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Hidden 10 yrs ago 10 yrs ago Post by rextremendum
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rextremendum Lover of Czechnology

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Hidden 10 yrs ago Post by Chairman Stein
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Chairman Stein Some Sorta Seminarian

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Hidden 10 yrs ago 10 yrs ago Post by Skylar
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Skylar

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Desired Map location:
Important Locations: WIP Anvala: Capital of the Valkyrie Empire, Anvala is a large city surrounding the fortress-palace of the Valkyron Family. Distinctly medieval in aesthetics, it is nonetheless a bustling and active city. Factories and railroads can be seen springing up across the city, and it is also host to the Ragnarov Military Academy, the premere military training center of the Empire. Engines East: A former mining town that exploded in importance when deep veins of Elan and high-grade anthracite coal were discovered, quickly growing into a major industrial powerhouse. Predomiantly the production of steam engines, locomotives, and motors with associated secondary industries. Also is the world's largest bicycle manufacturing center.
Military Overview: The Valkyrian Military strives to stay abreast of the times, but the sheer size of the empire and its conscript-heavy armies make equipping the entire army with top-line weaponry a financial and logistical impossibility. Thus it is forced to manage its priorities of funding and support carefully.
Hidden 10 yrs ago Post by Forest Bandit
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Forest Bandit

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Hidden 10 yrs ago 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Minola [hider=Minola] Flag: Government: Condtitutional Monarchy Economy: Trade-based, they produce many products and export them. Exports include: General machinery, small weaponry, engines, jewelry, furniture, luxury items, and clothing. Minola is very rich, and nobody goes hungry unless they are too lazy to get off their butts and work. Leaders: King Samuel Niah-Kayes, a leader who focuses on the citizens of his country, and keeps a level head. He regulates quite a large portion of trade himself, as the royal family have industries of their own. Google had a total space cadet moment and decided it would be a perfect time to crash, so a lot is missing.
Hidden 10 yrs ago 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Hidden 10 yrs ago 10 yrs ago Post by Deth_Glitch
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Deth_Glitch

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The Kingdom of the Red Dragon
Hidden 10 yrs ago Post by zombieaccount
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zombieaccount The Bastard

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What am I doing! I said I was inactive. BRB in May.
Hidden 10 yrs ago Post by Brink_
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Brink_

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Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Hidden 10 yrs ago Post by The Nexerus
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The Nexerus Sui generis

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Hidden 10 yrs ago 10 yrs ago Post by Rare
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Rare The Inquisitor

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Nation Name Machki Government The head of Machki is usually run by the Emperor with the help for the Empress and the Council. The government is an absolute monarchy, where the Emperor has no limits on what he does towards the Council and anything else. Although, there are rumors that the Council is pushing for a constitutional monarchy with the support of the Emperor's three sons and one daughter. WIP Economy WIP Leader(s) WIP Important People WIP Desired Map location Machki is located below the New World, touching the borders of Ossmon Empire, the Chee Nation, and the Consanguity of the Dartha. Important Locations WIP Cultural Overview WIP Technology Overview WIP Military Overview WIP
Hidden 10 yrs ago Post by So Boerd
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So Boerd

