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The year is 1563 (Autumn). Japan is at war, but not with any outside power. It is a country turned on itself. Since the age of the Onin War, centralized authority has been a little more than a memory on the Isles of Japan. The former strength of the Ashikaga Shogunate has dwindled to docility to whomever controls Kyoto. Some men have distinguished themselves as superiors to all the other Lords, winning many battles and forming small kingdoms throughout the land. These Daimyo, are the both the cause of the chaos, and the key to ending it. Among the commoners, the war has taken a toll, and people are beginning to become disgruntled with their daimyo, and have taken up arms, forming peasant armies, Ikki, to bring down the powers that control their day to day lives.

The Miyoshi clan is in bitter struggle with the Oda clan and her allies, Asai,hatetkayama, and Otomo and Shimazu in the West. Miyoshi has loyal allies though, the flameyoant Yamana Yoshisada (Toyosada) of the Yamana Clan, Amako Clan, Mori clan, Ukita clan, Imagawa,Hojo,and Takeda clan.

Who will win this bloody war?


Rules

There will be four seasons per year. Each chapter represents a season. After each chapter i will give options for each Clan for the next chapter. The diplomacy between players will last for one week. After a week the players will submit their answers.
A player can pm other players with their diplomatic offers,with nonplayable Clans pm me. Players can also demand submission to Vassal for other clans or submit themselves if the other player accepts via diplomacy. This means that when submitting the player continues playing the game with limited options under the rule of the player they have submitted to. Also when a player conquers another human players clans last areas,he has the choice to make him vassal or exterminate his clan. If he makes the other player his vassal.The player that has turned into vassal continues playing the game as vassal of the other player with limited options. Decided by the victor,they can continue serving as generals for example fighting campaigns semi independently. If the players Clan is exterminated by the Conquer,he will drop out of the game. Also the loosing player can decide to commit Seppuku, which will result in him dropping out of the game after he has lost all his lands.
When player conquers the whole territory of nonplayable clan he has basicly the same options.To include the Clan in his retainers as vassal or destroy it and give the lands to new lord of his choosing. Vassals can revolt, but as they are only semi independent there is always high risk of getting cought. If the players reach a deal in diplomacy they should make a public announcement about it.If the deal is secret one,all you need to do is for other of the deal makers to pm me about it,so i can take the deal in account. During the second week i will write the new chapter and post it in the end of that week or following weekend. The first playable factions are:

Economy

Each player has the knowledge of the maximum amount of troops he can raise. This is also the indicator of their wealth. Basicly one man= one koku (amount of rise to feed a man for a year). I have thought long and hard about how to solve this and this is how the economy will play out.

For example if you can raise maximum of 20000 men for your army, that means you can alternatively build for the amount of 20000 koku. As Japan is feudal society, the amount of trade is very limited and most income comes from taxing the agriculture.Here are prizes for buildings you can build:

Church/Temple 1000 koku (helps keeping the province happy,converting to other religion).

Teppo factory 10000 Koku (starts construction of your own teppos, first about 100 per season,later cannons etc. and increases its production.)

Castle upgrade 5000 koku (makes you stand sieges longer and betters the training of your men)

The castle sizes are from smallest to largest:

simple
small
medium
large
huge

Simple castle can hold out about 1 year of siege if well supplied, small about 1 and one quarter of year, medium one and half of year, large one and three quarters of a year and huge about two years of siege.

ship for your fleet 100 koku( each ship can carry 100 men.) Annual upkeep for each ship you have is 20 koku.

Each building takes an year to finish,you can build up to 10 ships per season on your coastal provinces.

For example if you can draft 15000 men in maximum, you can start building teppo factory during spring, but after that you only have resources left to maintain army of 5000 untill its completed after an year.

Portuguese and other European traders.

