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SepticGentleman ๐™ผ๐šŠ๐š— ๐š๐š›๐š˜๐š– ๐š๐š‘๐šŽ ๐™ผ๐šŽ๐š๐šŠ๐š‘๐š˜๐š•๐šŽ

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ATTENTION: This section is for ACCEPTED CHARACTERS ONLY. Those who have had their character(s) accepted, you are allowed ONE post to store ALL of them. Please do not break this rule, it does nothing but take up unwarranted space. Send your characters to me before doing anything else.
Hidden 10 yrs ago 10 yrs ago Post by SepticGentleman
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SepticGentleman ๐™ผ๐šŠ๐š— ๐š๐š›๐š˜๐š– ๐š๐š‘๐šŽ ๐™ผ๐šŽ๐š๐šŠ๐š‘๐š˜๐š•๐šŽ

Member Seen 2 yrs ago

ACCEPTED CHARACTERS



@SepticGentleman

Thomas Marborough
Kantus, Lord of Owls
Hugo Tarblatt
Amelia Morley

@DeadBeatWalking

Marcel

@Horrid

Knox
Baldwin
Jacqueline Durant

@TheMusketMan

Tauro
Oswald Denzil

@UrbanEvolution

Martรญn Iglesias
Nessa Lockhelme

@Asuna Yuuki

Vasselina Scorn

@deadpixel101

Dolce
Cotton Aries
Lewis VonHauser
Priscilla Aggreivo
Francis Barton
Jasper Flintlocke
Greia Valdorf
Jack Witcher
Damian Deviel
Alexis
Fredric Heart
Lucia Heart
"Steamblood"

@Cuddle Pot

Ka
Olivia
Kaja

@GingerBoi123

Grob
Lawrence Hale

@The Fox Without

Morgan
Garm

@t2wave

Koarin Imhera
Anna
Lillian Gerald

@Tyler

Scorpia

@Maxx

Maximilian Coltrane
Marcello Rhizae

@Tiggas

Crogwitt
Hidden 10 yrs ago 10 yrs ago Post by SepticGentleman
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SepticGentleman ๐™ผ๐šŠ๐š— ๐š๐š›๐š˜๐š– ๐š๐š‘๐šŽ ๐™ผ๐šŽ๐š๐šŠ๐š‘๐š˜๐š•๐šŽ

Member Seen 2 yrs ago


THOMAS MARBOROUGH

A young man serving as one of the Tier II Engineers of Voldoa. Formerly a Tier I working alongside his father Collin, he has decided to request a transfer after repeated violent instances while traveling outside the city. As of current, his service as a Tier II has been going on for a little over a week now.




KANTUS, LORD OF OWLS

Once a bogeyman who terrorized many a sleeping folk across Europe, Kantus retired to the safety of Voldoa after accepting that his power and influence had waned considerably over the years. Now, he serves as both a Hand of the Engineers, and an operator of a clinic in the West Commons that specializes in treating Voldoans.




HUGO TARBLATT

The founder and continuing leader of the Engineers. Hugo Tarblatt is seen by many as a hero and a visionary, working diligently to ensure that Voldoa's safety and self-sufficiency are always well maintained. He keeps the Engineers' deepest secrets very close and, despite his kind demeanor and sense of wisdom, remains cautious when in the presence of the Voldoan public.



AMELIA MORLEY

The current Announcer of the Engineers, Amelia resides at the top of Voldoa's tallest tower, where she eats, sleeps, and speaks. Such is the case that she doesn't tour the city below her any. And as a consequence, not a lot of folks know what she looks like.
Hidden 10 yrs ago 10 yrs ago Post by Little Bill
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Little Bill Unbannable

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MARCEL

Originally from France, Marcel is a Moleperson who immigrated to Voldoa for the promise of safety. As Voldoa has outlawed any mining or tunneling done by civilians, Marcel tries to suppress his natural burrowing instinct by working as a gardener. The remainder of his anxiety is poured into hoarding bits and bobs for his "Nest".
Hidden 10 yrs ago 10 yrs ago Post by Horrid
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Horrid aesthetic.

