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Hidden 10 yrs ago 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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Active Roster:
Roman Thornton - Heat
Sienn Kina - AdvancedJ3lly
Ashei Naja Rodriguez - baskets
Tasi - Vilhelm
Jek Laeron - Ghosthands
Kronn - Geardirector
Hidden 10 yrs ago 10 yrs ago Post by AdvancedJ3lly
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AdvancedJ3lly

Member Seen 6 yrs ago

Name - Sienn Kina

Age - 91

Species - Asari

Gender - Female

Appearance -
Sienn is 5’6” tall and has a slender and athletic build. Her skin is a bluish-teal color and her eyes are a pale blue. She has soft facial features and has dull white patterned markings on her forehead, chin, and lips.

Occupation - Freelance Mercenary

Class - Soldier

Powers -
Adrenaline Rush
Frag Grenade
Concussive Shot
Incendiary Ammo
Disruptor Ammo
Cryo Ammo

Weapons -
M-96 Mattock Heavy Rifle
M-3 Predator Heavy Pistol
3 Grenades

Armor/Apparel -
Medium Partisan Armor
Charcoal-grey Combat Fatigues

Equipment -
Bluewire Omni-tool

Personality -
In general, Sienn maintains a rather calm attitude. However, she is rather excitable and her mood changes often. She is courteous and tries to remain friendly when dealing with others, but is untrusting of most people and will abandon politeness with the slightest provocation. She shows little concern for other people unless they are particularly close to her or have some value to her.

Sienn is a very stubborn individual. If something doesn’t work for her the first time, it will the second time, or the third, or the tenth. If the definition of insanity is doing the same thing over and over again and expecting different results, well, she is certifiable.

In her free time she enjoys watching various Earth sports such as American Football and Urban Combat, hobbies she gained from her father.


Bio -
Sienn was born on the planet Illium to an asari businesswoman and a Systems Alliance starship technician. She was raised by her mother on the planet, living a rather wealthy lifestyle during her childhood. Her father spent some time with her and her mother when possible, but that was rare due to his military service. Sienn maintained a close relationship with her father despite this and was devastated when he died of heart attack at age 47.

Throughout the asari’s life, she struggled to develop her biotic talents. Frustrated at her difficulty harnessing her biotic abilities, she decided to focus on her martial talents instead and abandoned biotics. Years of focused training made her a skilled fighter and marksman, but left her biotics limited and underdeveloped. However, this made her ineligible for asari military service, as her underdeveloped biotics could not be effectively used in combat. It was another devastating blow to the asari, who wished to travel the galaxy and some day become a spectre.

Unable to enlist in a legitimate military, she turned to private military companies and mercenary groups. Sienn signed with Eclipse, a powerful mercenary group in the Terminus Systems, and worked with the group for several years before having a falling out with the organization regarding the ethics of some of her work. She resigned and began long term freelance work for those requiring a personal guard or hired muscle. Her service with Eclipse commonly brought her to Omega, and after resigning, she regularly stayed on the station when looking for work.

Spectre
Hidden 10 yrs ago Post by agentmanatee
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agentmanatee Servant of chaos

Member Seen 6 mos ago

Name:Hailot Jatch

Age:223

Species:Krogan

Gender:Male

Appearanc:


Occupation:Former blood pack merc, bouncer/freelance hitman

Class:Adept

Powers

Singularity
Warp
Shockwave
Pull
Throw
Lash

Weapons

M-77 Paladin hand cannon
M-12 Locust submachine gun

Armor

Heavy Battlemaster armor (Geth Armory)



Equipment
Standard omni-tool
Ammo

Personality
Jatch is a gruff and to the point krogan. He does what is employer asks as quickly and efficiently as possible. When speaking Jatch is blunt and to the point, rarely stalling or withholding information during a conversation. Though he can carry a conversation He objects to pointless and idle chit chat. When executing any task he wastes no time, and is very attentive to detail, from cleanups and such.
However he has problems with seeing the big picture, and like most krogan he can get very angry, though he has a pretty long fuse. A cool head... for a krogan.

Jatch is very serious, and tends to dislike people who mess around or joke to much. His favorite humour is dark and he likes it that way. Though intensely reliable, he can shift with employers, since trust isn't a well held krogan belief due to often betrayles between clans, gangs and individual krogan. So, he shifts to where he can look out for numero uno above anyone else. Despite this, he can make friends, and if they are truly trusted, they can trust him.

