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Hold on to your memories, weary traveller.
T h e y A r e A l l Y o u H a v e L e f t
Hold on to your memories, weary traveller.
T h e y A r e A l l Y o u H a v e L e f t
B e t w i x t
–t h e–
E t e r n a l
༒
L i g h t
You are entirely unsure as to how you came to be here. Like the rest of we wretched souls, you awakened here without warning. You opened your eyes and were greeted with the sight of this dying world, not the lush lands of home; but even of that most treasured place, you remember little. You find yourself holding on to memories that are fading rapidly to the timeless winds of this silent hell, like a dream, you flit between lands of relentless and harrowing sorrow. These lands are vast and disheartening, they seem to encroach upon you as you saunter through the valleys of ashen sand and bone. The days are a lingering twilight, a doubtful sun never gathering the resolve to peer across the horizon and lay light upon the world; the nights are an endless scramble for some semblance of safety. Horrors of the most eldritch, sinister kind stalk the plains and slither the halls and, like looming ghosts of some time past, silently transit the sky.
Transience in this world is hard to come by; ephemerality existing only in companionship found amongst the rotted trees and crumbling citadels. It is somewhat heartening to know that others endlessly struggle against the same fate as you, but hark, take heed, eventually all fall prey to this relic of a land; that no King calls his own, and where no lowly peasant tolls the fields.
You conclude that you have died. You have unknowingly wandered into the land beyond at the hands of an unmerciful soul or something just as ruinous. You have walked for months, undying, through all manner of hellish conditions, simply to continue to the horizon. You have found yourself cowering in the deepest dark to avoid the malicious, hungering gaze of the denizens of this world, and you have found yourself battered by the unrelenting cold of a starless sky. You are fading, you are becoming empty. A husk of what you previously were, and you find your very essence weakening. Every day becomes a struggle to step forward... Until you, seemingly without hope, spy the tracks of another trailing into the hazed horizon... A mountain always resides on the dusty skyline, never coming closer, nor lurching away. You know now that this is where you must go – you know now that these tracks are your road to salvation. But for all your resilience, you do not know why.
Hold on to your memories. They are all you have left. Mortal iron only lasts so long in these lands.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
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Premise
The premise of Betwixt the Eternal Light is simple. You have died; you are alone and terrified within the undeniably hellish and disturbing world of beyond. You are lightly armed, but that alone will not be sufficient to defend yourself against the beasts that walk the land. This is a roleplay that is about the characters, and how a cast of individuals who are only just discovering themselves come together (or indeed break apart) in such nightmarish conditions. Your character is essentially without hope, until he or she stumbles across the tracks of another: surely the one of, if not the first other lost soul you have yet come across during your time in this otherworldly land. Perhaps they have answers? Perhaps they know a way out?
You will be led on an adventure of unrelenting darkness and brutality. Everything will be done to ensure the utmost misery in every character involved; they will die and reawaken and likely die again. You will meet a host of NPCs who will test the resolve of the characters, and you will discover the unsettling truth of the world you have been forced into. You will explore the darkest of ancient castles from a bygone era, stumble through the deepest crypts of demonic souls, and scale the heights and descend the depths of the land's filthiest swamps and frigid mountains.
But what creatures lurk in the haze of this sickened realm? Perhaps some of unimaginable power lie dormant in the squalor and sand; perhaps the most chilling fiends of this place are the answer to the questions you may have.
But remember that there is a fine line between retaining your sanity, and loosing all that connects you to the world you came from before.
You will be led on an adventure of unrelenting darkness and brutality. Everything will be done to ensure the utmost misery in every character involved; they will die and reawaken and likely die again. You will meet a host of NPCs who will test the resolve of the characters, and you will discover the unsettling truth of the world you have been forced into. You will explore the darkest of ancient castles from a bygone era, stumble through the deepest crypts of demonic souls, and scale the heights and descend the depths of the land's filthiest swamps and frigid mountains.
But what creatures lurk in the haze of this sickened realm? Perhaps some of unimaginable power lie dormant in the squalor and sand; perhaps the most chilling fiends of this place are the answer to the questions you may have.
But remember that there is a fine line between retaining your sanity, and loosing all that connects you to the world you came from before.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
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Characters
Characters in this ragged, forsaken world are with little hope, they are equipped with no more than the most basic of mortal items. They do not recall their names, nor their full pasts; most do not realise the tragic fate they have succumbed to, many simply believing themselves to be trapped in a corporeal realm of twisted abandon. You are mere men and mer, and you were nothing special in life – at least not that you can remember. You are all the same in this place, sheltered by naught but the furs upon your back, perhaps with nothing but a dilapidated wooden shield to hide from the horrors of night.
While humans are the primary focal race of the RP, player characters can be implied to be races of mer, under the strict compromise that they in some way defy the archetypical standard and have some unique twist to them. You could write your sheet like that, but seeing as race isn't actually a field in the CS skeleton itself and characters don't really know what they are, it's more of a fluff factor than anything that needs to be truly expanded upon.
While humans are the primary focal race of the RP, player characters can be implied to be races of mer, under the strict compromise that they in some way defy the archetypical standard and have some unique twist to them. You could write your sheet like that, but seeing as race isn't actually a field in the CS skeleton itself and characters don't really know what they are, it's more of a fluff factor than anything that needs to be truly expanded upon.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
Death
You may not pass from this world. Your life force cannot be released. You are living in an eternal Hell, every death is merely a reawakening at a cost of a piece of yourself. If you find your fate sealed in this immortal land, you will merely awaken once more, as you did upon entering, with more memories faded into the ether and your wounds glaring and more painful than when they were fresh. Your body however, still needs food and water to continue to function; sleep is a necessity too. Without such physical complements, your very flesh will begin to pale and wither, but your mind will be aware of the suffering you endure. Be careful not too lose grip of your life in these lands, for your memories are all that you have left.