Member Seen 3 yrs ago


KNOX

A friendly, but reclusive Mothman. Bounding with optimism and goodwill, he's a loyal friend to the end. If only he could properly talk to someone. An ever enthusiastic part of the Voldoa Mail Delivery service. Can usually be seen sailing over Voldoa, enjoying the open air. Comes from a long line of Mothmen and Mothwomen of different shapes and sizes, a family which revels in its tightly-knit bonds and are not afraid to display their loyalty to all.




And his True Face...

BALDWIN

A fairly sly creature known as a Bergkonge. Known for his nonchalant demeanour and his tongue of silver, hearkening back in his glory days of terror and seduction. He's since traded his cloak of leaves for a pressed suit and tie. Known for his short fuse on the subjects of Fifty-Eighters and violence against non-humans. Now, he acts as a Hand of the Engineers, addressing the issues that confront the citizens of Voldoa by being an advocate for the unrepresented Non-Humans, doing what he does best to bridge the gap between Human and Nonhuman non-violently. Sweet talking and negotiating.




JACQUELINE DURANT

A quiet young woman originating from outside Voldoa. Jacqueline is not known for her outspoken nature, or her speech at all. Taught during her younger years that to stay quiet was to stay behaved, her manners border on saintly. She seems to come from lower birth, having no possessions or property besides a dirty, hooded cloth robe and a few trinkets of personal importance. She spent most of her life from a young age as an Anchoress, and as a result knows almost nothing of the world. She has some skills gained from performing hour upon hour of gruelling chores, as any sister would, but overall she is no artisan. They are hardly enough for her to base a business or a service off. Her moving to Voldoa was a move of necessity, sped by desperation and as a result she has no home. She appears to be one of the faithful, judging by her simple dress and strict self-regimented prayer and meditation habits.
Hidden 10 yrs ago 10 yrs ago Post by TheMusketMan
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TheMusketMan The Trooper

Member Seen 7 yrs ago


Tauro

A fifteen-hundred year old Guardian. He's 8 feet tall and pure muscle. Though intimidating he is often friendly and has sage advice for those who speak with him, it might take some thought to understand his words though. He spends his time traveling about the city, a giant oak staff in hand, a sort of community watcher. It's just something he can't help, he was created to guard things after all.


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PROFESSOR OSWALD DENZIL

A middle aged history professor that was recently discovered as a werewolf. He is inquisitive and thoughtful, a delight for intelligent minds. Though he is a Werewolf he has met few other non-humans, so he is somewhat apprehensive of them. He loves libraries and his bowler hat, a scholar at heart.
Hidden 10 yrs ago 10 yrs ago Post by UrbanEvolution
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UrbanEvolution Meme Historian

Member Seen 7 yrs ago


Martรญn Iglesias

(Normal Form coming soon)


A strange creature - a Chupacabra, from the strange new world that immigrated to Europe. After being saved by a tier one engineer, he has since renounced any lackluster traits and has taken a new form, as well as a new role in society as a nurse working for Kantus. In his efforts he has arisen in society's social pecking order, and has been invited to become a hand.





Nessa Lockhelme




A young a surprisingly restrained and powerful Succubus hailing from god knows where that has landed herself a job as a waitress at The Pale Horse. She is very good friends with Martin, maybe even more so. She dreams of becoming a Hand herself one day. She is deviously intelligent and often puts this natural born gift to good use. She will also woo men and women both monster and man to do her bidding. But as a Succubus, she has a natural affinity to manipulate the male gender over the other. Due to her intelligence she has a curious natural which has often led to her getting herself in trouble as often as it gets her out of it. She is an inventor in her spare time and collects small glass figurines.
Hidden 10 yrs ago 10 yrs ago Post by Asuna Yuuki
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Asuna Yuuki Second in Command Of The Order of the Blood Oath

Member Seen 9 yrs ago




VASSELINA SCORN


A newly turned vampire who hates her new life and struggles to find a reason to live after being turned. She was a very caring and kind person as a human, and hates drinking peoples blood. She is extremely glad for ichor, as she can survive without hurting others. She was turned by a strange man, who said he had a use for her, but she hasn't seen him since she was turned.
Hidden 10 yrs ago 10 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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"Dolce"


Dolce is a blank slate. Only recently gaining the will to become her own person, she has very little idea on who she is or how she is to act. She speaks in a courteous matter and is unassuming in most regards. Crafted as a gift by a witch long ago, she has outlived many a caretaker.