European traders arrive each Spring to Kuyshu. From there they move to Honshu and Shikoku during summer. They carry muskets and cannons as their merchandise,but not enough for all Japan, so depending on the Western Daimyos, the Eatern lords might not get any. Here are the prizes of their products.

musket 10 koku

cannon 500 koku
Orders: Orders must be received by the due date. I will not accept late orders ever. No exceptions. My reasoning for this is the amount of players I am dealing with. If your orders are not received, I will play for you as an NPC, but the outcome might not be very favorable for you. When you write orders, please include your updated, not original, clan profile. If you are training new companies or building new ships, I expect you to add that to your profile as well as put it in your orders. If you do not add it to your profile, those troops will not exist. Orders should be well-written, organized, and helpful to me for writing an update. Please do not make them overly-detailed, rambling, or confusing.

Updates: Because I am a single, lonely mod, and there are so many players, expect updates to take a while to write. And when they come, it would be most helpful if you accept the results instead of challenge them. I cannot guarantee epic, lengthy updates. Rather, I am more for quality than quantity. The updates will be clear and concise narratives as opposed to stream of consciousness rambling about minute, unimportant details. Details about what I write and the nuances of the update are up to you to express via stories in-between updates.

War: War is obviously a focus of this game (hence "Warring States" period), but you should know that war will be costly and difficult. Territory gains will happen slowly, as castles are gradually seized and small clans are brought under your domain, hopefully becoming your retainers instead of disappearing completely. Do not expect entire provinces or clans to fall in one year's time. Wars during this time were drawn-out and lengthy, although decisive battles did occur from time to time.

Understanding

The Shogunate: The current shogun is Ashikaga Yoshiteru, the son of Ashikaga Yoshiharu, who was forced to retire due to a political struggle with the Hosokawa Clan. The current shogun has a brother as well named Ashikaga Yoshiaki and a cousin named Ashikaga Yoshihide. The Hosokawa once ruled Kyoto with the Ashikaga Shogunate as a puppet, but they were defeated by the Miyoshi Clan. The Miyoshi kept Yoshiteru in place to use as a puppet and thus the Miyoshi Clan now has political power over Kyoto, along with their vassals the Matsunaga Clan. It is up to you as the player to unite Japan and become a Great Unifier, or perhaps install your own puppet shogunate. The shogunate is a symbolic position at this point, as historians say, "nothing more than a rubber stamp". The Warring States period is happening somewhat because of the inefficiency of the shogunate. Nonetheless, Shogun Ashikaga Yoshiteru was not completely ineffective. In history, he actually attempted to negotiate peace treaties between clans.

Castles: During this time period, many castles already existed and many new ones were built. That means you can build castles. If you indicate in your orders that you want troops to fortify, the result will be simple fortifications and small castles in the area the companies were ordered to fortify. This is no extra cost, but is a function of your army. As for larger, more important, "map-worthy" castles: these take several turns to build, and you can say in your orders the specific place in your territory you would like that grand castle to be constructed. The castle will be completed when it is completed. You have no way of knowing exactly when that will be. Typically, the more manpower you put into construction over the course of a few years, the faster it will be built. Putting some extra koku into the project will also speed it up, but only if you are putting koku into the project for specific, designated purposes, and not just throwing koku aimlessly into the structure. Companies focused on construction of these larger projects cannot be involved in attacks or offensive maneuvers for the turns they are involved in construction, and they must remain at the construction site all year. Japanese castles were fortresses composed primarily of wood and stone. Many of them evolved from the wooden stockades of earlier centuries, and came into their most well-known forms in the 16th century. Like European castles, the castles of Japan were built to guard important or strategic sites, such as ports, river crossings, or crossroads, and almost always incorporated the landscape into their defense. There were often "castle towns" as well, or towns in which the castle overlooked the entire settlement. Sometimes the walls of the castle were built around both the castle compound and the castle town, and sometimes the walls were built only around the compound (and did not surround the castle town). You don't have to go into immense detail about the layout of new castles, but providing some descriptive details about your new castles and your perceived strengths of those castles would be beneficial to you as a player. Please note that you should only write about famous or important castles that you are building. These castles could take many years to build. Meanwhile, it is safe to assume you have minor castles and forts, though you could include in your orders something about general improvement or construction of new minor forts (see the first page of these rules for more details about constructing fortifications and castles). Castles during this period were also extremely ornate and beautiful on the inside. They were not only fortifications on major fronts of war, but also places of residence or temporary lodging for the daimyo or other retainer lords. There are often peaceful gardens within castle walls, and areas for the daimyo to sit with opened shoji (paper doors) on his tatami mat, listening to birds and insects while plotting with retainers or writing letters.
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Hidden 10 yrs ago Post by Pikachu
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Players:
Daimyo of Sengoku jidai Japan:
Uesuegi:

Imagawa:
Oda:

Asai:
Miyoshi:
Amako:

Mori:

Otomo:

Shimazu:

Yamana: Myself (NPC)

Satomi

Chosokabe

Date:

Satake

Tokugawa:

Mogami

Ashina

Suzuki

Ukita

Tsutsui:

Army: This is your clan's current amount of companies. 1 company = 250 soldiers. 1 regular company is 250 koku to purchase. It is 1 koku per man. It will cost 1 a year. So if you have 35,000 troops, it will cost 35,000 koku a year. These regular companies represent your professional army of samurai and other warriors. Remember that armies in old Japan were not entirely comprised of samurai. Samurai were less than 10% of the entire population of Japan. They are rare and should be seen more as commanders or generals than normal soldiers. They are the most elite of the fighting elements.

The cheapest and least formidable army element is conscript companies. Conscripts are troops you can quickly call upon. They are often nothing more than farmers armed with spears or sharp edges and have no training. W Beware of calling forth conscripts and keeping them in the field for too long. If you do this, your people will become unhappy and you may lose prestige.

There are also ashigaru. Ashigaru are better than conscripts. They are actually trained foot soldiers, usually armed with spears, pikes, and bows. Ashigaru are the most common element in any army.

Cavalry are not armored, as they were in Europe. They are almost always light and they are good at initial charges, running after retreating troops, cutting down archers, and not much else. Horses in Japan during this time were costly to maintain, and thus there were rarely armies that had large units filled with cavalry. However, some clans had the benefit of being in areas rich with horse-breeding and used that to their advantage (such as the Takeda Clan). Mounted samurai do exist, though, which are quite formidable in any sense of the word. Clans with some horses will either use them to mount samurai, scout, or provide support in maneuvering. Oddly, another reason why the horse was impractical during battle was also because it was considered prestigious to collect the heads of prominent enemy combatants. Doing this from a horse was more difficult.

Archers are either elite archers, if specified, or ashigaru bowmen. All samurai are highly capable of using the yumi, or Japanese longbow, as well. Horse archers are still used, which can be mounted samurai or normal cavalry. Horse archers will soon be obsolete, though. The arquebus musket has been introduced to Japan at this time, but only a few clans have them. There are some areas actually producing the arquebus at this time, though many are directly imported from Europe. The use of this weapon is sure to grow during the course of this game.

Often armies of this time were composed of troops from several different families/minor clans loyal to the major ones. To not over-complicate matters, most of the time these troops are assumed to be yours now and always. However, if your clan has a faction specifically relating to the retainer clans of your clan, you should keep them appeased because they might technically be giving you a large amount of your forces.

You can see some equipment here: the Japanese spear, the Japanese pike, or the Japanese bow. Ashigaru are usually armed with one of these three, and samurai are capable of using one or all of these weapons in their specific associated elite marital art.
Hidden 10 yrs ago Post by barkmeat2
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Yeh, I'd be into this. I'll try to write a nation up.
Hidden 10 yrs ago Post by barkmeat2
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Can we get a nation sheet or something.
Hidden 10 yrs ago Post by UltikanaRe
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Interesting. By extension, interested.
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Hojo Clan
Daimyo: Hojo Ujiyasu
Heir: Hojo Ujimasa (son)
Family: Tsunashige (brother), a daughter of the Hojo Clan is married to the heir of the Imagawa Clan
Factions: Odawara Castle Samurai (5/4), Hojo Retainers (4/5)
Koku: 115,000
Military: Fiercely loyal infantry drawn from several minor retainer-clans, select elite samurai from those family and from Odawara, exceptional siege capabilities, ashigaru spearmen and archers, light cavalry, some arquebus gunners, decent sailors
Army: 185 companies
Navy: 5 ships
Prestige: 17
Growth: 12%
The Hojo rule from Odawara Castle, a formidable defense located in Sagami Province. The great daimyo Ujiyasu has greatly expanded the Hojo throughout Kanto and threatened the Uesugi with multiple military campaigns, the most notable being the siege and subsequent acquisition of Kawagoe. As of now, however, the Hojo have been forced into a defensive posturing, mostly because of recent focus on domestic and infrastructure development and the pressing nature of both the vengeful Uesugi, who have begun a successful drive through Hojo's northlands, recently taking Numata Castle. The Hojo's infrastructural developments are impressive. Ujiyasu has completely reorganized the administration of his lands and Odawara has become not only a formidable castle but also a center of trade in the region. In addition, an artisan's guild has been established in Odawara, as markets, post stations, and roads develop throughout the rest of Ujiyasu's holdings. Since 1560, They been fighting for deal life against the other clans in the area and been in a strong alliance with the Takeda and Imagawa clans.

