Name: Allison Aristel (Codenames include AA or sometimes Double A's)
Age: 19
Gender: Female
Race: British human
Appearance: She's skinny, just under average height, and is well toned but not bulging muscles by any means. She has shoulder length bleached blonde hair, piercing blue eyes, and small breasts, giving a demeaning double entendre behind her nickname "Double A's". She wears orange Capri pants, a white spaghetti strap tank top, multiple different colored knee high rain boots with images of a cartoon bunny face, and a long sleeved orange hoodie with the same style of bunny as her shoes. She sometimes removes her hoodie during combat.
Personality: She's a peppy little thing who treats combat like a game. She loves the thrill and doesn't care much for the consequences, even if innocent civilians get caught in the crossfire, although specifically targeting civilians for no good reason is not her style. She fears death just enough to give her extra excitement from combat but not enough to cause her to show much self preservation instinct, as she's living on the wild side as an adrenaline junkie. One could say that she's even a tad sadomasochistic. If she easily wins without a scratch then it isn't as fun of a game for her. She takes some crazy and unpredictable courses of actions sometimes (correction: all the time), but she's actually both quite witty and intelligent rather then a ditz as some people assume her to be at first glance judging by her actions, which may have deeper strategic reasoning behind what she's doing even if she just says she's doing it for fun. She's un-trusting and a liar not above betraying others on a whim. Slightly due to this, but certainly not the only reason, is the reason for her lack of friends. She's almost always alone and can get very lonely at times even though she still acts peppy. Sometimes she pretends that the person talking to her is her best friend but this is mainly just messing around rather than her actually believing they are her friend.
Equipment
Guns/Ammo:
Eldwick Mach 88 Plus- To put it as simply as I can, Eldwick is a sentient AI controlled pistol from the future. "He" appears to be a modern day silver handgun with a thin screen running along both sides. While not in combat these screens are usually glowing light blue, although images can be shown (pixilated hearts, a winking eye, or whatever to show emotion). He speaks in a elderly male British accent but can change his voice at will, synthesizing his own voice or recreating a voice that he has heard with enough voice samples. He claims to be able to fire most types of ammunition, although smaller caliber bullets leave a bad taste in his mouth so they're disrespectful to use on him. He supposedly never jams or misfires, is unbreakable, can fire himself, can reduce the sound to like a silencer from the movies, and has a built in flashlight just below the barrel.
Armor Piercing Ammo Clip X3-These clips contain 12 .45 caliber bullets each that can do lots of damage, especially due to the gun firing them. One of these clips is already in the gun.
Shrapnel Stopper Ammo Clip X2- These clips contain 12 .45 caliber bullets each, stopping quickly once hitting a target and then breaking up into tons of little pieces of shrapnel. Getting hit by one of these is likely the end of the line for a normal human but if armor can break apart the bullet then it quickly looses it's effectiveness.
Blunt Pusher Ammo Clip X1- This clip contains 6 0.55 caliber bullets, having a blunt tip that doesn't pierce the skin but does hurt and hits with enough force to knock normal people back up to 4 feet if they didn't properly brace themselves.
High Explosive Incendiary Ammo Clip X1- This clip contains 6 .45 caliber bullets that burst whatever it hits into flame unless it's flame resistant. Just the explosive force alone can cause damage on par with a grenade.
Materialization Chamber Clip X1- This clip is empty of bullets and has some strange device attached to the bottom of the inside. There's room for 6 bullets.
Disks:
Yoyo Launcher- This is a device that looks exactly like a Yoyo...because it basically is. It's pink and has a pink ring that can fit around her finger that is attached to the rest of the yoyo by a flexible wire. Special disks mentioned below can be attached to the main body on one side of the yoyo and launched from it with the push of a button on the ring around her finger. The disks fire in the direction the yoyo is facing. The string is 10 feet long, so if she was 10 feet from a hallway the turns a corner to the right then she could toss the yoyo forward, wait until it spins to the right and then fire the disk off.
