God:
Name: Avhir, The Watcher, The Deal-Maker, The Northern Spirit
Dominion: Ice, Contracts
Appearance: Whilst within the borders of Svalberd, Avhir retains his true form of a gargantuan leopard seal, easily matching the size of a military galleon and with a monstrous maw capable of swallowing men whole. Avhir can also project himself out into the world, which makes him look like a small penguin not much taller then your knees.
Personality: Avhir is often ruthless but also holds a spark of cuiousity. Approaching his own subjects with a certain degree of disdain and just as open to entrapping or consuming them as outsiders, he is at least fair in his malice. Intrigued especially by acts of kindness or sacrifices by others, he seldom offers mercy but will sometimes spare victims of unnecessary pain if they amuse him. In times where he needs the assistance of his subjects he will approach them as a penguin instead of his true form, but otherwise never openly seeks out others; instead content to laze in the sun. In his more meek form he is less openly aggressive but replaces this hostility with sarcasm and cynicism.
Powers: Has full control over ice and snow, able to move, shift or generate either in abundance dependent on air moisture levels. Also can grant 'contracts' outside of his usual limits on strict conditions to mortals, with their breaking resulting in the mortal being transformed into a leopard seal. Otherwise has tremendous strength and speed in his own territory, and is a worthy adversary to most. Has no physical influence outside of his dominion but can still accept or broquer contracts.
Mortality: Unable to be killed whilst outside of his dominion but also unable to physically affect anything, he is indeed mortal in his true form but it would take a severe amount of lethal damage to take him down.
Nation:
Name: Svalberd
Terrain: A large Arctic wasteland with huge glaciers and icebergs at its north, open water in its centre and arid grassy tundra making up the rest of its land.
Wildlife: Abundant in fish and sea life, the tundra supports little life but the most resilient livestock. The polar North is home to little more then leopard seals, the victims of Avhir's contracts. These animals transformed to mindless beasts, converge on Avhir's location, and hundreds can be found lazing in his vicinity.
Species: A small population of humans inhabit the dry grassland and oceans of Svalberd, and a local population of bipedal Beorn work in closely with these humans. Beorn are large bipedal polar bears, with deep rugged voices and tremendous strength.
Culture(s): Most residents of Svalberd fall into two groups, either raiding, sea-faring pirates, Svalgaurd, or hunter communities of coastal fisherman, Svaluit. The spiritual leaders of these groups are priests to Avhir and practise rune-based magic, allowing them to command the element of ice or heal the wounded or ill.
Capital: Osh, the only city in Svalberd possesses an advanced defensive system. High ice walls and contrived war machines line its outskirts and a built up collection of shacks build up to create a towering clump of improvised housing, reinforced as time has passed. The only place to purchase foreign exports in Svalberd and the most outsider friendly.
Important Individuals: Silverfur, Beorn mystic leader.
Tyrol, Svalguard legend and notorious pirate.
Hooka Featherskin, Svaluit Leader and ambassador.
Name: Avhir, The Watcher, The Deal-Maker, The Northern Spirit
Dominion: Ice, Contracts
Appearance: Whilst within the borders of Svalberd, Avhir retains his true form of a gargantuan leopard seal, easily matching the size of a military galleon and with a monstrous maw capable of swallowing men whole. Avhir can also project himself out into the world, which makes him look like a small penguin not much taller then your knees.
Personality: Avhir is often ruthless but also holds a spark of cuiousity. Approaching his own subjects with a certain degree of disdain and just as open to entrapping or consuming them as outsiders, he is at least fair in his malice. Intrigued especially by acts of kindness or sacrifices by others, he seldom offers mercy but will sometimes spare victims of unnecessary pain if they amuse him. In times where he needs the assistance of his subjects he will approach them as a penguin instead of his true form, but otherwise never openly seeks out others; instead content to laze in the sun. In his more meek form he is less openly aggressive but replaces this hostility with sarcasm and cynicism.
Powers: Has full control over ice and snow, able to move, shift or generate either in abundance dependent on air moisture levels. Also can grant 'contracts' outside of his usual limits on strict conditions to mortals, with their breaking resulting in the mortal being transformed into a leopard seal. Otherwise has tremendous strength and speed in his own territory, and is a worthy adversary to most. Has no physical influence outside of his dominion but can still accept or broquer contracts.
Mortality: Unable to be killed whilst outside of his dominion but also unable to physically affect anything, he is indeed mortal in his true form but it would take a severe amount of lethal damage to take him down.
Nation:
Name: Svalberd
Terrain: A large Arctic wasteland with huge glaciers and icebergs at its north, open water in its centre and arid grassy tundra making up the rest of its land.
Wildlife: Abundant in fish and sea life, the tundra supports little life but the most resilient livestock. The polar North is home to little more then leopard seals, the victims of Avhir's contracts. These animals transformed to mindless beasts, converge on Avhir's location, and hundreds can be found lazing in his vicinity.
Species: A small population of humans inhabit the dry grassland and oceans of Svalberd, and a local population of bipedal Beorn work in closely with these humans. Beorn are large bipedal polar bears, with deep rugged voices and tremendous strength.
Culture(s): Most residents of Svalberd fall into two groups, either raiding, sea-faring pirates, Svalgaurd, or hunter communities of coastal fisherman, Svaluit. The spiritual leaders of these groups are priests to Avhir and practise rune-based magic, allowing them to command the element of ice or heal the wounded or ill.
Capital: Osh, the only city in Svalberd possesses an advanced defensive system. High ice walls and contrived war machines line its outskirts and a built up collection of shacks build up to create a towering clump of improvised housing, reinforced as time has passed. The only place to purchase foreign exports in Svalberd and the most outsider friendly.
Important Individuals: Silverfur, Beorn mystic leader.
Tyrol, Svalguard legend and notorious pirate.
Hooka Featherskin, Svaluit Leader and ambassador.
1x Like