Bio
Born, like all Krogan, on Tuchanka, Jatch grew up on the inhospitable world like many other krogan, though he had an advantage. Jatch was one of the rare krogan born with Biotic talent, marking him from an early age to be a very desired clan member for any of the clans. Upon reaching adulthood he chose clan Hailot, believing them to be the strongest clan. Less than a decade later Jatch joined the blood pack wishing to fight out amongst the stars. For many years Jatch proved to be quite the powerful Biotic and more than competent merc, rising through the merc band due to his strength and Biotic ability. For almost a century he plundered with the blood pack, becoming more and more jaded each passing day. Eventually, he simply found he could earn far more freelancing as more than a merc. To that end he quit, and made his way to omega where he has never wanted for work since. Hired for his reliability, efficiency and experience he has had many jobs from hitman to bouncer to bodyguard. And now a new opportunity has opened up, and this krogan can't wait to get started.

Spectre
Hidden 10 yrs ago Post by DaltonSezHi
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DaltonSezHi The Evil Magistrate

Member Seen 5 yrs ago

Tervius Adrarian

Age: 36

Species: Turian

Gender: Male



Occupation: Freelance Bounty Hunter

Class: Sentinel

Powers:
Lift Grenade
Throw
Overload
Warp
Cryo Blast
Tech Armor

Weapons:
M-3 Predator
M-9 Tempest

Armor/Apparel:
Medium Thermal Armor

Black and Grey Turian Casual Wear

Equipment:
Nexus VI Omni-Tool

Personality:
Tervius usually tries to keep things friendly, despite the kind of work he does. He just figures that the galaxy has enough negativity as it is, and he doesn't need to add to it. He's very fidgety when he's not on a mission. He has to be doing something on his omni-tool or occupying himself in some way.

He has a great love for Earth music no matter the language. He finds human voices very pleasing, and listens to acoustic or shoegaze songs to relax, which reveals another part of Tervius's personality--his patience. He prefers to take things slow, talk things out, and never rush things unless necessary. His bounties go well because he plans things out and knows what he's doing, even if he might get a little overconfident at times.

Bio:
Tervius barely knew his birth parents. They were killed in a raid on a civilian ship when he was only 5 months old. He had been left with a family friend, but they were unable to take him in as they already had two kids of their own. Eventually he was adopted by two women--a human and a turian like himself. They raised him to be morally sound, but his laissez faire attitude was something they knew would take him somewhere dangerous. The only way to avoid getting swept up in violence in the galaxy is to actively avoid it. They're aware of his work and constantly fret, but he reassures them with calls to their homeworld of Oma Ker every night.

Tervius started training his biotic talents with a teacher on Oma Ker at the age of 15. They came naturally to him, so he didn't have that much trouble becoming adept at them--the old turian who taught him would always be amazed by how well he caught on. Tervius left home at 19 and started out trying to make a slightly honest living, but reality sunk in and he started doing bounties at 20. He's done it for 16 years now and doesn't see himself stopping any time soon. Recently he's been hanging around Omega for work, as a lot of targets come through there. People are starting to know his name, so it doesn't surprise him when he gets the message about job offers. He just hopes it pays well.

Spectre
Hidden 10 yrs ago 10 yrs ago Post by World Traveler
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World Traveler Word Walker

Member Seen 2 mos ago



Name - Devin Coal

Age - 28

Species - Humans

Gender - Male

Occupation - Omega Civil Engineer / Support Staff (Combat)

Class - Engineer

Powers
Combat Drone
Sentry Turret
Tactical Cloak
Incinerate
Overload
Decoy


Weapons
Sniper Rifle
Machine Pistol


Armor/Apparel -
Crisis/Hazard Armor
Grease stained jeans / Grey T-Shirt


Equipment
Savant Omi-Tool


Personality
Devin has a compelling drive to understand the way things work. He is good at logical analysis, and like to use it on practical concerns. He has strong powers of reasoning, although is rarely interested in theories or concepts unless they can see a practical application. He likes to take things apart and see the way they work.
Devin holds onto an adventuresome spirit. He are attracted to motorcycles, airplanes, sky diving, surfing, etc. He thrive on action, and is often fearless. Can be fiercely independent, needing to have the space to make his own decisions about the next step. His sense of adventure and desire for constant action makes Devin prone to becoming bored rather quickly.

Devin is often described as are loyal to his causes and beliefs, and his a firm believer that people should be treated with equity and fairness. Although he rarely respects the rules of the "System", they follow their own rules and guidelines for behavior faithfully. They will not take part in something which violates their personal laws. ISTPs are extremely loyal and faithful to their "brothers".

