Official thread: http://www.roleplayerguild.com/topics/79029-spirit-of-chaos-lady-of-the-black-emerald/ooc
In ancient times, mankind was new and weak, and sought power. The old gods, the gods residing over nature, chose the most devout of mankind and made them an offer bound in blood. The gods would bestow upon their worshippers a Crystal, one created from their life force, and through that catalyst grant them the powers of nature in return for obedience.
The family of the Canine, most stalwart and loyal, granted their chosen a Topaz, and with it, domain over Earth. These servants could build walls, move mountains and rend the earth twain.
The family of the Feline, lithe and cunning hunters, granted their chosen a Ruby, and with it, control of great Fire. They brought warmth to a cold world, and the power of destruction and protection.
The family of the Amphibian, commanding the great oceans, granted their chosen a Sapphire, and with it, the ability to move Water. They brought life and vegetation, healing the dry land.
The family of the Avian, free and swift in the open sky, granted their chosen an Amethyst, and with it, control of the Wind. They powered a new age of industry, and brought the people of the world together.
The family of the Reptile, almighty rulers, granted their chosen an Emerald, and with it, the harnessing of Light. They brought order to the world, and erased the earth's wounds.
The family of the Wraith, drifting wanderers, granted their chosen an Opal, and with it, the manipulation of Shadow. They sheltered the weak and hid the vulnerable.
Since that time, the followers of the old gods grew greater and greater in number. Great cities grew to represent each faction, and the world was harmonious. But darkness grew in the heart of humanity; fear, jealousy, and avarice. Evil men and women sought to destroy or steal the Crystals to tip the balance of power. The great families organized militaries to protect themselves, and war ignited across the land.
In the chaos, the Emerald Throne was destroyed by an unknown force, and the Emerald Crystal disappeared.
The servants of the Emerald were decimated. Those who survived were not the same. Their bodies were plagued, infected by a black pestilence. They were overcome by an evil force, one that drove them to consume life, and those that resisted soon lost their sanity. The power of Light instead became disease, an infection which claimed anything it touched. Great black dragons took flight, scourging the land. In the resulting strife, the old gods left the world, and their servants were destroyed. The world grew silent.
Tens of thousands of years have passed. With the old gods gone, new gods sprang up like weeds, and the dark heart of humankind was never sated. The war of the past is all but forgotten. But in the beginning of the second millennium of the common era, the Black Emerald begins to stir, awakened from a long sleep.
In Spirit of Chaos, a dark force is rising in the modern age, and the remnants of the old families are seeking new soldiers for the coming war. You are chosen by one of the five remaining families. Each servant gains control over their respective element, capabilities based on their family, and the ability to shapeshift, fully or partially, within their family. I will post more information based on interest.
In ancient times, mankind was new and weak, and sought power. The old gods, the gods residing over nature, chose the most devout of mankind and made them an offer bound in blood. The gods would bestow upon their worshippers a Crystal, one created from their life force, and through that catalyst grant them the powers of nature in return for obedience.
The family of the Canine, most stalwart and loyal, granted their chosen a Topaz, and with it, domain over Earth. These servants could build walls, move mountains and rend the earth twain.
The family of the Feline, lithe and cunning hunters, granted their chosen a Ruby, and with it, control of great Fire. They brought warmth to a cold world, and the power of destruction and protection.
The family of the Amphibian, commanding the great oceans, granted their chosen a Sapphire, and with it, the ability to move Water. They brought life and vegetation, healing the dry land.
The family of the Avian, free and swift in the open sky, granted their chosen an Amethyst, and with it, control of the Wind. They powered a new age of industry, and brought the people of the world together.
The family of the Reptile, almighty rulers, granted their chosen an Emerald, and with it, the harnessing of Light. They brought order to the world, and erased the earth's wounds.
The family of the Wraith, drifting wanderers, granted their chosen an Opal, and with it, the manipulation of Shadow. They sheltered the weak and hid the vulnerable.
Since that time, the followers of the old gods grew greater and greater in number. Great cities grew to represent each faction, and the world was harmonious. But darkness grew in the heart of humanity; fear, jealousy, and avarice. Evil men and women sought to destroy or steal the Crystals to tip the balance of power. The great families organized militaries to protect themselves, and war ignited across the land.
In the chaos, the Emerald Throne was destroyed by an unknown force, and the Emerald Crystal disappeared.
The servants of the Emerald were decimated. Those who survived were not the same. Their bodies were plagued, infected by a black pestilence. They were overcome by an evil force, one that drove them to consume life, and those that resisted soon lost their sanity. The power of Light instead became disease, an infection which claimed anything it touched. Great black dragons took flight, scourging the land. In the resulting strife, the old gods left the world, and their servants were destroyed. The world grew silent.
Tens of thousands of years have passed. With the old gods gone, new gods sprang up like weeds, and the dark heart of humankind was never sated. The war of the past is all but forgotten. But in the beginning of the second millennium of the common era, the Black Emerald begins to stir, awakened from a long sleep.
In Spirit of Chaos, a dark force is rising in the modern age, and the remnants of the old families are seeking new soldiers for the coming war. You are chosen by one of the five remaining families. Each servant gains control over their respective element, capabilities based on their family, and the ability to shapeshift, fully or partially, within their family. I will post more information based on interest.