They swept through in a rush of steel and red, the army of the Empire. The fierce flag of the Dragonblood Imperium blocked the rising sun on the horizon that served to cast an indomitable shadow across the surging battalions. If fear had form, it was the sight of a relentless legion bound by blood oath to serve an Emperor of the likes the world had never seen before.
If each and every Eldar soldier still believed their own power was that of twenty Humes, they were outmatched. The unity and willingness of the Empire's men brought together an innumerable army of soldiers ready to die for their Emperor. Even more frightening to the Elves was the flawlessness of his victories that the Emperor took, reclaiming his homeland in so brief a time.
His name was Tiberius Azklan, crowned Emperor of the Dragonblood Imperium at only the age of 19.
Tiberius' war began the moment he re-planted the banner of the Empire in the centre of Tirome. The magnitude of his first victory and the cries of his meager force of brave Imperials echoed throughout the province, and soon the continent. The Eldar Dominion stirred like a beast realizing the true danger of its prey.
By then the Dominion forces were stretched too thin, in the North and across South Euraiya, and were incapable of quickly addressing the new threat. Tiberius and his followers did not rest, taking full advantage of the Elves' complacency they had adopted since occupying parts of Ceyledon. One by one after Tirome, the people of the Imperial cities rebelled against their Elven captors the moment Tiberius' legion arrived. Within only a week, the Dominion was driven out of Ceyledon. Celebrations were had, but soon it was back to work with the smithies and fletchers, the stablemasters and spymasters. The Imperial armies had to be well-prepared for the storm to come.
Once the Dominion recognized Tiberius as a threat, the real war truly began.
Only a fortnight upon the liberation of Ceyledon, it was time for the Imperials to march forth. The Elves had long occupied the neighboring wild forests of Grimmvale in order to stop Imperial allies from Valorfell and Wesirinfell marching northwards to aid the kingdom of Wesirinfell. However, for Tiberius, that Elven occupation that poisoned his homeland ends now.
It is the 48th Year of the 2nd Era, and it is now that the Imperial Legion of Tiberius marches west to carve a bloody swath through the Dominion forces in Grimmvale.
It is from this moment that an Emperor reclaims his Empire.
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Rules:
((1))
Be Your Character
Philosophical bullcrap aside, step into your character's shoes and seriously see the world as they do. If your character is a beggar and you think nobles are scum, then act like it if another person's character is a noble! If your character is scared of fighting, run away from any battle!
(Yes, your characters can hate each other, because we're all friends OOC, right? This is recommended if personalities clash, otherwise I'll whip you for Rule 2.)
((2))
Be logical.
Not much explanation needed here. Think from your character's perspective and the age they are in. They might get lost in the woods if they go off the road. They might run into a pack of wolves on the way back. These wolves could possibly kill your character if you're not careful.
If death is a near certainty, don't overpower the situation just to stay alive.
Death earns bonus points if you do it with style.
(If I am being illogical, call it out! I'm no exception to this rule either)
((3))
No Godmodding.
NPCs belong to me. Mooks belong to Everyone. Characters belong to Individual Players. Don't touch what isn't yours or influence them on your own accord.
(I'm an exemption to this rule WHEN people become inactive and stop up the storyline. See Rule 5.
((4))
Proper Spelling and Grammar.
To an extent where your posts are most definitely comprehensible/understandable.
(You can tpyo as mchu as this)
((5))
Lords of Time Management
Keep posting, posting, posting, posting whenever you're up! Even if it's OOC! Let us know when you're available or if you are going to be absent for a while!
(If you are inactive for a while, intended or not, I'll PuppetPlay your characters until you let me know you're ready to continue or, if needed, leave.)
BONUS RULE!
((!$!))
Have Fun!!!
And I will penalize you if you don't follow this one!
(I think.)
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Character Sheet Template:
Name: <Full Name. Nicknames Allowed> Age: <Acceptable ages are: Humes = 17 – 80 / Dwarves = 20 – 175 / Elves = 22 – 180 / Beastmen = 18 – 80 (Dragonians = 20 – 220) / Gnomes = 5 – 50 / Orcs = 25 – 100> Gender: <Male or Female. As usual, nobody in between> Race: <Pick from Hume, Elven, Dwarven, Orcish, Gnomish, Beastmen> Weapons: <List the weapons your character is currently wielding> Equipment: <List the clothing/armour your character is currently wearing> Inventory: <List whatever your character is currently carrying, as long as it is possible to carry> Appearance: <Picture or Description. Make note of physical body appearance, such as hair colour, hair style, eye colour, skin tone, body build, body markings or tattoos, facial appearance, etc.> Background: <Describe your Character's life> Personality: <Describe how your Character acts> Job: <Occupation of your Character. eg: Knight, Beggar, Thief, Mage, Chevalier, etc.> Skills: <Skills your Character possesses. eg: Archery, Herbalism, Weapon Proficiency> Traits: <Traits your Character possesses. eg: Hardy, Agile, Swift> Magic: <Magic your Character possesses. eg: Restoration - Minor Heal, Destruction - Fireball. Optional.> Talent: <A special talent your Character possesses. eg: Fierce Fire Magic, Swift Sword Cuts. Optional.> Strengths: <Define your character's strengths, the things that make them strong in any situation> Weaknesses: <Define your character's weaknesses, the things that bring them down in any situation> Theme: <Theme Song. Optional>______________________________ Available Races (WIP) Imperial Breton Redguard High Elf Wood Elf Dwarf Desert Orc Equiren Argonian Khajiit Netixel Wolven Vulpen Halfling Rufkin Goblin Gremlin Seraveens Available Magic (WIP) Destruction Restoration Alteration Mysticism Conjuration Illusion Druidism (Restriction: Elves only.) Sword Singing (Restriction: Elves only.) Summoning (Restriction: Elves only.) Runelore (Restriction: Dwarves only.) Necromancy Shapeshifting Available Jobs (WIP) Imperial Catapracht (Restriction: Imperial-Allied Only) Imperial Praetorian (Restriction: Imperial-Allied Only) Imperial Centurion (Restriction: Imperial-Allied Only) Imperial Hoplite (Restriction: Imperial-Allied Only) Imperial Myrmidon (Restriction: Imperial-Allied Only) Imperial Equite (Restriction: Imperial-Allied Only) Imperial Marksman (Restriction: Imperial-Allied Only) Imperial Battlemage (Restriction: Imperial-Allied Only) Eldar Sentinel (Restriction: Elves and Eldar-Allied only.) Eldar Ranger (Restriction: Elves and Eldar-Allied only.) Eldar Guardian (Restriction: Elves and Eldar-Allied only.) Eldar Summoner (Restriction: Elves and Eldar-Allied only.) Eldar Druid (Restriction: Elves and Eldar-Allied only.) Eldar Priest (Restriction: Elves and Eldar-Allied only.) Trickster (Restriction: Rufkins Only) Protector (Restriction: Seraveens Only) Shaman (Restriction: Goblins or Desert Orcs only) Warlord (Restriction: Goblins or Desert Orcs only) Barbarian Mercenary Knight Warrior Archer Necromancer Rogue Thief Spy Healer Blacksmith Farmer Merchant Citizen Other* ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Afternote: N/A