Hidden 9 yrs ago Post by GreenGrenade
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@Lord Wraith I'd just send a PM his way, see if you can work something out. He does have four other Robins to choose from (Stephanie Brown counts, don't tell me otherwise), so I don't think it would be a problem.
Hidden 9 yrs ago Post by Lord Wraith
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@Lord Wraith I'd just send a PM his way, see if you can work something out. He does have four other Robins to choose from (Stephanie Brown counts, don't tell me otherwise), so I don't think it would be a problem.


I completely agree Stephanie counts haha. While she wasn't a great Robin, her and Babs are my favourite Batgirls.
Hidden 9 yrs ago Post by Roman
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I can see why Joker without Batman is a problem (and I actually wholeheartedly agree), but surely Dent would be crusading for justice in the courtroom with or without the Bat patrolling the streets? His campaign may be slightly tougher, sure, but Harvey is hardly the most reliant on Bruce and Batman as characters to thrive in his own right.

Now, if I wanted to submit my Sionis sheet and you told me to wait for Batman, then I'd totally understand.

I'll submit my Constantine for review shortly.
Hidden 9 yrs ago Post by GreenGrenade
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@Roman, I think I misunderstood, haha. When I read Harvey Dent, I immediately thought Two-Face. If he's pre-villain Harvey, then he should be fine too. Sorry for misunderstanding.
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The sheet I have prepared is pre-Two-Face with later potential depending on game flow. Either way, I can submit what I have for review and you can decide if its something you want in your game.

Just re-formatting my Constantine to the existing CS layout and it'll be here shortly.
Hidden 9 yrs ago 9 yrs ago Post by Roman
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"S'just the way of it, son. We all sell our souls sooner or later."


Name:
John Constantine

Alias:
Constantine

Origin:
John Constantine was born into the shit that would follow him for the rest of his life - and appropriately enough, he arrived in Liverpool, 1989. His twin asphyxiated in the womb on John's umbilical cord, and his mother, Mary-Anne Constantine, died giving birth to him and his stillborn brother because an earlier forced abortion had weakened her womb, causing it to rupture and bleed out. Thomas Constantine, John's father, and the man who had forced the abortion upon his wife, was incapable of accepting the responsibility of Mary-Anne's death, and instead blamed his surviving son, John - and they grew up harboring a deep dislike of one another. Thomas had little involvement in John's upbringing, and much of his care was left to his older sister, Cheryl Constantine. After their father descended into alcoholism and was imprisoned for petty theft and voyeurism, Cheryl and John moved to Northampton to live with their Aunt and Uncle for a brief time, before returning after Thomas' release. It was their return to both Liverpool and their father that set John off onto his journey into the magical and occult.

John had discovered his ancestry in Northampton, his blood belonging to a long family line known as the Laughing Magicians, legendary mages known for their power over Synchronicity and their uncanny ability to bluff and trick even gods. This discovery led him to delve into the practices of his lineage, and he began to partake in magic. His first act was to seal away his childhood innocence and vulnerability in a small wooden toy-box he once used, ridding himself of the burdens of virtues he'd lost long ago. Later on, in his teenage years, John botched a curse that left his father withered and frail and doomed to die - and subsequently ran from home, his sister, and Liverpool, heading to London and making a permanent home in an apartment with his roommate, Francis 'Chas' Kramer, who would go on to be John's oldest, closest, and longest surviving friend.​

~


| 2008: Zatanna Zatara, Mucous Membrane, and Astra |


John soon got involved in the occult circles of London's population. He practiced his magics and learned more about the occult world lying behind the mortal one, and began to travel to other cities and countries to expand his knowledge. In New York, 2008, he met a talented female magician called Zatanna Zatara, and the two began a relationship. Together, they grew enamored with Punk Rock after attending several gigs, and John was inspired to put together his own punk band, a three-man piece called Mucous Membrane. They released an album, and it was on their first tour that John got his first taste of magical heroism, and the disasters it would rain down upon his life.

On tour with his band in Newcastle, John stumbled across the aftermath of a horrific magical incident: an abused child - a little girl called Astra - had taken revenge on her adult tormentors by tapping into her raw innate magical abilities, conjuring a vicious monster to slaughter them in the middle of an orgy - and now the monster refused to leave the mortal plane. With a recklessness that would soon enough become his MO, John convinced Zatanna, Chas, his bandmates, and several other occultist friends to pour their power into summoning a demon of their own to combat the monster. Sadly, while their abilities were enough to bring forth the creature, they were not enough to bind it to their will. The demon, Nergal, killed the monster, and then tormented Constantine's friends and snatched Astra away to Hell. John suffered a nervous breakdown, severing ties with everyone he knew, and eventually being committed to Ravenscar Psychiatric Hospital, only ever keeping regular contact with Chas Kramer.

