Hidden 10 yrs ago Post by CaptainGuy42
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Yes there is still some room.
Hidden 10 yrs ago 10 yrs ago Post by Assallya
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![enter image description here](http://i680.photobucket.com/albums/vv167/Assallya/Assabig.jpg "enter image title here") ##Assallya Kressair Age: 83 Race: Sun Elf Class: Wizard, Enchantress Abilities: Assallya is very social, excelling in the art of the bluff. She also is skilled at disguises. Alignment: Neutral Evil Personality: Assallya Kressair is a charlatan, con-artist, dancer, courtesan, and really whatever role she can think of that gets her by. She is exceedingly good at lying and feigning emotion. Generally, there are two ways to look at any good deed. One could perform such an act out of honest good will but others look upon it as an investment by establishing a bond that can be exploited at a later date. Assallya is of the latter. She is a coward, a braggart and a bully but what she isn't is needlessly cruel nor traitorous. She would not betray her fellows, not unless the reward involved a sum large enough to alter her life substantially. After all, What use is scoring a gem or two in return for a half dozen angry and resourceful adventurers eager to tan your hide? She'd probably be the first to flee when things went sour and most likely wouldn't last more than a moment before capitulating to torture (particularly if they threaten to mar her appearance) but she's also the type to plan ahead in case she is captured to ensure she wouldn't have any information to divulge. After all, if she betrays all her allies who is left to perform a rescue? She also has something of a phobia of the undead which are largely immune to her magical abilities. She, thanks to her upbringing, most unlike an elf, despises all things related to nature. Inventory: Spellbook, dagger, a collection of semi-previous jewelry. A magical ring that protects her bare feet like she was wearing boots. A magical comb that cleans and conditions her hair. Writing implements: Ink, charcoal and a book of blank parchment. She is currently saving up to commission a vardo wagon which should make her travels much more comfortable. History: Assallya Kressair was born in the autumn in a small village on the outskirts of Evereska. At the young age of 26 (aprox. 11 or 12 in human years) Zhentish slavers attacked and killed her entire village except for those taken as slaves. Assallya, her sister Saeliah, and several others were transported far across Faerun in order to avoid the elven wrath sure to follow. In the city of Calimshan Assallya and Saeliah were separated when Assallya was purchased be Pasha Alkiel. Head of a powerful group of rogues, Alkiel purchased her as a dancer and concubine for both personal use and for information gathering and blackmail. She then served in Alkiel's bedchamber for the next eight years while being trained in dance, seduction and other roguish arts in order to perform her duties. She was treated as an object and was given to allies and employees of the Pasha who performed exceptional services. Soon enough, she learned about the many different types of power and discovered that even as a slave she was far from powerless. Succeeding in seducing one of the Pasha's magicians she bid him teach her magic. At first he balked until Assallya cast for him the only thing her father had taught her at that young age, a cantrip. A small thing, it changed the colour of his fingernails, but it was magic none the less. He agreed then, for he was a lonely uncomely man who rarely received a woman to his bed. However, he placed conditions on his tutorial; refusing to train her in combative magics and warning her that should he ever target him with her spells it would mean her death. She surprised all of them by inventing an inferior version of the invisibility spell which allowed her to sneak away from the Pasha's clutches and return undetected. In this way, by filching jewels and prostituting herself she built up savings with a money lender. It was with the aide of the Pasha's son that she succeeded in poisoning the Pasha, planning on becoming a partner to the successor instead of a slave. With her manipulative mind behind him to advise his passionate power they were sure to bring their competitors to their knees. What she was not expecting was the Pasha's extended family to hire a necromancer to speak with their departed kinsman. He quickly named his murderer and Assallya regretted bragging as he died. She ran, the Pasha's son giving her a few moments to escape, fearing that she would claim his involvement which would lead to his family asking him uncomfortable questions. The next few months she moved slowly north, the sands left behind her and the lands becoming more lush and green. Notes: Low HP, Level 2. Charisma 20. She is a devotee to the goddess Sharess of old.
Hidden 10 yrs ago 10 yrs ago Post by CaptainGuy42
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Alright the [thread is now up](http://www.roleplayerguild.com/topics/75243/posts/ooc#post-2321639) Click the link to get to it, feel free to post your sheet in the OOC thread if you still want to apply. As for those who have already posted characters: **ajax6893**, looks good, happy to have you. **Coloured Cyan**, the character looks interesting but the idea of a manawork golem doesn't really fit into D&D which uses Vancian magic and mana isn't really a thing. If you still want to play a construct might I suggest changing the character around to be a [warforged](http://forgottenrealms.wikia.com/wiki/Warforged). They're native more to Eberron but in Forgotten realms they are rare but still exist, and tend to vary more in shape that in Eberron. **Voltus_Ventus**, Looks good, I'm happy to have you one board, minor quibble is that they are called half elves. **Corsair**, Welcome aboard, you may want to consider expanding your inventory a bit though. **Assayla**, looks good, might I suggest considering their alignment as more neutral given that I didn't read anything in their history that stated evil, simply just practical and slightly ruthless, but nothing truly evil.
Hidden 10 yrs ago Post by Assallya
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Ah goodness... Warforged. Assallya isn't going to like them. Rather hard to seduce and twist around your finger they are. Assallya certainly has no qualms about murder to get ahead in life so I find the alignment rather fitting. She'd step over a dying peasant without lifting a finger to help him, and rather pick through a wealthier dying man's pockets than save him unless there was some reward greater than in his pockets. She just doesn't murder her own people :) Neutral Neutral, actively works towards maintaining the balance. You can't trust those sorts. Always going off and switching sides on you. Then there's Neutral Good, the alignment of peasants. She certainly doesn't fit that. Sure, while the local peasants will lend aid to a dying man Assallya might do the same... but only if there's a possibility for profit. *grins* It's all about intentions.