Mori Clan
Daimyo: Mori Motoharu
Heir: Mori Motonaga
Family: No one notable, but many sons who were adopted by retainer clans.
Factions: Suo Peasantry (3/2), Mori Retainers (5/4)
Koku: 90,000
Military: Experienced troops, ashigaru spearmen, pikemen, and archers, gunners armed with arquebus, several skilled, loyal samurai, light cavalry, an excellent fleet of highly capable ships, skilled, experienced sailors (having absorbed the Murakami "pirate" family of the Seto Sea)
Army: 120 companies
Navy: 20 ships
Prestige: 12
Growth: 8%
Ruling from Koriyama Castle in Aki Province, the Mori have become poweful, acquiring retainer clans throughout the Chugoku region and establishing a firm foothold on Kyushu at Moji Castle. This is impressive, considering they began as only a few districts in Aki Province. The Mori Clan's power does not seem to be waning any time soon. Their leader, Mori Motonari, has done much to secure the Mori's position as a dominant clan in 1560 Japan. In addition to military might, the Mori have been masters of infrastructural development, engaging in trade with the Portuguese and establishing a network of roads. The Mori are currently at war with the Otomo of Kyushu, whom they betrayed the faithful allies Yamana and Amako during the siege of Urakmi 2 years or so ago but then the Otomo betrayed them, thus having the Mori going from a ally to backstabber to ally again of the Yamana/Amako clan and the now Ukita clan (Urakami was wiped out during the siege). There lands have been savaged by war and was the site of the "Battle of the Bridge" 3 months prior when the Otomo Sorin narrowly escaped the Allied army.
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Imagawa Clan
Daimyo: Imagawa Ujizane
Heir: (Have to research this)
Family: Yoshimoto's daughter is married to Takeda Yoshinobu of the Takeda Clan, Yoshimoto's son Ujizane is married to a daughter of the Hojo Clan
Factions: Imagawa Retainers (4/3), Matsudaira Clan (5/5)
Koku: 105,000/1,000
Military: Experienced troops, ashigaru spearmen, pikemen, archers, several loyal, skilled samurai, light cavalry, some Jodo warrior monks
Army: 125 companies
Navy: 5 ships
Prestige: 10
Growth: 10%
Ruling from the castle city of Sunpu, the Imagawa have recently taken dominion over Mikawa Province, and have taken as vassals some highly noble families, such as the Matsudaira Clan. Even so, the leadership of Yoshimoto has been seen as incredibly inept, with many Imagawa retainers uneasy about the future and faltering in their loyalty. At this point, the Imagawa find themselves with a growing economy, a strong army, and a few powerful potential allies. Yet in many ways, the current daimyo is symbolically weak as an administrator, even though he has given much control over those affairs to his son Ujizane. The Imagawa begin the game cautious of Oda Nobunaga's growing influence. There have been some skirmishes between the two armies in some villages, with each army accusing the other of stealing rice. The two clans are essentially at war. Most recently, there have been sieges on minor castles and even defections of Imagawa lords to the Oda. One of the Imagawa's most useful and loyal retainers at this point is Matsudaira Motoyasu, a crafty commander and family head.

