Hidden 10 yrs ago 10 yrs ago Post by Harbringer
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Harbringer Death to Asgard!

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Appearance:

Standing at an elven average of 6'11" with forest green eyes and long blonde hair usually tied into a tight ponytail, Eltharion possesses a face which would make most human women swoon within minutes, though the same could be said of most elves around his age. With the green tint usually associated with his race muted, the elf sometimes wonders whether his mother coupled with a human, though he knows better than to ask. His elven genes grant him the usual benefits including long, ropey muscled limbs along with the usual liabilities. Tattooed across the right side of his body and face are arcane markings which serve no real purpose other than as a good luck charm, although he argues it gives him a certain mystique.

Name:
Eltharion Vindicaire

Age:
205, still in the prime of his youth

Gender:
Male

Personality:
Pragmatic more than anything else, Eltharion tends to look for the solution to a problem rather than whine about it. When speaking his words are carefully chosen and he attempts to hide any emotion under a sardonic grin, especially when dealing with strangers. Quick to take charge of any situation spiralling out of control, Eltharion is a natural leader which saw to his rapid rise in the Elven military and possesses a certain charisma that compels those of weaker will to obey without question. While he may sometimes be dark and broody, the elf prefers to keep a taciturn atmosphere about himself to improve his senses of his surroundings, combined with a sharp tongue and acidic words. While he may seem sarcastic and unfeeling, the elf is actually quite concerned about his charges and will quickly withdraw if they are being overwhelmed, even if it is against orders. Thanks to his...current predicament, Eltharion is not rather fond of Dwarves.

Previous Profession:
Forest thorn squad leader

History:
Eltharion, who's name was derived from their capital city, was born into a soldier family inside the fortress city of Athelara, a frontier city built to stop the dwarves in the event they broke through the main battle line of smaller encampments. As such, it was no surprise that he ended up in the military during his adolescent years. Starting off in the Forest Thorns, Eltharion found much action in the Palarian Strip, a long strand of no-mans land which the two had managed to fight to a standstill and which still saw blood daily. Set to defend a heavily forested area on the eastern flank called the Llan Copse, he found fame in managing to rally his squad mates after the commanding officer was killed during a brutal dwarven assault and mounting a valiant defence which managed to hold until reinforcements arrived.

For his actions, Eltharion was rewarded with a non-commissioned officer role and command of his own squad. While he proved to be a sometimes uncooperative officer, withdrawing when he deemed the odds impossible, he was also indispensable due to his unfaltering will and natural charisma, managing to hold the line and even push the dwarves back on occasion. As he rose to the rank of a full commissioned officer he was already gathering many eyes on him, from both sides. Top command in Eltharios marked him as one to watch, while Dwarven commanders across the archipelago deemed him too much of a threat to leave unchecked. Of course, the Dwarves were much better warmakers in that regard, having already pushed the elves off of vast swathes of their own land.

After a particularly crushing defeat, Eltharion's squad was cut off and surrounded, the Forest Thorns having been caught out of their element. Managing to strike a parley with the commander, he negotiated the release of his charges in exchange for him going quietly. Despite racial distrust, Eltharion had already garnered a reputation for ruthlessness and prowess and the deal was accepting. Letting the other 7 remaining elves leave, Eltharion was dragged away in manacles and chains.

For days, he was locked in a dark cell, fed only a thin porridge of grains and water. No matter how much the dwarves probed him however, his iron will never broke. That, or he was just incredibly stubborn. After they deemed him of no more use, instead of returning him to his family, the dwarves decided to sell him off to slavers for a high price after embellishing his achievements to their own end and negotiating a high price, along with a few other elves and beastmen allies.

The events afterwards went by in a blur of dark light and rocking waves and he soon found himself in a new land filled with creatures with round ears. Instinctively knowing that these were 'humans' he had nevertheless never seen any. At the slave markets, he was highly bid upon by a variety of contractors, from mercenary captains, to farm owners. But the one who won, in the end, was a lanista. With little other choice, accepting his hand in life, Eltharion was dragged off into a cart.