Devin is always optimistic, full of good cheer, loyal to his equals, uncomplicated in his desires, generous, trusting and receptive people who want no part in confining limiting choices.


Biography

Devin was born in space and has every desire to die in space. The five months he spent on land during his army core of engineers training was the worst and he vowed to never return to solid ground again. Thankfully his skills were needed in space and he was constantly transferred to ships battling the wear and tear of space and combat. While dealing with a particularly old battle class Spector transporter on the Citadel he was recruited into the Scientific Research and Field Studies department. In other words he became not just an engineer, but an engineer with expert combat training.

This training was tested over and over as the human species began sending covert missions into the Terminus system to steal, trade, copy, and destroy technologies coming out of the region of space. Devin was forced to kill time and time again, and after four years of it the toll was starting to show. He knew what he was doing was important and that he was good at it. What made him stop was that he realized it wasn’t going to end. People were always going to say he needed to do what he did, but it was other people.

He retired with more medals than any other army engineer since the advanced space age. All were redacted of course and he was given a lousy pension. Still he was happy about it. It meant he was forced to keep working which was easy enough to do with his expertise. In no time he found himself on a ship crewed mostly by a group of Quarians who were on their pilgrimage. He got along great and soon found himself saying good bye to them as they returned to the Fleet.

When the last one left for home he was given control of the ship which he brought to Omega to sell. Since then he has found himself enjoying Omega. The live and die by the words you say fit him and while he had enemies and rivals he is largely liked on the station. Especially since he got into the business of tactical support and equipment maintenance. Need a sharp shooter or a guy to get rid of automated defense? Devin is the name to call.

Spector
Hidden 10 yrs ago Post by Leodiensian
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Leodiensian

Member Seen 8 yrs ago


Name - Davo'Sallar Nar Forrym Vas Nedas, "Query 31"
Age - 28
Species - Quarian
Gender - Male
Appearance - Davo is tall and burly for a Quarian, though this still makes him a little short and slender by human standards; he stands at about 6" tall and weighing a little under 200 lbs. Outside of a clean room he's never seen without his black exo-suit, which acts as armour and keeps him safe from the various pathogens in the world, especially with Omega's poor environmental scrubbing systems. Under the suit he keeps his black hair trimmed short and his skin is pockmarked with visible cybernetic implants. His eyes are milky white and there is a burn scar on his right cheek.
Occupation - Drug cook/dealer
Class - Sentinel
Powers - Neural Shock, Sabotage, AI Hacking, Throw, Lift, First Aid
Weapons - M4 Shuriken SMG, M5 Carnifex Heavy Pistol w/Sabot Jacketing mod
Armor/Apparel - Colossus VII Light Armour
Equipment - Logic Arrest VI Omni-tool, Gemini VI Bio-Amp, Medi-gel
Personality - Davo is used to spending long periods of time alone and is generally very self-sufficient. He's picked up a lot of skills along the way, making him quite a jack of all trades. He tolerates other people for about as long as it takes for him to get what he needs from them and rarely any longer. He's quite a misanthrope, which might be a natural consequence of having spent so long working in the Omega underworld and seeing the very worst the diverse and varied species of the galaxy have to offer. Like many Quarians, he much prefers the company on machines.

He is probably somewhere on the Asperger's spectrum, or at least the Quarian equivalent of it, due to his unusual neurology. He has a hard time reading facial expressions or picking up on social niceties. His voice is flat, almost monotonous and his emotions rarely come across quite properly. He also has some problems with impulse control and obsessive compulsions, leading him to "fix" things that don't need it or break things when he gets upset. On the other hand it also means that when he's on something, it gets done and he's very unlikely to get distracted.
Bio - Quarian biotics are rare, due largely to their social practice of keeping their suits on even aboard their ships. Davo's birth ship, the Forrym, experienced a problem with it's eezo core that spread the hazardous element throughout the ventilation system and forcing the ship to be evacuated until it could be contained. During this time, his parents were in the ship's clean room - without their protective suits on - and were exposed, causing the young Davo to be conceived with eezo clusters in his nervous system. As he grew, it became increasingly apparent that he was different from other children, not just because of his biotic talents but because of mental and social problems. He was smart but had a hard time learning in traditional educational systems; he would often get into fights by mis-reading social cues. Soon he learned to just keep away from the other children and pursue whatever interested him - a hazardous decision in a culture like the Quarians, where all things must be done for The Fleet. His parents began to talk him around to working in biochemical or healthcare research, something of benefit to the Fleet but that wouldn't necessarily force him to face-to-face encounters too much.

