Accepted Characters:
-Ashadon:
Slayer
30/30 Hp
gold: 50 pieces
inventory: Greatsword, Longbow,, 25 arrows, Scale Armor
powers: none
Skills: Intimidation, Dungeoneering, and Nature
-Alessandra Rellynn
Alchemist
24/24 Hp
gold: 15 pieces
inventory: Retractable Metal Staff, 5 Firebombs, Potionmaking Kit, Cloth Wear
powers: Alchemical Crafting, Transmutation, Can brew one potion a day
skills: Potionmaking, Perception, Concentration
-Raven Sanguine
Necromancer
24/24 Hp
gold: 110 pieces
inventory: 2 ebony daggers, ebony bow, 20 arrows,, Necronomicon, Cloth Robes
powers: Raising the Dead (summons either 4 zombies, unarmed, 6 Hp each or 2 skeletons, one with a longsword and one with a bow and 5 arrows, 10 Hp each) once a day, Invisibilty while heavily shade and partial invisibilty while shaded, Can cast an icy wind or fire 4 ice shards once per battle
skills: Sneak, Acrobatics, Thievery
-Jacque Marrow
Brawler
32/32 Hp
gold: 175 pieces
inventory: 2 3-ft chains, leather armor
powers: none
skills: Intimidation, Hand-to-Hand Combat, Acrobatics
-Renria
Trickster
28/28 Hp
gold: 175 pieces
inventory: rapier, leather armor, 10 throwing knives
powers: Cure Light Wounds (heals 6 Hp, can be used only once during battle and any time out of combat up to 6 times a day), Illusory Wall (can conjure the image of a wall twice a day, although smart beings could see through it, Conjure Dire Rabbit (summons a large Sir Fluff with 12 Hp, 3 times a day)
skills: Thievery, Prestidigitation, Perform (song)
-Zargo No-Bargslaugh
Barbarian
32/32 Hp
gold: 13 pieces
inventory: Two-handed waraxe, shortspear, chainmail
powers: Rage (doubles damage but halfs accuracy)
skills: Intimidation, Gambling, Drinking
If you have read your character and agree to follow their power limits as well as work with the weapons/ammo you have been given say "Adventure Time!!!" with that exact amount of exclamation points and only that, nothing else with it, if you don't within the week you will be kicked/removed/killed by Mergiks
-Ashadon:
Slayer
30/30 Hp
gold: 50 pieces
inventory: Greatsword, Longbow,, 25 arrows, Scale Armor
powers: none
Skills: Intimidation, Dungeoneering, and Nature
-Alessandra Rellynn
Alchemist
24/24 Hp
gold: 15 pieces
inventory: Retractable Metal Staff, 5 Firebombs, Potionmaking Kit, Cloth Wear
powers: Alchemical Crafting, Transmutation, Can brew one potion a day
skills: Potionmaking, Perception, Concentration
-Raven Sanguine
Necromancer
24/24 Hp
gold: 110 pieces
inventory: 2 ebony daggers, ebony bow, 20 arrows,, Necronomicon, Cloth Robes
powers: Raising the Dead (summons either 4 zombies, unarmed, 6 Hp each or 2 skeletons, one with a longsword and one with a bow and 5 arrows, 10 Hp each) once a day, Invisibilty while heavily shade and partial invisibilty while shaded, Can cast an icy wind or fire 4 ice shards once per battle
skills: Sneak, Acrobatics, Thievery
-Jacque Marrow
Brawler
32/32 Hp
gold: 175 pieces
inventory: 2 3-ft chains, leather armor
powers: none
skills: Intimidation, Hand-to-Hand Combat, Acrobatics
-Renria
Trickster
28/28 Hp
gold: 175 pieces
inventory: rapier, leather armor, 10 throwing knives
powers: Cure Light Wounds (heals 6 Hp, can be used only once during battle and any time out of combat up to 6 times a day), Illusory Wall (can conjure the image of a wall twice a day, although smart beings could see through it, Conjure Dire Rabbit (summons a large Sir Fluff with 12 Hp, 3 times a day)
skills: Thievery, Prestidigitation, Perform (song)
-Zargo No-Bargslaugh
Barbarian
32/32 Hp
gold: 13 pieces
inventory: Two-handed waraxe, shortspear, chainmail
powers: Rage (doubles damage but halfs accuracy)
skills: Intimidation, Gambling, Drinking
If you have read your character and agree to follow their power limits as well as work with the weapons/ammo you have been given say "Adventure Time!!!" with that exact amount of exclamation points and only that, nothing else with it, if you don't within the week you will be kicked/removed/killed by Mergiks