Oh god, I almost forgot that I was going to join this when I was on my hiatus! XD I know I have my CS somewhere, I'll just have to dig it up...Or write a new one...
@AtSixesAndSevens Hope you're still interested!
@WanderBug Normally any brand new characters would wake up alone in the woods (or together, if there are multiple new characters) away from the ongoing plot. (Check out the first post of the IC for what I mean.) I'd mod you through the adjustment period, let your character cause a few catastrophes, then lead him or her naturally into the path of everyone else. Or you can opt to crash-land right into the thick of things. I'm open to preferences. :)
This looks interesting! Just finished stalking the main RP. Did have a few questions: Do I get a quick synopsis of the plot thus far before starting? Is there room for a knight? And would a boisterous outgoing personally be too overwhelming? (Only because I noticed the other players' characters are mostly quiet and reserved.)
The plot is hard to pin down. So far at any one time there have been two to four separate groups of PCs all doing very different things. Right now is the first and only time ALL the PCs have gathered in the same place.
Essentially, all of them woke up in a strange dark jungle. After their separate journeys, most PCs are now aware that each Lantern contains a glowing egg, which grants the lantern-bearer protection from the man-eating forest. Most PCs are also aware of the existence of two warring factions of people inhabiting the forest: the Kith and the Pirates. Some have met or heard of the elusive Sparrow King, which may be a third interested party.
Right now: more than a day has gone by and the sky is still black. The PCs are gathered warily at a fully-functional inn they found in the middle of the forest, which has fresh food and a hearth burning but no people. The more suspicious characters have set up camp downstream, while a few are contemplating the safety of the inn.
Essentially, though, a new character would wake up suddenly in this new place (maybe after having been accidentally summoned by an existing PC) so you'd have a chance to learn what's going on as your character does. No transition required. :)
- We currently have a princess, an herbalist, a survivalist, and an innkeeper's ward still (somewhat) active. In the beginning there was a rule that no one was permitted to begin with any sort of weapon or weapons knowledge, but since all the current characters have since found some kind of power or strength through their adventures, starting out with a knight's mentality and abilities might be appropriate.
- Boisterous and outgoing might be just what they need right now, actually. The PCs have been playing in separate groups, some have just met each other, and suspicion runs high.
Does that mean you'd write me in then I'd post from there?
I definitely don't wanna break any rule. I saw the no weapons thing, so I wasn't planning on having any and I'm not looking to play an OP character or anything like that. If you think a knight can work then great; otherwise, I can think of something else, too. No problems. I'm flexible.
Yeah, from what I read, I got the feeling that the characters were on edge. That's what made me think a happy-go-lucky, charismatic character might work. Add a little contrast, you know?