~


| 2010: Lung Cancer, the Triumvirate of Hell, and Blackmailing God |


Constantine was released from Ravenscar in 2010 with a clean sign-off on his mental health - despite persisting nightmares - and several 'goodbyes' from inmates and keepers alike. Constantine had been diagnosed with terminal lung cancer - brought on by his continuing smoking habit of nearly 30-a-day - and he'd been let out to enjoy his last days in freedom. The world had changed during his time in the ward, and was now filling up with extraordinary men and women, on all sides of the moral compass, and while Constantine knew that perhaps he was one of them, he refused his call. Instead, he traveled to Ireland to seek out a friend he once had who he believed could help cure him with magic and rituals.

He found Brendan dead, having drunk himself to death with rampant alcoholism and a suspiciously infinite supply of the best wines known to the world. It was at Brendan's funeral that Constantine had his first encounter with the entity that would become his greatest nemesis - the First of the Fallen, one of the three Triumvirate Rulers of Hell. Brendan had sold his soul to this being in exchange for an endless cellar of the finest wines in the cosmos, and the First had arrived to collect. Not wanting his old friend's soul to be eternally tormented in Hell, Constantine proposed a final toast to the mortal - spiking the First's wine with Holy Water, and tricking him into drinking it, rendering him helpless and unable to collect Brendan's soul. Unable to collect before midnight, Brendan's contract was declared null, and his soul ascended to Heaven. Wounded by the insult of being fooled by a mortal, the First declared Consantine's soul his by the 'right of insult', and swore to collect him upon his death and render unto him torment twofold, enough to make up for the soul he lost.

Slowly dying from cancer, Constantine created a plan. In secret, he summoned both the Second and Third of the Fallen - the others of the Triumvirate - separately and struck up deals with both, pledging his soul now three times over. Soon, the First, Second, and Third discovered Constantine's scheme, and realized that should he die, the Triumvirate would erupt into a war over ownership that would tear apart Hell and of which the only true winner would be God and His angels. Too proud to form an alliance, they instead decided that their only option was to cure John of his cancer, and allow him to live. While doing this, however, they also took their power to create a counterpart to Constantine, a Demon formed of all his worst attributes and vices, but lacking none of his cunning or magical prowess. In doing this, they were assured that when Constantine's soul finally came to rest in Hell, it would be consumed by this Demon, whose power would be near unparalleled, and used for naught but evil and the destruction of Earth and Heaven. John knew this, and in cunning desperation, contacted God. His aspect appeared, and came to converse by campfire. John warned Him of the demonic power that would be released if his soul was to come into Hell, and that such a being would surely topple the Triumvirate and unleash countless Demons upon Earth and to assault Heaven, and shut the Gates of Hell so that the damned would have no rest, and be forced to rise again. Constantine blackmailed God into keeping his soul from Hell to prevent this. God knew that the events John described would come to pass, and agreed - but before His aspect disappeared from Earth, He warned John of great suffering that would soon visit itself upon his life.

~


| 2013: The Magic War, Rosacarnis, The Return of the First, and Cheryl |



John drifted for a time, travelling throughout and between England and the US, performing as a stage magician and learning more about magic and his abilities, and occasionally being drawn into occult business. He found himself in America for Sta'rro and the 'Dawn of Justice', aiding with his magic where he could, but soon left again, and came back to Britain to reconcile with his sister Cheryl, whom he'd thought dead. It was at that time that a Magic War erupted in London, and Constantine found himself thrust into the middle of it, his sister dragged in with him. He allied with an entity known as the Shadow Dog against a demonic being known as The Beast; the ensuing battle and eventual victory left him vulnerable, and he was ensnared by the demon Rosacarnis, under commands from the First, who bound him to her will for day. She had John father three demonic children, who then went on to slaughter anyone who had ever known Constantine - from family and friends to enemies and those who had met him only briefly as an ally in the Magic War. Cheryl's husband, a pious man, was whipped into religious fanaticism and pushed to see his wife as a witch - and she was duly slain by his hand. In grief, Constantine dove into Hell to retrieve her soul and resurrect her, accompanied by the demon Nergal.

It was not long through their journey that they encountered the one who barred Constantine's entrance into Hell; the demon created from his negative aspects. John was forced to allow Nergal possession of him to defeat the Demon Constantine, tainting his soul irreparably. Eventually, John and Nergal arrived at the hall of Rosacarnis, wherein a feast was being held with Rosacarnis, the First, and Constantine's three children in attendance. John baited Rosacarnis into attempting to slay him in return for Cheryl's release, but as she attempted to do so, the First intervened and immediately killed her as well as two of the three demon children she had forced John to sire, declaring that Constantine was his to collect when he deemed.

