So I had this idea on a different forum for a steampunk Fire Emblem roleplay.
The United Ylissean Halidom--a marvel of technological advancement. Steam-carriages trundle through Ylisstol, easing the commute between areas of the large capital, and even to other cities and outposts in the country. Powerful locomotives and dirigibles allow for easy travel to further parts of the union. Villages range in function from industrial factories to agricultural producers, and the security of the united halidom rests well in the hands of the Ylissean Guard, founded centuries ago by the Exalt Chrom (under the name of the Shepherds). Many people credit the current exalt, Chalys, for maintaining the peace and prosperity of the UYH, though it is the work of countless Exalts before her that made the nation's success possible.
The UYH maintains good trade relations with the industrialized continent of Valm and the traditional khandom of Ferox. Valm provides a strong defense service as well as many of the raw materials used in Ylissean factories, while Ferox maintains a "blank cheque" with the UYH in case of attack by foreign nations.
Even so, there are those who remain in opposition to the union of Ylisse and Plegia...
--
New Classes (will be updated)
Motorjouster--Wields Lances. Mounted on a steam cycle. Upgrades to:
-Combustion Knight--Wields Lances and Swords, and is mounted on a Model T.
-Dark Rider--Wields Lances and tomes, and is mounted on a sleek black steam car.
Aero Mage--An air unit that wields tomes (except dark tomes). Flies using a steam glider; susceptible to wind magic and arrows. Upgrades to:
-Sage Pilot--An air unit that wields tomes and guns, flies mounted on a runed biplane. Has high Defense but is very susceptible to wind magic.
-Dark Glider--An air unit that wields swords and tomes, flies using an upgraded steam glider that's runed against wind magic but is susceptible to arrows. Has high Magic.
Patrolman--A ground unit that uses guns. Upgrades to:
-Bobby--A ground unit that uses guns and swords. Good Resistance to magic.
-Fieldworker--A ground unit that uses guns and staves.
Prosthetic--A partially-mechanical ground unit that uses guns and axes. Does not upgrade, but can reclass to other classes. Has good resistance to steam tomes, but awful resistance to fire tomes.
Clockwork Mage--A mage who has embraced the wonders of mechanical technology to integrate into magic. Weak to dark magic and bows. Upgrades from Mage.
Steam Knight--A knight with steam-powered equipment. Very strong and defensive. Has better Resistance than normal knights, but less Skill. Uses axes and swords. Upgrades from Knight.
Skills:
Motorjouster--Hit+10
Combustion Knight--Rally Movement, Luna
Dark Rider--Rally Movement, Steam Engine (Increases Mag by 7 and Mv by 2 if equipped with a Steam tome)
Aero Mage--Focus, Whirlwind (Increases Movement by 2 the next turn if it defeats a unit. Does not stack.)
Sage Pilot--Gunfaire (Increases Str by 5 if a gun is equipped, Mag by 5 if a magic gun is equipped), Galeforce
Dark Glider--Steam Engine, Tomefaire
Patrolman--Locktouch
Bobby--Gunfaire, Aegis
Fieldworker--Healtouch, Rally Resistance
Prosthetic--Mechanism (Adds half its Def score to Attack. Trigger %=Skill stat/1.3), Odd Rhythm
Clockwork Mage--Even Rhythm, Pavise
Updated classes:
-All Mage classes can use Freeze and Steam tomes.
-Berserkers can now wield Guns.
-Lords have a new skill, Epinephrine (Doubles crit rate if at half health or below). Lords also can wield Guns.
-Generals have a new skill, Bide (Unit always moves last. In return, it strikes with 1.15x the power.).
-Snipers can now wield Guns, and have the new skill, Gunfaire.
New Weapons (will be updated)
Bronze Pistol--E-rank pistol.
-Iron Pistol--D-rank pistol.
-Steel Pistol--C-rank pistol.
-Silver Pistol--B-rank pistol.
Bronze Rifle--E-rank rifle. Can fire from a distance.
-Iron Rifle--D-rank rifle.
-Steel Rifle--C-rank rifle.
-Silver Rifle--B-rank rifle.
Sniper Rifle--C-rank rifle with a high crit rate.
Bronze Knife--E-rank knife.
-Iron Knife--D-rank knife.
-Steel Knife--C-rank knife.
-Silver Knife--B-rank knife.
Killer Knife--C-rank knife with a high crit rate.
Scalpel--Can be used to heal an ally once per battle; after that, it becomes like a normal knife. D-rank.
Steam Gauntlet--C-rank axe that always strikes at least twice. (Actually, it's a pair of big pneumatic brass gloves.)
Tomes:
-Freeze--E-rank ice magic.
-Elfreeze--D-rank ice magic.
-Arcfreeze--C-rank ice magic.
-Arendelle--Legendary ice magic. +4 Resistance.
-Steam--E-rank steam magic. +1 Avo.
-Elsteam--D-rank steam magic. +1 Avo.
-Arcsteam--C-rank steam magic. +2 Avo.
-Summwatt--Legendary steam magic. +4 Avo. & +4 Hit.
The idea is that it would start in the same location as Awakening, albeit in a time period similar to that of the late 19th-early 20th century. Let me know what you guys think.
