For ages, man tried to dominate the sea. They have built ever greater ships and sails and thought that they could whip the waves into submission. They were wrong. The people of the seas bonded together and for as long as anyone could remember, mer-people and humans have fought. Humans made ever greater ships, and mer-people commanded ever greater beasts of the waters to destroy those ships. Land and water were heading for their own destruction. It was only a matter of time until one of both would have to pay the ultimate price.
The cataclysm. What happened is unknown. Only the consequences could be seen. Atlantis, the capital of the Oceans. A metropolis and center of wisdom and magic. Home of the coral throne and the great Crafts guilds. All was destroyed and erased. Now only a husk of the once great city remains. Guarded by the reaper that was supposed to protect.
The humans never knew about the destruction of Atlantis. But from one day to the other, all resistance stopped. Ships were no longer attacked and mer-people were no longer seen. After only a year humans came to the coasts, making fishing villages and profiting from the bountiful seas. Oversea colonies were made on far away, tropical islands and the human kingdom flourished. The war was over. The Golden Age began.
But under the waves, this time was known as the Age of Lament. The mer-people had lost their Guardians. Lost most of their Relics. Lost Atlantis, their homes. No mermaid, naga or other sea creature dared approach Atlantis and all scattered around the world. Until a new dynasty rose. Far enough from old Atlantis to not disturb the Leviathan, but close enough to look like a phoenix risen from his ashes, a new city was born. And the mer-people regrouped under their one king. Though obviously this meant a new war. And for a time the human ships, colonies and coastal villages were attacked and raided. Both sides understood that something had to stop. Lest one of both had to pay the ultimate price again.
But will the peace last? Or will those opposed to it annihilate the fragile peace? And if so, is it simply to cause chaos and war? Or can victory be won?
The cataclysm. What happened is unknown. Only the consequences could be seen. Atlantis, the capital of the Oceans. A metropolis and center of wisdom and magic. Home of the coral throne and the great Crafts guilds. All was destroyed and erased. Now only a husk of the once great city remains. Guarded by the reaper that was supposed to protect.
The humans never knew about the destruction of Atlantis. But from one day to the other, all resistance stopped. Ships were no longer attacked and mer-people were no longer seen. After only a year humans came to the coasts, making fishing villages and profiting from the bountiful seas. Oversea colonies were made on far away, tropical islands and the human kingdom flourished. The war was over. The Golden Age began.
But under the waves, this time was known as the Age of Lament. The mer-people had lost their Guardians. Lost most of their Relics. Lost Atlantis, their homes. No mermaid, naga or other sea creature dared approach Atlantis and all scattered around the world. Until a new dynasty rose. Far enough from old Atlantis to not disturb the Leviathan, but close enough to look like a phoenix risen from his ashes, a new city was born. And the mer-people regrouped under their one king. Though obviously this meant a new war. And for a time the human ships, colonies and coastal villages were attacked and raided. Both sides understood that something had to stop. Lest one of both had to pay the ultimate price again.
But will the peace last? Or will those opposed to it annihilate the fragile peace? And if so, is it simply to cause chaos and war? Or can victory be won?
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In this rp, there is to be a war between humans and the mer-people. It has not yet begun. But shortly will. The mer-kings advisor, Arios , tricks the princess into kidnapping the human prince. Causing the war to break out between them.
The humans have access to firearms, such as medieval guns, and
Cannons. While the mer-people use their magic. Most mer-people really do not have direct magic powers, only Sea Witches and Humacampus can use magic of their own. Naga's and Cercean's have truly no magic abilities. But they have physical traits that are meant for defense and war. While Mermaids, normally have special relics passed down through their family for generations. These relics are becoming rarer and rarer with each generation. The art to make them had nearly become
Entirely lost. These relics are instruments, their most often forms are as flutes or horns. When played correctly, these instruments can control certain types of sea creatures. Playing the song differently can cause these creatures to
Do different things. Usually the animals are smaller, schools of fish, dolphins, eels. Being able to control things such as Sharks or Whales is extremely rare.
The humans have access to firearms, such as medieval guns, and
Cannons. While the mer-people use their magic. Most mer-people really do not have direct magic powers, only Sea Witches and Humacampus can use magic of their own. Naga's and Cercean's have truly no magic abilities. But they have physical traits that are meant for defense and war. While Mermaids, normally have special relics passed down through their family for generations. These relics are becoming rarer and rarer with each generation. The art to make them had nearly become
Entirely lost. These relics are instruments, their most often forms are as flutes or horns. When played correctly, these instruments can control certain types of sea creatures. Playing the song differently can cause these creatures to
Do different things. Usually the animals are smaller, schools of fish, dolphins, eels. Being able to control things such as Sharks or Whales is extremely rare.
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Mer-people
Sea-Witches
half-Ocotopusses. Sea-witches, known for dancing on the edges of black magic. Gifted and powerful, a sea-witch can achieve a lot through her magic, though is shunned by most others.
Mermaids
half-fishes. Or standard mermaids and mermen. They are the most numerous and thus are the ethnic majority. Most use their magic to influence the sea creatures around them. Often with special objects like a flute, horn or bell.
Cerceans
half-lobsters. Or Cerceans. They have an armored tail and back, with powerful muscles. Soldiers and warriors, bred for war and battle. During peace time they serve as guards. Though they aren't really gifted in the magic of the seas.
Regorians
Salamander people. They prefer to stay in the shallower waters. Mostly in lakes and rivers. Just like mermaids, they don't have legs. But neither do they have fins on their tales. Instead they 'walk' the bottoms. They can swim with membrane between their fingers. Regorians are pretty agile and surprisingly fast. If you want to meet a Regorian as human, you just need to put a big rock in shallow water and during a sunny day a Ragorian will definitely be sunbathing on it.