Preferred Arms:
Eltharion prefers the use of spears to anything else thanks mostly to his training, though he finds much solace in its long reach. Sometimes, it is best to keep danger at least 2 meters away from you with a pointy stick. Along with this, Elthanion prefers light leather armour for its protection and minimal reduction to manoeuvrability.
Hidden 10 yrs ago Post by Knight of Doom
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Knight of Doom Slowly Becoming an Alcoholic

Member Seen 1 mo ago

Appearance:

Duvain has long, light blonde hair contrary to the green that most of the Canopy Striders have. She likes to keep it down to her waist, but if it gets in the way of her fighting, she will tie it up. She has bright emerald green eyes that capture most people's attention, one could say it's her most striking feature. While Duvain makes sure to keep fit, and limber, she doesn't have a lot of muscle, but the muscle she does have is ropey and stretchy. Duvain is very flexible and uses that along with her fast reflexes and speed to battle. She has perfect pale skin, that will stay pale no matter how long she stays in the sunlight. She's also very prone to sunburns. Some swirling black and green tattoos adorn her upper right arm, upper back, and one wraps around her waist.

Name:
Duvain Vanya

Gender:
Female

Age:
174

Personality:
Duvain is a brave, but kindhearted elf. She is good at listening, but never knows how to comfort others. While she tries her best to put others first, but she has trouble interacting with them. She is patient and is always willing to be the one who goes first or takes the blame. However, she only does this with elves. She is unsure of how to act around other species and is usually afraid of them, or gets nervous around them.

Previous Profession:
Duvain hunted and gathered food for the Canopy Striders.

History:
Duvain lived comfortably on her own in a modest home. She lived fairly close to her parents in order to visit them, and her younger sister who is 108 years old. She had very few friends due to the fact that she didn't know how to approach someone. One day Duvain's parents were killed while hunting a dangerous wild animal that had been terrorizing their village. So, Duvain had to take in her younger sister and started to take care of her. On the day that Duvain was kidnapped, she had left her younger sister playing with a friend at her friend's house. She went out farther than usual in order to gather food. While she was skinning a deer she had struck down, Duvain heard movement indicating that she was being surrounded. Since Duvain didn't have as much experience fighting against multiple people, she tried to escape from the circle that was closing in, however, she failed. After being knocked out by an unknown figure, they dragged her to an unknown place. When Duvain woke up, she was alone, and shackled down. While normally brave and fearless, Duvain couldn't help but feel hopeless as the manacles weighed her limbs down.

Preferred Arms:
Duvain prefers a light, bendable bow. However, she also carries around a dagger for skinning animals and, when necessary, fighting. Duvain prefers to wear light armor that doesn't restrict her movements, if any at all. However, if necessary, Duvain is trained to at least be adequate in all types of fighting.
Hidden 10 yrs ago 10 yrs ago Post by bluejay_gl
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bluejay_gl

Member Seen 6 yrs ago

Appearance


Gaunt-faced, strong-jawed, and heavily-browed, Kamnar’s appearance is fairly typical of Orcs of the Blacktusk tribe. His dark brown hair reaches his shoulders, partially braided with traditional painted beads adorning them. He has eyes as black as coal; looking in them is like staring into the void. His tusks are rather small for his kind – more resembling fangs than tusks, really – carved with angular forms and marks. His skin is the familiar dark, grayish olive of the green Orcs. He is tall even for an Orc at 6’8”, and his thick, impressive musculature coupled with his height make for an intimidating individual.

Name

Kamnar Murug-kah, previously Kamnar Murug-gar (as per traditional Blacktusk naming, Kamnar is his given name and Murug is his family name; the -kah attached is an honorific denoting dishonored Orcs, such as ex-paladins, deserters, and traitors. The -gar honorific denotes an esteemed religious rank)

Gender

Male

Age

29

Personality

Anger and ferocity is respected as honorable passion among the Orcs; the most successful warriors and Chiefs are also the most aggressive in disposition. Thus, Kamnar’s calm, thoughtful demeanor and calculating mind is highly unusual for Orcish kind, and certainly played a major part in his current shameful position. His quick thinking and inclination to logic make him not only a strong fighter but a capable strategist. However, he prefers reasonable discussion to unnecessary bloodshed. Despite his passive nature, it would be a mistake to call Kamnar a pacifist; he is still a trained Orcish knight, and will use force if he deems it prudent. He is also not without his pride, and won’t stand idly by if someone mocks his race or culture. As an ex-paladin, he is accustomed to talking to many different races for diplomatic and ministry reasons, and has seen that people of all walks of life fear the same fears and dream the same dreams; because of this, Kamnar does not suffer from the racial prejudices common of his kind.

Previous Profession

Kamnar was a paladin, serving Pra’Flakor and the Blacktusks. His work was mainly based around teaching his religion and the customs of his tribe, but he was also tasked with knightly duties, such as guarding and escorting the elites and higher-class religious ministers.

