The Blue Moon Tavern is intended as a highly social Role Play that demands character/player involvement and originality. The purpose is to have as much fun as you can and to try and discern the secrets of the tavern, the world, and the course your character is headed. Is he truly as evil as he believed? Is she truly the innocent girl she was dreamed to be? Are they truly who they were? This Role Play brings together characters from all over the realm, the province, the continent, the world, and the multiverse. I truly encourage everyone to try and make an OC that can, with time, become as identifiable and wonderful like a family member. If they were to die, we would shed a tear. Should they succeed in a quest, we would cheer for them. If they were to turn to the path of evil, we would feel a heartbreak so deep that despair looms over us all.
Originally, I was going to place this in the Advanced Roleplay forum, but I decided that it would be best if we started off simple since the beginning is simply that: simple. Nothing is complex, though it can be when given time. This RP is meant to be a living thing, always growing and ever expanding, with a heartbeat that comes from the energy and involvement of players. This RP is meant to be something relaxing, with the potential for excitement. I am hoping that this will catch everyone's attention and perhaps be provided with a few more ideas, some ingenuity to help make it something people would enjoy for a long, long time. Although, it'll end at some point, but that depends on the players and their actions. Perhaps it'll end when someone, anyone, or everyone manages to uncover the plot buried beneath existence of the Tavern and their own fates.
However, this is simply a hope. So, please, read on and tell me what you think. Would you join? Do you have an idea for a character? Or do you have a character that you have been eagerly waiting to use? Well, read on and don't hesitate to ask a question.
The Blue Moon Tavern
Character-centric with some plot (depending on your choices), the mechanics in this RP revolve around either building strong bonds with the other patrons (Player Characters) or going out on missions to quell the Remnants (monsters and organizations that once held the world in sway), growing stronger with each pursuit. Though the growing strength of other players is dependent upon these choices, there are possibilities of running into plots and side stories. Even at my own whimsy, I can choose a character I find intriguing and build a storyline around them. The possibilities of this RP is infinite, and even player-characters can create a story within the system and give the RP an organic feel. There are, however, some limitations:
The Blue Moon Tavern is an interesting place. It is small and homey on the outside, yet larger and grandiose on the inside. It is a magical place of convenience and a hub for adventurers, mercenaries, grumpy wizards, and so on. It is a place to socialize and a place to begin a life of renown, a small step away from reaching one's own ambitions. However, the Blue Moon Tavern does not allow for deadly duels, therefore locking weapons in their sheathes, automatically locking the safety of a gun or binding the hammer of a revolver in its place, and disrupting the flow of magic. Bare-fist brawls are allowed, though death-dealing blows are "magically" halted. The tavern has a multitude of rooms, has a Mission Board in the dining room, a smithy in the back, a library off to the side, a training yard in its center, and a morose bartender that would make you think twice before you attempt to do something incredibly stupid.
The tavern has many unique powers and abilities that are mostly undiscovered, and its mystique lures many wanderers through its door. Those who enter are said to have been fated, whether as lovers or fighters, whether as heroes or villains. It is a place where one's true destiny begins... however, what roads shall they take?
Missions have difficulty ranging from E-Rank to S-Rank. In the beginning, players are only allowed to do missions befitting their current level of power (players automatically start as D-Class, meaning E- and D-Rank missions are available to them). These difficulties are, simply put, "very easy" and "easy." However, the more missions that are taken, the more accessible higher ranking missions are available to them as they, themselves, grow stronger and reach higher tiers. Every character, once signing a Writ with the tavern owner, is given a "License" that allows them to legally go out and risk their lives, whether for Fame, Glory, or Sincerity (in the guise of "Karma" (will be explained later)). The Writ is a Binding that is placed upon a person's arm and reveals their current level of power. To make it seem a bit more organic, I will frequently update (at least daily) the current strength of each individual character in my first OOC post (which I will attempt to keep organized). This will also help differentiate strength between other players, from the newbies to the vets. Missions, however, may be updated less frequently than the rise of Class, due to the time needed to create more.
