Name:tarmicle roving III
Nickname/Alias:tarma
Age:(not stated)
Gender:male
Crush:(not stated)
Powers/skills:expert with vehicles
From:metal slug
Appearance(s):http://the.metal.slug.free.fr/images/characters/02.png
Personality:(im inventing this)friendly,shy,cocky?
Other:
Weakness(es):he has a tendency to get killed in one hit
Name: Eredin Bréacc Glas
Nickname/Alias: King of the Wild Hunt
Age: <Literally I have no idea because it's not anywhere>
Gender: Male
Crush: N/A
Powers/skills: Commander of a band of cavalry known as the Red Horsemen. Can pass between space and time, effectively entering different universes.
From: Wiedźmin (The Witcher)
Appearance(s):
Personality: Savage, ruthless. A capable tactician comfortable with the thought of mass murder, seemingly for enjoyment. As such, often considered an Omen of War.
Other:
How can one simply kill a ghost. If a monster does not fall to steel, and if an apperation can not be cut by silver, what hope is there? For those that come to meet The Hunt, he is a specter of untouchable power, seemingly immortal. Like vapor in the wind.
For the flesh behind the ghost he is Eredin Bréacc Glas, an elf of the Aen Elle sorte living in their own world. Named “Sparrowhawk” by the Unicorns of the world of Aen Elle. However much like the unicorns themselves, Eredin has in some fashion the ability to manipulate the higher dimensions and pass – or send a specter in his stead – to the dimensions beyond and practice his will.
The killing of other races is not his only gleeful past time. As commander of a elven cavalry unit known as the Daerg Ruadhri – or the Red Horsemen – he is a man who dabbles and has dabbled in the politics of Aen Elle. And on top of which, the art of kidnapping.
He and his ghostly host are particularly fond in the sub-doing of and capturing of capable riders to add to his ever expanding host. Many are brought back to his home plane of Aen Elle where they're forced into his unit, are killed, or some lucky few are able to escape; only to return home decades after they went missing and finding their loved ones dead or grown and babbling horrified about unicorns.
Writings on him tell of...
“According to Nordlings, the Wild Hunt is a procession, or rather a cavalcade of skeletal horsemen. They rush across the sky on the bony remains of steeds. Clad in rusty remnants of armor, they wear jagged swords at their waists. Like comets, the Wild Hunt is an omen of war, which has been confirmed beyond all doubt.
“The spectral cavalcade ventures out in search of victims every several years, but its harvest was never as rich as just before the last war with Nilfgaard, when over twenty souls went missing from Novigrad alone after the Hunt passed through. Curiously, elven and dwarven legends make not the slightest mention of the Wild Hunt.”
Weakness(es): How does one destroy a ghost or a specter? Or an entity not hardly of the same world? The Wild Hunt may be disbanded if he has not willed his own victory. But he can be permanently destroyed through his specter alone.
EDIT: Almost forgot. Crossovers are totally awesome.