Physical description: Standing at roughly 13 inches tall this figure is easy to overlook. Made of wood, glass and fabric it seems the only part of this being that is organic is it's hair, which does not grow. Smooth wooden surfaces make up the priority of the doll, shaped expertly to mimic the human form. They are carved to resemble a young woman, perhaps a year or two before the age of twenty. "She" has long brown hair that reaches down to her waist, it is straight and thin. Eyes made of shimmering blue glass the character has a raised range of sight, being able to see things clearly from up to two times farther than an average human. Joints connected by pivoting balls allow for the doll to bend in some ways a normal body can not. Robed in a perfectly fitted dress of blue cotton, the doll can look like a tiny human if viewed from a long distance.



Cotton Aries

One of many inklings fallen from the greater signs, he is an incarnation of the astrological ram. A man who works in facts over fiction, despite his very being and the world he lives in, he has to see to believe. Living as a broker and wanting dearly to become a hand, he loves order, though his outer shell masks a fire within.

Physical description: Cotton is tall man, standing around 6'6 with broad shoulders. His skin is deathly pale and his hair is a shock white to match. His eyes are a dull baby blue and features are sharp. From his head protrude two curled horns of a ram. Often seen wearing full black formal attire his lanky figure can come off as intimidating, calculating and 100% business. Which is just how he likes it.


Lewis VonHauser


A fallen star, wishes un-granted and complaints unheard. He is young and rebellious to his cause, hitting earth and refusing to answer the prayers passed unto him but the people bellow. Now he explores on a whimsy.

Physical description: Lewis looks to be a young child around age 10 or 11. He has straw blond hair that is unkempt and falls to his earlobes. His eyes are a pristine yellow and as with most children, are quite large in his face. His skin is quite fair and he looks near ethereal. A faint glow of yellow adds to this appearance, though his simple commoners clothing almost takes away from it. His face is heart shaped and his nose small, he has innocence written all over him. He often carries around a leather satchel.


Hidden 10 yrs ago 10 yrs ago Post by Cuddle Pot
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Cuddle Pot

Member Seen 7 yrs ago


KA

An ancient and mysterious snake that lives in a hidden cave somewhere in the city. It is said Ka can grant amazing power to an individual. Yet few survive the process. Many speculate on what power the legendary serpent bestows, some say it depends on his whims, others swear that it depends on the individuals dreams.


OLIVIA

A urban legend circulates of a young woman who travels through the city who can repair or help build any object. It's said that she can even fix people. Though the people to have claimed to have found her have said she is a little...odd. All sightings of her have been reported on a moonlight night.


KAJA

A small time thief who dreams of becoming a great hero despite his clans wishes. He is a son of a leader of a powerful clan of feline people from Africa who have relocated to the city. Despite Kana's dreams of heroism, the life of a thief is addicting and difficult to completely leave behind.
Hidden 10 yrs ago 10 yrs ago Post by GingerBoi123
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GingerBoi123

Member Seen 3 mos ago


GROB

Grob is a simple gremlin merchant, known for making his own "secret stock" from scrap to sell, secret stock that he doesn't put on his shelves. His argument is that he gives people the means to protect themselves when Engineers can't do it. Grob has little views on the Engineers and doesn't think much of them in all honesty. He likes to keep low until he sells then go back into hiding when he is finished for the day. No one's after him, it's just that when he doesn't want you to know of him, then he will make sure you don't.