Karma is a mix between luck, charisma, and alignment; and it can easily influence the character and their circumstance. "What goes around, comes around" is kind of taken literally. Despite the initial personality of the character, there is character development and the potential of them doing a 180. As such, there are consequences to every action. Morality is so ambiguous that it's difficult to discern who's good and who's evil; therefore, Karma comes into effect. Starting at 0, every action a character/player makes will be scrutinized by me, the GM, and I will aptly apply either a positive or negative Karma point. Their demeanor, their thoughts, everything that I can read may provide a Karma. Sometimes not. If the morality of the action is so grey, there may not be a point to give. However, this is not the only way to receive Karma. Karma is also provided as a means of "currency." It is your reward, whether or not what you did was a good thing or a bad thing. I can simply say you will receive "50" Karma from a mission, but you will not know if it is positive or negative.
If you currently possess +50 Karma and -25 Karma, the positive Karma will outweigh the bad karma and the events that take place thereafter may prove beneficial to you. However, just because you have positive Karma doesn't mean it'll ALWAYS be good for you. Sometimes, positive Karma may make you fail at an attempt of "Turning" the villain and he may simply kill you. Negative Karma can also prove positive to a player by making him/her incredibly intimidating with a reputation so bleak and dark that it makes a baddie soil himself as he curls up into a ball and cry. Bad Karma can also provide bad luck or, in some cases, get a player back for all the wrongs he had done. However, Karma is used in many ways and can be used at my discretion. Players are also free to pass me ideas on what they want to do, and if I enjoy it enough, I'll simply go along with it with the hopes of having the most diabolical smile on my lips :P
This will be elaborated further if the Interest gets enough attention.
Due to the nature of this RP, OCs are mandatory. It is a strict rule, but it's there for a reason. Mary Sues and Marty Stus are infuriating and have no class. A Natsu Dragneel walks into a bar and then, poof, no story element. No character development. Nothing. If I was to see Garrett (from the Thief series) wandering around, I would be saddened by the lack of originality. I would much rather see a character I know nothing about, a character made from the heart and soul of its creator (you, the players), and be surprised at every turn (even if I am a puppet master). Nevertheless, I will bombard you with questions if I notice a strong similarity between your character and a character from a book, anime/manga, movie, etc. Let it be known that I do have EXTENSIVE knowledge on Entertainment and I will keep an eye out for any/all Mary/Marty Sues/Stus.
Name:Race:Gender:Age:Occupation:Personality/InterestsAppearanceDetailsBody build:Hair:Hair color:Skin color:Eye/Iris color:Height/Weight:Notable Features:Clothing DescriptionEquipmentWeapon(s)Powers
(Innate talents that are "abnormal" and not considered to be "magical")
Abilities
(Traits commonly found in only your race)
Talents
(Natural strengths developed by years of training)
Magic
(What school(s) of magic are you trained in?; if applicable)
History
I am so very interested as well. I am curious as to how there will be character interaction though.
Considering that the RP is set at a bar, it's not difficult for Character Interaction to occur. Not to mention that some Missions will require more than one person to accomplish, as well as the idea of using the Training Ground to have a non-lethal duel with other players.
I find this interesting, you going to make a layout of the tavern?
Indeed. I'm going to do a Tavern layout, a general map of the city, realm, and continent, as well. But, for right now, the layout will be the first thing I put up; everything else will come in over time (mostly due to how time consuming it is). I will also go more in-depth with the Laws that dictate each portion of the tavern as well.
Indeed. I'm going to do a Tavern layout, a general map of the city, realm, and continent, as well. But, for right now, the layout will be the first thing I put up; everything else will come in over time (mostly due to how time consuming it is). I will also go more in-depth with the Laws that dictate each portion of the tavern as well.
Alright, this feels like a great way to take inspiration from Fairy Tail. I'll definitely be thinking on a character.
Indeed. I'm going to do a Tavern layout, a general map of the city, realm, and continent, as well. But, for right now, the layout will be the first thing I put up; everything else will come in over time (mostly due to how time consuming it is). I will also go more in-depth with the Laws that dictate each portion of the tavern as well.
Alright, this feels like a great way to take inspiration from Fairy Tail. I'll definitely be thinking on a character.
lol, alright. Just remember! No Mary/Marty Sues/Stus!
In the mean time, I'll finish up the OOC... I'll check in here to see if anyone else has any questions.
Also, I'm glad I have at least a handful of people interested in the RP ^^
Alright, had time to read through it and I really want to join, but I have a few questions.