The Imagawa captured all of Mikawa 6 months ago from Togogawa who arrived as the castle was falling. He is a stuch ally of the local clans and some of the western clans (Yamana/Amako).

Oda Clan
Daimyo: Oda Nobunaga
Heir: Oda Nobutada
Family: Sister Oichi, Oda Nobuo and Nobutaka (two more sons)
Factions: Oda Retainers (5/3), Former Saito Retainers (2/3)
Koku: 26,000 / 8,000
Military: Experienced troops, ashigaru spearmen, pikemen, archers, and some arquebus gunners, several loyal, skilled samurai, light cavalry
Army: 75 companies
Navy: 2 ships
Prestige: 15
Growth: 35%
The Oda's influence is growing rapidly, much to the ire of the Imagawa. Oda Nobunaga has recruited several extremely loyal retainers who have pledged fine, experienced soldiers and samurai to Oda's efforts. Yet the Oda family has only recently been unified, and the Saito Domain, controlled by the father-killer Saito Yoshitatsu, have taken back much of the land lost to them in Mino Province by Nobunaga's troops. With the Imagawa to the southeast, and the Saito taking lands back to the north, the Oda begin in a precarious situation. Yet the fierce loyalty of the Oda's followers could prevail over pure might, or at least provide a difficult situation for the Oda's enemies.....

3 years has passed and Oda has defeated enemy after enemy. After taking Asakura Yoshikage capital province 3 months ago and Asakura dying in the Siege, this was a great victory for Oda. However, his ally Togugawa lost Mikawa to a surprise attack 3 months before that great victory to a combined Takeda/Imagawa force. His ally now has no real lands. He still has a loyal ally in him, Asai clan, somewhat in the Otomo clan and a few other clans. He hates the Miyoshi clan.
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Miyoshi Clan
Daimyo: Miyoshi Chokei (Nagayoshi)
Heir: Miyoshi Yoshioki
Family: Miyoshi Yoshikata (younger brother), Atagi Fuyuyasu (younger brother), Sogo Kazunari (younger brother)
Factions: Ashikaga Shogunate Retainers (2/2), Kyoto Politicians (4/2), Miyoshi Retainers (4/4), Hatano Clan (3/4)
Koku: 73,500
Military: Experienced troops, ashigaru spearmen, pikemen, and archers, several skilled, loyal samurai, light cavalry, some arquebus gunners, several capable sailors
Army: 95 companies
Navy: 18 ships
Prestige: 6
Growth: 20%
Ruling from Tokushima, the Miyoshi were once vassals of the Hosokawa Clan, a once-powerful family ruling from Shikoku. Before the rise of Ashikaga Yoshiteru to the position of shogun, the Hosokawa had considerable political power in Kyoto, having essentially appointed and supported Yoshiteru's father, Yoshiharu. Yet during these years, the Miyoshi were drawing away from the Hosokawa and attempting their own acquisition of power. When Yoshiteru took the position of shogun, the Miyoshi began to have more political power and pressed the shogun, causing the shogun to distance himself from the Hosokawa. This eventually caused the Hosokawa to flee Kyoto. With the help of their vassals the Matsunaga, the Miyoshi expelled the Hosokawa from Kyoto and took the clan's former territories in Shikoku. Miyoshi Chokei, current daimyo, was responsible for much of this success. He is a cunning politician, and some would call him a schemer. He is also a formidable commander, having captured the daimyo of Hosokawa in 1559. Currently, the Miyoshi hold the largest amount of political power over Kyoto and the shogun. The Miyoshi also have significant vassals in Tanba Province: the Hatano Clan

Now they have allies to the east and west.