Alone with Constantine, the First summoned up Cheryl's soul. He deemed her pure and innocent, a soul that truly did not belong in Hell - but offered her a deal. Telling her that her husband killed himself after murdering her, and was therefore twice-damned, the First offered to fairly divide his punishment between him and Cheryl if she remained to be tormented in Hell of her own free will. Constantine argued and pleaded in vain against it, screaming that her husband had murdered her and was not deserving of such mercy at one's own suffering - but ultimately, Cheryl still loved her husband too much, and agreed to the deal, deciding to stay in Hell, and preventing Constantine from bringing his only remaining family back to Earth. The First gloated, and sent John back home, and in mad grief he ran into the night and fled to America, turning his back on Britain and the torment he suffered there, only Chas Kramer following him.

~


Now, it is 2016, and Constantine is 27 years old, a resident of Chicago who likes to holiday in Gotham, earning a living as a Private Investigator of both mundane and paranormal matters, as well as being drawn into occult conflicts and slowly growing into his role as a hero of Earth - as much as he hides from it. While cynical, disillusioned, and foul-mouthed, and still going strong with his smoking habit, Constantine is a compassionate Humanist at heart, and struggles to keep the forces of both Heaven and Hell in check within himself and in the world around him, seeking to keep humanity free from either influence.​

Attributes:
While Constantine's magical prowess is most certainly not to be dismissed out-of-hand, he rarely relies on it, especially in the midst of combat. He faces his challenges instead armed with the cunning and quick-thinking that his family line is nearly legendary for, as well as his vast knowledge of the paranormal and occult, his skill at manipulating friend and foe alike, and his extensive list of contacts - which, combined, are often more useful than the spells, rituals, and curses at his command. John Constantine is considered by many to be the world's greatest con-man.

Constantine's sorcery is still a force to be reckoned with, however. With experience in Evocation (the calling of supernatural entities), Illusion (the distortion and misdirection of the senses), and Necromancy (the summoning of, and communication with, the dead), John Constantine's magic spans many fields. He also has a wide range of protective magics at his command, shielding him from both physical and supernatural attacks, and well as protecting his mind from offenses such as telepathy, possession, and mind control. John is also capable of using sigils and runes to block omnipresence for a time, rendering his actions completely secret for a period of time, similar to when he dealt with the Second and Third of the Fallen to trick the First. John's offensive magic is less practiced than his defenses, but still capable of mild electrokinesis, telekinesis, pyrokineses and immobilisation. John's magic has also permanently granted him a form of Third Sight, allowing him to see Demons, Angels, and Half-Breed for their true selves constantly, regardless of what disguises and illusions they have thrown up to hide themselves among mortals, as well as allowing him to utilise magic to dispell camoflauge.

Finally, beyond his wielding of the arcane arts, Constantine is also versed in the use of stage magic, including sleight of hand, pick-pocketing, and escapology. He is also in possession of many magical - or anti-magical - artifacts, some of which he uses regularly to battle the forces of Heaven and Hell.​

EQUIPMENT:



Stomping Grounds:







People of Note:















Character Goals:
My Constantine's immediate goal is the retrieval of Astra's soul from Hell, a fate he indirectly inflicted on the girl, and something he considers his greatest failure that still haunts him today. Beyond that, Constantine defends the world from the influences of both Heaven and Hell, and works to solve crimes and mysteries of both mundane and occult natures. Hopefully, he will come to be friends with the major heroes of the DC universe, and go on to recruit Deadman, Zatanna, Black Orchid, and Andrew Bennet to form the Justice League Dark. He will also deal with the First and his activity, and resolve supernatural phenomenon that have been haunting him since his birth.

Sample Post:
John Constantine took a long drag on his cigarette. He was stood on the sidewalk on a back-alley, nondescript street of New York City, a small sign hanging above a single wooden door embedded in marble architecture. The sign read 'Midnite's', and behind the door lay burgundy carpeting, stairs leading down into the Lounge, and dim, red-tinted lighting. John stubbed out his cig on the wall he was leaning against and blew the last of the smoke into the air. It clung to him and wreathed his neck as he pushed through the door into the Midnight Lounge.

Constantine stamped down the stairs, his hands thrust into the side pockets of his trenchcoat. A bouncer awaited him at the bottom, a velvet rope hanging across a doorway on his left and a neatly-stacked deck of black-backed cards on a small chrome stool-table on his right. John grunted as they locked eyes, acknowledging a recognition born of repetition. John's eyes ran over the bouncer's array of runic and symbolic tattoos, particularly the triangular designs on the tops of each of his wrists. He could keep John out through physical force alone, but he was more than capable of keeping the occult world's nastier beasties out too. John gulped mentally. He always did.