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Nation Name: The Unified Duchies of Resia Flag: Government: Appropriations are controlled in the name of the Grand Duke by a unicameral, directly elected popular vote Parliament, as are taxes and generally every facet of government but the military, where HGDH The Grand Duke exercises control in organization and deployment. He also may submit declarations of war to the parliament which may only be rejected with a two thirds vote. Economy: As a liberal economy, Resia focuses on the financial and investment sectors, but most of all on maritime shipping. The country is heavily industrialized, but limited population and limited land area prevents it from being THE industrial powerhouse. As for natural resources, the government is experimenting with offshore oil drilling on account of coal supplies being not that numerous. For food, fishing in the gigantic Resian territorial waters is a tremendous part of the economy and helps mitigate low agricultural yields. Leader(s): ~Grand Duke Vilhem I ~Prime Minister Lord Lloyd Smith. ~Admiral of The Fleet and Chief of the Admirality, Count Charles of Tayer. ~The Chief of the General Staff and Field Marshal, Margrave George of the Eastern Isles. Desired Map location: http://imgur.com/8iIbWIF Important Locations: ~Streymoy: the metropolitan home island and also the largest. ~Lohna, the beautiful and gigantic capital city, and site of most financial activity. ~Westmark and Eastmark: The furthest west island and furthest east islands. Their precarious positions are not unaware to the government. While Eastmark is close enough to fit niceky under the iron umbrella of the mighty Resian Navy, Westmark is too far to station a significant portion of the navy. Accordingly, it is effectively a garrison state. Press freedoms are limited, every citizen is required to own a gun, and much of the developed land by the coast is used for impressive coastal fortifications, and the beach is covered in obstacles for an amphibious assault. The army maintains a very large Westmark garrison. Cultural Overview: The Resians have always been a free people, not withstanding they have not always had a means of legitimately participating in government. The widely distributed nature of the island kingdom meant rebels could revolt and rapidly secure the islands, forcing the government to have to make opposed amphibious landings against a well-armed people who have likely commandeered coastal cannon in the easy places to land. Thus, the Grand Dukes generally avoided incurring the wrath of his people when possible and reasonable demands were agreed to. They are a hardworking, industrious, traditional and conformist people. A lack of government force has meant that those who defy social norms are only censured by an appropriate degree of ostracism. Technology Overview: With limited government interference, the society of Resia has always been on the forefront of technology, whether the Resians have liked it or not. Better means of production, discovered in Resia or learned on voyages to other lands, are rapidly adopted by the market's invisible hand. Military Overview: By far, the predominant military arm is the navy. Crucial to the navy's strength is the means by which the armor is made. It is a revolutionary process, and an intensely guarded state secret. The armor, a unique steel mixture with Carbon (cemented by gas cementation on only the outward facing side of the armor) Nickel, Manganese, Silicon, Magnesium, and Sulphur is heated on only one side while the other side is buried in clay. Once 40% of the plate is at the needed temperature for face hardening, the plate is dragged out of the furnace and into an enormous vat of water to ensure uniform cooling. The resultant armor is very hard on the exposed face, but not very prone to spalling or cracking. Given that GCMK2 (Gas Cementation Mark 2) armor is a very new, bleeding edge technology, it is only on the newest ships. Armor on the older ships, the GCMK1 armor is more prone to cracking and spalling, but will resist ship weapons just as well. Reserve ships have the 15% less effective CC (Coal Cementation) armor. Resian Navy Battleship Classes: Number Name (RL analogue)(Armor)(Reserve Status) 18 Ultimatum class (Majestic Class)(GCMK2)(Active) 10 Devotion class (Royal Sovereign)(CC)(Active) Armored/protected First Class Cruiser: 9 Hertford Class (Cressy Class)(GCMK1) 6 Hindon Class (Powerful Class)(CC)(Reserve) Second Class Cruiser 16 Helm Class (Highflyer Class)(GCMK2)(Active) 9 Gauntlet Class (Eclipse Class)(GCMK1)(Active) 20 Chariot Class (Eclipse Class)(CC)(Reserve). Third Clasd Cruiser: 30 Cotswold Class (Gazelle Class)(GCMK1)(Active) Destroyer: 60 Pirahna Class (Swordfish class)(Unarmored)(active) 80 Pike Class (Dryad Class)(Unarmored)(Active) Airships: Ever the skeptics, the General staff questioned the cost effectiveness of a purely Elan based, pure flying ship. A hybrid airship/boat with a change of propellers (the engines cannot tolerate high RPMs, so a very large propeller is needed in the air) could travel by air or sea, land just about anywhere, and would have a longer range. This is the basis of the Falcon class, an interceptor/scout designed to conserve Elan. ~Falcon Class Air Destroyer (60): Displacement: 236 metric tons. Armor: None Vertical Propulsion: 34 meter diameter spherical rigid helium balloon. Sea speed: 31 knots Airspeed: Theoretically capable of insanely faster speeds, speeds of 35 knots are about the max unless in the middle of combat due to the intense windspeeds making walking on the deck difficult. When everyone is at batttlestations, sheltered from the winds, speeds of 60 knots are not unheard of. Armament: -1 QF 12 pounder -3 QF 6 pounder -4 QF 1 pounder autocannon ~Hellfire Class Port Attack Ship (30) Differs only from the falcon in armament: Armament: -1 QF 12 pounder -2 QF 1 pounder -2000 60 lb Hale rockets
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