The island region of Sengun is home to many unusual things. From its Ten Kingdoms come mighty Warriors, individuals who fight alongside their Pokémon in battle. From ancient ruins scattered across the land come stories: the history of the region. And from all corners come Pokémon that are not seen in other regions: species exclusive to Sengun, from the cute and fuzzy Tailava to the towering Guardient, the elegant Chassécha to the martial Froscadet.
Whether you have travelled here from your homeland or you are a Sengun native, born and raised in one of the Ten Kingdoms, you are an aspiring Pokémon Trainer, here to take on the newest Pokémon League Challenge and rise to the rank of Champion. Our story begins in Regala: the capital Kingdom of Sengun, the heart of the land, home to both Professors Acer and Yang Ilex and the Pokémon League HQ. You have made your way to the Ilex Laboratories to begin your journey, taking the first steps on the road to glory...
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Author's Notes: - Welcome to Warriors of Sengun. I am your GM; @NeoAC, GM of The Road to Indigo, is co-GMing for me. - - While I had originally posted this role-play in Casual and marked it as High Casual, it soon became clear that little attention was given, resulting in the thread being buried rather quickly. To that end, I've chosen to relaunch Warriors of Sengun in Advanced, where it will hopefully see more interest and applications. - This is a Pokémon role-play, set in a new region, and featuring new species. I have designed 51 Pokémon native to the Sengun region from the ground up, all of which have everything a species needs, from physical descriptions to base stats and moves. - The Sengun region has eight new Gyms, a brand-new Elite Four, and a new batch of villains. All of which will be introduced at various points. - As stated above, all the characters will begin in the Kingdom of Regala (a map is provided below). - Warriors of Sengun will follow Generation VI mechanics and learnsets as of Omega Ruby & Alpha Sapphire, supplemented by new moves and Abilities. A handful of "official" species - Pokémon that aren't Sengun-exclusive - also have small updates applied to them.
Sengun is split into eleven territories, ten of which are named for the Kingdom that rules the surrounding lands. Each Kingdom, save for Regala, favours two different types of Pokémon, which is evidenced by both the Kingdom's architectural style and the wild Pokémon native to the surrounding territory.
Each of the Ten Kingdoms plays host to both a central city, in which everything from a Palace to a Pokémon Gym can be found. Outside of the cities, in the surrounding lands, wild Pokémon can be found almost anywhere, from city outskirts to ancient ruins.
The Ten Kingdoms:
In the past, many of the Kingdoms occasionally launched campaigns against each other, leading to changes in territory or ownership of lands. This has led to several notable conflicts over the years. As the capital Kingdom of the region, Regala is exempt from the feuding and does not permit inter-Kingdom conflict within its borders. In recent times, however, the Kingdoms are at peace with one another and none currently wish to start the old conflicts back up. This does not stop the royalty, however, from playing politics with - and against - each other.
The eleventh territory on the map, the Wild Untamed, has no Kingdom and no cities or towns within its borders. Instead, there are desert plains as far as the eye can see. It is even untouched by the presence of ancient ruins, which are found in all the other territories. This has led to scholars theorising over the deserts, wondering why they show no signs of population when even the harsh mountains of Dracona are host to structures both ancient and modern.
On Public Transport: The transportation company SailFlight, run by billionaire William Sail, has set up a network of high-tech airships, allowing people to travel between Kingdoms by air instead of walking the many routes of the region. Trainers frequently use the SailFlight network to travel when they do not wish to be bothered by passersby or wild Pokémon, or if they are taking a long trip that would otherwise take the better part of a few days. As the Sengun region's choice of public transport, SailFlight schedules flights between Kingdoms that are close by one another instead of taking a single flight to cross the entire region. A SailFlight Tower can be found in each of the Kingdoms' major cities, and its Headquarters is found in the Kingdom of Eyria. (In the interest of public safety, SailFlight does not allow battling aboard its airships, but does allow Pokémon to board a flight without being returned to a Poké Ball as long as their Trainer or Warrior partner can keep them under control.)
Mystriver Isle runs frequent ferry services to transport travellers coming from Verdan, Challena and Montfroza, or vice versa.
---------------- The Sengun League:
Sengun has recently launched a Pokémon League of its own, in the same style as many other regions, and has conducted an advertising campaign across almost every region to draw Trainers, whether beginner or veteran, to the new League. The campaign promises a substantial cash reward for anyone who defeats the eight Gym Leaders, then the Elite Four soon after that, and attains the rank of Champion.
As is tradition in many Pokémon Leagues, Sengun plays host to eight Gyms and a set of Elite Four. The Gyms will be challenged in order according to the table below, while the Elite Four can be faced in any order after reaching the Pokémon League HQ at the top of Regala's Victory Tower.
Gym Leaders:
Elite Four:
On Warriors and Warrior Skills: A Warrior is a Pokémon Trainer with two special skills. In the right circumstances, they can form a special bond with a Pokémon, called a Link. This Link connects the Warrior and the Pokémon in much the same way that a Trainer uses a Poké Ball; however, forming a Link prevents the Linked Pokémon from being caught in a Ball even by their Warrior partner. This means that a Linked Pokémon will travel alongside its partner at all times, and must be given medical assistance by hand if they are injured and the Warrior cannot travel to a Pokémon Center quickly. (Centers are equipped to treat Linked Pokémon in a similar manner to those within Poké Balls.)
The exact methods of forming a Link vary from Warrior to Warrior. Some defeat their potential partner in combat, others offer food or talk to them for a while, and it is rumoured that Warriors who specialise in Psychic-types can form a mental bond with their Pokémon of choice. Warriors can form a Link with almost any species, but many find that their families have shown preference for one or two specific types of Pokémon, much like the Warriors and Warlords of old. Usually a Warrior will only form a Link with one Pokémon, though in rare cases in Sengun's history some have been known to Link with two or more.
In both the history of Sengun and the present day, many Warriors have been known to fight alongside their Pokémon against one another. Historically, various types of swords were used in battle, but the practice of swordplay was discontinued several centuries ago in favour of less lethal martial arts. Almost every Warrior is martially trained in some way, as each Kingdom contains a Dojo where they may learn to fight. Those who wish to battle often display the second of the Warrior's unique abilities: Warrior Skills, once-per-battle abilities used by Warriors to affect the battle in some way. Warrior Skills have a wide range of effects that help their Pokémon in some way, whether by curing it of a status ailment, increasing its strength or toughness in battle, or more unusual effects like allowing it to endure a hit that would otherwise knock it out.
There are, however, restrictions on the use of Warrior Skills in battle: - Warriors can only bring their Skills to battle if they are facing other Warriors; Warrior Skills should not be used if the opponent does not have a Skill of their own. To use the techniques of a Warrior against an ordinary Trainer is considered dishonourable by many. - It is advised that a Warrior should only use their Skill if they are fighting alongside their Pokémon, rather than issuing commands as an ordinary Trainer would do. - In extreme circumstances, a Warrior may use their Skill against non-Warrior opponents if they are fighting for their life.
