Hidden 10 yrs ago Post by gowia
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<Snipped quote by gowia>

Yep fail of mine ,i will revise it again and edit, it was late that day ,i will have more clear mind today


No worries, thanks for the edit :)
Hidden 10 yrs ago Post by gowia
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Duck
Army: 2,000,000 Men (Advanced and Well Organised)

Navy:
2 Battleships
5 Heavy Cruisers
7 Light Cruisers
5 Destroyers

GDP: 68,000,000,000 ($) Slightly Above Average

Stability: Slightly Stable

Population: 64,000,000

Keyguyperson
Army: 1,350,000 Men (Advanced and Well Organised)

Navy:
1 Battleship
3 Heavy Cruisers
4 Light Cruisers
7 Destroyers

GDP: 64,000,000,000 ($) Average

Stability: Slightly Stable

Population: 49,000,000

MrFoxNews
Army: 475,000 Men (Avarage and Unorganised)

Navy:
4 Battleships
8 Heavy Cruisers
8 Light Cruisers
12 Destroyers

GDP: 71,000,000,000 ($) Above Average

Stability: Stable

Population: 39,000,000

Bastone
Army: 570,000 Men (Advanced and Unorganised)

Navy:
3 Battleships
4 Heavy Cruisers
5 Light Cruisers
8 Destroyers

GDP: 84,000,000,000 ($) Very Strong

Stability: Slightly Stable

Population: 64,000,000
Hidden 10 yrs ago Post by gowia
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Some rolls there.
Hidden 10 yrs ago Post by null123
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Not to bad, was hoping for alighlty better stability but I can roll with this.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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@gowia

That's why I chose it. I'm hoping to survive through WWI so I can have some fun with a few specific groups of rebels.
Hidden 10 yrs ago Post by darkwolf687
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My god, I don't want to see mine *shudder* What if they're awful :C xD
Hidden 10 yrs ago 10 yrs ago Post by Murtox
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The roll depends of the traits too?
Hidden 10 yrs ago Post by gowia
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The roll depends of the traits too?


Yep. Your traits affect rolls. For example someone with strong economy and trading hub will have a very powerful economy.
Hidden 10 yrs ago Post by eemmtt
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Im interested in this i'll start working on my CS.
Hidden 10 yrs ago Post by gowia
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gowia Buried in a Book

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Im interested in this i'll start working on my CS.


good to hear.
Hidden 10 yrs ago Post by gowia
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Darkwolf
Army: 400,000 Men (Outdated and Unorganised)

Navy:
5 Dreadnaughts
6 Battleships
8 Heavy Cruisers
7 Light Cruisers
4 Destroyers

GDP: 50,000,000,000 ($) Weak

Stability: Very Stable

Population: 32,000,000

NOTE TO ALL
An action you can all perform in the RP is Ready the Colonies for War. This is an action that causes your colonies to give you an estimate as to their military capabilities and start readying up. However this does come at a cost of letting everyone know that you are getting ready for war and can piss off the colonial populaces if called too early.
Hidden 10 yrs ago 10 yrs ago Post by Murtox
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So improving the NS again
Hidden 10 yrs ago Post by Bastone
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Apologies, i meant to put what each language resembles, but i fixed it as asked
Hidden 10 yrs ago Post by darkwolf687
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Darkwolf
Army: 400,000 Men (Outdated and Unorganised)

Navy:
5 Dreadnaughts
6 Battleships
8 Heavy Cruisers
7 Light Cruisers
4 Destroyers

GDP: 50,000,000,000 ($) Weak

Stability: Very Stable

Population: 32,000,000

NOTE TO ALL
An action you can all perform in the RP is Ready the Colonies for War. This is an action that causes your colonies to give you an estimate as to their military capabilities and start readying up. However this does come at a cost of letting everyone know that you are getting ready for war and can piss off the colonial populaces if called too early.

Do we get population counts for our colonial territories, because I very much hope 32 million isn't supposed to be the amount of people living across my entire empire and refers to my home territories, even the Dutch would snigger if my entire empire had only 32 million people O.O
Hidden 10 yrs ago Post by gowia
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<Snipped quote by gowia>

Apologies, i meant to put what each language resembles, but i fixed it as asked


Thats fine then.

<Snipped quote by gowia>
Do we get population counts for our colonial territories, because I very much hope 32 million isn't supposed to be the amount of people living across my entire empire and refers to my home territories, even the Dutch would snigger if my entire empire had only 32 million people O.O


Yeah that is just home territories, again, colonies are big and exact numbers are tough. You ready them for war and get a sheet for each colonial territory.
Hidden 10 yrs ago Post by gowia
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1st post edited...peoples status' are now accurate and people can see what we are waiting on.
Hidden 10 yrs ago Post by null123
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I like to see this started soon.
Hidden 10 yrs ago Post by MrFoxNews
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MrFoxNews The Boss

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Agreed
Hidden 10 yrs ago 10 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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Nations Name: The Kingdom of Andramedie

Flag:

Form of Government: Autocratic Monarchy

Describe the System: The Kingdom of Andramedie has proudly maintained the power of the Monarchy while other nations abandoned their noble class to embrace the sin of 'Democracy'. Due to the royal family maintaining an iron grip on the various powers of state, the current ruling King and Queen have an almost unprecedented amount of freedom to enact their desires or change what they wish with little to no legal restraint against them. Below the thrones lay a number of titles and official positions that carry high prestige and a number of responsibilities to manage the certain departments and functions of the kingdom at large and put in charge of small armies of civil servants in order to ensure that the kingdom functions correctly.

