Hidden 10 yrs ago 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Dramatis Personae
Hidden 10 yrs ago 10 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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Name: Shadow Tail Alias: Nightingale Gender: Female Age: 18 Race: Fox - Kitsune Class: Cleric Home Plane: Kamigawa Color: Blue + White Personality: Nightingale is a silent companion and doesn't bring much to the table when conversating, her social interactions with people are almost non-existent. Its not that she is shy or anything, she simply prefers listen and watch life go by, as other people do their things while they don't mind her being there. It provides a strange sense of comfort when other people are happy and see is watching that, but the reason why she hasn't found out yet. For sure one thing she is sure about is that she is content with the way her life is turning out so far considering what happened to her in the past. History: Being born in her home plane Kamigawa, it was a place stricken by war and unfortunately Nightingale was unfortunately stuck in the center of it. This had happened at Minamo Academy where an ogre had one of their pupil kill from one of the other Minamo students and in a act of vengeance the orge had went on a rampage through the school. The divine dragon that had guarded her school, Keiga was defeated by the orge and had allowed it to freely reign terror and chaos upon the school. Style:
Hidden 10 yrs ago 10 yrs ago Post by Gisk
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Gisk

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Name: Oldus Vol Gender: Male Age: 23 Race: Human Class: Shaman Colors: Red Green White Appearance:
Personality: Oldus has a very interesting history that has left him with equal parts fierceness and inquisitiveness. Both wildness, and a sense of justice. He is quick to defend the weak, and equally quick to punish the wicked. He relishes combat, but also conversation. His thirst for knowledge is unfortunately often overridden by his impulsive nature. Though he desires to know about the world around him, he'll often take action before considering the possible outcomes. This leaves him with a lot of missed opportunities and a fear of regretting his actions. Though he has been in the "civilized" world for over ten years, he still lacks any sense of modesty or decorum. He is often berated for his habit of nonchalantly stripping naked regardless of who is in the room, and will leave his home in various states of undress. History: Oldus is the son of Burning Tree Clan's emissary to the other Guilds. His father is unknown. His mother carried him in her travels until he was four years old, and he saw more in his formative years than most children who are reared in the Gruul clans. "Survival of the fittest" holds true, even for the youngest of the clans, and Oldus was one of the fittest indeed. He had something that many Gruul lack. A potential for intellect. He may not have been the biggest or the fastest or the strongest, but he outsmarted those who were, and grew into his strength and speed and size in his own time. By the time he was sixteen, still a child by many culture's standards, he was already an accomplished shaman and warrior. And it was during this year that everything changed for him. A raiding party from his clan clashed with a Boros regiment defending the crumbling edge of one of the districts. Though the Boros were much fewer in number, they slaughtered the Gruul warriors by the tens. Most of his comrades cursed and grew angrier, but Oldus alone paused to think why they fought so. Were they stronger? No. They were mostly men, and in fact the Gruul had many larger beings with them. He saw, from a distance, the reason for their overwhelming victory. High above the battle, there flew an angel. Some would get superstitious and think that they were blessed, but Oldus again differed. He listened, and he heard that she was calling commands down at them. He realized that she saw the battle from a different perspective. One that the Gruul lacked completely. Oldus waited until she directed her gaze to a different part of the battlefield, and then hefted his spear, and lunged it with a spell to strengthen and guide it. It struck and injured her in the wing, and he rushed to where she plummeted. Instead of striking a killing blow, Oldus spoke to the angel, as the battle raged on nearby. He asked her questions, and the two spoke until the sound of swords axes and spells halted. She told him about the white magic that she knew, and he was curious. Neither knew what would become of the battle, until a Boros search party came to find her. She celebrated their victory while Oldus was taken as a prisoner, destined, it would seem, to an Azorious trial. But it was the angel who intervened. She offered him a place under her in the Boros Legion, and he happily accepted that in lieu of interrogation and ultimate execution. And so he was trained in the fighting tactics and