Explosive Disk X4- These small disks can be attached to the Yoyo Launcher or tossed like a Frisbee and then explode with the power of a normal grenade at an 8 foot radius, detonating at either a programmed time delay or upon impact or proximity to a target. Choosing the time delay or other method of detonation is done on a dial in the center of the disk that gives the number/setting on a small screen.
Electrodisk X2- These can be programmed to let out an electrical field of varying intensity (chosen by a dial like the explosive disk) to paralyze or kill all targets of normal human durability within an 8 foot radius.
Stun Disk X1- It makes your ears ring while temporarily blinding and disorienting you if you're within an 8 foot radius and look at the bright flash of the explosion/not shield your ears.
Smoke Disk X1- It lets out a large amount of smoke. When inhaled it can cause lung irritation, confusion, and then loss of consciousness after 40 seconds of breathing in.
Saw Disk X1- Does not explode, but does have retractable blades that spin really fast. It can be shot off or remain on the yoyo.
Compact Disk Case- A round, black container with a strap on it that can hold all of these items. It's strapped to her right hip.
Blades:
Switchblade- The blade is 12 centimeters long and can be fired off, although this is mainly for the element of surprise and would have trouble going through bullet proof vests for sure.
Other:
Hug Glove- Her left hand glove has built in pads that can be turned on or off, allowing her to remain stuck to almost any object that she's touching. The grip can be broken with enough force, although normal humans would have great difficulty in this endeavor.
Wrist Wire- A 30 foot wire that can shoot out of the bottom of the hug glove. The tip can stick to whatever it makes contact with and can be turned on or off. The wire is strong enough to support her body weight and one other large male.
Goggles- She has a pair of goggles that can either act as normal sunglasses or see by x-ray, thermal, or night vision.
Superfluff Canister- Once activated a light pink foamy material spreads outward, enough to completely conceal an elephant inside. The faster an object impacts it the stronger the foam resists it, so bullets can be slowed down enough so that they come to a stop inside, yet someone slowly wading can go all the way through. The foam can cushion lethal falls from almost any height. The foam is also a great insulator and has some ventilation. However, it could lead to asphyxiation after a couple of minutes. The foam is editable but offers little nutritional value.
Allisan's Abilities
Before you ask how she's so good at these abilities at her young age, she's been rigorously trained from birth by a very powerful assassin group. It's almost as natural as breathing to her.
Bullet Ballet- This is used in her preferred fighting style, especially if she's fighting against multiple opponents. She moves incredibly nimbly and almost appears as if she's performing dance moves as she both dodges incoming fire and unleashes some attacks of her own. As long as she's able to see the gun being fired she can "see" the paths the bullets will travel and preemptively begin to dodge them with inhuman reaction times. She can only see as far in advance as when the person begins to aim for that particular shot.
Rushtime- As victory draws closer she often seizes on opening and unleashes a fast and aggressive combo of blows to finish of her opponent. This attack includes using objects in her environment such as chairs to batter at her opponent while continuing a wide variety of attacks that keeps up the pressure. If she's interrupted during rushtime then she's often left wide open for counterattack, but if not then she's almost sure to win by the time the flurry of blows comes to an end.
Gun Fu- http://www.youtube.com/watch?v=CeHrq_Fs1vk
Aikido- http://www.youtube.com/watch?v=aicHsMC6rxM
She's well trained in this fighting style and also incorporates some fluid kicks and punches into the mix. This fighting style is only done if use of her gun has become impossible or unfavorable, such as when she's gotten swarmed at close range.
Lightstep- She behaves lighter then a normal human would during some of her stunts. For example, she can leap higher then normal humans by about half, wall jump, and can run on walls for around five steps before falling. She can do a ton of impressive flips and other aerial maneuvers, which often goes along with her Bullet Ballet fighting style or when doing parkour, a technique where you run along rooftops, leaping and climbing things.
Gunfight Prowess- She's very good at gunfights. She greatly excels in pistol use, is good with machineguns, and is at least familiar enough with all other types of guns to be able to use it should she have to.
