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Hidden 10 yrs ago 10 yrs ago Post by Zmerr
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Zmerr The Android's Conundrum

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Hidden 10 yrs ago 10 yrs ago Post by Zmerr
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Zmerr The Android's Conundrum

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Hidden 10 yrs ago 10 yrs ago Post by Drake Baku
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Drake Baku The Draconian Dragon Prince

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Name: Delsin Rowe Game: InFamous Second Son Short description of abilities: sorry, I cant do short with this: . -Delsin is a conduit, meaning he has a specific gene that once awakened grants him special powers. all conduits can fall from even sky scrappers without getting hurt and have an increase in strength (able to break open a metal fence door or lifting a person with one hand, but that is pretty much it), enhanced stamina (were all game chars so I guess no one even gets tired anyway), they also possess and increase in healing factor, especially when draining their afflicted element which increases their healing much faster. also Delsin has Parkour Skills and is a graffiti artist. Delsin in general uses a chain as melee weapon, its attribute changes on the element used. . -Delsin's original power is: Power Absorption: Delsin has the natural ability to absorb the abilities of other conduits. Delsin's power absorption does come with a few drawbacks: --Firstly, when he acquires a new power, he is unable to switch to his other powers until he develops his proficiency with said new power. --When absorbing powers from another Conduit, it's possible for both him and the Conduit to pass out. Theoretically, this would leave them both vulnerable in dangerous situations. --he can only absorb powers from a prime conduit (one who has the powers naturally and not gotten someway (these are weaker versions of the one who's powers was transferred from) --Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it. ---For this same reason he can't use multiple powers at once . -most conduits can drain their element in order to use it for their powers. (I will use the buttons to list it all, do note I fixed up some stuff to mix the 3 games a little in case someone will play and notice the difference) [list] - **Touchpad** Drain (drain an element source to recover and charge up) - - **Triangle** subdue an subdue-able target/ Heal others using current element/ interactions in general. - - **Square** Melee - Delsin in general uses a chain to attack his target while charging it with his current element, though in some cases he uses something else. ### Electric - **Square Melee** - The chain is charged with static electricity to hurt due to shocks on top of the chain - **Square+airborn** Drop - Jumping from a large height a elemental conduit can slam hard on the ground creating a small shockwave, however the higher the drop the bigger the shock. - **X** Jump - Magnetic jump <LOCKED (core repay3)> - Static trusters <LOCKED (core repay2)> - **O** Electric Dash (covering his body with static electricity Delsin can move near instantly into one direction for a short range) - Bolt Dash <UPGRADE LOCKED (karma lvl 2)> - Shock Dash <UPGRADE LOCKED (good karma 3)> - Dash Blast <UPGRADE LOCKED (evil karma 2)> - **R2** Lightning bolt (fire simple shots of electricity, low power cost but also the weakest of all his attacks) - Rapid Bolt <UPGRADE LOCKED (karma lvl 1)> - Skull Bolt <UPGRADE LOCKED (evil karma lvl 2)> - Chain Bolt <UPGRADE LOCKED (good karma lvl 3)> - **R1** electromagnetic Blast <LOCKED (core relay1)> - Anti-magnetic blast <UPGRADE LOCKED (good karma 1)> - Heavy Blast <UPGRADE LOCKED (evil karma lvl 1)> - **R3** Polarity wall <LOCKED (core repay4)> - Wall enhancement <UPGRADE LOCKED> - Wall absorption <UPGRADE LOCKED (karma lvl 2) - **D-pad ->** Grenade types: - -Alpha grenade <LOCKED (core repay5)> - Save grenade <UPGRADE LOCKED (good karma 1)> - Spark grenade <UPGRADE LOCKED (evil karma 1)> - -Shock grenade <LOCKED ALPHA> - Stalker Grenade <UPGRADE LOCKED (good karma 2)> - Restraining Grenade <UPGRADE LOCKED (good karma 2)> - -Electrocution grenade <LOCKED ALPHA> - Triple Grenade <UPGRADE LOCKED (Evil karma 2)> - Cluster Grenade <UPGRADE LOCKED (evil karma 4)> - **L2+Triangle** Missile types: - -Alpha Missile <LOCKED (core relay6)> - Implosion explosion <UPGRADE LOCKED (Good karma 2)> - Heavy explosion <UPGRADE LOCKED (Evil karma 2)> - -Tripwire Missile <LOCKED ALPHA> - Splitter Missile <UPGRADE LOCKED (Evil karma 2)> - Cluster Missile <UPGRADE LOCKED (Evil karma 4)> - -Anti-magnet Missile <LOCKED ALPHA> - Redirect Missile <UPGRADE LOCKED (good karma 2)> - Subdue blast <UPGRADE LOCKED (good karma 4)> - **Passive** Induction Grind (Stepping on or grabbing on electric wires and metal tracks (like train tracks) will begin Propelling Delsin across the wire/ track at a high speed endlessly (as long as the wire/ tracks go on) - Speed Grind <UPGRADE_ABLE (Cost 1 Shard)-(Pressing L2 During a Grind will increase speed to double its normal ability)> - Drain Grind <UPGRADE LOCKED (karma lvl 3)> - **D-pad ^** Precision <LOCKED (core relay7)> - **L1** Abilities: - -Kinetic Pulse <LOCKED (core relay1)> - -Bio-Leech <LOCKED (Evil Karma 1 (once unlocked it stays unlocked even during Good Karma levels))> - -Lightning Hook <LOCKED (karma lvl2)> . I will keep a section of Delsin's Karma level during play and his energy level. If Delsin is good he cannot reach the unlocked evil upgrades and such, same for if he is Evil, when switching between the karma type, the other one gets locked again but remains bought for when Delsin returns to that type) . Appearance (Preferably picture): ![http://vignette2.wikia.nocookie.net/infamous/images/e/e9/DelsinRoweNew01.png/revision/latest?cb=20130730002041](http://vignette2.wikia.nocookie.net/infamous/images/e/e9/DelsinRoweNew01.png/revision/latest?cb=20130730002041 "enter image title here")
Hidden 10 yrs ago Post by Obito Uchiha
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Obito Uchiha