Otomo Clan
Daimyo: Otomo Yoshishige (Otomo Sorin)
Heir: Otomo Yoshimune
Family: Wife, who goes by the name "Jezebel" to Jesuits, but who opposes Christianity (unlike her husband)
Factions: Kyushu Jesuits (2/2), Portuguese Merchants (2/4), Otomo Retainers (4/0), Tachibana Clan (4/0)
Koku: 78,000 / 4,000
Military: Experienced troops, ashigaru spearmen, pikemen, and archers, gunners armed with arquebus, several skilled, loyal samurai, light cavalry, a capable fleet of ships, skilled, experienced sailors
Army: 90 companies
Navy: 25 ships
Prestige: 5
Growth: 25%
The Otomo Clan, ruling from their fortress at Funai, have become a powerful clan over the years. Since the early 1500s, the Otomo have been gathering retainers and attacking smaller clans, and have thus emerged as a dominant power. These vassals include the once-powerful Tachibana Clan, whose domains in northern Kyushu are formidable defenses for the Otomo against their current enemies, the Mori. Yet in many ways, the Tachibana are more like allies than vassals. Despite this, the Otomo hold a military presence within Tachibana castles. The Otomo were recently defeated attempting to retake Moji Castle from the Mori, who overtook it when they expanded into Kyushu. Even though the war with the Mori is draining, the Otomo are masters of trade and, like other Kyushu-based clans, have adequately courted Portuguese merchants over the years. Even though this trade has given commercial opportunities and weapons to the Otomo, Otomo Yoshishige's friendly treatment of Jesuit missionaries has created tension with his retainers, as the Jesuits have been known to desecrate Buddhist temples and Shinto shrines. About ten years ago, Yoshishige entertained Francis Xavier and allowed him to establish a mission in Bungo Province, further infuriating Otomo retainers. In addition to the Mori threat and some internal problems, the Otomo are not sure of the Shimazu's current intentions.

But now they are. They are allies with the Shimazu clan. They really hate the Yamana clan and their allies the Amako clan, whom they have a bit more respect for the latter. Otomo Sorin and Yamana Yosisada (Toyosada) both narrowly survive a battle 3 months ago in which it was a Otomo victory but Yamana/Amako allied strategic victory.

Takeda Clan
Daimyo: Takeda Shingen
Heir: Takeda Yoshinobu (son)
Family: Takeda Yoshinobu (the heir and son, who is married to a daughter of the Imagawa Clan), Takeda Nobutora (Shingen's father), Takeda Nobukado (a brother of Shingen and a general), and Takeda Nobushige (another brother), Takeda Katsuyori (another son)
Factions: Tsutsujigasaki Samurai (4/5), Takeda Retainers (4/4)
Koku: 108,000 / 2,000
Military: Exceptional cavalry (converted 'samurai lancers' of sorts, highly capable of charges), samurai loyal to Warlord Shingen, ashigaru spearmen, pikemen, and archers
Army: 65 companies
Navy:0
Prestige: 10
Growth: 15%
Governing from Tsutsujigasaki Palace, the Takeda Clan is currently hostile to the Hojo and at war with the Uesugi. Takeda Shingen is an incredible daimyo and general who has battled Uesugi Kenshin in northern Shinano Province three times by 1560. Because of Shinano's large horse-breeding economy, the Takeda have been able to successfully field excellent cavalry. Currently, Takeda Shingen wishes to consolidate his current holdings, make sure that Shinano remains his, and successfully battle the Uesugi, and to a lesser extent, the Hojo. Shingen remains weary about some within his family, though he is confident in the loyalty of his retainers. His suspicions are justified, as he recently uncovered a plot to overthrow him by his cousin of the Katanuma family.

They are now allied with the local clans and are in a fierce war with Oda and Uesegui clans.