Location on Map Desired: The large island just south of Modensa. The one that looks like a sting ray.

Capital: Ushrian- Located in the small bay at the mouth of the canal between the Kingdom of Andramedie and the main continent of Modensa. Home to the Ushrian Royal Military Academy.

Important Settlements: Olkeet- Located at the southern cape of the island and spread out over the three small islands found there, Olkeet is home to the nations primary shipyard and docks. Almost everyone who lives and works in the city are in some way connected to the kingdom's navy.

Kinyo- Located on the larger island of the Isle of Kinyo, Kinyo started off as a fishing village that grew over the years into a rather large city. The major hub of the north, it also processes a rather large and impressive number of docks and shipyards, second only to those of Olkeet.

Mac'dien- The city of Mac'dien is located on the west coast of the Kingdom of Andramedie, located on the arm of Toki Bay (Located on the northwestern point of the island). Mac'dien started off as a naval base in order to control access to the canal found between the large islands of Modensa and grew from there.

Artayan- A military base/city located just inland of the islands southern coast, almost all military personal pass through this city during the course of their training.

Petien- Located in the middle of the island kingdom, Petien is the hub of industry, agriculture and trade for the kingdom. It's location allows it to connect the other major cities in the kingdom which has lead to its current status.

Description: The Kingdom of Andramedie has long worshiped a pantheon of dragon gods that embody different realms:
Ryūjin - Dragon Deity of the Sea.
Amaterasu - Dragon Deity of the Sun.
Mikoto - Dragon Deity of the Moon.
Inari - Dragon Deity of Fertility and Deviance.
Lyth - Dragon Deity of Death and War.
Meka - Dragon Deity of Industry and Wealth.

While it is fairly common for a city to have a major temple dedicated to one of these deities, there is generally a temple dedicated to each of them, if only to appease the one it was dedicated to. Cities and buildings within the kingdom tend to be of oriental style, with the sections of the city belonging to the noble or merchant classes end to be made of more artistically pleasing, expensive stones and woods while the more labor focused peasant class tend to use stones and wood that are more readily available and cheap.

The kingdom has long used the silver standard, using it in their coinage. The Kingdom of Andramedia primarily speaks Andromedian; The Language of Meows.

Important Characters:
King Macdon- The young King of the kingdom, the first thing that the twenty year old king did when he ascended the throne was to have everyone with Any possible claim to his throne executed in order to secure his position as head of his nation. While this rise to power was somewhat more bloody then normal, those nobles not personally affected by the purge kept their heads down and their mouths shut while those of the lower classes generally approved of the move due to the chance to increase their own respective influences after the heads had stopped rolling. So much in fact that King Macdon would marry the daughter of one of the nations more successful merchants instead of a noble woman like tradition dictated.

Queen (Consort) Alanna- The daughter of one of the kingdom's more important merchants, Queen Alanna and the now King Macdon had gotten to know each other growing up, both of them being smitten with the other but unable to officially be together due to traditional expectations. When Macdon became king and purged a large number of the noble class in order to secure his position, he asked Alanna to marry him and she readily agreed. Queen Alanna is openly a devote worshiper of the goddess Inari and while she is reviled by the noble class she is considered the people's queen by those of the lower classes.

Traits:
“I’m not a racist but…”: Your people are disgusted by anyone outside of their own borders and this has massive ramifications in war, trade and general diplomacy. +1

‘Off the Beaten Track’: Next to no traders try and visit you, only those on government order. Sometimes it’s not even worth having an import tax. +3

State Controlled Economy: Your market is controlled by your ruler, every business is state owned and all works are employed by the state, you are less vulnerable to crashes in the market however with the lack of competition your country advances more slowly and the economy rises more slowly. +1

Strong Industry: Factories reach into the sky and spew forth smoke 24/7. Your goods are produced quickly and effectively. -2

Fertile Fields: Your nation has carefully maintained large fields of gold and brown whih supply yourself, and parts of the world with agrarian goods. -2

King of the Seas: Your nation has a glorious Maritime history and many grand ships fill your docks and sailors are viewed as heroes in the eye of the public. -3

Sealegs: Your sailors have spent some time at sea and so can deal with storms and rough weather better than those of other nations. -1

Ambitious Generals: Your generals all want a piece of glory. Sometimes even going to backstabbing each other and arriving to another’s aid ‘late’. +1

Never been out of the Village: Your men almost never leave their own borders. Weather change, foreign climates, it’s all alien to them and they struggle to adapt. +2

Professional Army: Your nations prides itself on an extensive training programme and fine equipment for its armed forces. -3

Army: (I will roll this, population, navy, GDP and stability.)
Navy:
GDP:
Stability:
Population:
Hidden 10 yrs ago Post by Iluvatar
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Iluvatar The British

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@Iluvatar
Your traits add up too -2
Starting +3 = 3
Small Army +2 = 5
Outdated army +3 = 8
King of the Seas -3 = 5
Sealegs -1 = 4
Dreadnought Fleet -2 = 2
Trading Hub -3 = -1
Depleted Resources +2 = 1
Major Colonial Empire -3 = -2
Final = -2


Oh, I see. When I did my app, there was no +/- next to 'Dreadnaught fleet'. I'll go and remove that, so no dreadnaughts, alas! Perhaps I can develop them later on.

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