Psychic/Telekinetic- These abilities are minor and generally don't help her much in a fight, although does contribute to her foreseeing the paths that bullets will take. She's only good enough with her telekinetic to be able to flip light switches with her mind with great effort or perform equally simple tasks such as sliding a gun on the floor her way.
Eldwick Abilities
Eldwick has some abilities that drain his power source, represented in gauges. He has a blue, green, yellow, and finally the red gauge, and each one is divided into ten sections. Run dry and he shuts off to recharge. He can only recharge a single section every ten minutes. While that may seem slow, he's dealing with a ton of energy per section. Abilities that use negligible energy can stay active as long as there's at least 1 section remaining.
Picky Chooser- Cost: Negligible - Nobody can fire the weapon if Eldwick forbids it. Pulling the trigger will instead zap them painfully.
Nerve Link - Cost: Negligible - Eldwick connects to the wielders nervous system through contact with someone's bare skin (the palm of the hand holding the handle). This makes it like a gun wielding a human rather then simply a human wielding a gun.
Auto-aim - Cost: Negligible - Eldwick can locate enemies with his sensors to target them with pinpoint accuracy, even if the enemy is running. He can then make adjustments to the wielder's aim as needed using his Nerve Link. This doesn't guarantee a hit if the opponent is good at dodging, but it makes life incredibly difficult for them.
Hologram/Scanner - Cost: Negligible - Using a small blue orb on top of the barrel, a realistic (or otherwise) hologram can be created up to a distance of 30 feet. This can also be used to scan images and save the data to be used as holograms, analyze weak spots, etc.
Bottomless Barrel - Cost: 1 section per all forms of ammo besides 2 sections per high explosive incendiary bullet- Once the materialization chamber clip is inserted, bullets can be materialized inside the clip. There's a lag of three seconds for each bullet to materialize, but bullets can be materialized in advance to avoid this lag for every shot.
Energy Jacket - Cost: 1 section per bullet for the weakest effect, 5 sections per bullet for the max effect - A blue energy coating is applied to a bullet as it's fired, giving it some extra power. Using 5 sections can make an average bullet rip through a tank.
Bullet Bender - Cost: 1 section per bullet - Applying energy to the bullet, it can fly in a curved path. The patch can't contain various twists and turns, but instead must be something like on arch from left to right or moving forward in a slight spiral pattern. Basically, it follows a set pattern rather then adjusting sporadically to hunt an enemy down.
Space Shifter - Cost: 1 full gauge per teleportation plus 1 section per second for floatation- Eldwick can teleport to a location within 20 feet and remain hanging in midair, firing himself.
History
She's never known her mother and all her life she's been raised to be an assassin by a group called AERIES, lead by her father. She's from a futuristic Earth, but even further into the future was a pistol named Eldwick, which came back in time and fell into her hands while she was out strolling the gardens at AERIES headquarters at the age of ten. Eldwick claimed to have been sent there to be used by her father, but had miscalculated and gone to her instead due to a mistaken identity of her DNA identification. Instead of returning him to her father as requested she "kidnapped" him and ran away. AERIES agents gave chase to her and she fought back against their efforts to reclaim both her and Eldwick. At first Eldwick was uncooperative but he saw her potential during the fight and helped her incapacitate all of the AERIES agents with well placed shots. From then on he was her pistol and Allison opened up a lot, going from an introverted, unhappy girl to a confident (albeit even a bit cocky) assassin. Eldwick, on the other hand, secretly doesn't care about their friendship, having this relationship mainly because it is interesting and it serves his own purpose in a round-a-bout way. He was actually only tasked to be with the leader of AERIES, who happened to be her father, but he figured that she would make a better leader in time so made his alliance with her instead.
Allison isn't entirely loyal to AERIES and even went as far as secretly hating her father and planning on killing him on multiple occasions. However, she has remained with her appearance as a diligent servant of AERIES all this time while she's been building up the skills required to carve her own path.