battle magic used by the Boros, and soon fought beside them as a battlemage. His comrades soon forgot where he came from, and he was accepted into their ranks as if he had always been there. He fought beside them for the ten years that the Boros require of any recruit, and then left with the wages he had earned. Though he had grown to love and respect his comrades, his wild upbringing was always at odds with the strict discipline of the Boros. Still, the Legion had instilled in him a desire to protect the people of Ravnica's districts, and he continued to fight for them when necessary. His spark ignited in a surprisingly mundane way. He heard a rumor that the angel who had brought him to Boros was killed in battle, and when he confirmed it and visited her grave, his grief sent him plummeting through the multiverse. Before fully understanding his powers, he spent a lot of time in Theros, the first plane he arrived in. There he found a great deal of kinship with the Setessans, but as a man he was never viewed as a warrior by them. Even so, there are Setessan soldiers who considered him a friend, and he was known for a short time as a helpful defender. These are the soldiers that he bases his summons off of. He met Ajani Goldmane while he was here and, as an older Walker helped him once before, Ajani taught Oldus about the mutliverse. Oldus wanted to find his own way, though, and after learning how to planeswalk on his own, he left Ajani gratefully. He's visited many planes, and met a few planeswalkers, but he moves on quickly. The only places he'll stay for any length of time are Ravnica and Theros, and even those places he comes to quite seldom. It was a meeting with another Walker that turned him toward the Infinite Consortium. He was viewed as a defender in those few planes where he would linger, and when it was discovered that he was a planeswalker, the Consortium sent an agent to offer an invitation. Oldus accepted, at least feeling that it was worth his time to look. Style: Often has beasts at his command, but also employs soldiers to work in tandem with them. He'll fight side by side with his subordinates, though, and is often in the thick of battles. Fights physically with a spear, either thrust or hurled with magical force. When that fails, he'll draw his khopesh sword. His combat magic has evolved from when he was young. He still often uses shamanistic battle cries, but now instead of striking fear into his enemies, he uses them to imbue his allies with courage, endurance or strength(think, Vigilance, First Strike or +1/+1 etc). Will often act to save or avenge his allies, calling solar flares or lightning to strike down aggressors. Though he prefers to fight alongside allies, he is capable of directing battle from afar, using the same kinds of spells to shape the fight in his favor.
Hidden 10 yrs ago 10 yrs ago Post by Melkor
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Melkor The Nerd Formerly Known as Melkor

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Name: Alphazar Age: 32 Gender: Male Race: Human Class: Wizard Home Plane: Unknown Plane - Ultidor Colors: Red and Blue Personality: Alphazar is quiet, he doesn't speak much unless he feels that he may contribute to the discussion. This is not to mean that he is not intelligent, he is, this means that he try's to choose his words with careful consideration. Alphazar believes in focusing all of his efforts on whatever he is working on. Alphazar is patient, he has no qualm with explaining his point to others, he doesn't expect everyone to understand what his meaning is, at least not immediately. History: Alphazar was born in Ultidor, the City of Stones, where the guardians of the plane meet to discuss expansion and war within the plane. The plane, unknown to the rest of the multiverse, was lead by a planeswalker - Maxathas, thought by the citizens of the plane to be an immortal god. This planeswalker made it his business, aside from leading, to destroy any potential planeswalkers before their spark ignited. This, of course, was difficult because planeswalkers are rare and their sparks usually ignite when they are endangered, so his plan was not very well thought through. Alphazar lived in the slums of Ultidor, as many did. It was all they could afford seeing as the citizens had been taxed more and more of late. They were told that it funded the war efforts against those who the people had never seen. Alphazar lived with his mother, brother and two sisters for years, after his father was taken to be made a soldier in the unending war. Needless to say, they’d never seen him again. Alphazar was one of the few who could use charms, he enjoyed playing with it. Most forms of magic were banned in Ultidor and Alphazar knew this but he enchanted and charmed objects anyway. He found it entertaining, he was also rather young - eleven at the time. Maxathas’ spies saw Alphazar charm a flute in his home, causing it to levitate and play a merry tune. They took him to Maxathas’ palace. In