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**Name:** Albert Wesker ![enter image description here](http://arabhardware.net/forum/customavatars/avatar11294848_1.gif "enter image title here") ![enter image description here](http://fc07.deviantart.net/fs71/f/2013/137/c/a/albert_wesker_by_wolfshadow14081990-d65ktot.jpg "enter image title here") **Game:** Resident Evil **Short description of abilities:** Rapid Regeneration: Due to the duel virus's coursing through his body most wounds suffered will heal rapidly and any damage sustained will be regenerated with in mere seconds. However it should be noted that the bigger the wound or more serious a wound is the regeneration process will take more time, and this can debilitate him until the process is complete. Another notable short coming is that if a limb is cut off per say then the regeneration properties can neither attach it back on or grow a new limb for all it will do is close the wound. Therefore these type wounds are permanent. Increased Speed, sight, strength and reflex movement: Again due to the nature of the virus's in his body he has the ability to move at great speeds and his sight and reflex's are off the charts. This can make him really hard to hit in close combat situations and even when it comes to small arms fire. His strength is also greatly increased making blows in a close combat fight fatal at times if not properly blocked and gives him the ability to punch solid walls with little to no damage to himself. Steel skin: His body is hardened dramatically due to the virus's inside him, when it comes to how much damage he can take his threshold is higher then most.
Hidden 10 yrs ago Post by Drake Baku
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Drake Baku The Draconian Dragon Prince

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Name: Aimi Yoshida Game: X-men Destiny Short description of abilities: - - Psychic Resistance: Aimi has the ability to resist the psychic influence of Luis Reyes. This does not appear to be a total mental block as other psychics, such as Emma Frost can still communicate with her telepathically. - - Enhanced Strength: While not to the extent of other mutants with Super Strength, Aimi has been shown to be capable of breaking through damaged pavements and rooftops in order to access the spaces beneath without doing herself any noticeable harm. - - Enhanced Acrobatics: As above, while not seemingly in the league of other mutants with this power, Aimi has shown a great jumping and climbing ability, capable of jumping more than twice her height and landing safely from far greater. She has also been shown shimmying along thin edges with impressive speed considering the situation. - - Shadow Matter: User has the ability to create near-indestructible, otherworldly constructs out of a substance which acts as both Matter and Energy, but at the same time being neither one. Users can change ether into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. (taken from super power wiki http://powerlisting.wikia.com/wiki/Ethereal_Constructs) - - Shadow Matter: Shadow Matter not only plays a part in forming an offensive attack, it can be utilized defensively as well. When striking opponents, the Matter forms invisible blades that slice away at anyone in front of you, striking swiftly without weighing down the mutant who's using them. It also enables heightened reflexes for the character, allowing them to strike multiple opponents at once or dish out concentrated damage on someone they're locked on to. If you prefer to escape a fight, you can use Shadow Matter to accelerate your character, running out of a situation or moving quickly through an area, should something unexpected be happening. It's a nice ability to have. (taken from http://www.comicbookresources.com/?page=article&id=34478) - - from the final site I looked at for description I found a list of the game data: - - Shadow Matter: - Basic combos - Triangle: Uppercut dash - you slide a good distance forward with an uppercut from your blades - good for mobility early in the game and to close gaps - Square + Triangle: A normal hit followed by an upper-cut kick - found this to be too narrow for my liking, often misses - Square + Square + Triangle: two slashes, followed by an acrobatic kick and a heaving downward slam - good damage for a single enemy - Square + Square + Square + Triangle: very stylish combo, three quick strikes, followed by a 360 degree phase blade attack where the character disappears - very useful against grunts. - - 1st power choice: - Shadow grab: essentially pulls enemies towards to you - not very useful really in this game. Higher levels spawn more tentacles - - Shadow slam: grab enemies in a whirlwind of blades, at the highest level, slam them after the spin (and has more range) (I chose this) - - 2nd power choice (Passive): - Leech health: chance to infect enemies, and infected enemies give health - sounds good, but need higher levels to have higher chance to infect enemies, really not game breaking, hardly get siphons in this game (I chose this) - - Shadow dash: Gives you longer range and invulnerability on your triangle dash - seems pretty useless too, you have better combos - but i may be wrong, someone may have found it useful - - 3rd power choice: - Infinity rift: This is awesome. At max level, you get 12 teleport slashes, very cool ability that uses 2 power bars. High damage, massive range, and will do all 12 attacks on one enemy if there is only one around! (I chose this) - best power IMO - - Phase out: You basically become invulnerable and deal damage to enemies in your path - not as cool as inifinity rift - - Final power (Ultra move): - Demon of Death: You become a demonic being flying in the air, square basically makes you do a dive swoop which does massive damage and multi hit. Upgrading this gives you more time in demon form. - - From personal experience: able to manipulate shadows and seemingly dark matter to create stuff from it like blades or jump into shadows and create attacks from within it, even able to become shadows for a limited time, I will expend a little on it to stuff that was not possible in the game but is part of this power (such as teleportation which was seen in the powers intro video but not usable in game) - - Appearance (Preferably picture): ![enter image description here](http://killstreakmedia.com/wp-content/uploads/2014/01/42.jpg "enter image title here")
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