The most commonly seen Warrior Skills are as follows:
Most Warrior Skills only last for a short duration in battle. The "Cure" Skills have a longer-lasting effect, as they remove the status ailments of a Pokémon or provide healing. When a Warrior wishes to learn their choice of Warrior Skill - each Warrior gets one, and may change it for a small fee - they either learn from a relative, or visit a Dojo in Challena, Yolcana, Platinos, Dracona, or Mystriver Isle. There, they seek out the Dojo Expert, an elder Warrior who teaches any who wish to learn.
Warriors can be found in every Kingdom in Sengun, making up roughly half of the region's population. They are not, however, exclusive to the region. Small communities of roughly one to two dozen individuals can be found in each other major region; that is to say, those communities are in Kanto, Johto, Hoenn, Sinnoh, Unova, and Kalos. They do not, however, have as many resources or as much historical information as Sengun does.
On Ponigiri: In the old times, Warriors and Warlords (a subset of Warrior, often seen as generals and city leaders, now rarely seen in Sengun but prevalent in ancient Ransei) took care of their Pokémon just as Trainers do in the present day. Their primary source of Pokémon nourishment was ponigiri, a snack that provided an energy boost and pick-me-up. In the interest of maintaining the well-being of their Pokémon, many kingdoms funded the development of ponigiri shops within their cities. As a ponigiri shop's funding increased thanks to a Warlord's investments, it gained access to more expensive ingredients that improved the effectiveness of their products. The basic ingredients were relatively common, whereas the more advanced ones, used in higher-quality ponigiri, were harder to find or otherwise acquire, and therefore were more expensive to produce.
A ponigiri store is a common sight in Sengun cities and towns; while the recipes originate from Ransei, the records and ingredients were imported to Sengun. Many stores, including Poké Marts, now sell both ponigiri and the kits used to cook them: the primary ingredient is plain rice, and supplementary ingredients add flavour and potentially additional effects such as a restorative. Diced Berries are a common ingredient used in ponigiri. Kits are available for travelling Trainers who want an easy access to Pokémon restoratives - or snacks of their own; ponigiri can be made for human consumption.
Ponigiri have similar effects to the more modern Potions and other man-made medicines. The choice of which to use comes down to personal preference more than anything. Many Trainers and Warriors alike often carry a mix of both.
The new species exclusive to Sengun, including their learnsets and descriptions, can be found here.
The Sengun Regional Pokédex, which contains every species found in the region, can be found here.
More information on the Ten Kingdoms, including which Pokémon can be found in which territories, can be found here.
Name: This should be fairly obvious. Age: All characters should be within the range of fourteen and 24 years of age. Sex: Male or Female.
Appearance: Describe your character's looks. Things such as height, weight, preferred choice of clothing, hairstyle and eye colour come to mind here. Raven's Notes: - Please do not just post a picture for your character's appearance. I have long held the belief that a picture simply doesn't give me enough information to work with. You may include a picture if you so desire, but it must be supplementary rather than the focus of the Appearance section. - In the interest of a plot-relevant point in the story, please describe a personal item that your character wears regularly, and holds significance to that character.
Personality: Your character's attitude and demeanour. Character personalities are not entirely locked in and set in stone; they should allow room for development and expansion. Basically, a character's personality is the quirks and flaws that make them human, rather than a soulless vessel for the writer's thoughts. Raven's Notes: I'm more partial to one or more paragraphs describing a character's personality, rather than a short list of attributes.
Profession: What does your character do? Are they a Trainer? Co-ordinator? Breeder? Empath? Warrior? A simple answer here should be enough to give the others an outline.
Talents: What can your character do? What makes them stand out? What special skills did they learn before travelling to Regala? Raven's Notes: Please keep your character's talents plausible. We don't want to see someone running around who can do absolutely everything and see in the dark to boot. If your character is a Warrior, they could have some training in basic martial arts (although should not be an expert in it), and may have a Warrior Skill from the table above that they know how to use. If a Warrior character does not have a Warrior Skill when the story starts, they will have the option to learn a Skill later.
Starter Pokémon: Your Starter Pokémon will begin at level 5. You may not have more than one Pokémon at the beginning of the role-play. Please list the moves the Pokémon has available here, as well as their Ability. (If you choose a Sengun-exclusive species - which are normally only available to characters born and raised in Sengun - remember to examine the provided information carefully.) See the 'Notes About Pokémon' section for more information on starters.
Inventory: Your character may carry a reasonable amount of reasonable possessions, which should range from clothing to items such as Poké Balls, Potions and Berries. I don't want anyone carrying ridiculous amounts of expensive gear, though. Remember you are just starting out on your journey.
Notes about Inventory: - All characters will be given a map of the Sengun region (essentially the same as is linked above) and a Sengun-edition Pokédex by Professors Acer and Yang Ilex before the journey begins in earnest. Sengun Pokédexes use the same Pokémon descriptions as seen in most other regions (think HeartGold/SoulSilver, Black/White, X/Y, and OR/AS), and I have provided descriptions for the new species. They also include a TM slot, through which TMs can be used to teach moves to Pokémon. - If your character has a starter Pokémon that requires a certain method of evolution (for example, an item that must be used to evolve it) your character may not start with easy access to that method, nor have it in their possession. There will be an opportunity to obtain the method or item, however. - Characters should not begin the story with any items related to Mega Evolution. They can, however, acquire these items over the course of the story should you wish to do so. - The Sengun communication tool - the equivalent of items such as the Pokégear, Xtransceiver or PokéNav - is the PokéLink, a smartphone with applications for phone calls, browsing the internet, synchronising with a Pokédex, and assessing the health and fitness of any Pokémon accompanying the user. All characters from Sengun should have one of these (available in silver, blue, red, or white).
Hometown: Your character may be from any city or town in the six regions in the main series of games. You may instead opt to write a character from the Sengun region if you wish; they may not, however, originate from Regala, as everyone is travelling there in the interest of beginning their journey proper.
Biography: Here you may delve into your character's past, their history. Where did they grow up? Were they exposed to Pokémon from an early age? If they travelled to Sengun, what brought them to this region when they could be travelling their homeland instead? Additional Notes: - Travellers entering Sengun by ship - the most common means of getting to the region - would have entered through either Port Fae, in Spirivic territory, or Mystriver Docks northeast of Mystriver Isle. Those who wish to enter the region by air, commonly from Unova's Mistralton City, can do so by landing at the Sengun International Airport located outside Eyria. - Before arriving in Regala, most Trainers will place a call to Ilex Laboratories to request a Pokédex be set aside for them. Those without Pokémon of their own will often also request a starter Pokémon to be collected at the same time.