Maxathas’ great room, he determined that Alphazar could be a possible planeswalker, one whose spark hadn’t ignited yet - he took care in not alerting the boy to his actions. He thought it best to not use magic in his execution seeing as that could possibly ignite his spark. He took a sword from his chambers and went back to Alphazar. He lifted his sword and brought it down, only to find that Alphazar was no longer there - he had planeswalked away. Suddenly, Alphazar found himself, unbeknownst to him, in Alara. There, he witnessed the five shards reuniting and the maelstrom that followed. In the heart of the energy he saw a dragon, something he’d never seen before. It was Nicol Bolas. He felt endangered again, and indeed he was. He planeswalked to innistrad where he, almost immediately, found himself meeting Tamiyo, the Moon Sage. She recognized that he was a newly found planeswalker and, after establishing that he had no idea where he was, took him back to the Moonstone Tower, where she told him what she knew about planeswalkers, explaining that he was one of these, powerful, beings. She helped him hone his own abilities - on Ravnica they would be called Izzet abilities. Tamiyo saw that the boy expressed an interest in learning more about the world around him, he was also particularly interested in how he could walk from one plane to another. She explained the ability a planeswalker possesses to magically travel between planes, into the Æther, the matter between planes known as the Blind Eternities, unharmed and appear in another plane. Alphazar was very interested in the Æther and began studying as much as he could into it. When Alphazar turned twenty three, he had already been learning from Tamiyo for over a decade, he thanked her and planeswalked to his home, Ultidor. There, he challenged Maxathas who had aged since their last meeting, but the old planeswalker hadn’t learned anything since then - he never left Ultidor. Maxathas accepted Alphazar’s challenge. Maxathas’ magic revolved around summoning creatures, from other planes, to do his bidding. During their battle, Maxathas summoned a multitude of creatures and ordered them to attack Alphazar. The younger planeswalker promptly unsummoned them and cast an Æther enchantment, Maxathas found that he was unable to summon any more creatures - he cast a lightning spell at Alphazar who had raised his staff, which he had recovered from a ruin he found on Ravnica, when he and Tamiyo visited there, and embedded the Reflecting Mirror in it. The lightning was reflected back toward Maxathas, who did not know how to counter it. The planeswalker who had ruled for so long, was slain. Alphazar returned the rule to the people and planeswalked to Ravnica, where he decided to stay with the Izzet - not as a member, but as a guest of Niv-Mizzet, who had recognized his intelligence. Years later, Alphazar was invited to join The Infinite Consortium anew. Style: Alphazar can fight on the front line, he may also fight from afar. While fighting, he casts flames and lightning as offensive spells. For physical defense, he summons fogs and walls to block creatures. If he is under attack, he may use the aether to unsummon creatures and counter spells - he may also prevent creatures from being summoned. He uses his staff, and the Reflecting Mirror, to redirect spells and to deal damage to the caster. He doesn't use it very often, but he has the ability to unleash a wave of fire, destroying everything on the battlefield, with the exception of planeswalkers. Alphazar also has the ability to enchant and charm. Major Spells- Tier One Spells:
Tier Two Spells:
Ultimate Ability:
Artifacts-
Hidden 10 yrs ago 10 yrs ago Post by MarsAdept
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MarsAdept Mars' Star Pupil

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Name: Victor Ultimara Age: 22 Gender: Male Race: Human Class: Knight Home Plane: Ravinca Colors: Black White Red Personality: Money makes the world go round. The glimmer of gold is the only insurance you need to win Victor's loyalty. He is a fighter and will fight for whomever will pay. Not enough ways to say it. He enjoys violence and fighting. He however is never needlessly violent. He dislikes pointless death and the abuse of power by the strong. It would be odd to say he has morals since he would end any life for gold but he does feel some desire to see justice prevail. He is generally a quiet person but when you get him talking you might not get him to stop especially if he knows the topic. Normally, he observes his opponent and surroundings before taking any actions. He thinks first. History: Victor was born on world of guilds, Ravinca. The plane is ruled by the ten guilds. Victor naturally was effective by the infighting between the guilds. Victor was born in an unaligned district of the city. Not being a member of the guild and warned to stay away from them from a very young age, Victor took a long time studying the guilds and tried to see which one