During his Pilgrimage, when he was supposed to bring back something of benefit to the Quarian Fleet, Davo arrived at Omega and began looking for things to bring home. Salvage, business, data or anything that work. This was when he came to the attention of Larrak, a Batarian gangster, who saw a rare talent and decided to take advantage. Davo enjoyed chemistry and Larrak had clients who also enjoyed chemistry, or at least injecting it. This began a prosperous relationship for both parties, with Davo producing high-quality street narcotics for a fraction of the traditional cost. Larrak flooded Omega with cheap, readily available drugs which earned him a lot of money and even more enemies. When Larrak was killed, Davo decided to take his recipes and his lab back to the Forrym. He was met with disgrace and honestly couldn't understand why the Admiralty had an issue with the economic boost he was saying the drug trade would bring to the Fleet.He was exiled, the ultimate punishment for a Quarian. He was named "nar Forrym vas Nedas" - "born on Forrym, crew of no ship" - to show his exile status and ordered never to return to the Fleet.

Davo felt lost and rootless, eventually deciding to return to Omega and his life in the underworld there. Under the "pen name" of Query 31, he worked to restore a small but sturdy crime network distributing his chemical creations, most notably a drug called Free Will. It works to promote neurotransmitters, promoting reflex speed, dulling pain and creating an artificial feeling of confidence; they feel like they have ultimate control, that they can accomplish anything. This has earned Free Will a small recreational user base but a larger and more loyal user base among mercenaries, street thugs and other combat types - especially nervous first-timers. It's not a party drug and it won't make him rich, but it's also not going to earn him any hate from the other vice operators in the area either. Through one of his dealers, word reached Davo that someone was looking to employ Query 31; he accepted the job offer.
Hidden 10 yrs ago Post by baskets
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baskets

Member Seen 7 yrs ago



Age - 31
Species - Human
Gender - Female

Appearance - Measuring in at 6’2 and a strong 190 pounds, Ashei is probably one of the more intimidating human women around, not that that means much in a galaxy with krogan in it. Scars litter her body, though no feature brings more attention to itself than Ashei’s tattoos on her arms. Covering every possible patch of skin, Ashei’s left arm has a bright, red and green floral pattern starting from her neckline to her wrist. Her entire right arm is tattooed in a black and white zig zag pattern, meeting the floral pattern at her neckline and running down to her right wrist.

Occupation - Assassin
Class - Infiltrator
Powers - Disruptor Ammo, Tactical Cloak, Sabotage, Energy Drain, Defense Matrix
Weapons - M-97 Viper, M-9 Tempest

Armor/Apparel -


Equipment - A custom omnitool, a small backup rangefinder, and a small bit of explosives, just in case.

Personality - Ashei’s grown to use the minimum amount of words she can to get her point across in her time as an assassin. Not to say she doesn’t value a strong personal relationship or communication with others; Ashei has her fair share of people she feels safe around enough to call friends. But she doesn’t feel pressed to communicate when it’s unnecessary.

Her priorities are simple: kill anyone that wants to kill her and get paid. After that, anything goes. Ashei tends not to get involved in things or with people that don’t matter to her once she’s been paid and all threats are dead.

Bio - Born on Earth in Toronto, Canada, Ashei’s father was a marine with the Alliance while her mother ran a small restaurant in the lower-income area of the city. Her father was killed during the Relay 314 incident, leaving just Ashei and her mother to fend for themselves. As she got older, Ashei began to experiment with drugs, she joined a gang, and she was having run-ins with local law enforcement more and more often.

When Ashei was 17, her mother decided that she wasn’t going to provide for her daughter if Ashei wasn’t going to do anything with her life. Ashei was kicked out and left to fend for herself on the streets. She made it for a few years doing petty crime there, but at 19 she got her big break: a local crime boss needed some people that knew how to use a gun to be on a shipment to Omega. Fortunately, Ashei fit the bill. They handed her an assault rifle and she landed her first job on a smuggling ship.

It didn’t take long for people to start noticing she was a better shot than any of the other street kids running around on that ship. She was constantly firing in tighter pockets than even some of the most experienced shooters on board, and once they gave her a real sniper rifle they realized the kind of talent she had. Rumor has it that her grouping was so tight, she once cleanly fit ten rounds through the same bullet hole.