Notes: Any information you feel is necessary to detail your character that does not apply to any of the above entries.
Starter Pokémon: Your starter Pokémon must be the first in an evolutionary line, but may be almost any species from any main series region or Sengun (refer to the Sengun Dex above). You may select a Starter Pokémon given out by any of the Professors in the main series if you wish (for example, Bulbasaur). You may also opt to not have a starter Pokémon, in which case Professors Acer and Yang Ilex will give you one Pokémon of your choice when they are introduced. The options they provide are as follows: Birchling, Puppyre, Aquatra, Chikorita, Torchic, or Oshawott.
You may not select any of the following Pokémon as your starter: - Pseudo-legendary Pokémon (Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Goomy, Skopa, or Ophidia) - Legendary Pokémon from any region - Pokémon that have already evolved - Eevee - Riolu - Smeargle - Spiritomb - Fossil Pokémon (Kabuto, Omanyte, Aerodactyl, Cradily, Anorith, Shieldon, Cranidos, Tirtouga, Archen, Amaura, or Tyrunt) - There are some possible starters that I may take issue with, such as Zorua, unless reasoning and background detail that I deem adequate is provided within your character sheet. If you think I may have an issue with your starter Pokémon, please feel free to ask about it.
If your starter Pokémon does not have any moves that it can use to defeat an opponent in battle at level 5, you may state that it knows one move that it can learn by TM or by breeding at the beginning of the role-play. Your character should have the relevant TM in their inventory to back this up, unless you choose otherwise. If you choose to have it know a move by breeding, please state that this move is an egg move in the Starter Pokémon entry.
You may choose a Pokémon as your starter that is not part of the Sengun Regional Pokédex (see above). If an evolved form of that species is capable of Mega Evolution, however, its Mega Item (as mentioned in the Sengun Pokédex spreadsheet) will either not be present, or I will have to design one for you to match your choice of species.
Catching Pokémon in the wild: Wild Pokémon will be found all across the Sengun region, and Trainers are, of course, free to catch and train them. When the opportunity arises, I will post a list of all the Pokémon available in the area. The list will be split into two sub-lists: Common Catches and Rare Finds. Participants should tell me about catching a specific Pokémon from the Rare Finds list before posting that their character obtains the Pokémon of their choice. Occasionally, I may add a third sub-list indicating species that might only be seen once or twice during travel in the area.
Trainers may catch up to three Pokémon in each area, and may catch any number of Pokémon from either list. If the characters return to a route or other area after having passed through already, they may catch more Pokémon as long as the previous restrictions still apply.
When a Trainer has the maximum of six Pokémon with them, any Pokémon they catch after that will be sent to Sengun's Pokémon Storage System, which they may access from any Pokémon Center.
Trading Pokémon: Over the course of the role-play, Trainers may have the opportunity to trade Pokémon with NPCs. If they choose to do so, however, they must provide me with what they wish to obtain, and what they will give up in return. Trainers may trade Pokémon with other player-characters any time they are in a city or town, provided the other Trainer agrees to it. All Pokémon Centers contain a trading station maintained by Center staff.
Pokémon Levels: Over the course of the role-play, Pokémon will, naturally, increase in levels, learn new moves, and evolve. I would prefer not to directly use a level and experience system in the course of in-character posting, so I will provide regular updates to Trainers' Pokémon at my leisure. These updates, which will be at the end of certain in-character posts, will give Trainers full control over what moves their Pokémon learns and their eligibility to evolve into a different form, meaning Pokémon are free to evolve when the respective participant wants them to. Levels will be mentioned in these updates for convenience's sake, but will never be referred to directly in character. Any changes that a participant wishes to make can be stated directly in the OOC tab (or on Skype, where appropriate).
Other Notes: - The only time we will ever encounter a shiny or legendary Pokémon is when said Pokémon will be relevant to the plot of the role-play. (This may be subject to change if I deem it plausible later down the line). Yes, this means that your starter cannot be shiny. - Pokémon may be smaller or larger than the standard size listed in their Pokédex entries. This means that Trainers may use their Pokémon to perform certain actions, such as providing transport over water or in the air, without the need for HMs as long as they specify that their Pokémon is of a certain size and stick to it. - Up to one Pokémon you catch, including your starter Pokémon, may learn up to one egg move of your choice over the course of the story. Please let me know when you decide to add an egg move to a moveset, so that I can include it in the appropriate update post. - Mega Evolution will be available, as detailed in the Sengun Pokédex spreadsheet and mentioned above, and will be discussed both over the course of the role-play and in out-of-character conversation. - Warrior characters may form a Link with up to one Pokémon of their choice over the course of the story. This Pokémon becomes a permanent part of that Warrior's team, and cannot be swapped out under any circumstance. How a Warrior wishes to form the Link with their chosen Pokémon is entirely up to them. However, Warrior characters should not form a Link with their starter Pokémon.
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1) All players should abide by the rules of the forums wherever possible.
2) I would like to see a considerable variety of characters in terms of ethnicity, sex (ideally, I would like to see a roughly even number of male and female characters), appearance, personality, hometown and starter Pokémon. Too many of the same kind of character becomes boring very quickly.
3) Anyone who submits a character must be willing to give their full commitment to the role-play. If you have to drop out, at the very least let everyone else know, so I can properly write you out of the story if necessary. No-one likes it when, for example, ten people join up for a role-play and only five are still actively posting a week later.
4) I expect everyone who submits a character sheet to have a high level of competency in regards to spelling, grammar and post length. This might be in Casual, but I still have personal standards. 4a) If I deem your posts to be not up to my standards, I as GM reserve the right to ignore them until the problem is resolved. 4b) Godmodders and god-moders will be removed from the RP upon repeated instances of the offence.
5) To ensure clarity among writers, I request that all participants follow these formatting guidelines when writing posts: - Italics for inner thoughts, or for emphasis; - Bold if you want to quote something that another character said, or for emphasis; - On the subject of colour, please use plain text for your posts, unless you wish to have a Pokémon say something, in which case choose a colour for that Pokémon that is readable (no neon-yellows, super-bright colours or nigh-invisible text) and use it solely for that Pokémon's speech; - All posts and character sheets should be written in third person, past tense.
6) Romance is allowed between characters - I fully encourage romantic subplots - but if things do end up going too far, I think that it is best if mature content was taken to private messaging, should the involved parties wish to pursue it. If they do not, it does not have to be written.
7) For the purpose of convenience, prices in Poké Marts and other vendors are measured in Pokémon Dollars (P$ for short). All characters should start with no more than P$2000 in addition to their items, less if they feel like it.
