Hidden 10 yrs ago Post by Awson
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Awson Waiting & Waiting

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I was thinking about finally making my own. These things usually come in droves, don't they?

I'm not great at drawing, but I have some ideas about simple mechanic additions. I wanna try throwing a tad bit more structure into the mix.

This is essentially an interest check.
Hidden 10 yrs ago Post by Jster
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Jster

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Normally a second kills the first.
Hidden 10 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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Do it.

Do it in MS Paint.
Hidden 10 yrs ago Post by Awson
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Awson Waiting & Waiting

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Normally a second kills the first.


GOOD

I don't know why I said that.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

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Ideally, the player-base should be split between the two games so as to ease the job of the host.

Either way, I'm just gonna stick with Hood's for now.
Hidden 10 yrs ago Post by Awson
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Awson Waiting & Waiting

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Ideally, the player-base should be split between the two games so as to ease the job of the host.

Either way, I'm just gonna stick with Hood's for now.


That's never ever been the case.

But okay, that's one hard "no."
Hidden 10 yrs ago 10 yrs ago Post by Doivid
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Doivid

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The trick to the game is coming up with a way to make it manageable to update regardless of how far along it is.

Maybe take some time to design basic units of action/status/whatever so you can just apply them as already-completed little units without having to painstakingly draw and edit new situations.
Hidden 10 yrs ago Post by Holmishire
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Holmishire Ghost with no home.

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<Snipped quote by Holmishire>

That's never ever been the case.

But okay, that's one hard "no."


The beautiful thing about ideals is that they have little relevance to reality. It may never have happened, but it is true that Elendra in some of her previous iterations has been swamped by too many players which eventually led to issues.

As for my "no", I consider it a "no" formed of ice. It is hard for now, but may thaw if I end up with enough spare time to heat it up a little.
Hidden 10 yrs ago Post by Awson
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Awson Waiting & Waiting

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The trick to the game is coming up with a way to make it manageable to update regardless of how far along it is.

Maybe take some time to design basic units of action/status/whatever so you can just apply them as already-completed little units without having to painstakingly draw and edit new situations.


Was the plan.
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