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Hidden 11 yrs ago Post by Asura
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Asura it hurts

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Put me down for a spot if there are any left. c:
Hidden 11 yrs ago Post by Sadko
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Sadko lord of sails

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I think i remember gowia hosting a steampunk nation roleplay, I was the Carvan Khanate :)
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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Okay Asura if you get a sheet up I may stop accepting...need to see everyone who is already accepted sheets first...right now there are only 2 finished sheets in the nation dump, once John has done a flag his nation will be finished and if Theo picks a location then he will have finished. Rare and thorgili are yet to put up sheets and titanic needs to finish his, if he stays. Sadko, yours looks good so I shall accept it, update the map and make your rolls. And Asura you are accepted and you will be the last. Unless others drop out.

Also Sadko I did run a steampunk one on the old site. It was going well however I was still pretty new to running them so my dealing of stuff wasn't great. It shall be much better this time.:)

EDIT: Oh and if I didn't mention the other NPC nations are up in the nation dump, John you and Winston should check out The People’s Republic of Dont, since there will be some events around that.
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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Kamalao Republi

Army:
65,000 Regulars
70,000 Recruits

Navy:
5 Frigates
8 Schooners
10 Sloops
5 Brigs

GDP: 65,000,000,000 ($)

Stability: Slightly Stable
Hidden 11 yrs ago Post by Winston Smith
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Oh I have,The Republic seems to be a pretty awful place to live and be a worker in. Is there anything they do have going for them?
Hidden 11 yrs ago Post by Asura
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Asura it hurts

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wrooong topic.
Hidden 11 yrs ago Post by Winston Smith
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Asura said
wrooong topic.


This post or your previous one?
Hidden 11 yrs ago Post by Asura
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Asura it hurts

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That post. Mixed up my tabs.

I do have a question, though. What practical benefits does the Empire trait serve, other than fluff?
Hidden 11 yrs ago Post by Winston Smith
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you'll have to wait for Gowia for your reply to that one I reckon.
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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@Winston, the Republic has some decent resources, a large army that could be updated to become a very fearsome force.

@Asura, the empire trait puts a small bonus on all of the area's, plus you get a large starting country.
Hidden 11 yrs ago Post by Admiral Bangle
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Admiral Bangle

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Excuse me, gowia, I've been looking at this and I've sent you an incomplete nation sheet. The reason it's incomplete is because I don't get how the trait system works. I've sent you a PM and I'd be overjoyed if you could respond with haste, and I'd like to say this RP seems really interesting. I hope I can join.
Hidden 11 yrs ago Post by Asura
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Asura it hurts

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Still mowing over the whole 'empire' thing, but think of them as a mixture between ancient rome and pre-world war II germany.

Nations Name: The United Imperium of Valm
Flag:
Form of Government: Monarchy
Describe the System:

The United Empire of Valm can best be described as a heavily militarized monarchy. The people follow the emperor's judgements without hesitation, lest the military come down on them. Generals and high ranking officers take the role of administrators, making a tangled web of bureaucracy to govern the ever growing empire. Noble houses have next to no control via status, but most houses that still exist enroll their children into the military's finest training academies to become generals so they may cement their dying influence.

Location on Map Desired: Somewhere landlocked if possible
Capital: Valorin (Center of Empire)
Important Settlements:

Description:

The United Empire of Valm can best be described as a heavily militarized monarchy. The people follow the emperor's judgements without hesitation, lest the military come down on them. Generals and high ranking officers take the role of administrators right next to the upper class, making a tangled web of bureaucracy to govern the ever growing empire. The behemoth of a country has been stripped of its natural resources to fuel an ever present need for progress and expansion. To make up for this, it has evolved to become a powerful mercantile force, exchanging goods between countries and occasionally using their frightening military clout to bully other kingdoms into trading with them so that they may obtain what they need and a healthy serving of coinage as well.