The United Ylissean Halidom--a marvel of technological advancement. Steam-carriages trundle through Ylisstol, easing the commute between areas of the large capital, and even to other cities and outposts in the country. Powerful locomotives and dirigibles allow for easy travel to further parts of the union. Villages range in function from industrial factories to agricultural producers, and the security of the united halidom rests well in the hands of the Ylissean Guard, founded centuries ago by the Exalt Chrom (under the name of the Shepherds). Many people credit the current exalt, Chalys, for maintaining the peace and prosperity of the UYH, though it is the work of countless Exalts before her that made the nation's success possible.
The UYH maintains good trade relations with the industrialized continent of Valm and the traditional khandom of Ferox. Valm provides a strong defense service as well as many of the raw materials used in Ylissean factories, while Ferox maintains a "blank cheque" with the UYH in case of attack by foreign nations.
Even so, there are those who remain in opposition to the union of Ylisse and Plegia...
--
New Classes (will be updated)
Motorjouster--Wields Lances. Mounted on a steam cycle. Upgrades to:
-Combustion Knight--Wields Lances and Swords, and is mounted on a Model T.
-Dark Rider--Wields Lances and tomes, and is mounted on a sleek black steam car.
Aero Mage--An air unit that wields tomes (except dark tomes). Flies using a steam glider; susceptible to wind magic and arrows. Upgrades to:
-Sage Pilot--An air unit that wields tomes and guns, flies mounted on a runed biplane. Has high Defense but is very susceptible to wind magic.
-Dark Glider--An air unit that wields swords and tomes, flies using an upgraded steam glider that's runed against wind magic but is susceptible to arrows. Has high Magic.
Patrolman--A ground unit that uses guns. Upgrades to:
-Bobby--A ground unit that uses guns and swords. Good Resistance to magic.
-Fieldworker--A ground unit that uses guns and staves.
Prosthetic--A partially-mechanical ground unit that uses guns and axes. Does not upgrade, but can reclass to other classes. Has good resistance to steam tomes, but awful resistance to fire tomes.
Clockwork Mage--A mage who has embraced the wonders of mechanical technology to integrate into magic. Weak to dark magic and bows. Upgrades from Mage.
Steam Knight--A knight with steam-powered equipment. Very strong and defensive. Has better Resistance than normal knights, but less Skill. Uses axes and swords. Upgrades from Knight.
Skills:
Motorjouster--Hit+10
Combustion Knight--Rally Movement, Luna
Dark Rider--Rally Movement, Steam Engine (Increases Mag by 7 and Mv by 2 if equipped with a Steam tome)
Aero Mage--Focus, Whirlwind (Increases Movement by 2 the next turn if it defeats a unit. Does not stack.)
Sage Pilot--Gunfaire (Increases Str by 5 if a gun is equipped, Mag by 5 if a magic gun is equipped), Galeforce
Dark Glider--Steam Engine, Tomefaire
Patrolman--Locktouch
Bobby--Gunfaire, Aegis
Fieldworker--Healtouch, Rally Resistance
Prosthetic--Mechanism (Adds half its Def score to Attack. Trigger %=Skill stat/1.3), Odd Rhythm
Clockwork Mage--Even Rhythm, Pavise
Updated classes:
-All Mage classes can use Freeze and Steam tomes.
-Berserkers can now wield Guns.
-Lords have a new skill, Epinephrine (Doubles crit rate if at half health or below). Lords also can wield Guns.
-Generals have a new skill, Bide (Unit always moves last. In return, it strikes with 1.15x the power.).
-Snipers can now wield Guns, and have the new skill, Gunfaire.
New Weapons (will be updated)
Bronze Pistol--E-rank pistol.
-Iron Pistol--D-rank pistol.
-Steel Pistol--C-rank pistol.
-Silver Pistol--B-rank pistol.
Bronze Rifle--E-rank rifle. Can fire from a distance.
-Iron Rifle--D-rank rifle.
-Steel Rifle--C-rank rifle.
-Silver Rifle--B-rank rifle.
Sniper Rifle--C-rank rifle with a high crit rate.
Bronze Knife--E-rank knife.
-Iron Knife--D-rank knife.
-Steel Knife--C-rank knife.
-Silver Knife--B-rank knife.
Killer Knife--C-rank knife with a high crit rate.
Scalpel--Can be used to heal an ally once per battle; after that, it becomes like a normal knife. D-rank.
Steam Gauntlet--C-rank axe that always strikes at least twice. (Actually, it's a pair of big pneumatic brass gloves.)
Tomes:
-Freeze--E-rank ice magic.
-Elfreeze--D-rank ice magic.
-Arcfreeze--C-rank ice magic.
-Arendelle--Legendary ice magic. +4 Resistance.
-Steam--E-rank steam magic. +1 Avo.
-Elsteam--D-rank steam magic. +1 Avo.
-Arcsteam--C-rank steam magic. +2 Avo.
-Summwatt--Legendary steam magic. +4 Avo. & +4 Hit.
The idea is that it would start in the same location as Awakening, albeit in a time period similar to that of the late 19th-early 20th century. Let me know what you guys think.