Age: 19
Gender: Female
Race: British human
Appearance: She's skinny, just under average height, and is well toned but not bulging muscles by any means. She has shoulder length bleached blonde hair, piercing blue eyes, and small breasts, giving a demeaning double entendre behind her nickname "Double A's". She wears orange Capri pants, a white spaghetti strap tank top, multiple different colored knee high rain boots with images of a cartoon bunny face, and a long sleeved orange hoodie with the same style of bunny as her shoes. She sometimes removes her hoodie during combat.
Personality: She's a peppy little thing who treats combat like a game. She loves the thrill and doesn't care much for the consequences, even if innocent civilians get caught in the crossfire, although specifically targeting civilians for no good reason is not her style. She fears death just enough to give her extra excitement from combat but not enough to cause her to show much self preservation instinct, as she's living on the wild side as an adrenaline junkie. One could say that she's even a tad sadomasochistic. If she easily wins without a scratch then it isn't as fun of a game for her. She takes some crazy and unpredictable courses of actions sometimes (correction: all the time), but she's actually both quite witty and intelligent rather then a ditz as some people assume her to be at first glance judging by her actions, which may have deeper strategic reasoning behind what she's doing even if she just says she's doing it for fun. She's un-trusting and a liar not above betraying others on a whim. Slightly due to this, but certainly not the only reason, is the reason for her lack of friends. She's almost always alone and can get very lonely at times even though she still acts peppy. Sometimes she pretends that the person talking to her is her best friend but this is mainly just messing around rather than her actually believing they are her friend.
Equipment
Guns/Ammo:
Eldwick Mach 88 Plus- To put it as simply as I can, Eldwick is a sentient AI controlled pistol from the future. "He" appears to be a modern day silver handgun with a thin screen running along both sides. While not in combat these screens are usually glowing light blue, although images can be shown (pixilated hearts, a winking eye, or whatever to show emotion). He speaks in a elderly male British accent but can change his voice at will, synthesizing his own voice or recreating a voice that he has heard with enough voice samples. He claims to be able to fire most types of ammunition, although smaller caliber bullets leave a bad taste in his mouth so they're disrespectful to use on him. He supposedly never jams or misfires, is unbreakable, can fire himself, can reduce the sound to like a silencer from the movies, and has a built in flashlight just below the barrel.
Armor Piercing Ammo Clip X3-These clips contain 12 .45 caliber bullets each that can do lots of damage, especially due to the gun firing them. One of these clips is already in the gun.
Shrapnel Stopper Ammo Clip X2- These clips contain 12 .45 caliber bullets each, stopping quickly once hitting a target and then breaking up into tons of little pieces of shrapnel. Getting hit by one of these is likely the end of the line for a normal human but if armor can break apart the bullet then it quickly looses it's effectiveness.
Blunt Pusher Ammo Clip X1- This clip contains 6 0.55 caliber bullets, having a blunt tip that doesn't pierce the skin but does hurt and hits with enough force to knock normal people back up to 4 feet if they didn't properly brace themselves.
High Explosive Incendiary Ammo Clip X1- This clip contains 6 .45 caliber bullets that burst whatever it hits into flame unless it's flame resistant. Just the explosive force alone can cause damage on par with a grenade.
Materialization Chamber Clip X1- This clip is empty of bullets and has some strange device attached to the bottom of the inside. There's room for 6 bullets.
Disks:
Yoyo Launcher- This is a device that looks exactly like a Yoyo...because it basically is. It's pink and has a pink ring that can fit around her finger that is attached to the rest of the yoyo by a flexible wire. Special disks mentioned below can be attached to the main body on one side of the yoyo and launched from it with the push of a button on the ring around her finger. The disks fire in the direction the yoyo is facing. The string is 10 feet long, so if she was 10 feet from a hallway the turns a corner to the right then she could toss the yoyo forward, wait until it spins to the right and then fire the disk off.
