as guides to finding things, picking up on things most wouldn't notice. Alignment: True Neutral. Appearance: Vis stands at 6ft 4 inches tall and weighs 170ibs, his figure would be classed as lanky though he has enough muscle mass to avoid that (but not enough to be called muscular), his skin is pale bit not too pale, it is comparable to milk. He has snow white, pigmentless hair, courtesy of his father, which he generally has slicked back, the color of his right eye is a deep, electric blue, his left eye is a bright green (this one is blind as it was struck with a curse. He has a slim head with rounded features, not the sharp features of his elven father, though he does have the elven ears even though the left one is in tatters, hanging limpy to the side. On the lower left side of his face he is missing the skin and flesh of his jaw and lower cheek, exposing his gums and teeth, this occured from the same accident as the one that ruined his ear, a cross bolt that narrowly missed destroying his life, he covers up the facial scar with a black scarf. When he is not traveling or not engaged in anything that could end his life, he wears a white puffy shirt, with long sleeves and buttons down the front, as for legs he wears grey trousers and a pair of black leather boots, the scarf around his face doesn't go unless he's in private. When he is traveling however he does wear armor, a set of grey leather armor with azure highlights in the place of tassels and the odd leather plate, the armor has a fur neckline and full segmented leather arms and legs. He always has his sword by his side. Personality: He has a rather quiet demeanor, not because he is shy but because he despises the way he sounds due to the hole in his mouth, though he still does prefer to listen because there is more to gain by doing so. He doesn't like arguments, usually finding a way to dodge them, usually elegantly but when that doesn't work he's not afraid to fight, though he usually doesn't raise his sword offensively. Vis is very fond of books, though his reading skills are weak he finds great pleasure in trying to desipher the ink; he is not the most intelligent, he can't tell you how magic works, or guess the mass of a brick by the light it reflects but he is crafty and cunning, able to put two and two together faster than most. Before he says things he tries to stop and thinks for a while to make sure what he's saying is right, he us cautious not wanting or willing to make mistakes if it will put him or the people he cares about in less then comfortable conditions. Inventory: Adventuring Kit, Vis' non-combat clothes, Vis' signature armor, Vis' Iron rapier, Old teddy bear, child's encyclopedia. History: He was the child of a human and an elf, his mother and father respectively. His mother was a baker's assistant in the kitchen of some duke who ran the area, she would go to the castle kitchen every morning at around dawn and returned every night after the sun had set, she wasn't happy with her job but the money was good so she stayed. However one autumn day she suddenly didn't dislike her job as much, there was a visit by a group of royal dignitaries, they must have been high up because they had a whole host of guards and courtiers with them, she knew because she had to back so much more bread and pastries but that is irrelevant. One evening she was taking some roles over to the dinner table where more were asked for, when she bumped into one of the guard, literally bumping into him and spilling all the roles onto the floor, however that wasn't on her mind at that moment, what was on her mind was the handsome elven guard she bumped into and likewise she was on his. That was the start of their romance, they spent evenings together and days eyeing eachother from across rooms and halls as they passed eachother, during this autumn Vis was conceived and by the time his father had to leave (he had to stay with the royal group because the winter had become too harsh to travel) he was born. However Vis had only seen his father by the time he was 6, he had to leave once the weather had cleared, which was a few days before Vis was born. He had made an instant connection with his father and visa versa, his father had decided to leave the employment of his former masters and become the head of guard of the duke's castle, with his baker assistant wife.  Notes:
Hidden 10 yrs ago 10 yrs ago Post by Corsair
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Will probably finish out the History later, but you said it was optional. - Name: Lily Beckett - Age: 20 - Race: Human - Class: Paladin - Abilities: As a knight Lily is physically strong, an excellent rider, and a superb swordsman, with ancillary training with polearms and bows. As a Paladin Lily is capable of channeling holy energy through her body to heal the living or harm the undead, focus her spiritual might through her holy symbol to repel evil forces, and focus the energies of righteousness through her sword to smite evil. The holy power coursing through her body grants her protection from many mystical attacks on her body and mind. Lily has been granted a limited ability to focus the power of Torm as spells, enabling her to perform blessings or ward an individual or small area against evil. - Alignment: Lawful Good - Appearance: ![Lily, armored and ready for battle.](http://studio930.com/shroudprev3.jpg "Lily, armored and ready for battle") Lily stands at roughly 5'10, and has a lean, athletic build that is corded with muscle. Her hair is black and worn long, usually simply gathered together under her helm in battle. Her eyes are gray, and while she is well-calloused she has no scars, suggesting easy access to healing magic. - Personality: Lily is a Paladin, although not with all that implies. She lives her life by a simple code, dedicated to the Triad, the gods Tyr, Ilmater, and Torm - although Torm is her patron, and has her deepest devotion. The code she abides by is a simple one: > A Paladin is a speaker and seeker of Truth. A Paladin does not prejudge, but instead keeps an open mind. A Paladin never shirks from speaking the truth under any circumstance. > > A Paladin is the arbiter of Justice. A Paladin will never allow the guilty to escape their Just punishment, nor the innocent to be trampled by injustice. > > A Paladin is Sacrificing. The Paladin will give up everything they have, even their lives in the defense of the innocent. > > A Paladin is Courageous, and does not shirk from battle with darkness but instead seeks it out and ends it. > > A Paladin is Compassionate, and is kind to those around them, whether they appreciate it or not. > > A Paladin is Merciful, and takes life only when there is no other choice. > > A Paladin is Faithful, to their Masters and to their peers. A Paladin can always be called upon, and will never abandon those in need. > > A Paladin is Humble, and does not seek personal glory or the adulation of others. ` Outside of the tenets of this code, Lily is a simple person - not stupid, she is quite learned and intelligent, but she is not subtle or cunning. She has a habit of believing the best of people who too often don't deserve it. She approaches every aspect of her life the way she approaches her labors as a Paladin - directly and relentlessly. She is, however, smart and wise enough to grasp that not everyone who is good at heart should be forced to abide by her way of life, say, by having her reject the promised reward for a task simply because she has no use for treasure. - Inventory: Lily's most prized possession is her sword, a longsword 46 inches in length, with a diamond-style blade and a cruciform crossguard, the hilt wrapped in black leather with a wheel-shaped pommel - she can wield the weapon one-handed if need be, but favors using it with both. The weapon is rather unremarkable, well-crafted but unenchanted and unnamed. With it she wields a suit of well-forged plate armor, similarly unadorned but nevertheless well cared for. The armor does bear a minor enchantment in that it is self-fastening, enabling Lily to quickly don and remove it in moments without assistance, rather than the minutes she would need even with a squire. In battle she adds a visored barbute. The gauntlets are special as well - each has been anointed by a Priest of Torm, and through them Lily can focus her Paladin capabilities. She also carries a similarly enchanted but much smaller and more maneuverable holy symbol on a silver chain around her neck, a simple circle of metal with a gauntlet etched upon it. - History: Since it's optional I'm going to take my time with it, but it is coming. - Notes: [Lily's theme](https://www.youtube.com/watch?v=5B0srsB0n3g) If we're doing character music
Hidden 10 yrs ago Post by Inkwell
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Hi just wondering if there is still any room in this rp.
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