Important Characters:

Emperor Walhart III
Crown Prince Marcus
Field Marshall Lucius Lang
Head of Imperial Affairs Titus Donello

Traits:

Starting +2
Ambitious Generals +1; As the only real way to gain glory and wealth in Valm is through military expansion, glory and the Emperor's favor are very, very important to someone's career.
Never Been Outside the Village +1; Valmese don't venture from their empire often, as it has all they could ever want.
State Controlled Economy+1; The military keeps a close tab on the economy, making sure no unneeded risks are taken by businesses to ensure stability and the status-quot.
Afraid of the Sea +3; Being a landlocked empire with next to no interaction with the oceans of the world, Valm is not fond of changing that unless it is absolutely need.
Landlubbers +1; Valmese troops do not train at sea, as the sea is not something that threatens the empire often.
Depleted Materials +3; To fuel the flames of Valmese expansion, the resources of the great country have been stripped and used up.

Empire -4; Valentinius has a history of conquest and glory, with many nationalities and countries being integrated. Their lands and population are vast.
Trading Hub -3; Valentinius' massive borders and need for foreign supplies have led it to become a well known trading hub, raking in coin and resources from its neighbors through shrew but fair bargaining in its many marketplaces.
Large Army -2; Being the military is the central form of government, the mighty nation fields a large army from all corners of its territory to protect and control the Emperor's lands.
Professional Army -3; The immense focus on the army has led Valentinian troops to be among the best trained and equipped around.

Army:
25,000 Veterans
51,000 Regulars
76,000 Recruits

Navy:
NA

GDP:
54,000,000,000 ($)

Stability: Stable
Hidden 11 yrs ago Post by Titanic
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Titanic

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i finished mine. i will post in nation dump
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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Okay Bangle, I have replied to you. Asura it looks good so far, I will make your rolls when I have a bit more info.

Democratic people's republic of Konzia
Army:
57,000 Regulars
70,000 Recruits

Navy:
1 Frigate
8 Schooners
5 Sloops
4 Brig

GDP:
49,000,000,000 ($)

Stability: Slightly Unstable

EDIT: I have also added a list of you guys to the first post, this tells me and you who needs to do what before we start.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Rules said You may only chose a maximum of two traits that neither take away or add to your points total.

Doesn't this mean that you can only have two traits that give points or cost nothing? E.G, +2, +1 ; +2, +/- 0; +/- 0, +/- 0. If this is correct, then several sheets are breaking this rule. I'm sorry if I am coming across as a number nazi or something, but I just wanted to point this out.

edit: Nevermind
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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@Dedonus, sorry if it wasn't clear, you may have more than two traits that add points to your total, you are only allowed two traits that are 0. I may have over explained it and made it unclear, so these sheets are fine.
Hidden 11 yrs ago Post by Proto105
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Proto105

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Is it still possible to join?
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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gowia said
@Dedonus, sorry if it wasn't clear, you may have more than two traits that add points to your total, you are only allowed two traits that are 0. I may have over explained it and made it unclear, so these sheets are fine.


Okay. I just assumed that the positive traits (X) counted under the "You may only chose a maximum of two traits that neither take away or add to your points total". I would have expected an "nor" rather than an "or" (i.e. I thought the "neither take away" = +/- 0 and "or add" = + X).

Could I request that I can redo my traits because I thought I could only have two negative traits. I know that I want to add the following:
-Ambitious Generals: +1
-New Age Ship Construction: +/- 0

I also have a couple questions about traits:
-Militia: Do these forces count part of my military that I rolled?
-Serfs: Could I count this as "Slaves" rather than Serfs? Or do we assume that slavery is already apart of our nations?
-Is there anyway to get cavalry without taking the "Outdated Army" trait?
Hidden 11 yrs ago Post by Titanic
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Ok, I think this is what the traits and points mean. bad traits give you points and good traits take away points. you cant have less than 0 points
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Titanic said
Ok, I think this is what the traits and points mean. bad traits give you points and good traits take away points. you cant have less than 0 points


I understood that. It was that I misunderstood which traits counted toward the 2-trait restriction for 0 point traits.
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