Naturally, talk of her aim got Ashei in contact with a number of different organizations. After carefully considering her options, she realized that her aim didn’t matter if she didn’t have the training to survive. She joined a faction of the Eclipse operating out of Illium, where her talents had much more real world application than on Omega. She quickly developed a reputation as one of the best assassins in the business, and by the time she was 27 she abandoned the Eclipse and began working freelance.

Her reputation only grew, and by the time she turned 30 Ashei was a go-to name for assassination work around the galaxy, and she had expanded her skillset to include not only pinpoint accuracy with a rifle, but extreme lethality in hand to hand combat and exemplary skill in stealth.
Hidden 10 yrs ago Post by Vilhelm
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Vilhelm Batshit Insane

Member Seen 6 yrs ago

Hidden 10 yrs ago Post by Geardirector
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Geardirector The Mild Mannered Cyborg

Member Seen 8 mos ago

Name - KRONN

Age – THIS MANY SUNS *holds up fingers* KRONN’S HEAD NOT POP (Five years old, already a grown adult by his short-lived species’ standards)

Species – VORCHA (Vorcha)

Gender – KRONN BE BIG, STRONG ALPHA (Male)

Appearance - KRONN BE VORCHA-EST VORCHA OF ALL VORCHADOM (If there was ever a prime example of the Vorcha species, Kronn is it: His limber, deceptively frail physique is framed by razor-sharp claws and teeth. His tan-colored skin is scarred in many places, and his big, devilish eyes are orange-red. He’s tall for a Vorcha, and is dressed in their usual attire: Equipment belt with attached sash, with pouches. Kronn’s Vorcha adaptability has tailored his body for the purpose of killing: lightning swiftness, immense regeneration capability and extremely acute senses.)

Occupation - KRONN KILL BECAUSE KILL (Mercenary)

Class - KRONN MAKE PEOPLE FLY AND DIE (Vanguard)

Powers - FLY-KILL (Biotic Charge)

BURN-KILL (Flamer)

KILLBOMB (Lift Grenade)

NO-HEAD-POP (Barrier)

FLY-KILL MANY TIMES (Shockwave)

KILLKILLKILL (Bloodlust)

Weapons – BOOMSTICK (M-22 Eviscerator)

HEADPOP (M-6 Carnifex)

Armor/Apparel – KRONN NO WEAR ARMOR, BECAUSE HE BAD (While he wears the aforementioned belt/sash apparel, Kronn doesn’t wear any protective attire, he’s never needed it before, and probably won’t now.)

Equipment – KRONN HIT HARD WHEN HE IN YOUR FACE (both of his weapons are modded with melee damage enhancers; shotgun omniblade and pistol melee stunner, respectively)

Personality – GRAAAAAAAH, YOU DIE NOW (Like most Vorcha, Kronn is so fixated on violence that it’s nothing less than his primary form of communication: him trying to tear up your face is just his way of saying hello. The lust for battle and blood so common among his kind is no less present in Kronn. Him taking credits for killing people is simply a matter of practicality; the credits, ideally, go towards getting food (mostly) legally and keeping his equipment in something approaching «shape». Kronn is curious about the wide world he’s been thrust into, and wants to know how many different creatures there are out there in the galaxy, and how fun it is to kill them. Fiercely independent and self-assured, Kronn will only respect someone’s leadership and judgement after they have defeated him in a test of physical strength. Until then KRONN DO WHAT KRONN WANT.)

Bio – KRONN KILL LOTS BECAUSE IT ALL KRONN DO (Kronn was an orphan on Heshtok when he was kidnapped by the Blood Pack, and brought under heel. Kronn, however, was not meant to be just another disposable bullet sponge, like most Vorcha under the Blood Pack were. Instead, he was brought in as a test subject for a project run by a few scientists the Blood Pack had kidnapped/bribed/paid in order to create a supply of Vorcha biotics to serve as shock troops. While the project yielded little to no results (as could be expected by skipping the usually deciding step of Element Zero-exposure in the womb), the project did have a few successes, Kronn being one of them. It wasn’t long before Kronn’s newfound power gave him enough courage to escape from the Blood Pack’s control. Lots of killing was involved, as anything involving the Blood Pack usally is, and Kronn escaped into the galaxy at large to kill on his own terms.)
Hidden 10 yrs ago 10 yrs ago Post by Ghosthands
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Ghosthands Regional Manager, / Darth Maul

Member Seen 5 yrs ago

Name
Jek Laeron

Age
24

Species
Salarian

Gender
Male

Appearance

Jek is of the slender, wiry build typical of salarians. His skin is a greenish-grey, and dotted with darker scales around the chin, forehead and cranial horns. His large dark eyes have a sharp-witted gleam.

