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Hidden 10 yrs ago Post by Capra
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Capra Necromancer Lord

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I'm taking the Dreadnaught. Name: Mictlantecuhtli. I'll post more ASAP.
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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I was refering to Willy Vereb.
Now, i'm going to dive into details about the whole shielding system, and FTL.
Hard light refers to photons which are not moving very much, therefor solid. Humanity has plasma-based force-fields, as in they use the forth state of matter to provide a defensive barrier. It's really just a fancy trick with magnets, it's the same stuff in Tokamak reactors really.
Hidden 10 yrs ago 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I was refering to Willy Vereb.
Now, i'm going to dive into details about the whole shielding system, and FTL.
Hard light refers to photons which are not moving very much, therefor solid. Humanity has plasma-based force-fields, as in they use the forth state of matter to provide a defensive barrier. It's really just a fancy trick with magnets, it's the same stuff in Tokamak reactors really.
I thought we are more or less free to describe what our ships can do.
Can you give me a quick rundown on what technology we use, then?
And my example with plasma weapons was that they don't splash all over the place like a futuristic flamethrower but form a "heat bullet" to be projected for distance.
But if the current technology appears to use only Em fields and maybe plasma barriers then yeah, hard light is beyond your capacity.
and nah, hard light never meant freezing photons in place. To begin with that doesn't even make much scientific sense.
It's basically just another way to say you create solid structures formed of energy, so in short they are the product of precisely manipulating forcefields.

EDIT:
Anyways, dibs on the Destroyer spot.
Just tell me how large a Destroyer-type ship is supposed to be here.
Let's say I make a "stealth destroyer".
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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Roughly 200-500m meters in length. Any other measure is up to you.
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Roughly 200-500m meters in length. Any other measure is up to you.
That's good because I'm already writing my ship profile and it's 456m long.

Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@AdmiralkioPosted my ship on the characters page.
I'm actually only half done but I think I mentioned nearly everything you need to know.
Propulsion, electronics and power generation are just the dressing.
Still, I'll be sure to add those on a later date.
Hidden 10 yrs ago 10 yrs ago Post by Desert Zephyr
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Desert Zephyr

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I would like to make a cruiser, but am wondering what the size range is. My two current ideas are a anti-ship heavy weapon cruiser sort of like the one currently posted, or a more supporting cruiser that's heavy anti-missile and fighter/bomber with a medium armament for discouraging smaller ships from closing to it's pair.

This is a weapon question, which is a hypervelocity missile launcher. The advantage is an additional 0.2 cee acceleration from ship's velocity, increasing the range and speed, but reducing the mobility of the missiles. Secondly, the mounts must be built into the hull, and only have a 60 degree firing arc. Heavy missiles must be used, and the acceleration trades payload size for speed.

Other than that, I am still working it up.
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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Size range is roughly 400m-850m in length. Once again, any other measurements are up to you.
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@AdmiralkioIs my ship approved?
I'll add some other details to it but anything really meaningful is already included with it.

I may also have other questions.

1.) Are our ships equipped with inertial dampeners or something similar?

2.) Why are the ship stats in your profile a bit schizo?
Armors that are meters thick but use no wondermaterials
STL engines that barely allow above 1G acceleration
Then:
GW-TW range energy weapons are only good for interception
YW range power generation (basically you produce more energy than the meteor impact which killed the Dinosaurs in every second)
And the rest:
kiloton range anti-aircraft missiles
megaton range shaped charge warheads may supposedly pose a threat against warships

I think we may need to align these stats better.
Also I hope we aren't compelled to abide these rigidly during the writing. Even after the fix. Freedom of expression and narrative comes before that.
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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Unless i specifically state that a ship is denied, it's by assumption approved.

Wonder-materials...why would i use those? It was designed in the vein of a WW2 Dreadnaught.
YW of power...yeah, something's gotta power that shield. Not entirely too easy producing plasma to cover a kilometer long dreadnaught. It's also very hard to move a kilometer long dreadnaught.

Kiloton interceptor missiles? What? No. Those are for striking ships, not fighters.

A megaton is a stupid amount of energy, too.

I'm going to have to enact the phrase "For the lolz" here. I did not intend for this to stick to IRL guidelines or any of that, as this is science fiction.
Hidden 10 yrs ago 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@AdmiralkioThe problem is that if you have a power generator which can produce and handle yottawatts of energy then nukes won't be even a firecracker.
Since you say that a megaton is a stupid amount of energy, I have to tell you that your in total 4.5 YW power generators produce above a billion megatons of TNT worth energy every second.
Putting plasma into a shape for a shielding is generally a wasteful idea unless you have some unique design in mind so of course it'd require lots of energy.
Unless you wish to stop 120mm high-relativistic shells with it, I think you can still get away with less than yottawatts of energy.
Another issue is that if you literally need millions of times more energy to protect your ship then it's a terribly bad design to begin with.
Worse, your flimsy power cables effectively have better durability than this shield, then.
So it's better to ignore such issues, especially because as you said we are here to have fun.

Unless i specifically state that a ship is denied, it's by assumption approved.
Alright, thank you!

Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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I'm here to have fun, not argue.
So, no more. Please keep the rules of the forum in mind.
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I'm here to have fun, not argue.
So, no more. Please keep the rules of the forum in mind.
I'm not arguing. Merely pointing out a rather glaring flaw.
I'm all for the fun game and I pretty much said this in my previous post.
So we're looking for two more players?