if any he should join. Eventually and inevitably, He chose to join up with a guild. The Orzhov syndicate welcomed him with some hesitation. He bought his way in with everything he had. everything. It was enough to by his way to a spot above the legion of thralls but not high enough to be among the bureaucrats. He fell into the ranks of the knights of the Orzhova. The guild sent him out on missions to collect debts from debtors who refused to pay. His natural fighting and leadership abilities gave him status and rank. He eventually started leading the raids against the debtors. Unfortunately, wealth is everything in the syndicate. Since he did not ascend through the ranks with wealth and buying off the right people, resentment grew. While on a raid in the sewers below the city of Ravinca, one of his soldiers stabbed him in the back. Literally, his soldier drove a blade into his back in threw a gap in his armor. In pain and anger at his betrayal, he turned on his own men. Before his fell, he slaughtered his men. As he fell, he didn't fall to the floor. Instead he fell through the barriers of the worlds through the blinding eternities. His spark ignited. He landed on the plane of Theros where a healer found him. He was saved and in order to repay his debt to the healer he agreed to fight in defence of the polis. It was among the ranks of heros, he learned the usefulness of red magic. After leading the defence of the polis, he left Theros to travel the multiverse. He tried to learn red magic to complement his Orzhov gifts. Style: Victor is a frontline fighter. He swings his sword and spells almost on instinct. He will use his sword at close range and sling spells at middle and long ranges. He will take time to summon creatures. With his summons he likes to give elaborate incantations that are completely unnecessary to cast the summoning spell. Spells: lightning Helix
Terminate
Intimidation Bolt
Vindicate
Sword of Vengence
Gift of Orzhova
Bloodgift Demon
Deathpact angel
Exsanguinate
Balefire Dragon
Hidden 10 yrs ago Post by Apollosarcher
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Apollosarcher Knight with the Rowan Shield

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(Will revise later, rough draft.) Name: Terran Ariso Age: 23 Race: Human Class: Artificer Colors: Colorless. Personality: A calm and collected man, Terran spent much of life studying instrument making and indeed artifice in general. He believe in helping others as a way to help himself and to atone for his homelands past troubles. A Dominaria story teller and minstrel he believes in telling other walkers of there origins and the god like power there fore-bearers wielded. History: Found on Dominaria shortly after the sealing of the rifts, his family refugees who were caught in the destruction were killed while he was young, his grandfather and a small roaming band of survivors took him in. As the planet recovered they ventured around his grandfather telling him stories and songs. His family had a proud tradition of telling stories and singing songs to help recount the long nearly forgotten past Dominaria. He learned artifice while they traveled, everyone had to be of use so he set to work learning to make weapons and armor from, he dreamed of making constructs and engines like Urza and Mishra, two of the great artificers. His spark ignited when exploring a long forgotten battlefield he slipped and fell into a large crevasse while he investigating old constructs. He awoke hours later on Ravnica surrounded by Boros Legionaries, he had Planeswalker directly into Sunhome and worse of all, the command room Aurelia. After a few hours of talking and explanations as to how he arrived he was introduced to Gideon another Planeswalker Aurelia knew. After hours of speaking Gideon explained more about Planeswalkers and also told about the Eldrazi and they chaos they were causing on Zendikar. He pledged to help Gideon, knowing the past destruction that had been inflicted on his plane. He is currently seeking other planeswalkers, he hoped to form a group powerful enough to face these titans, unknown to them Sorin had the same goal. He has meet the likes of Jace and Dack Feydan befriending them both, he has also learned much more of artifacts and equipment on Ravnica having been able to study impressive items that are heavily enchanted. Style: Generally Terran fights by summoning of artifacts and constructs he's encountered, the artifacts help him to power up those creature and equip them in a fight. He dance's around his opponent leading them into traps and tricks right before they realize they've been caught. If he must fight he relies on a Ugin style colorless flame spell or he summons a sword preferring to avoid or block damage and then hit back, hard. Planeswalker card: (I have given him slightly more spells than the others, this due to him being colorless and thus having no access to instants spells.) Creatures:
Artifact:
Equipment:
Hidden 10 yrs ago 10 yrs ago Post by Guilty Spark