8) Posts: Post length is less of an issue than posting frequency. I'm not the strictest Advanced-level GM out there: average post length should probably be somewhere in the two to three paragraph range. (Collaborative posts will definitely add to post length, and are more than welcome.) As for frequency of posts, I'd like to see a somewhat frequent post rate: participants shouldn't take more than two weeks to get things done.
9) Mechanics: - Warriors of Sengun will follow Generation VI mechanics and movesets as of Pokémon Omega Ruby & Alpha Sapphire. The new species have been designed to fit into the same style. - When it comes to things like battling or catching Pokémon, there are no dice rolls, tricks or loopholes to worry about; it's all up to the writer to detail what their character does. If you want to win a match, you describe how you win. A player-vs-player match, however, should be discussed between the appropriate participants before writing. - I will update the levels and moves of all characters' Pokémon on a regular basis. Subjects like levels and base stats will not be discussed throughout the role-play. We're borrowing some of the style used by the Pokémon anime in this way. - Including the new species that I have designed, there will be about 300 Pokémon available to choose from over the course of the story. I've restricted the numbers because I don't want to keep tabs on each and every species, especially since I've added to the total.
I am looking to accept a reasonable number of characters, but previous experience has taught me that I should accept no more than eight characters, including those of myself and my co-GM. Applications should be placed in the OOC tab: those accepted will later be moved to the Characters tab.
Important: Applications will not be accepted on a first-come-first-served basis. The quality of your application is what will count the most.
If you have any questions, feel free to post them here, or send them to me via private message.
Applications are closing April 9th, New Zealand time.
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Name: Alix Lily Pearce Age: 20 Sex: Female
Appearance: Standing at exactly six feet in height, Alix shows the clear signs of a young Warrior in training: a reasonably strong physique, fit from years of training and exercise. She tends to dress in white, blue and silver, with several of her shirts decorated with the Pearce family emblem (the stylised head and plumes of an Altaria in mid-flight). Her hair, light brown, long and straight, resembles a hime cut (a common Sengun hairstyle), minus the fringe, reaching just past her shoulders at its longest. Her eyes are a plain blue.
Alix can usually be found wearing a T-shirt, lightweight long pants, and solid-looking boots. She carries a large backpack to hold her gear, and wears a smaller satchel for her more frequently used items. A row of six empty catches are attached to the satchel's strap, designed to hold Poké Balls. Lastly, Alix wears a pair of fingerless gloves embroidered with a variation of the family emblem on the back; the usual Altaria imagery is backed by a hand-stitched Poké Ball logo in red and white.
Personality: Alix sees a challenge and takes it in her stride. This does not necessarily mean 'head-on' or 'too proud to back down'; learning martial arts exclusively for defensive purposes has instilled a sense of knowing when to pick one's battles. Alix tends to think tactically in the beginning of a match, aiming to either outmatch the opponent's speed or weather blows until she lands a match-winner. Once a plan gets into her head, however, she struggles to adapt if her opponent changes their tactics in response.
Socially, Alix is reasonably capable, but she has issues with the image she portrays; she's extremely attentive to how she looks. Why else would she fuss over her choice of clothing, or make a point of ensuring there's nothing out of place during her travels, as much as she does?
Profession: Alix has just become a Trainer, but is a Warrior first and foremost. Talents: Alix has inherited the skills and abilities of Sengun's Warriors. This means that she can talk to certain species of Pokémon and understand them in the same manner as a Pokémon Empath (an ordinary Trainer who can understand Pokémon). All Warriors have one or two specialty types of Pokémon, and Alix is no exception. The Pokémon that she finds easiest to talk to belong to the Flying and Fighting types: those are her specialties. She has yet to form a Link with a Pokémon, however, and has not chosen a Warrior Skill.
Alix often displays an affinity for Flying or Fighting Pokémon, but it is entirely possible for her to link with Pokémon of most other types. However, she has difficulty approaching and battling Electric or Psychic types, as they are in direct opposition to her favoured types.
Other than her Warrior teachings, Alix has a solid education in a variety of subjects including both modern Pokémon training and battling, and Sengun's history and politics. She has several years of training in defensive martial arts for use in Warrior-versus-Warrior combat.
Starter Pokémon: Alix does not currently have a Pokémon with her, but she has reserved a Torchic to be collected at the Ilex Laboratories. Torchic's moves are Scratch and Growl, and her ability is Speed Boost.
Inventory: - 15 Poké Balls - - A pack of blank labels for identifying which species corresponds to which Ball - 10 Potions - 5 Super Potions - 5 each of Antidotes, Paralyse Heals and Burn Heals - P$500 in cash for small expenses - - Debit card linked to a bank account containing P$1500 - A week's worth of clothing, including several items featuring the Pearce family emblem as detailed above - - Additional personal care items - A small first-aid kit for treating minor human injuries - A ponigiri kit. This includes enough ingredients to produce ten ponigiri, the basics of which may be replenished at any Poké Mart that stocks food. It also includes a packet of additional flavourings and ingredients for advanced ponigiri; no more than five can be produced per packet. - A standard-issue silver PokéLink, with a Torchic design etched into the back.
Hometown: Eyria City, Eyria, Sengun
Biography: The daughter of an Eyrian Warrior and a Trainer from Challena, Alix was quickly found to have inherited her father's Warrior capabilities. She grew up in Eyria's mountains and plateaus, watching bird Pokémon soar from the peaks in the north and treetops in the south, where Platinos' forestry reached into Eyria's lands. The family has an Altaria; the bond between a Pearce and an Altaria or Swablu is a long-running family trait.
From an early age, Alix was enrolled in Eyria's Feather Dance Dojo, where she learned her defensive martial skills over the years and trained in fitness. The Pearce family wasn't one for laziness. Between schoolwork, training and helping around the house, Alix was kept busy and out of trouble.
All Warriors have specialty types, indicating the species with which they work best. Alix didn't find out her own until the age of fourteen, after a sparring match against the family Hitmonchan that ended in a draw. She congratulated her opponent on fighting to a standstill, and was amazed to understand, more or less, the Hitmonchan's response. It was in the Pokémon's own language, of course, but Alix understood it.
Much like her father once described it, it was almost as if a light clicked on in her brain and she could perfectly translate the language. Quickly, Alix's parents introduced the teenager to a selection of Pokémon of other types: she found that, despite being a complete stranger, the Karea - a pure Flying-type - was the most receptive to her approach. And so Alix discovered her specialty types as a Warrior, and became eligible, in her parents' eyes, to take on the Pokémon League.
She chose not to begin the challenge, however, believing that she was too young and inexperienced to venture out into Sengun alone. Instead, she began to hone her skills further, doing research in her spare time to understand the abilities of a Warrior. Over the following years, she completed her classes at the Feather Dance Dojo, researched the history of Sengun for a time, and studied the politics of Sengun's Ten Kingdoms, after having the fortune at age nineteen to meet Airryn Hawke, Queen of Eyria, herself.