Occupation
Freelance hacker/saboteur

Class
Engineer

Powers
- Sentry Turret
- Sabotage
- Incinerate
- Snap Freeze
- Arc Grenade
- Drill Ammo

Weapons
- M-90 Indra Sniper Rifle
- M-5 Phalanx Heavy Pistol (with laser scope as in ME2)
Both weapons are modified with Ultralight Materials in order to minimise weight.

Armor/Apparel
Jek makes use of Jormangund Technology's Crisis Armour (salarian form factor), giving him protection from a variety of hostile environments. As a salarian, he is rather fragile, and his kinetic barriers can only compensate so much.
The modified Archon holo-visor he wears is an excellent asset to a tech expert such as himself: it links to his omni-tools to project a variety of useful readouts and HUDs for almost any situation.
Casual wear: a simple salarian jumpsuit.

Equipment
- Dual Savant omni-tools
- 3x grenades
- Medi-gel
- Omni-gel (mainly sentimental value)

Personality
Jek Laeron is a perfect example of the salarian gearhead. A consummate tech specialist, he has encyclopaedic knowledge of an impressive array of technologies: besides being your go-to guy for a hack or bypass, his rigorous STG training and natural talent make him adept at repairing systems (or the opposite), modifying equipment, rigging explosives, piloting vehicles…

Among those he has worked with, Jek is known for his dry and acerbic wit. In most conversations, his particular brands of sarcasm and cynicism quickly make themselves known. This often grates with those around him, but he makes up for it with an unflappability and level-headedness that allow him to remain cool in even the most heated of situations. Jek considers himself very much a professional, and doesn’t hesitate to remark on this quality (or the lack thereof) in others.

Jek’s morality is somewhat hazy. He will kill in cold blood, and has a disregard for law or authority (especially when they get in the way), but he does operate to his own code and disapproves of excessive cruelty or violence. He is not a greedy man (unless rare tech is involved) and a job’s pay doesn’t matter much to him: he’s in it for the challenge.

He talks in the clipped tones common among salarians, occasionally dropping pronouns or articles in the manner famously exemplified by Mordin Solus.

Bio
Showing promise from a young age, Jek was enrolled in the salarian military, where his talents got him assigned to the Special Tasks Group. He graduated second-best of his class from the STG Academy (top place was claimed by a certain Corporal Kirrahe) and his skills were quickly put to work in the field.

Jek’s last mission for the Group was an operation against a hacking collective who had been disrupting an influential dalatrass’ financial transactions. His team was dispatched to locate and neutralise their base of operations. They were successful, but during the latter stages of the mission Jek discovered several surprising files on the hackers’ mainframe. These files proved that the very dalatrass who had ordered the operation had been using a backdoor to funnel considerable sums of credits out of various government funds, including welfare and the military, into her personal accounts. Before he could copy the files, his oblivious teammates wiped the databases (as per their orders from, of course, the dalatrass), destroying all proof of her corruption.

When Jek’s appeals to have the dalatrass investigated fell on deaf ears, he took matters into his own hands and exploited the same backdoor to drain every last credit from the dalatrass’ accounts, returning the stolen funds to the government and donating the rest to a slew of charities. The dalatrass was unsurprisingly furious, and even Jek’s hacking skills weren’t enough to remove all traces of his ‘theft’: he was caught and court-martialled.

Stripped of his rank and dishonourably discharged, Jek left Citadel space for the Terminus Systems, angry and disillusioned with authority. At first he tried to find work as a hacker-for-hire on Illium, but the dalatrass had contacts there and he was soon driven off-world.

He wound up on Omega, where he found his skills to be quite welcome (at least, as welcome as anything is on Omega). Jek found that the kind of work available on the lawless station actually suited him far better than the banality of white-collar crime: he enjoyed the danger, the thrill, and the challenge.

Jek has been taking jobs as a freelancer for the last six years, hacking, slicing and shooting his way across the Terminus Systems. He’s turned down several offers from Eclipse, leery of getting involved with the merc gangs, but has nonetheless made enough of a name for himself that he has recently been contacted for a mysterious, high profile contract…
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