Functionally, death in Betwixt the Eternal Light will have one major function: to strip characters of their memories (ergo, their remaining humanity). While characters cannot permanently die, if an individual were to loose to much of themselves to this land, then they would become little more than a mindless beast wandering the plains for eternity.
Be wary, instakills are a distinct possibility should your character put themselves in danger, but do not be disheartened, it is all a part of the roleplay's premise.
Functionally, death in Betwixt the Eternal Light will have one major function: to strip characters of their memories (ergo, their remaining humanity). While characters cannot permanently die, if an individual were to loose to much of themselves to this land, then they would become little more than a mindless beast wandering the plains for eternity.
Be wary, instakills are a distinct possibility should your character put themselves in danger, but do not be disheartened, it is all a part of the roleplay's premise.
C u r r e n t D e a t h C o u n t
7
7
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What Lurks in the Land Betwixt
There are no grunts in this world, no 'basic' sword-fodder monsters. Everything and anything is capable of ending your character in one fell swing; take no chances, and do not overly aggress in situations unwinnable. There is no plot armour in this land.
Perhaps on your travels through this world you have seen indicators of what exactly inhabits the plane alongside you? A shadow cast by a great ten-winged beast with fourteen scorpion tails and the head of a wailing banshee? A cadre of robed figures marching in the distance, their masks covered in parched flesh of men and mer alike? Maybe you were privy to the sound of the blood curdling laughing of the Tainted Idols? A beautiful angelic creature that turns its own robes inside out to reveal a disturbingly vacant skeleton underneath. Perhaps you caught the tracks of the Weeping Hydra, a creature of colossal, serpentine nature with bloody teared eyes resemble that those of a distraught child's.
Perhaps you have never encountered such creatures in your time here, perhaps you have and have fled. Perhaps you have stood your ground and paid the price. It matters not, for you know there is no glory to be found here.
Perhaps on your travels through this world you have seen indicators of what exactly inhabits the plane alongside you? A shadow cast by a great ten-winged beast with fourteen scorpion tails and the head of a wailing banshee? A cadre of robed figures marching in the distance, their masks covered in parched flesh of men and mer alike? Maybe you were privy to the sound of the blood curdling laughing of the Tainted Idols? A beautiful angelic creature that turns its own robes inside out to reveal a disturbingly vacant skeleton underneath. Perhaps you caught the tracks of the Weeping Hydra, a creature of colossal, serpentine nature with bloody teared eyes resemble that those of a distraught child's.
Perhaps you have never encountered such creatures in your time here, perhaps you have and have fled. Perhaps you have stood your ground and paid the price. It matters not, for you know there is no glory to be found here.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
Magic, Powerful Artefacts, and Memories
What treasures one can find in this world is a fact that is unknowable. Some wretched souls truly believe that they can be released from their torment should they fully realise their past selves, that memories themselves hold power. Some scholarly types who have since devolved into madness would have, once, been inclined to agree. Beasts here siphon memories upon killing as if to stave off madness themselves, and even the mad will kill in a vain attempt to clamour together a patchwork mosaic of foreign memories to stave off the emptiness. Perhaps all creatures that now walk this plane were once like you, but now twisted by the foul nature of their existence.
Some claim that items of untold power will come to those who remain connected to their world, a physical representation of the power of memories. While there is no magic in this land, the presence of such 'Memeria' is perhaps the closest thing to it.
Perhaps you have heard a passing tale, or read a long carved note, mentioning certain Memeria that have been left by the strongest to have walked this land: 'The Spear of the Doomsayer' is said to lay deep within the deepest crypt at the foot of a lonely mountain, the mighty sword 'Skybrand' is supposedly dormant and buried within the unfindable Tree of Heresy. There are many hidden in the world, some more powerful than others.
Some claim that items of untold power will come to those who remain connected to their world, a physical representation of the power of memories. While there is no magic in this land, the presence of such 'Memeria' is perhaps the closest thing to it.
Perhaps you have heard a passing tale, or read a long carved note, mentioning certain Memeria that have been left by the strongest to have walked this land: 'The Spear of the Doomsayer' is said to lay deep within the deepest crypt at the foot of a lonely mountain, the mighty sword 'Skybrand' is supposedly dormant and buried within the unfindable Tree of Heresy. There are many hidden in the world, some more powerful than others.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
Other, Hopeless Souls
You are not the only lost souls wandering the Land Betwixt. Many find themselves here; most go mad within days and lose themselves to the emptiness, but some stave off the end for longer. Many of them hide themselves away to live eternally in fear of this place, and some will be found mindlessly and carelessly trudging through the land of mist and night. Some may even be willing to join you for a time, others will try to kill you for your memories, but they exist and they, like you, are frightened and alone. Tread carefully around these souls, for you can never know truly who is an ally and who is an adversary.
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧
A N D P E R H A P S W H E N A L L I S S A I D A N D D O N E
Y o u A c c e p t A F a t e T h a t S h a l l N o t B e R e s p u n
Y o u A c c e p t A F a t e T h a t S h a l l N o t B e R e s p u n
Y O U S E E Y O U R P L A C E E T E R N A L L Y F I X E D
T r a p p e d F o r e v e r I n T h e L a n d B e t w i x t
T r a p p e d F o r e v e r I n T h e L a n d B e t w i x t
༒
གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸
༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