So having prepared as best she could, Alix put in a call to the Ilex Laboratories a month after her twentieth birthday, reserving a Pokémon for pickup, and boarded an airship to Regala.
Appearance: Nathaniel is short for a member of his family for he stands at a measly five feet and four inches tall. Having been prone to sickness for a long period of his early life which bound him to his bedroom, Nathaniel is rather pale and skinny. His weight could only be described as a lack thereof as he weighs only a hundred and twenty-five pounds. Yet, Nathaniel has very fine features which quite a few people might find attractive. He has a square jawline which is well defined and powdered by a very small layer of flaxen stubble. His hair is always kept messy and in a form that makes it seem like Nathaniel had just got out of bed and is in the same flaxen color of stubble, though it also has a few streaks of dark brown running through it. Nathaniel, quite like his mother, has hazel eyes which seem to almost be amber in color. He also wears his mother's bracelet which has a dratini chiseled in the gold.
Nathaniel tends to wear clothing with a coloration of teal or green to it, often with his shirts being teal and a green scarf. He normally wears plain white shorts but also wears jeans as well. Nathaniel carries with him a golden colored duffle bag, which he slings across his left shoulder and down to his right hip, to carry his stuff. His messenger bag is used to carry any potions, berries, or free pokeballs that he doesn't want to put in his duffle bag. A long strap of black leather is wrapped around his right arm which holds six catches for pokeballs, one of which is taken up by a ball. Said strap of black leather can be taken off and worn like a belt or slung across one's chest like a strap. Nathaniel's messenger bag is embroidered with the Huijara family crest, a dratini back lit by a white circle in the form of a crescent moon.
Personality: Nathaniel is what most people could socially awkward. He tends to lean more towards reading or caring for Pokemon than talking to people. He even goes out of his way to avoid places with large groups of people and limits his time near people, or talking to if they can get him to react, to the shortest possible time. Though he may come off as cold, Nathaniel means no harm in the way he acts. It is just the fact that Nathaniel tends to have issues controlling his anxiety which gets especially bad when he is in large crowds or talking to people. Unlike his sister who use their Pokemon to fight by taking blow after blow, Nathaniel prefers to end the battle as quickly as possible with the least damage to his Pokemon. He will prefer to surrender in a battle rather than letting his Pokemon faint.
Profession: Though Nathaniel is indeed a trainer, his goal is to become one of the greatest breeders in the entire of Sengun. He also is a skilled empath, generally towards Pokemon rather than people. Talents: Being an empath, Nathaniel can tell when something is wrong with someone. Though, he does tend to only use his skills as an empath to help Pokemon and has some issues when trying to tell what is wrong with a person. Nathaniel has read close to twenty books on pokemon breeding and has gotten quite skilled at the care for Pokemon in the process. But, that is about all Nathaniel is good at doing. He has never been able to truly find anything else he has been good at.
Starter Pokemon: An Aquatra named Anpan for his love of the baked desert of anpan(Japanese sweet roll filled with red bean paste).
Inventory: -5 Pokeballs -5 Potions -5 Antidotes(Poison) -A Sewing kit(Three needles and six feet of string. -Five changes of clothing(All blue and green) -P$ 1500 in cash for food and other supplies -A Standard-issue PokéLink in blue.
Hometown: Mystriver City, Mystriver Isle, Segun
Biography: Nathaniel is the only son of the Huijura family and the youngest of six children. Nathaniel was extremely prone to sickness after birth and was often stuck to his bedroom in the Huijura family manor. He grew up without knowing his mother for she died during child birth. Nathaniel's relationship with his sisters and father was always distant and tense for they blamed him for his mother's death. But, his father couldn't help but love him. Nathaniel had inherited his mother's love for Pokemon and abilities as an empath.
Nathaniel was never really interested in being a trainer until he watched a Pokemon battle between two trainers when he was seven. The high speed battle and love that the trainers showed for their Pokemon even when they lost their battles. Yet, Nathaniel couldn't help but wonder why one must let their Pokemon faint. Though he did not posses a Pokemon of his own, Nathaniel was determined to never let his Pokemon faint from a battle. A few years later, after Nathaniel's fifteenth birthday, his father died from a heart attack. This event made Nathaniel the only living male of the Huijura line and thus the inheritor of the Huijura estate.
Nathaniel was made even more of an outcast from his sisters and essentially became the only member of the Huijura family. Yet, this did not stop him from becoming a trainer. He left his estate in the hands of a friend of the family when he left Mystriver City. Before he left, Nathaniel was met an aquatra which seemed to like his Anpan. He began to notice that the aquatra was following him and decided that he would ask the aquatra if it wanted to come with him. Nathaniel knew the answer before asking but decided to ask anyway. After recieving an affirmative, he tapped the pokeball on its head and put it into the ball. Nathaniel called Illex Laboratories in order to tell them that he was coming to get a pokedex from the labs.
Hi!!! I have a character sheet written up! It's a boy, for once, and a younger-brother type character too. What do you think?
Name: Sam Shao
Age: 14
Sex: Male
Appearance: Sam is small for his age, and considering that he’s only fourteen, that’s really saying a lot. He’s frequently mistaken for a ten or twelve year old, something that irritates him to no end, but his mother assures him that he’s just a late bloomer. His physical size and lack of much muscle make him a fairly pathetic martial artist, much to his own annoyance. He’s often described as “cute”, and middle-aged woman who meet him often feel the urge to ruffle his hair. He tends to inspire some rather protective maternal (and paternal!) instincts in people older than him.
Sam has brown eyes and straight black hair that he keeps fairly neat. He usually wears long, light-weight cargo pants with lots of pockets, along with a red jacket and a t-shirt. His most prized possession is the necklace he received from his mother, which has a jade pendant in the shape of the Shao family crest, a Ninetails curled around a stylised flame. He keeps this necklace tucked into his shirt, and never takes it off for fear of losing it. According to his mother, the pendant will bring him good luck and keep him safe on his journey.
Personality: Sam is a polite and friendly boy who gets along well with most people. He idolizes his mother and his older brother, Nate, who started his Pokemon journey two years ago. Sam has a bit of a complex about his physical weakness, and is desperate to prove himself to his parents and his brother as a capable trainer and warrior. He loves Pokemon, and is thrilled to be starting his own Pokemon journey.
In battle, Sam tends to try to play to his Pokemon’s strengths. He dislikes putting his Pokemon at risk, and tries to execute tactics as effectively as possible. Sometimes, he has difficulty with coming up with more advanced battle plans, which is unsurprising given his youth. He’s still growing and learning as a trainer, but he does his best to apply himself to everything he does.