Explosive Disk X4- These small disks can be attached to the Yoyo Launcher or tossed like a Frisbee and then explode with the power of a normal grenade at an 8 foot radius, detonating at either a programmed time delay or upon impact or proximity to a target. Choosing the time delay or other method of detonation is done on a dial in the center of the disk that gives the number/setting on a small screen.
Electrodisk X2- These can be programmed to let out an electrical field of varying intensity (chosen by a dial like the explosive disk) to paralyze or kill all targets of normal human durability within an 8 foot radius.
Stun Disk X1- It makes your ears ring while temporarily blinding and disorienting you if you're within an 8 foot radius and look at the bright flash of the explosion/not shield your ears.
Smoke Disk X1- It lets out a large amount of smoke. When inhaled it can cause lung irritation, confusion, and then loss of consciousness after 40 seconds of breathing in.
Saw Disk X1- Does not explode, but does have retractable blades that spin really fast. It can be shot off or remain on the yoyo.
Compact Disk Case- A round, black container with a strap on it that can hold all of these items. It's strapped to her right hip.
Blades:
Switchblade- The blade is 12 centimeters long and can be fired off, although this is mainly for the element of surprise and would have trouble going through bullet proof vests for sure.
Other:
Hug Glove- Her left hand glove has built in pads that can be turned on or off, allowing her to remain stuck to almost any object that she's touching. The grip can be broken with enough force, although normal humans would have great difficulty in this endeavor.
Wrist Wire- A 30 foot wire that can shoot out of the bottom of the hug glove. The tip can stick to whatever it makes contact with and can be turned on or off. The wire is strong enough to support her body weight and one other large male.
Goggles- She has a pair of goggles that can either act as normal sunglasses or see by x-ray, thermal, or night vision.
Superfluff Canister- Once activated a light pink foamy material spreads outward, enough to completely conceal an elephant inside. The faster an object impacts it the stronger the foam resists it, so bullets can be slowed down enough so that they come to a stop inside, yet someone slowly wading can go all the way through. The foam can cushion lethal falls from almost any height. The foam is also a great insulator and has some ventilation. However, it could lead to asphyxiation after a couple of minutes. The foam is editable but offers little nutritional value.
Allisan's Abilities
Before you ask how she's so good at these abilities at her young age, she's been rigorously trained from birth by a very powerful assassin group. It's almost as natural as breathing to her.
Bullet Ballet- This is used in her preferred fighting style, especially if she's fighting against multiple opponents. She moves incredibly nimbly and almost appears as if she's performing dance moves as she both dodges incoming fire and unleashes some attacks of her own. As long as she's able to see the gun being fired she can "see" the paths the bullets will travel and preemptively begin to dodge them with inhuman reaction times. She can only see as far in advance as when the person begins to aim for that particular shot.
Rushtime- As victory draws closer she often seizes on opening and unleashes a fast and aggressive combo of blows to finish of her opponent. This attack includes using objects in her environment such as chairs to batter at her opponent while continuing a wide variety of attacks that keeps up the pressure. If she's interrupted during rushtime then she's often left wide open for counterattack, but if not then she's almost sure to win by the time the flurry of blows comes to an end.
Gun Fu- http://www.youtube.com/watch?v=CeHrq_Fs1vk
Aikido- http://www.youtube.com/watch?v=aicHsMC6rxM
She's well trained in this fighting style and also incorporates some fluid kicks and punches into the mix. This fighting style is only done if use of her gun has become impossible or unfavorable, such as when she's gotten swarmed at close range.
Lightstep- She behaves lighter then a normal human would during some of her stunts. For example, she can leap higher then normal humans by about half, wall jump, and can run on walls for around five steps before falling. She can do a ton of impressive flips and other aerial maneuvers, which often goes along with her Bullet Ballet fighting style or when doing parkour, a technique where you run along rooftops, leaping and climbing things.
Gunfight Prowess- She's very good at gunfights. She greatly excels in pistol use, is good with machineguns, and is at least familiar enough with all other types of guns to be able to use it should she have to.