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Guilty Spark A Relic of the Past

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Name: Munira Gender: Female Age: 24 Race: Kor Class: Shaman/Auramancer Home Plane: Zendikar Colors: White Personality: Fierce and spiritual. As a Kor, Munira values individual merit over status or material wealth, but as a white magic user she works for the benefit and protection of the whole. History: Munira was born on Zendikar, the daughter of two warriors in a band of nomadic Kor. She was raised in a volatile land where danger loomed behind every rock, but on her tribe's pilgrimage across the continents she saw many wonderous places and learned the histories her people attributed to them. Her talent for magic began to manifest at an early age, and a Spiritdancer from among her tribe took the young Munira under her wing. She spent years learning the secrets of enchantment and the philosophy of her people's magic, a power which was meant to strengthen and protect the whole. She had a natural instinct for casting auras which was fed by the Spiritdancer's knowledge. As she grew more skilled and competent, her abilities became very useful to the tribe. However, she was not strong enough for what would come next. At the age of twenty, over ten years after she began learning magic, her tribe encountered the stirring Eldrazi. They were vastly outnumbered and proved no match for the Eldrazi they had encountered. Despite her power, Munira watched the people who had been her family fall one by one with nothing she could do to save them. With death closing in, her spark ignited and she planeswalked to an unknown realm. She spent several weeks in this foreign place trying to uncover how to use the ability that had gotten her there, compared to Zendikar this realm was soft and easy to survive in so it proved no challenge to her skills. Finally she discovered that she had not simply gone to an unknown land within Zendikar, but had left her world entirely. The discovery made returning far easier. Once again on Zendikar, she began to search for her remaining family to no avail. The stirring Eldrazi had become a much greater problem in her absence, and the realm was in a much greater turmoil than it had been before. In her travels she encountered many groups of refugees moving away from the spread of the Eldrazi, but she knew none of them. After searching fruitlessly for days, she came across a battlefield where Angels and Eldrazi fought. Fueled by a desire to strike back at the creatures that took her family from her, she joined the battle and sought to aid the Angels with her powerful white magic. The Angels succeeded in turning back the Eldrazi, albeit temporarily, and thanked Munira for her aid. Their leader recognized that her magic was both potent and of a similar flavor to their own, and offered her refuge. The Angels taught her new and powerful spells, and among them she met Iona, the Shield of Emeria, who gave her an Angelheart Vial as a gift for her aid. Over the next few years continued seeking her loved ones, but held out little hope of finding them. Her travels took her into the merciless lands of Akoum, where she came across a settlement called Fort Keff during an attack by the Eldrazi. The attack was turned back by a warrior of superb, unnatural skill, but when one of the Eldrazi Titans appeared in the sky before them the warrior made everyone in the settlement flee. Munira remained behind, watching the Titan with fear and awe just as the warrior was, and so she was there to witness him planeswalk away. She had not planeswalked since her first experience with her power, so finding someone else with the same ability came as a surprise. Yielding to her instincts, she activated her powers and attempted to follow him and find out just what her power meant. [This was Gideon Jura heading to Ravnica to find the Infinite Consortium]. Style: Munira is a native of the torn land of Zendikar, and most of the magic she uses has been learned from fellow Kor. She specializes in the use of enchantments and auras, and rather than becoming physically involved in combat she summons a variety of Kor to do battle for her, augmenting their abilities with her magic. However, she is still capable of handling herself in combat and can destroy enemy creatures when confronted. Physically, she is very versatile and agile, as many Kor are. She is skilled in the use of her people's kitesails and grappling hooks. [To date, all of her magic comes from Zendikar] Summoned Creature Examples: Kor Spiritdancer Armament Master Devout Lightcaster Soulbound Guardian Lower Spell Examples: Hyena Umbra (and other white Umbras) Demystify Rest for the Weary Kor Chant Luminous Wake Puncturing Light Higher Spell Examples: Harmless Assault Conqueror’s Pledge Celestial Mantle Finishing Spell(s): Iona, Shield of Emeria Artifacts/Equipment: Grappling Hook Trusty Machete Kitesail Angelheart Vial
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