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Hidden 10 yrs ago 10 yrs ago Post by gowia
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Two Billion Lives on the Brink

The year is 1899, the turn of the century is upon us and the world could not be in a worse state for it. Industry, thought to usher in a new age of wealth and expansion for all, has left the huddled masses in a state of poverty, whilst their employers feast on the fruits of their labour. Alongside the rapid industrialisation, there has also been much in the innovation and invention of new goods, chemicals are now being made in factories and shipped across the world for peoples use. Now of course Liberalism is by no means dead however it’s former allure is gone, many governments made the change to a democratic system however many more have kept, or reverted, to the old autocratic styles of years gone by. Great powers and empires are reaching a bulking mass now as the final rush for free colonial provinces comes to an end. Whilst many nations have sprung up in these free lands, many more have been squashed and replaced with friendly puppet states. Of course with this sudden drop in the amount of free land, many of the powers grow restless and seek to expand their borders in other ways. In all the commotion the world has become quite the powder keg, requiring only the smallest spark to ignite what could be a war to end all wars.

Housecleaning Rules
1: Basic guild rules, let’s be sensible people.
2: Keep arguing out of the OOC, if it’s to do with the RP then let me know and I shall mediate between both parties to find an outcome, if it’s personal then just leave it out altogether.
3: My decision is FINAL. I will not have people argue with me or make snide comments, I am happy to listen to suggestions and your opinion but actually if you don't like my decision that much, leave.
4: I’m happy for there to be some language and some gore but nothing over the top, angry characters swearing is fine, swearing for the sake of swearing is a no go.
5: Enjoy.

Mechanics
So in regards to posting, this will be mostly free form. You will have some stats and numbers to work with however these don't need to be posted at the end of each of your posts and I don’t need you too remember numbers, since I will do it for you! So feel free to take anyone’s perspective (Within your own nation of course) and make or change any laws and policy. One thing I do want you to do is put a quick summary of what you have done at the end of each of your posts in a hider. It may look ugly and be a pain but I need to get updates out and run this like a well-oiled machine and some days I just don't have the time to read through 1-3 pages of IC and work out what is happening. The first post in the IC will be mine, a quick check list of stats which I will keep updated and an introductory set of events and the like. After that it will be fair game. Try not to leave anyone behind in IC though. In regards to building a nation there is a basic sheet to work from. From there you will choose traits from the list I have provided. Each traits either adds or minuses to your total score and you have to end on a score of 0 or higher. And you can only choose up to two traits that neither add or minus from your score. Each trait will be in the list below and have a basic explanation as to its overall effect. You will also get +3 as a starting point. In regards to advancing industry or building ships etc. I am going to go off of a law of ‘Be Sensible’ I don't expect you to work out a cost but if you have a poor GDP (My way of putting a number to economy) and then say you are building 5 new Dreadnoughts then I will take issue.

Map

Map is in, roughly, three parts. The left third is Edoniras, the middle third is Kashtaken (Our pseudo-America continent), and the right third is Modensa.(Our pseudo-Asia continent)



Nation Sheets
Nations Name:
Flag:
Form of Government:
Describe the System: (Describe how your country is run in some more detail.)
Location on Map Desired: (You may not get exactly what you want.)
Capital: (Please point out where in your land you would like this and your other settlements to be otherwise I will put them all on your borders for easy access of an invading army.)
Important Settlements:
Description: (Describe an average city in your nation. Culture, language, currency etc.)
Important Characters:
Traits:
Army: (I will roll this, population, navy, GDP and stability.)
Navy:
GDP:
Stability:
Population:

Interested Parties and their current status in this:
@Bright_Ops - Awaiting Start
@duck55223 - Awaiting Start
@Keyguyperson - Awaiting Start
@Iluvatar - Awaiting Start
@MrFoxNews - Awaiting Start
@Murtox - Awaiting Start
@Bastone - Awaiting Start
@eemmtt - Awaiting Start
Hidden 10 yrs ago 10 yrs ago Post by Iluvatar
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Iluvatar The British

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Dunno if this should be in the Characters tab until it is accepted (or not) , so I'll put it here for now.

Hidden 10 yrs ago Post by MrFoxNews
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There's no + number next to never been out if the village.
Hidden 10 yrs ago Post by gowia
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gowia Buried in a Book

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Damn...good catch. When i am back on my laptop i shall edit that. Should be +2
Hidden 10 yrs ago Post by MrFoxNews
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Np mate. I'll have a CS up later today hopefully
Hidden 10 yrs ago Post by UltikanaRe
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UltikanaRe O God Among Gods, O Lord Above All Lords

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Dibs on SW Isles---don't touch those.
Hidden 10 yrs ago 10 yrs ago Post by null123
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Dunno if this should be in the Characters tab until it is accepted (or not) , so I'll put it here for now. This is still WIP, I will finish it later once I have some work sorted out :)

Nations Name: The Unified Realm of Albia and Terosa/The Albian Empire (a.k.a Albia, Unified Realm, Albia and Terosa)

Flag:


Form of Government: Federal Parliamentary Democracy, Constitutional Oligarchy, Colonial Empire, Thalassocracy
Describe the System: Albia and Terosa are run by two separate parliaments but are unified as one Realm under the Oligarchy. The Albian parliament is centred in the overall capital of the Albian Empire, Kyvern, while the Terosan parliament is seated in Defteros, capital only of Terosa. The two Supreme Princes of the Oligarchy, elected from within their number, by their own number, form a Diarchy and are joint heads of state. One must always be Albian, and the other Terosan. The Albian head of government is the Chancellor, elected directly by the general public in the Chancellorship Election every 5 years. Chancellors may run for a maximum of 5 terms, though this is a rare occurrence. The Albian Chancellor serves as the spokesperson for the entire Albian Empire, but Terosa and the colonies that have been granted Provincial status all have their own Chancellors. Said Provinces are colonies of the Unified Realm that have high degrees of autonomy, but are forced to have the same foreign policy and are all integrated into the Imperial Albian Preferential Trading System. Also in the system are the lesser colonial holdings of the Unified Realm, simply colonies, that are each governed by a Colonial Delegation under the control of Kyvern.
Location on Map Desired:


Capital: Kyvern, on the southern coast of the small island in the large inlet on the Albian mainland.
Other Important Settlements:
- Defteros, capital of Terosa. Situated on the east coast of the largest island of the Terosan archipelago.
- Macra, capital of the Province of Makria. Situated at the westernmost point of the inlet of the largest Makrian island.
- Ryza, capital of the Province of Pollo. Situated at the westernmost point of the largest Pollon island.
- Epipa, capital of the Province of Tinea. Situated on the Tinean mainland, on the coast of the channel between the landmass and the medium-sized island close to shore (it should be fairly obvious).

Description: Albia was one of the earlier nations to industrialise, so many factories dot much of the urban landscapes. The cities are old and not best designed for the more modern modes of transport, but adaptions are being made to accommodate the rapidly progressing technology. Railways are now commonplace and automobiles are becoming more popular, but horse-drawn carts and other traditional technologies and industries are still to be found in both large cities and elsewhere.

Agriculture and animal husbandry are declining in much of Albia and Terosa due to imports from the provinces and colonies, but new industries are growing exponentially. The iron and coal deposits to be found on the Albian and Terosan archipelagos have fueled the iron and steel industry, locomotive manufacture and, importantly, shipbuilding. Shipbuilding is the new major employer of the Unified Realm, producing en masse primitive sloops, cruisers, and battleships, amongst others. In addition, research into the feasibility of using newly-invented aircraft (not of Albian origin) for military and commercial purposes is underway. Designs for strange, rolling metal vehicles with artillery mounted on their roofs to be used on warfare are on the drawing board, but no real need is seen for them as Albia is an archipelago of islands.
Important Characters:
Traits:
Army: (I will roll this, population, navy, GDP and stability.)
Navy:
GDP:
Stability:
Population:


Just pointing this out, you kinda took a majority of the Islands on the map. Other people might want some.

I know there is a certain Brit who needs a group of isles

Edit:Nevermind, he found a set he wanted.
Hidden 10 yrs ago Post by null123
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Hidden 10 yrs ago Post by darkwolf687
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Dibs those small islands off the south east coast.
Hidden 10 yrs ago Post by null123
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Here's my claim, can reduce my territory on the main continent if needed.
Hidden 10 yrs ago 10 yrs ago Post by Iluvatar
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Iluvatar The British

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<Snipped quote by Iluvatar>

Just pointing this out, you kinda took a majority of the Islands on the map. Other people might want some.

I know there is a certain Brit who needs a group of isles

Edit:Nevermind, he found a set he wanted.


I am happy to give up some of them, the map I put up is the maximum I would like.

I chose the islands because I have a weak army and am therefore unable to easily hold onto vast tracts of land, but have a powerful navy and can therefore fairly simply control islands.

However, I can certainly give up some of my islands, especially for a fellow Brit :)

Islands are cool. Ask any British, Japanese, Irish, Indonesian, Madagascan, Sri Lanka, Icelandic or New Zealand person :D

And someone put their NS into the Characters tab. Should I do the same, or do I have to wait until it is accepted (or not)? And do I need to PM it to gowia?
Hidden 10 yrs ago Post by gowia
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gowia Buried in a Book

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Feel free to put in the Character Tab, it will require editing there if I say so. Let me know with a mention when you feel you have finished your NS
Hidden 10 yrs ago Post by Iluvatar
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Iluvatar The British

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Feel free to put in the Character Tab, it will require editing there if I say so. Let me know with a mention when you feel you have finished your NS


I think it's pretty much done, but I think I need to refine it. Is there anything in particular that people think need improving/changing?

I'll transfer it over to 'Characters' tomorrow when I have my laptop.
Hidden 10 yrs ago Post by null123
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Kinda of sad to see we did not have our good ole thin strip of coastline Lydiah back, but oh well. I guess Lancia can conquer be friends with your new nation.
Hidden 10 yrs ago Post by Sovi3t
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Sovi3t Obamacare

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Is it too late to declare interest?
Hidden 10 yrs ago Post by null123
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null123

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[spoiler=New Claims]

[/spoiler]

Drop some and adjusted them
Hidden 10 yrs ago 10 yrs ago Post by MrFoxNews
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Hidden 10 yrs ago 10 yrs ago Post by gowia
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gowia Buried in a Book

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Is it too late to declare interest?


Nope, feel free to get a sheet up.

EDIT:Rusted Hulls added as a Trait.
Hidden 10 yrs ago Post by gowia
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@Iluvatar
Okay, good NS however couple of nitpicks...firstly automobiles are still very expensive to produce and run so they wouldn't be all that common. Its fine you mentioning research into tanks and an air presence, however these inventions etc. will happen on my say so, just to be clear. Also your traits add to -2, need rebalancing.

@MrFoxNews
Interesting back story however, making claims as 'Strongest economy in the world' may be premature as if your rolls are poor, it may not be so. Other than that it looks fine and all you are waiting for are rolls and others.

@duck55223
It seems you did want a pseudo-Germany. I am willing to leave out most of the similarities however the flag is so obviously German I am not having you keep that, I said I didn't want existing nations copied and pasted, the flag is too much. Apart from that I shall wait for trait balancing.
Hidden 10 yrs ago Post by MrFoxNews
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I understand completely.

The claims are meerly flavor and the general attitude held within Numburg.
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