An ancient evil called Ecopis has slowly been spreading from the furthest corners of the land, possessing and corrupting the hearts and minds of the people and turning once peaceful places into a demon's playground. We need loyal questers to journey forth and open the light gates to vanquish the Escopis. There is currently a notice being sent across the land telling potential heroes to meet in the town of Verinn at the fountain square at noon on a certain day.
There are nine of these mystical light gates scattered across the land:
Serpent's Gate of Adelios Valley: A junglelike valley with eerie purplish red/green hues of darkness and home of the snake seer tribe, a group of gypsies and healers who can communicate with serpents.
Floria Gate of the Forest of Time: A forest where time fluctuates and is as unpredictable as the wind itself. The trees are millennia old and impossibly tall while the ground's wild grasses are almost waist length.
Aquarian Gate of the Deep Ruins: The deep ruins are only accessible through a magic rock tunnel that leads deep underneath the ocean floor and into these crumbling white marble and tile buildings. Inside, there is a powerful enchantment that keeps certains sections from being flooded with black seawater. There are merfolk who guard the place with green/blue/purple, scaly skin and gills on their necks; they can breathe and walk in water or on land.
Blood Gate of Zephyr's Pass: This gate lies beyond Zephyr's pass and within a canyon, a desertlike place where the ground and water are permanently stained dark blood red. No creatures live there and it is completely void of life.
Dragon's Gate of Mystyl Caves: Located underground, this is a maze of seemingly neverending tunnels, all filled with a strange greenish hued mist. The mist causes minor short term memory loss after long exposure and people that are more sensitive to it will become disoriented and dizzy or ill. The deepest and darkest caverns are said to be the homes of the dragons themselves.
Faerie Gate of Aeoli mountains: In these snow capped peaks, live the faeries, in a hidden grotto where it is made green and summerlike due to their magic. They guard the gate and are surprisingly ferocious fighters.
Heart Gate of the Rift Plains: Similar to the canyon beyond Zephyr's Pass, this land is devoid of life. It is nothing but an unending rocky, gray plain that is said to lead to the end of the world.
Luna Gate of Serenity Falls: These waterfalls are in the center of a small wood that is always a cloudless nights and the sound of the water is said to produce melodies so pure that the wicked will be lulled into an endless sleep should they hear it.
Luck Gate of the Fate Sorceress's Castle: This ominous, dark indigo stone castle is at a cliff overlooking the black ocean. The Fate Sorceress lives there and if you can produce three items of magical power, she will show you glimpses of your future fate.
There are nine of these mystical light gates scattered across the land:
Serpent's Gate of Adelios Valley: A junglelike valley with eerie purplish red/green hues of darkness and home of the snake seer tribe, a group of gypsies and healers who can communicate with serpents.
Floria Gate of the Forest of Time: A forest where time fluctuates and is as unpredictable as the wind itself. The trees are millennia old and impossibly tall while the ground's wild grasses are almost waist length.
Aquarian Gate of the Deep Ruins: The deep ruins are only accessible through a magic rock tunnel that leads deep underneath the ocean floor and into these crumbling white marble and tile buildings. Inside, there is a powerful enchantment that keeps certains sections from being flooded with black seawater. There are merfolk who guard the place with green/blue/purple, scaly skin and gills on their necks; they can breathe and walk in water or on land.
Blood Gate of Zephyr's Pass: This gate lies beyond Zephyr's pass and within a canyon, a desertlike place where the ground and water are permanently stained dark blood red. No creatures live there and it is completely void of life.
Dragon's Gate of Mystyl Caves: Located underground, this is a maze of seemingly neverending tunnels, all filled with a strange greenish hued mist. The mist causes minor short term memory loss after long exposure and people that are more sensitive to it will become disoriented and dizzy or ill. The deepest and darkest caverns are said to be the homes of the dragons themselves.
Faerie Gate of Aeoli mountains: In these snow capped peaks, live the faeries, in a hidden grotto where it is made green and summerlike due to their magic. They guard the gate and are surprisingly ferocious fighters.
Heart Gate of the Rift Plains: Similar to the canyon beyond Zephyr's Pass, this land is devoid of life. It is nothing but an unending rocky, gray plain that is said to lead to the end of the world.
Luna Gate of Serenity Falls: These waterfalls are in the center of a small wood that is always a cloudless nights and the sound of the water is said to produce melodies so pure that the wicked will be lulled into an endless sleep should they hear it.
Luck Gate of the Fate Sorceress's Castle: This ominous, dark indigo stone castle is at a cliff overlooking the black ocean. The Fate Sorceress lives there and if you can produce three items of magical power, she will show you glimpses of your future fate.