History

Kamnar can best be described as an outlier of all Orcs. He didn’t share the same energetic bloodlust and tenuous fury of his peers, and so leant on one of many popular religions of the Blacktusks, that which worshiped the river god, Pra’Flakor. Pra’Flakor is a rarity among their pantheon, being one of the few deities not centered on war or blacksmithing. His family lived in Hel-brok'thar, where he was born and raised. His parents and six brothers were all renowned warriors of the tribe who brought honor to the Murug name. Though at first skeptical of his chosen path, they were pleasantly surprised to see him rise through the ranks so quickly and at such a young age, and were especially proud of his extraordinary skills in battle. Kamnar became a paladin at 20 and was dressed with a multitude of honors and accolades by 25; at 26, he became the youngest of the Lok’krith, or Ten Warriors, which was the group of paladins with the highest possible ranking among Blacktusks.

One day, the Lok’krith were on a diplomatic mission to a small tribe of black Orcs on the outskirts of Arkreides. One of the oldest of the paladins, Durak Bol-gar, who had become jealous and suspicious of Kamnar’s quick promotion, secretly met up with a Lanista, and arranged to have Kamnar enslaved as an Arena fighter – in exchange, the Lanista would help Durak disgrace Kamnar.

The Lanista and his slave warriors kidnapped a peasant black Orc in the tribe and murdered him in the middle of the desert. Durak tricked Kamnar into finding the corpse; he had barely discovered it before being “caught red-handed” by the black Orc’s family, and was immediately attacked. Kamnar had no choice but to defend himself – to this day he still shudders at the memory – and he slaughtered them all. So far away from his home of Hel-brok'thar, his family and friends were forced to trust the Lok’krith’s word that Kamnar had single-handedly killed this black Orc family in a blind rage. Framed for a murder he didn’t commit and forced to obliterate innocents, Kamnar was disgraced and shamed, removed from his status as paladin, and had all of his honorable decorations withdrawn. The Lok’krith, a smug Durak among them, told him that he should be grateful they chose to have him sold into slavery for the rest of his life rather than executed. The Lanista took the yoke-bound Kamnar and his weapons and armor, and brought him aboard a crowded boat destined to the Arena…

Preferred Arms

Kamnar is skilled in a variety of weapons, but is especially trained in the claymore, or two-handed sword. He is accustomed to heavy armor; as a paladin, he wore the best steel armor forged in Hel-brok'thar, with the customary white loincloth over his armor adorned with the Pra’Flakor insignia, denoting his paladin status. His barbute-style helmet was also decorated with long, white plumes, which only the most esteemed warriors were allowed to wear. After he lost his rank as paladin, he was forced to dye his loincloth and plumes black, announcing his shameful exoneration for all to see.
Hidden 10 yrs ago 9 yrs ago Post by The book of bad juju
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The book of bad juju Make Koganusan / Great Again.

Member Seen 8 yrs ago



Appearance: Haughty, with angled features and a certain look like she was hewn from mahogany Koganusan is the spitting image of dwarvish merchant's wife of a billion woodcuts . She's pictured here without her beard on. In the fortress where she was raised, wigs and toupees were the fashion at the time, ever since the discovery and subsequent invention of bauxite and mythril filaments. The metallurgs and engravers of the time were highly skilled and braiding and shearing miniature works of art designed to be worn under the chins. She had to sell hers to pay her way.

Name: Koganusan Hawlaestic Sunkissed. If you get on her good side, she'll let you call her "Cog".

Age: Koganusan is not in the flower of her youth. More of the wrinkly unripe fruit of middle age. She's three-and-fifty.

Gender: Despite the beard and bodily hair, she's female.

Personality: Koganusan, like the infamous dwarven encampment for which she's named, is introverted and secluded to the point of mutism. She doesn't talk much, and what does end up coming out of his mouth is often broken and twisted, followed by mutterings and swears in Mine-speak. Unless you want to buy or sell, in which case she opens up like the emperor's palace to foreign ambassadors, and it's practically impossible to get her to stop.

Previous Profession: Purveyor and Racketeer.

History: It's hard to explain a dwarf's history without revealing something of their ancestry. A dwarf of the valleys shares little if anything with the dwarves of the hearth, who in turn share nothing with the saltsmithers of port Arz, or the merchants of the catacombs of Dhalmad. And none of those will even deign to raise their name to the dwarves of the shantytown. Barely anything but mining camps hewn into the side of a mountain, which gather houses like dog doings attract flies. As for Koganusan, she was born and raised in one of these, known in dwarvish as Gröf Herbergi, or salt catacombs. The place was built above rich seams of salts and nitrates over a bed of sandstone. It's a dry, acidic place where the sand stains your feet red. Gröf Herbergi was deep set into sandstone, and gained a reputation for salts and acidic deposits, as well a deeply hot and bitterly long sun. The name of "Sunkissed" denotes Koganusan's place in life: On the surface, bargaining with trade caravans.