Naga
Naga are half Serpent. A rarer species of mer-people. Due to the lack of females among them. Which makes it hard for them to reproduce, and increase their population. They swim differently than all other mer-people. Instead of tail strokes that move up and down, like a whale or Dolphin, their tails move from side to side. Whip like, like that of an eel's body. Normally, they have webbed hands, with long spike like fins, close to what you would find on the back of a bass, growing up their back and arms. As they age, these 'fins' grow longer. Making it easier to tell age. Naga have the ability to go on land. When on dry earth, they're tails can be used more like a snake bottom half, that can easily move them over sand or any sort of terrain. Often thought to be thieves and criminal's, in reality, most wish to serve their kingdom.
Humacampus
Humacampus are half Sea Horse. From the torso down, they have curled tails. From that of a Sea Horse. just like there are different species of Sea horse. There are different species of Humacampus. Some have long fans of seaweed like skin hanging from their backs or arms. Nearly like a natural dress. Normally, the skin is off set, colored the pattern in which their tail is. Naturally,they have small healing abilities that make them valued among nearly every type of mer-people.
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Guardians
The Kraken
The Kraken. The First. Alpha. The knowledge around its birth was destroyed together with Atlantis. This ancient, one-eyed monster’s tentacles often cast the last shadow over those unfortunate enough to enter its grounds. For those with a little more foolish fightning spirit, the Kraken has another weapon. Its mouth. With 5 rows of viciously sharp teeth it can shred you to pieces before you even fall into its stomach. Feared and infamous, the Kraken now lays dormant at the Trench. Waiting for the One Song to wake it up.
Jormungand
Serpent. End. Slayer of the Alfather. Jormungand is a massive sea-serpent. The Norn thought that its body kept the seas together. Jormungand is far less known that his cousin, the Kraken. Though equally, if not more dangerous. He prefers to play with its prey, winding around a ship and see who will jump and who will fight. His spit is also toxic. The Great Serpent also lays beneath the Trench, waiting for the Song of Ragnarok to wake it up.
Leviathan
Guardian. Destroyer. Traitor. Misguided One. Many suspect that Leviathan was the cause of the destruction of Atlantis. The massive lobster is surprisingly agile in the water. It was once the great guardian of Atlantis. No human ship could even near the legendary city without encountering this destructive force given shape. Now, after Atlantis’ Doom, the Leviathan still roams the waters, protecting the Sunken City’s secrets. Unlike his brothers, Leviathan doesn’t need to be woken up. Instead, it needs new orders, given to him through an unknown song. Leviathan is said to be the strongest of the three.
Eldrich
An old story still told by gibbering old human and mere-people women alike. “Before this city. Before our king. Before Atlantis. Before the three Ancients, there was Eldrich. He gave birth to the three Ancients. And they began to roam the oceans.” Is the only few sentences left about the story. For some odd reason, both humans and mer-people know about Eldrich. Though his existences has never been proven. There were never sightings of him. Only a few self-proclaimed prophets. Though, if Eldrich is real, the creatures of the world have good reason to fear him.
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Rules
- Guild Rules are my rules
- Please be as active as possible
- No overpowered characters, even those this is a fantasy rp. Try to be as realistic as possible, with what your character can handle. If your character is stupid, and does something risky, they're not going to come out untouched! But on that note, don’t make it that every time your character gets into a fight they have a near death experience. It ruins the type of dramatic effect that comes from your character dying, or nearly dying.
- Your Mer-character may have elaborate colors, and unnatural ones. Because they as magical creatures. However, your human characters must have realistic colors for hair and skin and eyes. I will accept more unique eye colors than other things however.
- No OOC fighting please, if you and someone else are having a problem, please take it somewhere else. I will not tolerate others being rude to their fellow guild members.
- There is no character limit. But please only make as many as you handle. Because for each post about one character has to be at least a pargraph (five sentences)
- If you want to do something that will greatly influence another persons character, (making a family member, killing them, etc) please clarify it with the owner of the character first.
- Go ahead and rp all the NPC’s you wish! But the same rules apply for them as your own characters. Make sure to have at least five sentences for their post. And if you find yourself rping them a lot, please go ahead and make their form.
- When making a character with a relic that has magical properties, you have to write at least 8 sentences about it. Including its history, what it is, and what it does.
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Positions
Mer-People
Sea Witches
Mermaids/men
Cerceans
Regorians
Nagas
Humacampus
King
Tyfonas Vasilikos
queen
Thisavors Vasilikos
Dead
Advisors
Arios Ultroch
Princess
Thalassa Vasilikos
Royal Guards
Soldiers
Messengers
Wealthy Family
Citizens
Klisi Floga
Ragnor Tetsin
Tilviti Floga
March Harold
Lena Aristille
Mairanna
Farmers
Rogues/Bandits
Humans
King
King Meldwich Varron III
queen
Alise Varron
Advisors
Princess
Prince
Liandrich, Varron I
Royal Guards
Thomas Yorksure
Soldiers
Messengers
Wealthy Family
Citizens
Ramis Yorksure
Farmers
Rogues/Bandits
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First, Last name
Nickname, opt.
Age
Gender
Sexuality
Mer-What kind of mer-person is your character, if human just state so, please include what position they have
Enter the information of your characters personality here. It must be at least 6-8 sentences long.
Enter the information of your characters appearance. You may simply have a picture here, or if you write it, the description needs to be at least 10 sentences long.
Please enter any additional information here, such as Family, history, this is also where magical items would be.
This is all possible thanks to the help of my amazing co-gm! Legion02!
@Legion02