Hidden 10 yrs ago Post by Corsair
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True Neutral isn't necessarily about the Balance. There are two positions in Neutral - Neutral I Don't Give a Fuck, and Neutral I'm a Backstabbing Bastard Druid.
Hidden 10 yrs ago Post by Assallya
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Michael Moorcock would be rolling over in his grave to hear that and it sounds like some Third Edition nonsense to me. "Neutral I don't give a damn" is neutral evil. Stepping over a dying man and refusing aid isn't neutral. It's evil. The only thing necessary for the triumph of evil is for good men to do nothing.
Hidden 10 yrs ago Post by Corsair
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No, that's incorrect. Anything without a moral stance is Neutral. Animals, Elementals, and people who just want to live their daily lives. To be Neutral Evil is to be more than just merely apathetic towards Good and Evil, Law and Chaos, it's pulling others down to raise yourself up. And generally Neutral people don't always take the neutral approach, they perform good and evil acts - help a guy out here, be a selfish prick there.
Hidden 10 yrs ago Post by The Patriarch
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you guys forgot Lawful Neutral, only law and order matter in the grand scheme of the universe.
Hidden 10 yrs ago Post by Corsair
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I didn't forget LN, it just wasn't relevant. And too many people attribute too many grand psychologies to the alignments, particularly the neutral ones. Neutral can mean a stance between Law and Order/Good and Evil, or a refusal to take a stance, or just apathy to Law/Order and Good/Evil.
Hidden 10 yrs ago Post by BingTheWing
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Still room? Would like to pop on a simple something like this during what little remains of my spare time on the weekends.
Hidden 10 yrs ago 10 yrs ago Post by ColouredCyan
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> **Coloured Cyan**, the character looks interesting but the idea of a manawork golem doesn't really fit into D&D which uses Vancian magic and mana isn't really a thing. If you still want to play a construct might I suggest changing the character around to be a [warforged](http://forgottenrealms.wikia.com/wiki/Warforged). They're native more to Eberron but in Forgotten realms they are rare but still exist, and tend to vary more in shape that in Eberron. My apologies, I'll rework the character, cosmetic changes at best really. Warforged it is.
Hidden 10 yrs ago Post by Assallya
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> No, that's incorrect. Anything without a moral stance is Neutral. Animals, Elementals, and people who just want to live their daily lives. To be Neutral Evil is to be more than just merely apathetic towards Good and Evil, Law and Chaos, it's pulling others down to raise yourself up. And generally Neutral people don't always take the neutral approach, they perform good and evil acts - help a guy out here, be a selfish prick there. Ah, that's definitely third edition nonsense, and contrary to the true alignment system. Animals and elementals don't have alignments because they don't align themselves with different factions of the gods. That's the key word there, "Align". Such lofty ideals are the domain of men. The alignment was lifted from Michael Moorcock's Incarnations of Immortality system and back in first edition only consisted of a Law and Chaos axis, based off of the factions of gods in his works. Generally if you worked within the bounds of civilized society (law) or flouted them (chaos). Half way through they added in the Good and Evil axis. It's a faction system. Now it's important to remember that the alignment of a character shows their ALIGNING with various factions of gods. Characters didn't choose patron deities back in the day, one pledged allegiance to an entire faction. If you were unlucky to be noticed by a particular god then he or she would chose you to represent them on a more personal basis. It's a very Dodekatheonic way of looking at things. The entire idea was backwards to the morally exempt ideals we use today. In short, alignment isn't about expressing one's personality. It's about what gods they serve and there's no divine faction of "I'd rather not get involved."
Hidden 10 yrs ago 10 yrs ago Post by ColouredCyan
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My impression is Neutral evil is someone who achieves evil in both systematic and random fashions, the method to which evil is performed is irrelevant to the Neutral evil. Chaotic Neutral is someone who lives on a whim and doesn't care for morality or law, he/she is a selfish individual. True Neutral is someone who is motivated by other means, a Druid for example always does whats best for nature regardless of how its achieved. True Neutral and Unaligned are different. As for personality and Gods, I've always thought of it as a way of keeping a characters behavior consistent, a rough guide as to how a character should act in a given situation. As it impacts on their decisions it would impact on their opinions on the Gods too and as a result would find themselves drawn to particular gods.
Hidden 10 yrs ago Post by Assallya
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Yeah. This rampant confusion and differing of opinion is the direct result of an attempt to shoehorn a new concept into an old one. Which is one reason I appreciate the current divesture of alignment from game mechanics. By the by, anyone wanting to see alignment in action really has to check out seasons 2 and 3 of Babylon 5.
Hidden 10 yrs ago Post by CaptainGuy42
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Really the last few comments have reminded me how much of mess alignments are and how it's usually best to ignore them unless your dealing with angels or demons and such extreme cases. It's not terribly necessary in D&D beyond things like: The undead, fiends, outsiders, evil clerics, and certain spells. On the more mortal level it just get's really muddy fast and the last few editions haven't really helped. When it get's to that point it always sort of felt like it was kludged from a different system.
Hidden 10 yrs ago 10 yrs ago Post by BingTheWing
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All we have are rogues and paladins at the moment. magicky magicky magicky tiiiime Edit: Can we use a little bit of 3.5e info? More of it is free online.
Hidden 10 yrs ago Post by CaptainGuy42
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It's alright if your sheet is mostly inspired by 3.5.
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