LAWRENCE HALE


Originally a Tier 1 Engineer, the valiant Lawrence Hale has spent time off-duty in the city of Voldoa, yet his adventuring nature has taken the best of him and instead of relaxing like an Engineer would in his time off, Lawrence continuously spends time looking for trouble in Voldoa, finding fun in getting himself into all kinds of conundrums, brawls and fights. However, he still keeps his sense of duty and will answer the call when the Engineers require him, all the while keeping stylish, no matter the time or place. He is truly your typical suave, smooth-tongued, cocky and courageous adventurer.
Hidden 10 yrs ago 10 yrs ago Post by The Fox Without
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The Fox Without A Cause

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Morgan


Morgan arrived with his pitch steed in the early years of Valdoa after quitting his tenure as a servant to the rapidly declining Debanche family. He was able to find a niche quite easily, putting his skills gained as a servant to the bourgeois to quickly establish himself in the west commons, soon purchasing a rundown and dingy tavern, although few were privy to what he used as payment. Almost overnight, the raggedy tavern known charmingly as The Rat's Arse was transformed into a venue open to all comers, boasting a quality few in the city could equal, yet still managing to stay quaint and unthreatening. Thus is the birth of The Pale Horse, home of its signature pale ale, The Gravedigger's Draught.

Morgan is practiced in many instruments and will often provide the entertainment of the night, mixing music with various tricks during acts. Morgan is often an incorrigible flirt, spending a much more time with the fairer sex. Every few nights he leaves the care of the tavern to the staff, feeling the need to race about on his steed, although he rarely heralds deaths as he did in what now seems a past life.

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Garm






Garm has been a resident of Valdoa for a few years now, and made quiet a nuisance of himself in his first years, practically badgering the Engineers for a position as a Hand, known as a showboat for his over the top demonstrations, but he certainly grabbed their attention. Soon he was instated as Hand. Many believed his desprate attempts were caused by the fact that hell hounds rarely go long without a master, and had been simply been trying to gain some semblance of one.

However, mere months after being made a Hand, his personality made a huge shift, going from the placating dog he had been to hardly paying mind to the Engineers, merely doing the minimum to keep his status. Hard to keep track, as he has yet to take to anything resembling a home, nearly as often found sleeping in an alley or the Arboretum as he is to be found in a room for the night. Is known to be a frequent customer to both pubs as well as the women of the night who can be found there. Tends to act spontaneously, doing whatever might bring him some pleasure for the moment without thought of the consequences.
Hidden 10 yrs ago 10 yrs ago Post by twave
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twave

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KOARIN IMHERA

Koarin is Draconian, more specifically a Drakaina. It is often assumed they were created by the interbreeding of human and dragon. Whatever their origin their numbers are even more scarce than that of dragons which are quite illusive in their own right. Before the advancements in technology there was little to fear from humans. Still most kept their distance as humans were prone to attack the "unholy" creatures.

When the War of Supremacy broke out most of her kind tried to defend themselves. Even with new weapons the main advantage that humans had over dragon kind was numbers. With each victory humanity grew bolder and eventually came for the den. In the battle Koarin's husband and child lost their lives with she barely escaping the same fate. Stricken by grief and rage there was a time when she would descend on unsuspecting soldiers and scorch the earth where they stood. In more recent years she has quelled her anger, having become weary of fighting.






ANNA

Originally a lifeless pool of chemicals. The future being was fortunate to reside in a pit where human sacrifices were made. Often the individuals were young girls. Of course that didn't matter as all were dissolved equally. What little did remain slowly began to culminate into a consciousness. Various weak memories formed a persona, Anna. Anna lived to eat it seemed, but increasingly became more picky about consuming the minds of its victims, adding the thoughts and memories to its own. She, as it had come to identified itself, still lacked any means to move or escape the pit though.

The concept of time was not really a thing perceived by the loosely sentient slime. However it had to have been hundreds of years before the War of Supremacy started. What used to be only human women started to become other more unusual beings that were thrown into the pit. One such was a young Necromancer. Her knowledge and power was unlike anything else Anna had encountered. Whilst consuming the helpless woman her connection to the dark arts took hold. The formless slime began to cling to the bones of her last meal. Scared and confused the new creature took the shape of a woman around the skeleton and climbed its way out.