Profession: Sam is a warrior and a trainer.
Talents: - Sam, like most of Sengun’s warriors, can talk to and understand some species of Pokemon. His specialties are fire and water types. - Sam has training in basic martial arts, but because of his small size and physical weakness, he isn’t very good at it. While he could probably beat an attacker with no martial arts training in a fight, if he was facing off against a fellow warrior? Forget about it. There’s no way that Sam could win based on brute strength alone. - Sam’s warrior skill is Detox Cure, which he chose because of his deep-seated phobia of poison-type Pokemon. - Sam is a surprisingly good cook. His ponigiri are said to taste amazing, and he is well versed in cooking a variety of other recipes. His favorite thing to cook (and eat) is curry rice.
Starter Pokémon: Sam’s father, a Sinnohan trainer who is currently traveling the world, has sent him a male Mudkip from the Hoenn region to be his starter. Its moves are Tackle, Growl and Water Gun, and it has the ability Torrent. He’s called Ilex Laboratories to let them know that he won’t need a starter, but will be coming by to pick up a Pokedex.
Inventory: - 10 Pokeballs - 10 Potions - 5 Burn Heals - 5 Paralyze Heals - 10 Antidotes, because he really hates poison-types - 5 Super Potions - 7 full sets of clothing, packed by his mother - 1 ponigiri kit - 1 bottle of disinfectant and a roll of bandages - His wallet, which contains P$300, and a debit card that has P$1700 on it. - A red and white PokéLink, with his name etched neatly onto the back
Hometown: Yolcana City, Yolcana, Sengun
Biography: Sam’s father is a trainer from Sinnoh who battled competitively for many years, while his mother is a Yolcanan warrior. He grew up in a cramped apartment in Yolcana’s capital city with his mother and his older brother, Nate, who is four years older than him. His father, while no longer a competitive battler, is currently traveling the world and doesn’t come home much, so Sam and Nate were raised almost entirely by their mother. Since their childhood, both Sam and Nate trained to become warriors under their mother and Master Huo at the dojo. However, while Nate excelled in his martial arts training, Sam showed no aptitude for it, to the point that his father suggested that Sam become a trainer instead of a warrior.
Sam, however, would not be swayed. He had always looked up to his mother, after all, and practically idolized his older brother. Although he much preferred studying about tactics and Sengun’s history, martial arts were an essential component of a young warrior’s education, so he began to practice his skills in earnest. He got through his lessons at the Flaming Paw dojo through sheer determination, and, when Nate left home at the age of sixteen to begin his journey, quickly became enraptured with the idea of his own Pokemon journey. Despite his pleading, his parents refused to let him leave home until he discovered his Pokemon specialty, so Sam threw himself into discovering what Pokemon he had an affinity with.
Eventually, a few weeks from his birthday, he learned that his specialties were fire and, strangely enough, water. While it was fairly common for Yolcanan natives to have affinities for fire Pokemon, Sam’s affinity for water Pokemon was both surprising and uncommon. Still, the peculiarity of his specialties were pretty much ignored by Sam, who was elated at the fact that he would finally be able to start his own Pokemon journey. His mother, although somewhat concerned about his youth, reluctantly agreed, and his father, who was travelling in Hoenn at the time, obligingly sent him a young Mudkip as a leaving present.
Notes: - Sam has a crippling phobia of poison-type Pokemon that stems from an incident during his childhood where he and Nate were attacked by a flock of Zubat while exploring the volcano at night. Both boys were badly poisoned, and ended up having to be hospitalized for a few days. To this day, Sam cannot stand poison-types, and cannot be within a one meter radius of them.
Some commentary on the applications that have been posted thus far:
@DAWNSTAR: - I note a set of possible typos of your character's surname in the biography: the Name entry states "Huijara", the bio states "Hijura".
@Nightmare Bunny: - What's the Shao family crest? It's not described in the sheet anywhere. - Slightly too much money on hand: "All characters should start with no more than P$2000 in addition to their items, less if they feel like it." - I note a conflict in the sheet. You (essentially) state in the biography that Sam intends to collect a Pokémon from Ilex Labs before starting his journey proper, but the Starter Pokémon entry states that he already has a Mudkip and there's no mention of said Mudkip in your bio. - There's the occasional misspelling of Sengun as "Segun".
Appearance: Tabitha is one that seems to be possessed from time to time. Eerie is a permanent sense about her figure, as her Ghost-Type Pokemon have a tendency to waft about to and fro from her form. With long straight black hair and eyes of deepest violet, the sharp contrast against her pale skin almost makes it seem as if she herself is a ghost. With a violet scarf that wraps warmly about her neck and a long, black woolen coat with a pin upon the lapel that marks her status, her overall outfit is rather simplistic. Beneath the long coat is a vest of black, which overlays a violet and white striped tie. Slender black pinstriped dress pants lead the way down to the sharply polished, high-heeled dress shoes. If anything, if she weren't surrounded by spirits, one might say that her appearance was professional. Yet her constant visage of unsettling apathy causes the entire ensemble to simply just seem...creepy.
Something she wears about her neck, but is covered by the scarf is a choker. It is precious to her, as from it hangs an opal ring, a stark opposite to her usual garb. A piece of precious jewelry that her beloved sister had given to her.
Personality: Tabitha possesses an unsettling calm, even through the most horrific and strenuous of oppositions, she remains controlled of her emotions throughout the situation. Though most would inherently mistake this to be someone who is hopelessly cruel and cold, yet if they were to watch her and how she cares for her spirits, it would be the complete opposite. For them, she cares for each of them with little regard for herself in every measure. Medicine, food, everything goes to the spirits that take care of her long before takes care of herself. Kindness even for the Pokémon in the wild that she may come across also bears a heavy weight.
In a battle, her tactics are absolutely ruthless. Using shadowy, vicious tactics that can cause almost any opponent to fold under the pressure. Her spirits are just as vicious as she, utilizing every monstrous tactic to prove their worthiness to their master. Even though that they needn't do so.
Profession: Empathic Trainer, former Gym Leader
Talents: Of talents, Tabitha has a few, of which are listed below. Supernatural Sense- Tabitha has what's best described as a sixth sense. To be able to see and commune with the spirits of the dead; Ghost Pokémon are included in this. Walking with the Darkness - It is peculiar, but she possesses a unique affinity towards both Dark and Ghost type Pokémon, and they with her. Uncannily, they are drawn to her. Unholy Healing - Any Dark or Ghost Type Pokemon that remain in close vicinity with Tabitha for extended periods of time are relieved of their status elements and slowly heal their injuries over time.