1. Can I make a faerie or mermaid or some mythical creature?
2. I don't really understand the karma. Can you explain that a little bit?
3. Is the tavern the only place that we can go without being on a mission?
This is something I can get into. I'm a little curious about the powers, talents, abilities etc. Is this going to be a progression like system or is it just so everyone has a good grasp of the character? Also are we able to make multiple characters? I have an idea to play my character and his wife, who would be a stay at home kind of character.
Alright, had time to read through it and I really want to join, but I have a few questions.
1. Can I make a faerie or mermaid or some mythical creature?
2. I don't really understand the karma. Can you explain that a little bit?
3. Is the tavern the only place that we can go without being on a mission?
1) Yes, you may. I encourage variety and creativity, and having a unique character is something I really want people to have.
2) Well, Karma is essentially "Cause and Effect." Everyone is affected by it, by their choices and by their actions. You receive both negative and positive Karma, and the "larger" number determines varying outcomes. It is enacted randomly (at my own discretion) and can affect your luck in certain circumstances. However, it should be noted that having "positive Karma" isn't always good, depending on certain circumstances. It is a minor mechanic that has a large effect in combat (against an NPC), conversation, and the final results of a mission. So... simply put, it is the consequences of your actions that give slight alterations to the world around you.
3) Yes and no. Like I said, it is a hub. You'll start out by arriving at the tavern, then from there you do whatever you want; if there is a side-story involving two characters being romantically involved or want a duel to the death, they can leave the tavern and go elsewhere for a short time. However, the tavern is just as important as player/character development, mostly because of its purpose to thrive off character interaction and the stories created by these interactions, my own involvement notwithstanding. The tavern, for the most part, is there for all the players to receive the most recent news of events that are occurring or have occurred. If this hasn't answered your question, may I ask that you elaborate a little?
This is something I can get into. I'm a little curious about the powers, talents, abilities etc. Is this going to be a progression like system or is it just so everyone has a good grasp of the character? Also are we able to make multiple characters? I have an idea to play my character and his wife, who would be a stay at home kind of character.
1) Just something to give everyone a good grasp of the character. This is what they have and what they will continue to have; however, there is some progression in magnitude. As you rise in rank/class, your powers also get a boost. Once you reach S-Class, you're pretty much at God-Tier and can fight on even ground with enemies in S-Rank missions (unless the missions state there needs to be 3 S-Class characters).
2) I do not like the idea of allowing multiple characters in this kind of RP. It has the potential of taking away the player/character interaction that this RP is focused on, allowing for a singular story to happen between those two (or more) characters from the same player; thus, it has the potential of just being a "short story collective" rather than a tavern setting RP. However, feel free to convince me otherwise and I might consider it; mostly so long as you keep true to NOT focusing on just your characters alone. However, the husband-wife set already unnerves me.
Alright, had time to read through it and I really want to join, but I have a few questions.
1. Can I make a faerie or mermaid or some mythical creature?
2. I don't really understand the karma. Can you explain that a little bit?
3. Is the tavern the only place that we can go without being on a mission?
1) Yes, you may. I encourage variety and creativity, and having a unique character is something I really want people to have.
2) Well, Karma is essentially "Cause and Effect." Everyone is affected by it, by their choices and by their actions. You receive both negative and positive Karma, and the "larger" number determines varying outcomes. It is enacted randomly (at my own discretion) and can affect your luck in certain circumstances. However, it should be noted that having "positive Karma" isn't always good, depending on certain circumstances. It is a minor mechanic that has a large effect in combat (against an NPC), conversation, and the final results of a mission. So... simply put, it is the consequences of your actions that give slight alterations to the world around you.
3) Yes and no. Like I said, it is a hub. You'll start out by arriving at the tavern, then from there you do whatever you want; if there is a side-story involving two characters being romantically involved or want a duel to the death, they can leave the tavern and go elsewhere for a short time. However, the tavern is just as important as player/character development, mostly because of its purpose to thrive off character interaction and the stories created by these interactions, my own involvement notwithstanding. The tavern, for the most part, is there for all the players to receive the most recent news of events that are occurring or have occurred. If this hasn't answered your question, may I ask that you elaborate a little?
Nope that helps me a lot. Thanks! Working on a CS now...