Shimazu Clan
Daimyo: Shimazu Takahisa (?, Check this Nintz)
Heir: Shimazu Yoshihisa
Family: Shimazu Yoshihiro, Shimazu Toshihisa (Yoshihisa's brothers)
Factions: Kyushu Jesuits (2/2), European Merchants (2/4), Shimazu Retainers (5/5)
Koku: 65,000 / 1,500
Military: Experienced troops, ashigaru spearmen, pikemen, and archers, several skilled, extremely loyal samurai, some horses, skilled units fully equipped with arquebus, a light fleet, skilled sailors
Army: 52 companies
Navy: 15 ships
Prestige: 12
Growth: 22%
Ruling from the castle town of Miyakonojo, the Shimazu Clan have achieved much in recent years. Their retainers are some of the most loyal in all of Japan, determined to support the Shimazu family and help expand their power. The Shimazu also enjoy a strong economy from domestic production, trade with the Portuguese, and superb government organization. As if that was not enough to contribute to the Shimazu's success, the clan is the only clan that has successfully established domestic production of arquebus guns. As such, Shimazu Takahisa and his son Yoshihisa have employed firearms in their army since 1549, earlier than all other clans. This has made the Shimazu army extremely adept with tactics involving the weapons. The Shimazu have many options in 1560. The Otomo are strong to the north, but more immediate is the presence of the Ito in Hyuga Province. One great advantage of the Shimazu is that their hold over their territories is secure, strong, and tucked away in southern Kyushu.

They are now staunch allies of the Otomo clan and are looking forward to invading the Mori lands to get back at Amako and Yamana.

Mogami Clan:
Daimyo: Mogami Yoshiaki
Heir:
Koku: 17,500
Military: Experienced troops, ashigaru spearmen,light cavalry
Army: 60 companies
Navy: 10 ships

Date Clan:

Daimyo: Date Terumune
Heir: Date Masamune
Koku: 28,000
Military: Experienced troops, ashigaru spearmen, pikemen, archers, and some arquebus gunners, several loyal, skilled samurai, light cavalry
Army: 100 companies
Navy: 6 ships

They been at war with the Oura clan as Mogami with their allies.

Amako Clan:
Daimyo: Amako Yoshihisa
Heir:
Koku: 43,000
Military: Experienced troops, ashigaru spearmen, pikemen, and archers, gunners armed with arquebus, several skilled, loyal samurai, light cavalry, capable commanders.
Army: 140 companies
Navy: 15 ships
The Amako clan is a powerful Eastern clan. They been fighting since 1560, fight against the Urakami, then the Mori and Otomo, then against the Otomo with the Mori. They and the Yamana clan are fierce allies, having both been betrayed by the Mori 2 years ago whom are now there allies. Their Daimyos are close allies and are determined to destroy the enemy.
Hidden 10 yrs ago Post by Zendrelax
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So, we're supposed to select from pre-existing nations? Makes sense. I'll give them a proper read-through this weekend.
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I'm interested, thinking of claiming Otomo or Mori, but I'll wait for more research to be done.
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I would like to be apart of this also, even dispute wanting to make our own clans.
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Cool! I'll post more stuff in the upcoming days! You can pick from the list and add on to a certain extent after I send you some more info based on what you picked.
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Pikachu

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Cool! I'll post more stuff in the upcoming days! You can pick from the list and add on to a certain extent after I send you some more info based on what you picked.
Hidden 10 yrs ago Post by Murtox
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Murtox

Member Seen 3 mos ago

I would like to get the Hojo clan
Hidden 10 yrs ago Post by Mr Irony
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Mr Irony The Guild Dwarf

Member Seen 9 yrs ago

Chosokabe
Hidden 10 yrs ago Post by UltikanaRe
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UltikanaRe O God Among Gods, O Lord Above All Lords

Member Seen 6 yrs ago

Shimazu Clan is my claim, but can I edit a few things with the sheets? completely prefabricated ideas and personas do not suit me well, although I would obviously hold to your intentions for their standing.
Hidden 10 yrs ago Post by barkmeat2
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barkmeat2 The Bearded Dankier Hobbit

Member Seen 6 yrs ago

Otomo, Christian Japan is a go!
Hidden 10 yrs ago Post by Murtox
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Murtox

Member Seen 3 mos ago

i got 2 suggestions
-Add food supply and food production
-Logistics , to get food like raids , etc
Hidden 10 yrs ago Post by Pikachu
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GM
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Pikachu

Member Seen 10 yrs ago

Yeah, you can update some things as long as it's not to radical. I will update the sheets later and thanks for the ideas Murtox!
Hidden 10 yrs ago Post by TheWildHost
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TheWildHost Avatar of Khaine

Member Seen 5 yrs ago

I'd be interested in taking the Date
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