Pokémon: Spiritomb- Level 5 Ability: Infiltrator Moveset: (Assuming we only get 4) -Calm Mind- Boosts Sp. Atk/Sp. Def by 1 Stage -Dark Pulse- STAB - 80 Pwr Sp. Attack -Rest- Spiritomb Falls Asleep for 2 Posts and Recovers from any Damage/Status -Sleep Talk- Enables the use of Calm Mind and Dark Pulse while Asleep Held Item: Leftovers EV Spread: 252 HP/252 Defense/4 Sp. Def (He's a bulky Tank)
Inventory: Pokeball - 10 Premier Ball - 1 Potion - 15 Antidote - 5 Paralyze Heal - 5 Revive - 2 Sengun Pokedex Sengun Region Map Pokelink - White
Hometown: Saffron City - Kanto Region
Biography: When Tabitha was little, life was really quite simple. She had her mother, her father, and two siblings. Naturally they fought as all siblings did, but one that seemed particularly contemptuous was her elder sister. Not once did they ever get along, and their parents were often forced to tear apart the two from their harrowing and hair pulling conflicts. Violence continued until one day where she found her sister collapsed in a Forest.
Panic ensued, rushing to her parents and guiding them to their eldest child. Only to find that she had been attacked by some eerie force. Possessed by this peculiar evil, her health rapidly receded into one that was frail, broken both physically and mentally and unendingly haunted by horrific nightmares. Little could be done, and the family was forced to watch on as their Daughter slowly, and painfully died.
On an autumn day, the Thirty-First of October, her sister died.
Sitting on a swing and feeling guilty for not finding her sister quickly enough, Tabitha wept in misery. As much as they might have detested one another, she had never wished for her death. There as she gently swayed in the wind, she noticed an odd stone. A gray stone, seemingly polished sitting upon the center of their lawn. Walking towards it, she could sense that there was something off about it, and upon closer inspection she realized that it had belonged to the pile of stones that her parents had warned her never to approach.
Gingerly she approached the pile at the back of the yard, and gently placed the stone back to where it belonged. In a swirling howl of agony and horror, a malicious spirit appeared. The coalesced wills of one-hundred-and-eight looked with their manic emerald eyes upon the girl that had summoned them. Together, they all grinned in a jagged smile that would bring most to nightmares. She however, did not cower, she did not retreat as the other girl had. So they did not have to instill a venomous illness into her soul.
Decided then did they, that they would become her companion and her protector.
Horror and nightmares had never bothered her, and now as they coalesced into reality, she took joy in them. For the first time in days, she bore a brilliant smile. While Spiritomb invisibly lingered at her side, she was happy. Her parents however, drew suspicion against her and her glee in the face of such hopeless misery. Suspected did they of their child's hand in her sister's death; after all, they had never gotten along in any measure. Even though she held no hand in the loss at all, they absconded from her. Abandoning her into the arms of Saffron city.
There, she grew to bear a face of apathy. Her family had gone, and all she had was Spiritomb. With her guise of carelessness however, grew a sense of determination. She had been dealt an unfair card in the reality that was life. She had no other choice but to ascend to greater strengths. Together with her Spiritomb, she trained and beat other trainers handily. Hand in hand with her unholy spirit, she struck down any that opposed her until she could finally truly stand against her goal.
Sabrina, a Psychic user, who inhabited Saffron City Gym.
She invaded the Gym, smashing other Psychic trainers into the ground until she stood before the Leader herself. A coalesced being of haunting darkness she was then, so horrific was she that even Sabrina shuddered in horror. When she peered into the depths of the Ghastly trainer's mind, all that she could hear and see was a swirling madness of one-hundred-and-eight. She came there with a condition. If Sabrina could not scratch Spiritomb, she was to take over Saffron City Gym.
Thinking this was impossible, the Psychic agreed...and then lost gravely. Spiritomb destroyed everything that opposed it with grace and ease. Leaving a broken and shattered Gym, the spirits of nightmares swirled in to inhabit the dark space. The coup had succeeded. Just like how Sabrina had usurped a fighting-type leader, a Ghost and Dark type leader had usurped her.
Years passed, and only few dared challenge this new Gym. Years passed and darkened fear was all that surrounded Saffron City gym. Until a letter came.
A request from some Professors from the Sengun region. Requesting that she come help them discern the secrets of Dark and Ghost type Pokémon. An adventure from the Darkness, she thought, who was she to deny such a gracious request? Leaving her six fearsome ghosts with her brother, (Also an accomplished Trainer, named Joseph) to protect Saffron City Gym, she departed on the first boat to the Sengun Region with her prized Spiritomb.
For the record, I am more partial to reading a complete sheet as opposed to a work-in-progress one. I've seen a fair few times where people have posted WIP sheets and never finished them.
Appearance: Tabitha is one that seems to be possessed from time to time. Eerie is a permanent sense about her figure, as her Ghost-Type Pokemon have a tendency to waft about to and fro from her form. With long straight black hair and eyes of deepest violet, the sharp contrast against her pale skin almost makes it seem as if she herself is a ghost. With a violet scarf that wraps warmly about her neck and a long, black woolen coat with a pin upon the lapel that marks her status, her overall outfit is rather simplistic. Beneath the long coat is a vest of black, which overlays a violet and white striped tie. Slender black pinstriped dress pants lead the way down to the sharply polished, high-heeled dress shoes. If anything, if she weren't surrounded by spirits, one might say that her appearance was professional. Yet her constant visage of unsettling apathy causes the entire ensemble to simply just seem...creepy.
Something she wears about her neck, but is covered by the scarf is a choker. It is precious to her, as from it hangs an opal ring, a stark opposite to her usual garb. A piece of precious jewelry that her beloved sister had given to her.
Personality: Tabitha possesses an unsettling calm, even through the most horrific and strenuous of oppositions, she remains controlled of her emotions throughout the situation. Though most would inherently mistake this to be someone who is hopelessly cruel and cold, yet if they were to watch her and how she cares for her spirits, it would be the complete opposite. For them, she cares for each of them with little regard for herself in every measure. Medicine, food, everything goes to the spirits that take care of her long before takes care of herself. Kindness even for the Pokémon in the wild that she may come across also bears a heavy weight.
In a battle, her tactics are absolutely ruthless. Using shadowy, vicious tactics that can cause almost any opponent to fold under the pressure. Her spirits are just as vicious as she, utilizing every monstrous tactic to prove their worthiness to their master. Even though that they needn't do so.
Profession: Empathic Trainer, former Gym Leader
Talents: Of talents, Tabitha has a few, of which are listed below. Supernatural Sense- Tabitha has what's best described as a sixth sense. To be able to see and commune with the spirits of the dead; Ghost Pokémon are included in this. Walking with the Darkness - It is peculiar, but she possesses a unique affinity towards both Dark and Ghost type Pokémon, and they with her. Uncannily, they are drawn to her. Unholy Healing - Any Dark or Ghost Type Pokemon that remain in close vicinity with Tabitha for extended periods of time are relieved of their status elements and slowly heal their injuries over time.
