Hidden 10 yrs ago 10 yrs ago Post by Figen
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Figen

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Anyone is allowed to join at anytime. There is one action per update allowed If people want to use custom weapons I will allow it if they are not overpowered. Better weapons will be found as treasures during the adventure. Updates will probably be made every 1-4 days. >Create World "Region_1" >print (getWeaponInfo) "Default Weapons: 'Short Sword', 'Axe', 'bow', 'Dagger', 'Staff'" >Create Player Name: "Figen" Primary Color: Green Secondary Color: Brown Default Weapon: Short sword >Go south
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Hidden 10 yrs ago Post by Syben
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Syben Digital Ghost

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>Create.player="Aeon" >Setclass {player="Aeon"} Pyromancer(1) >Give {player="Aeon"} item.staffdefault >Set {player.color="Aeon"} primary="Red" >Set {player.color="Aeon"} secondary="purple" >Generate {player="Aeon"} >Set Location.spawn {player="Aeon"} StartSpawn >Spawn {player="Aeon"} >Cast "Fireball" at "Signpost"
Hidden 10 yrs ago Post by Figen
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Figen

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>Cast "Fireball" at "Signpost"
"The flimsy wood of the signpost falls over with a thump from the sudden blast, flames slowly die." >Read signpost "The signpost, now fallen from the fireball, reads the following:" "East: Town of YellowSeed" "West: White Oak Forest"
Hidden 10 yrs ago 10 yrs ago Post by Melkor
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Melkor The Nerd Formerly Known as Melkor

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>Create.player="Melkor" >Setclass {player="Melkor"} Illusionist >Give {player="Melkor"} item.staffdefault >Set {player.color="Melkor"} primary="blue" >Set {player.color="Melkor"} secondary="white" >Generate {player="Melkor"} >Set Location.spawn {player="Melkor"} StartSpawn >Spawn {player="Melkor"} >Move.player "Melkor" North
Hidden 10 yrs ago Post by Syben
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Syben Digital Ghost

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Your pixel art is beautiful. >move.player "east"
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Hidden 10 yrs ago Post by Figen
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Figen

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Your pixel art is beautiful.
Thanks, if you aren't being sarcastic
>move.player "east"
>Move east "Figen and Aeon arrive at the outskirts of the village. They see a pack of slimes ready to attack the town's guards."
>Move.player "Melkor" North
"You see two hunters and their dog gathered around an unlit fire pit. They haven't noticed you, and you are unsure if they are hostile."
Hidden 10 yrs ago 10 yrs ago Post by Melkor
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Melkor The Nerd Formerly Known as Melkor

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>Move.player "Melkor" North >Interact.player "Melkor" with "Hunter_1" >Cast "Mind Trap" on "Hunter_2" >Command "Hunter_2" attack.nonplayer "Hunter_1" This is really fun so far.
Hidden 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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This is awesome. GM Figen
Hidden 10 yrs ago Post by Syben
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Syben Digital Ghost

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@figen I was serious. You inspired e to do one. >player.cast "Wave of Fire" @Target."Slimes"
Hidden 10 yrs ago Post by Figen
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Figen

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This is awesome. GM Figen
holy praise from Mahz
@figen I was serious. You inspired e to do one.
Oh cool, thanks
>Move.player "Melkor" North >Interact.player "Melkor" with "Hunter_1" >Cast "Mind Trap" on "Hunter_2" >Command "Hunter_2" attack.nonplayer "Hunter_1"
"The hunter stops for a moment, but then begins to walk toward his partner. However, the weak power of the default staff is not enough to control him. He soon struggles back into reality. The first hunter readies his bow, while the other brandishes a dagger, and stumbles toward you, still recovering from the spell. The dog is now alert and is barking. You have only a moment to react."
@figen >player.cast "Wave of Fire" @Target."Slimes"
"The surprise attack singes a slime, and sends it flying from the blast, it is clearly defeated. The rest are wounded, but scatter and begin attacking guards. The smallest one turns and prepares to jump at you." >player.attack(targets.slime.largest) "The sword enters the largest slime, severly wounding it." (I changed the grass color so the slimes would be visible in the grass)
Hidden 10 yrs ago Post by UltikanaRe
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UltikanaRe O God Among Gods, O Lord Above All Lords

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>Create//Morod.nametitle >>Powers//[Vortex.pow][ArcaneStorm.pow][InspireTerror.pow] >>Race//{elf.face}{human.hair}{void.body}{ethereal.textureoverlay} >>Equipment//[void.armor>void.chest/void.pants/void.helm/void.boots/void.crown/void.gloves][castinggem.spellfocus] >>Rank/Position/Class.file>{Char=R1YQQ.arcanist} >>Position>[x:439][y:73726][z:236] >>>Setactivation//10:00:00:00
Hidden 10 yrs ago Post by Melkor
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Melkor The Nerd Formerly Known as Melkor

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>Cast "Confusion Wave" >Move.player "Melkor" South
Hidden 10 yrs ago Post by Gwazi Magnum
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Gwazi Magnum

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>print (getWeaponInfo) "Valid Default Weapons: 'Short Sword', 'Axe', 'bow', 'Dagger', 'Staff'" >Create Player Name: "Gwazi" Primary Color: White Secondary Color: Blue Default Weapon: Power Fists >Punch Slime
Hidden 10 yrs ago 10 yrs ago Post by Syben
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Syben Digital Ghost

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>player.cast "Flame Hammer" target.nearest_enemy
Hidden 10 yrs ago Post by The Silver Paladin
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The Silver Paladin

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>Create.player="The Silver Paladin" >Setclass {player="The Silver Paladin"} Pyaladin(1) >Give {player="The Silver Paladin"} item.sworddefault item.shieldsecondary >Set {player.color="The Silver Paladin"} primary="Silver" >Set {player.color="The Silver Paladin"} secondary="Red"
Hidden 10 yrs ago Post by Smink
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>Create.player="Smynx" >Setclass {player="Smynx"} Shapeshifter-Alchemist >Give {player="Smynx"} item.staffdefault >Set {player.color="Smynx"} primary="Yellow" >Set {player.color="Smynx"} secondary="Brown" >Generate {player="Smynx"} >Set Location.spawn {player="Smynx"} StartSpawn >Spawn {player="Smynx"}
Hidden 10 yrs ago Post by Teoinsanity
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Teoinsanity Lost on Jeopardy

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>create.player=Teo >setclass {Player="Teo"} Cartoon_Phyicist >Give {Player="Teo"} item.Plasmagauntlets >set {player.color="Teo"}primary="crimson" >generate {Player="Teo"} >set location.spawn {Player="Teo"} start spawn >spawn {Player="Teo"}
Hidden 10 yrs ago Post by Figen
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Figen

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The update will be up tomorrow, I just have to do some other stuff, and plus there's a few new characters
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Hidden 10 yrs ago Post by Syben
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I edited my post, if it's too late and you've begun then I can edit it back.
Hidden 10 yrs ago Post by Melkor
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Melkor The Nerd Formerly Known as Melkor

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The update will be up tomorrow, I just have to do some other stuff, and plus there's a few new characters
Thanks Figen! This is really fun.
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