Her mother, a broad woman by the name of Korsefandi, was the town tanner and leatherworker, with a face like she was constantly sucking on lemons. She taught her well before her untimely death and subsequent. How to cut leather, and dye wool. How to juggle scales. How to balance books. How to pretend iron was silver, and to melt down coins in secret. How to grease palms, and shave a little off the top for you and yours. She'd been good at it, and Koganusan had struggled to keep the lies going after her death. Of course, by that time she'd been in way too over her head already. She barely remembered for what exactly she'd been accused of, but these lies are like a dam, and all it takes is one rock to was away for the dam to burst. She'd ran, carrying most of her possessions on her back. Modern science has, as of yet, been unable to determine the maximum carrying capacity for a dwarven peasant, and she'd made it almost to the big city of men itself before she'd faltered and had been forced to sell her beard. She's in the arena because it's the easiest way to get back on her feet, gather enough to make a profit, and get herself some dinerii behind her. And once she does, she's going back to the mountains and sinking her teeth into the nearest mineral vein and she's never going to let it go.

Preferred Arms: The dwarvish weapons of choice are hammers and picks. Mine-to-mine warfare means that anything long or that requires stabbing are practically useless. However, Koganusan was never at home in mines at the best of times, and her preferred weapon to defend her hearth and home was the khopesh, a sickle-like sword.

Still a work in progress. I should stop lying to myself already and admit that it,s pretty much finished.
Hidden 10 yrs ago Post by Kho
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Kho

Member Seen 6 mos ago

Themes
https://www.youtube.com/watch?v=ifQ3JRS4gqc
https://www.youtube.com/watch?v=06H_6oI4EK4
https://www.youtube.com/watch?v=jwDwSUlmVVw

Name:

Garagogarag Ogorogo (Referred to simply as 'Gar' after enslavement)

Gender:

Male

Age:

'60 Summers have we seen'

Appearance:




An 11 feet tall bearlike beastman, weighing at 265 kilograms. Like others of his tribe, Gar's fur colour changes shades according to the environment he inhabits, his psycho-emotional state and physical health. His body is tattooed with a unique Treemind shaman concoction, allowing it to change colour in much the same way his fur changes shades. What's more, the tattoos can also shift and move, creating an effect which can range from the terrifying to the rather confusing for outsiders - among Treeminds, it has far deeper meaning, used for mating, indirect forms of communication and others.
Like other Treeminds, he is very well-muscled and his fur is thick and rough. Due to Treemind affinity towards nature and shamanistic practices, their very bodies, over time and with great exposure to the magic of their forest and cavern homes, become imbued with a passive magic. This magic affects their fur most of all, making it extremely rough and difficult to cut. Though by no means an armour of fur, the thickness and roughness certainly provides protection against attacks, particularly attempts at cutting them. The magic also affects their perception and intellect, and one might sometimes notice a glow to Gar's eyes, which has nothing to do with an animal's natural ability to see in the dark.

Personality:



Previous Profession:

Garagogarag was a very high-ranking member of the tribe, having risen to the position of Tree-Claw not four summers before his enslavement.
Treemind tribal hierarchy:

Tree-Cub (Unproven Youngling)
Tree-Arm/Tree-Mouth (Warrior/Hunter)
Tree-Mother/Tree-Father (Treeminds Dedicated to Raising Families)
Tree-Nourisher (Treeminds Dedicated to Supplying the Tribe with its Needs - i.e. Workers)

Tree-Claw (Chief Warrior)
Tree-Walker (Tribal Shaman)
Old-Tree (Tribal Elder)

Tree-Mind (Chief)

History:





Preferred Arms:

Unlike other beastmen, Treeminds have a preference to blunt weapons. While their bodies are undeniably lethal, they fashion great clubs and other such weapons out of ancient trees in their sacred homelands, which have succumbed to the final sleep. These weapons are precious to them and it is not unusual for a Treemind to form a bond with their weapon which lasts a life time. These bonds are extremely intimate and difficult to understand for outsiders, even other beastmen.
Gar, not wishing to have his precious Seihdhara endangered along with him, buried her in a place only he knows before setting off beyond the bounds of Treemind territory, where he was subsequently captured. He will return to her one day.
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