Pokémon: Spiritomb- Level 5 Ability: Infiltrator Moveset: (Assuming we only get 4) -Calm Mind- Boosts Sp. Atk/Sp. Def by 1 Stage -Dark Pulse- STAB - 80 Pwr Sp. Attack -Rest- Spiritomb Falls Asleep for 2 Posts and Recovers from any Damage/Status -Sleep Talk- Enables the use of Calm Mind and Dark Pulse while Asleep Held Item: Leftovers EV Spread: 252 HP/252 Defense/4 Sp. Def (He's a bulky Tank) IV Spread: 31/15/31/10/31/0
Inventory: Pokeball - 10 Premier Ball - 1 Potion - 15 Antidote - 5 Paralyze Heal - 5 Revive - 2 Sengun Pokedex Sengun Region Map Pokelink - White
Hometown: Saffron City - Kanto Region
Biography: When Tabitha was little, life was really quite simple. She had her mother, her father, and two siblings. Naturally they fought as all siblings did, but one that seemed particularly contemptuous was her elder sister. Not once did they ever get along, and their parents were often forced to tear apart the two from their harrowing and hair pulling conflicts. Violence continued until one day where she found her sister collapsed in a Forest.
Panic ensued, rushing to her parents and guiding them to their eldest child. Only to find that she had been attacked by some eerie force. Possessed by this peculiar evil, her health rapidly receded into one that was frail, broken both physically and mentally and unendingly haunted by horrific nightmares. Little could be done, and the family was forced to watch on as their Daughter slowly, and painfully died.
On an autumn day, the Thirty-First of October, her sister died.
Sitting on a swing and feeling guilty for not finding her sister quickly enough, Tabitha wept in misery. As much as they might have detested one another, she had never wished for her death. There as she gently swayed in the wind, she noticed an odd stone. A gray stone, seemingly polished sitting upon the center of their lawn. Walking towards it, she could sense that there was something off about it, and upon closer inspection she realized that it had belonged to the pile of stones that her parents had warned her never to approach.
Gingerly she approached the pile at the back of the yard, and gently placed the stone back to where it belonged. In a swirling howl of agony and horror, a malicious spirit appeared. The coalesced wills of one-hundred-and-eight looked with their manic emerald eyes upon the girl that had summoned them. Together, they all grinned in a jagged smile that would bring most to nightmares. She however, did not cower, she did not retreat as the other girl had. So they did not have to instill a venomous illness into her soul.
Decided then did they, that they would become her companion and her protector.
Horror and nightmares had never bothered her, and now as they coalesced into reality, she took joy in them. For the first time in days, she bore a brilliant smile. While Spiritomb invisibly lingered at her side, she was happy. Her parents however, drew suspicion against her and her glee in the face of such hopeless misery. Suspected did they of their child's hand in her sister's death; after all, they had never gotten along in any measure. Even though she held no hand in the loss at all, they absconded from her. Abandoning her into the arms of Saffron city.
There, she grew to bear a face of apathy. Her family had gone, and all she had was Spiritomb. With her guise of carelessness however, grew a sense of determination. She had been dealt an unfair card in the reality that was life. She had no other choice but to ascend to greater strengths. Together with her Spiritomb, she trained and beat other trainers handily. Hand in hand with her unholy spirit, she struck down any that opposed her until she could finally truly stand against her goal.
Sabrina, a Psychic user, who inhabited Saffron City Gym.
She invaded the Gym, smashing other Psychic trainers into the ground until she stood before the Leader herself. A coalesced being of haunting darkness she was then, so horrific was she that even Sabrina shuddered in horror. When she peered into the depths of the Ghastly trainer's mind, all that she could hear and see was a swirling madness of one-hundred-and-eight. She came there with a condition. If Sabrina could not scratch Spiritomb, she was to take over Saffron City Gym.
Thinking this was impossible, the Psychic agreed...and then lost gravely. Spiritomb destroyed everything that opposed it with grace and ease. Leaving a broken and shattered Gym, the spirits of nightmares swirled in to inhabit the dark space. The coup had succeeded. Just like how Sabrina had usurped a fighting-type leader, a Ghost and Dark type leader had usurped her.
Years passed, and only few dared challenge this new Gym. Years passed and darkened fear was all that surrounded Saffron City gym. Until a letter came.
A request from some Professors from the Sengun region. Requesting that she come help them discern the secrets of Dark and Ghost type Pokémon. An adventure from the Darkness, she thought, who was she to deny such a gracious request? Leaving her six fearsome ghosts with her brother, (Also an accomplished Trainer, named Joseph) to protect Saffron City Gym, she departed on the first boat to the Sengun Region with her prized Spiritomb.
Soon, she found herself in Port Fae.
Notes: N/A
And done, I believe! I can find a picture if you'd like.
I also apologize for the double post! Sorry! ^_^;
<Snipped quote by Feisty-Pants>
Aye, das ist moi.
I just combined two completely different languages there...
Combining German AND FRENCH? I should hang you. D<
I'm sorry, @Feisty-Pants, but I feel the need to stop you right there. I cannot accept your application.
- Characters are supposed to be beginner Trainers. I state in the second paragraph of the thread: "you are an aspiring Pokémon Trainer". You've written a Gym Leader who crushed Sabrina and hijacked her Gym without so much as a blink. While still a teenager to boot. - The starter Pokémon is entirely unsuitable. A level 5 Spiritomb shouldn't know four moves taught by TM, be fully EV trained, or have its Hidden Ability. (No Pokémon, with the exceptions listed in the Sengun Pokédex spreadsheet, can have its Hidden Ability. And EVs are one of the many mechanics-related things that will not be used in the role-play.) And Spiritomb isn't even available in Kanto. - - After doing a bit of research via Bulbapedia, I have chosen to add Spiritomb to the list of banned Pokémon based on its capabilities. - Unholy Healing. The name says it all. I cannot allow it. - Despite having just arrived in the region, the character has gear from Sengun which is exclusive to the region. - The overall theme of morbidness that I get from the character isn't something that I feel is suitable to both the story and setting. I'm not going for a grimdark style at all.
And I'll be honest: after reading your sheet yesterday, I had a rather intense panic attack that resulted in me needing to take an extensive break from pretty much everything.
I'm sorry, but I do not feel that any part of this character is acceptable.
You could still re-apply, just with a different character. Although my advice for doing so is: instead of writing a special character, go with a more ordinary person. Use the character I posted as an example of what I'm inclined to favour.
Sorry, but no. I actually really enjoy writing colorful histories, sorry. ^_^;
The whole need to be "ordinary" seems rather...dull I guess. Thanks though! That and getting one of my favorite Pokémon instantly banned isn't much fun either.