Psychic/Telekinetic- These abilities are minor and generally don't help her much in a fight, although does contribute to her foreseeing the paths that bullets will take. She's only good enough with her telekinetic to be able to flip light switches with her mind with great effort or perform equally simple tasks such as sliding a gun on the floor her way.
Eldwick Abilities
Eldwick has some abilities that drain his power source, represented in gauges. He has a blue, green, yellow, and finally the red gauge, and each one is divided into ten sections. Run dry and he shuts off to recharge. He can only recharge a single section every ten minutes. While that may seem slow, he's dealing with a ton of energy per section. Abilities that use negligible energy can stay active as long as there's at least 1 section remaining.
Picky Chooser- Cost: Negligible - Nobody can fire the weapon if Eldwick forbids it. Pulling the trigger will instead zap them painfully.
Nerve Link - Cost: Negligible - Eldwick connects to the wielders nervous system through contact with someone's bare skin (the palm of the hand holding the handle). This makes it like a gun wielding a human rather then simply a human wielding a gun.
Auto-aim - Cost: Negligible - Eldwick can locate enemies with his sensors to target them with pinpoint accuracy, even if the enemy is running. He can then make adjustments to the wielder's aim as needed using his Nerve Link. This doesn't guarantee a hit if the opponent is good at dodging, but it makes life incredibly difficult for them.
Hologram/Scanner - Cost: Negligible - Using a small blue orb on top of the barrel, a realistic (or otherwise) hologram can be created up to a distance of 30 feet. This can also be used to scan images and save the data to be used as holograms, analyze weak spots, etc.
Bottomless Barrel - Cost: 1 section per all forms of ammo besides 2 sections per high explosive incendiary bullet- Once the materialization chamber clip is inserted, bullets can be materialized inside the clip. There's a lag of three seconds for each bullet to materialize, but bullets can be materialized in advance to avoid this lag for every shot.
Energy Jacket - Cost: 1 section per bullet for the weakest effect, 5 sections per bullet for the max effect - A blue energy coating is applied to a bullet as it's fired, giving it some extra power. Using 5 sections can make an average bullet rip through a tank.
Bullet Bender - Cost: 1 section per bullet - Applying energy to the bullet, it can fly in a curved path. The patch can't contain various twists and turns, but instead must be something like on arch from left to right or moving forward in a slight spiral pattern. Basically, it follows a set pattern rather then adjusting sporadically to hunt an enemy down.
Space Shifter - Cost: 1 full gauge per teleportation plus 1 section per second for floatation- Eldwick can teleport to a location within 20 feet and remain hanging in midair, firing himself.
History
She's never known her mother and all her life she's been raised to be an assassin by a group called AERIES, lead by her father. She's from a futuristic Earth, but even further into the future was a pistol named Eldwick, which came back in time and fell into her hands while she was out strolling the gardens at AERIES headquarters at the age of ten. Eldwick claimed to have been sent there to be used by her father, but had miscalculated and gone to her instead due to a mistaken identity of her DNA identification. Instead of returning him to her father as requested she "kidnapped" him and ran away. AERIES agents gave chase to her and she fought back against their efforts to reclaim both her and Eldwick. At first Eldwick was uncooperative but he saw her potential during the fight and helped her incapacitate all of the AERIES agents with well placed shots. From then on he was her pistol and Allison opened up a lot, going from an introverted, unhappy girl to a confident (albeit even a bit cocky) assassin. Eldwick, on the other hand, secretly doesn't care about their friendship, having this relationship mainly because it is interesting and it serves his own purpose in a round-a-bout way. He was actually only tasked to be with the leader of AERIES, who happened to be her father, but he figured that she would make a better leader in time so made his alliance with her instead.
Allison isn't entirely loyal to AERIES and even went as far as secretly hating her father and planning on killing him on multiple occasions. However, she has remained with her appearance as a diligent servant of AERIES all this time while she's been building up the skills required to carve her own path.