As one might expect she did not fare well on her own. Most of her fragmented memories were from the young innocent girls that had yet to experience the world. Thankfully she was found by the Engineers and brought to Voldoa. There she essentially serves as a trash collector, picking up and dissolving the discarded material. Having been doing this for a while she has since split off into multiple other slime blobs that share a hive mind. Working together only one currently houses a skeleton and is considered capable of individual thought, that being Anna herself.






LILLIAN GERALD

Lillian is a relatively young for a fairy. How she got in this position is quite confusing even to her. It wasn't even really that long ago to be honest. Injured and alone in a forest after an encounter with humans she found herself being brought to Voldoa by her own kind. Their first stop was the clinic as her tiny body needed medical attention.
Hidden 10 yrs ago Post by Tyler
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Tyler Me. I Am Tyler... / The Elusive Auteur

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SCORPIA

Faeries, who stand at an average of three inches tall, are small, armless humanoids with magical abilities including telepathy, telekinesis and blasts of energy. Imperator Scorpia was once a defender of the Skenandoa; a tribe of rogue fae-folk that were shunned from the lush faery city of Lesharo by the other tribes. With their exile forcing them to inhabit less bountiful environments, the Skenandoa adapted at a magically-accelerated rate in order to survive in the harsh climates of the bogs they now dwelled in. Their skin grew tough and spiny, and they developed an ability to survive without a respiratory system, as breathing the thick smog of the swamps proved detrimental to their health over time. Unlike their vegetarian kin, they developed a taste for flesh through necessity, feasting on what little life the swamp could habilitate. Their lives were a far cry from their idyllic roots in the Lesharo, but they survived.

That is, until the War of Supremacy, when their entire colony was wiped out by human hunters. Despite their combative magical skills, the defenders lead by Imperator Scorpia were no match for the comparatively huge humans. Scorpia was the only known survivor, and after roaming the world aimlessly for some years, she was offered sanctuary by the Engineers.
Hidden 10 yrs ago 10 yrs ago Post by Maxx
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Maxx Jamming

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DOCTOR MAXIMILIAN COLTRANE

5โ€™11โ€ 155 lbs.
Doc Coltrane is a Tier II Engineer who is very influential in the field of biology in Voldoa. Hailing initially from England, he helped to discover Germ Theory and is now attempting to study a way to cure infections. A rather eccentric and cocky fellow, he is known for walking about the city wearing a white coat and being followed by a lesser flesh golem bodyguard. Doc Coltrane was once a Tier III Engineer, but for an unknown reason requested to be moved to the surface. He lives in a fairly large house which doubles as a workshop on the border of Old Voldoa and Arboretum. For fighting purposes, Doc Coltrane owns a breech-loading bolt-action rifle, though he usually keeps it locked up at home unless thereโ€™s some kind of emergency.



MARCELLO RHIZAE

In Arboretum, not far from the border with Old Voldoa, there lies the Village of the Mushroom Men, a small round village built in a marsh where the Mushroom Men dwell. Marcello is a mushroom man about five feet tall. and weighing around two hundred pounds (mushroom men are notoriously heavy). He isnโ€™t the most intelligent of creatures (Mushroom men are also notoriously stupid) but Marcello makes up for what he lacks in brains with brawn and loyalty. After protecting his village and an incapacitated Doc Coltrane (little too much mushroom ale, doctor) from a rampant treant, Doc had Marcello promoted to Hand status and made him his personal assistant.

Marcello is a fairly handy guy to have around. Though heโ€™s not bright, heโ€™s incredibly strong and possesses magical spores, which he can release to create smokescreens and to damage enemies. The spores are magically charmed so that Marcello can use them for a kind of earth magic, but they also have the effect of intoxicating those who inhale too many of them. He is fairly durable as well, having a body main mostly of chitin, but he burns extremely easily and is afraid of fire.
Hidden 10 yrs ago Post by Tiggas
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Tiggas

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CROGWITT

A trickster by nature, fan of anything shiny and a part-time gambler Crogwitt spends most of his time spying,
negotiating (be it goods or information), betting and gambling.
He has his house in the Overlook although it's mostly used when he receives guests or to store anything
he has of importance, he usually sleeps in a nest he made on a tree that grows tall between the borders
of the marketplace and the Arboretum.
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