Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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Hi! This will be the first time I'll ever do this. I actually posted an IC in Casual, but I think this will be more interesting with dice rolls.

LOOKING FOR :
Hopefully 2 female characters and 2 male characters, but I'd take at least 3 people. I'd just like there to be balance, but it doesn't have to be.

PLOT :
A group of people wakes up in the tenth and topmost floor of a "living" building. The only way out is at the ground floor, but to get past each floor, they must pool their skills to defeat, outsmart, or sneak past the sentries.

HOW TO JOIN :
Just post here, heck, even include a character outline. Be sure to include your character's profession/stat so the others can complement them. Don't post stuff you want to include later, but want to keep secret. Instead, message me about it! Also, I'm thinking the characters arrive with a backpack with supplies and things they'll need. So maybe include your backpack's contents! Please limit the contents to up to 6 items. Don't a fridge in your backpack. Feel free to put a parachute in there, as someone mentioned in my previous IC. I'm sure the building controller will have something for that. Or not.

SYSTEM :
For the system, I think a simple one will suffice, at least for this first run.

Your character will have one specialization stat, chosen from these :

Perception
Intelligence
Strength
Speed

I call this the PISS system... lol. Anyway, success checks will be determined by rolling a 1d6. 3 below fails, 4 above succeeds. If the situation depends on a particular stat (For example, deadlifting a cannon), if the character has a specialization for Strength, he gains +1 to his roll, so if he rolled 3, he has a +1, so he actually gets 4, and successfully deadlifts the freaking cannon.

I understand there are other systems for what I want (RISUS, FATE) but I want this to not be constrictive. This is my first time doing this, and I want the system to be light, simple and fun.

In addition, your character can have a profession, and we can determine, FATE style if it can help their roll (another +1).

Notes :
This is my first time doing something like this, so please bear with me.

For this RP, I will play as the dungeon master, although this is not a tabletop RP (I'd love to learn how to convert this into that, but for now I'm just after some fun).

I will post in random intervals, but I will post at least once a day. If I won't be able to post much, I'll make sure to leave something for the players to do.

Each player will be able to post as much as they can to interact with each other before I post my / the building's reaction, as long as the players will control themselves with what they post. This means that they don't magically find an item. I will say if they do.

For example :

Player A states in his last post that his character rummages through rubble. In my post, I will try to include what items they find. I guess they can continue on with their character's action if it wouldn't disrupt the flow much, so the character is not frozen.

I'm hoping for a fun, light, action-packed story. You don't have to rush it. Your characters will go hungry, though, and you'd have to find some food if you take too long.

I'm still undecided with the time system, but we'll be able to work something out.

So, I hope you people are interested! If enough people are interested, I'll start working on the building map. If I missed anything with the post, please do mention it!
Hidden 10 yrs ago Post by Tracyarmav
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Tracyarmav Aliit Or'dinii

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Interested in running a Male, perception based, character.
Hidden 10 yrs ago 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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Good! And @Tracyarmav dude, I fucking love Harry Dresden. Consider yourself accepted! We just need to find a couple more or three.

Sorry for the swearing, it's rare to see another Dresden fan.
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Hidden 10 yrs ago Post by Pandaa
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Pandaa doesn't eat bamboo

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Whoah. This sounds pretty cool. It kinda has that RubyQuest/NanQuest feel.
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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@Pandaa hey! I had no idea what RubyQuest is, and googling it, it sounds pretty awesome! If you're interested in joining, you have the spot! Heck, if you guys want, we could start with just us three, and inject anyone who wants to join later. I'll have to finish up the plans, before starting, though!
Hidden 10 yrs ago Post by Pandaa
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@cellis Heck yeah! I'm in! You should probably read a bit of RubyQuest before you start; it could give you some really cool ideas.
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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I will! Oh, and as you know I'm new to this, don't hesitate to add to the system/game your ideas! I'll start working on the floor plans!
Hidden 10 yrs ago Post by Pandaa
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@cellis Chill beans! I wanted to ask what your combat system is like, because I could definitely help with that.
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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@Pandaa for the combat, it'll be the same as the 1-3 / 4-6 dice roll, to keep it simple. I had the idea that it wouldn't focus much on combat, really, so I figured just use the same thing haha. Like, if two players fought, the attacker could roll for a strong attack. If he has a strength specialization, he gets a +1. However, the defending player could roll to defend or evade. If he evades with a speed spec, he gets a +1. Or if it's a surprise attack, the attacker could maybe roll for speed as opposed to the defender's perception (logic for that would be to notice the surprise attack early, I guess) If you have ideas, though, they would certainly be welcome! I'll welcome any help since I'm an absolute newbie to this haha.
Hidden 10 yrs ago Post by Pandaa
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@Pandaa for the combat, it'll be the same as the 1-3 / 4-6 dice roll, to keep it simple. I had the idea that it wouldn't focus much on combat, really, so I figured just use the same thing haha. Like, if two players fought, the attacker could roll for a strong attack. If he has a strength specialization, he gets a +1. However, the defending player could roll to defend or evade. If he evades with a speed spec, he gets a +1. Or if it's a surprise attack, the attacker could maybe roll for speed as opposed to the defender's perception (logic for that would be to notice the surprise attack early, I guess) If you have ideas, though, they would certainly be welcome! I'll welcome any help since I'm an absolute newbie to this haha.


This is actually really good. I haven't ever done combat that way, but it seems like that would work better than normal.Especially how most combat is rolled using a system like "roll d20 to see if you can hit" or "roll under specified percentage to hit" this style actually depends on each combatants actual skill over random luck.
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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@Pandaa You think so? Yay! However if you have improvements in mind, don't hesitate to tell me! I'm actually planning out the floors right now, and it's turning out a bit linear so far. It's okay though because I'm still at the 9th floor anyway haha. Haven't introduced sentries yet though, only traps, because I have no idea what sentries to place.... But it's fun designing so far! Thanks for checking out the combat system!
Hidden 10 yrs ago Post by Pandaa
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How goes level design?
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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Still going at it! It'll be done soon..ish.
Hidden 10 yrs ago Post by cellis
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cellis If I don't reply, I'm probably asleep/gymming

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Bump. Got busy, still going at it.
Hidden 10 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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This could be fun and yeah rubys quest would make for a good but insane source of inspiration
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