Hidden 10 yrs ago Post by Admiralkio
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Indeed. We can start with less but i'm waiting for Capra to post his dreadnaught and two more players.
Hidden 10 yrs ago 10 yrs ago Post by Rare
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Rare The Inquisitor

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Alright, I am here!

I got one question, what are Space Control Destroyers? Are they like the ones in Star Wars or Mass Effect?
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Alright, I am here!

I got one question, what are Space Control Destroyers? Are they like the ones in Star Wars or Mass Effect?
I think it's just a flavor name.
They are Destroyers, a space mutation of the naval term.
Think of something like light attack ships.
They are weaker and less protected compared to heavier ships but can still sting quite a bit.
According to the GM they can be roughly 200-500 m long here.
In comparison cruisers are 400-850m long, apparently.
Albeit the GM's cruiser is even bigger.
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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That's a dreadnaught.
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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HSV Europa:
Length-Width-Height
1300m 430m 240m
Class: Crusier
Tonnage: 10,600,000 tonnes
Hegemony Deep Space Task Force 148: Layout
1 Dreadnaught: HSV Mictlantecuhtli (FULL)
2 Cruisers: HSV Europa, EMPTY
3 Space Control Destroyers: HSV Vespera, HSV The Vulture's Claw, EMPTY
1 Fleet Repair Ship: HSV Resource (FULL)

You have a cruiser and it's longer than 850m.
Hidden 10 yrs ago Post by Desert Zephyr
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Desert Zephyr

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For approval.


HSV Nelson
Crusader Class Heavy Cruiser
The Crusader Class line was designed for independent deployment in a cruiser squadron, providing a flag deck, flag staff quarters and enhanced electronic warfare capabilities, especially enhanced by the 3 AIs working in tandem. This flag deck cruiser was designed to interface well with other cruiser units, offering a crippling long range punch, and enough firepower to shred smaller ships that come into range. The sacrifice for all this capability is in armor.
Length-Width-Height
850m 430m 410m
Class: Cruiser
Tonnage: 6,600,000 tonnes
Reference image
PRIMARY ARMAMENT
64 x Kraken Hypervelocity missile launchers: 40 hull mounted forward, 24 hull mounted rearward. HVMs fire heavy anti-capital ship missiles of varying payloads with an initial launch velocity of 0.3c. Missiles are 6 meters long with a 2 meter diameter with payloads that come in 200 megaton warheads, gamma ray laser heads, and ECM missiles. Reload speed is between 60 and 85 seconds depending on the missile crew. Missile thrusters provide three minutes of guidance at max accel for an additional 1.5 million kilometers of range, and five minutes of guidance at minimum acceleration for an additional 4 million kilometers of range.
18x 60 GW Plasma Cannons. Max range is 3 million kilometers.
4x 35 GW ion lasers. Max range is 3.5 million kilometers

SECONDARY ARMAMENT
85 8GW Point-defense lasers
45x 100mm Railguns firing anti-matter tipped depleted uranium rounds, 120 rounds a minute.
20x Raptor missile launchers. Raptors are 1 meter long missile with high accel and short range for counter-missile fire and anti-fighter capabilities. 20 second reload time.

ARMOR/SHIELDING
Armor is rated as 5 meter thick Iridium-Titanium alloy interweaved with Carbon-fiber netting
Outer layer is 5m thick nanite-regenerative armor.
Shielding is Solid-State Plasma shielding. Extremely powerful.

COUNTERMEASURES
8x ECM warfare drones. Can be tethered to and powered by the main ship, mimics electronic signatures of real ship with limited AI and ECM active suites.
60 ECM emitters located around the hull, providing extremely large amounts of jamming power totalling 120TW of EM radation.

ENGINES
Intra-system engines are fusion-powered Eldenhoff pumped-antimatter fusion engines providing 1,200,000 tonnes of thrust. X2
Inter-system engines are KAV-4X fusion fueled drives providing 800,000 tonnes of thrust. X5
FTL engines are Mass-canceling fields combined with Alcubierre Drive technology to provide a 160x SoL rating.

REACTORS
4 Tokamak heavy fusion reactors providing .75 YW of power. (Yottawatt)
2 Anti-Matter Large reactors providing 4000GW of power.

CREW
36,000 crew across the ship and all decks.
2 Battalions of mechanized assault infantry with two attendant heavy vehicle companies.

COMPUTER SYSTEMS
14 Main Computer cores manage all systems. All systems are EMP hardened and isolated to prevent hacking attacks.
6 Backup computer cores on standby. EMP hardened and isolated from primary networks.
3 AIs assist in managing the ship, Athena, Hephaestus, and Kratos.
1 AI back-up, Nike.

FIGHTER AND BOMBER COMPLEMENT
12 Wyvern aerospace superiority fighters. Armed with 2x50 mm railguns, and 4 hard points capable of holding 4 Raptor missiles or two 40 kiloton surface bombs.
2 Pinnaces armed with 2x 1GW ion lasers.
4 Marine Assault drop shuttles
10 cargo shuttles
Hidden 10 yrs ago Post by Admiralkio
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Admiralkio The SPACE Admiral.

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Approved - for further notice, please submit ships in the 'character' tab.
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