He reached the bottom and stood dutifully in front of the doorman, who looked Constantine and his dusty coat up and down, and then reached for the deck. In a movement too fast for John to see the mechanics of, he removed a random card from the deck and showed it to Constantine, black-side up. Constantine didn't skip a beat.
"The Fool, ya witty bastard."
There was a micro-second's worth of an amused smirk that flashed across the bouncer's tattooed face, and then the card was back in the deck, and the velvet rope had been pulled off from across the entryway, allowing Constantine to go in. He did so, and was immediately hit by loud music and the smell of smoke, liquor, and just the faint hint of copper. Or maybe blood. John didn't waste any time in what was essentially the lobby - instead, he headed past the bar and toward the back of the room to a small mahogany door, the dark wood almost camouflaged against the brown leather buttoned to the wall. John knocked thrice. A small porthole slid open, a pair of beady eyes behind. They scanned Constantine up and down, and then the porthole slid shut. John waited, heard several metal ka-thunks as the door was unlocked, and then stepped in as it swung open and then shut behind him.

He saw Papa Midnite immediately. The voodoo-baron was splayed out across a circular booth in the corner of the room, a single figure sat in front of him - hunched forward, hands on the table, hair slicked back with a mixture of grease, wax, and sweat. He'd almost look nervous - if John didn't see him for what he was. A Half-Breed, some unholy child that didn't live up to the annihalistic expectations of its father. Sections of his skin were rotted and a single gnarled, curled horn spiraled out from the left side of his forehead. Whatever glamour he had was irrelevant, stripped away by John's Third Eye. Constantine was a magician, and he'd seen enough of the world not to be fooled by parlor tricks anymore. He waited until the Half-Breed had finished whatever conversation he and Midnite were having, and then took his place as he left the table for a different table and a drink.

"Thought your sister persuaded you to leave the mob business." Constantine sat down, leaning back in the seat and pushing the tails of his coat out from under him. Midnite sat up, arms no longer stretched out against the leather of the booth-bench. He raised an eyebrow.
"I must have regrown a conscience when she pulped me in front of the Empire State." He replied, and Constantine grunted in amusement. "But he wasn't a convict." Constantine grunted again, rolling his neck to watch the half-breed subtly over his shoulder out the corner of his eye.
"Certainly looks like an escapee to me..." He muttered, and Midnite frowned.
"You know the rules of my house, Constantine. Under my roof, you will abide by them." Constantine turned back, eyeing Midnite. "What are you here for, John."
John sniffed. "Same thing. Stiff drink, some light conversation, and a warm place to light one u..." He trailed off as he opened his pack of fags and found them empty. "Aah, dammit."

"Light conversation, John? Any particular subject?" Papa Midnite asked as he beckoned with a finger for two glasses and some liquor to pour into them. John waited while the drinks were brought over, keeping an eye on the half-breed at the table across the room - he was half-certain he was doing the same - and then eagerly took his glass as Midnite finished pouring. He drank before speaking, and drank when he'd finished.
"Hell. Souls. Little girls. Keepers and whereabouts."
"Still? Constantine, no one knows anything about her. Nergal took her and put her in some dark, forgotten corner, and he's not talking." Midnite sighed, but Constantine didn't move, back to watching the half-breed. He had noticed the horn twitch as he'd looked up sharply at the Midnite naming Nergal. Constantine wanted to test the waters.
"She's somewhere, Midnite."
"She's gone, John. Astra is gone." Another twitch. John faked a relent, throwing his hands up and finishing his drink.
"Fine. You win. She's gone." Papa Midnite tutted, half-smiling at John's obvious front. John got up. "I need a new pack of Silk Cut anyway." He said. The half-breed rose slowly as well. John suppressed a smug smirk. "I'll see you around, Midnite."
"Not by my skulls, John. You're not in New York for long."
Constantine waved him off and left - the half-breed following. With any luck, he thought he had the advantage. Constantine rubbed the sigils inked onto his forearms.​
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Hidden 9 yrs ago 9 yrs ago Post by Lord Wraith
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W.I.P.


| NAME: |
Richard John 'Dick' Grayson

|ALIAS: |
Nightwing

| ORIGIN: |
Born on the first day of spring on one of Gotham's rare sunny days, Richard John Grayson was handed into the hands of his loving parents who looked down on their son overwhelmed with pride. Upon first looking at her newborn baby boy, Mary called the boy her 'Little Sparrow', relating to his birth on the Spring Solstice. This term of endearment would imprint on the young Grayson for his entire life.

Like his father, Richard comes from a line of Romani descent. The Graysons were the ancestors of a roaming gypsy family who had been part of the circus for longer than any written record could tell. However unbeknownst to them, the Graysons were also the descendant of one of Gotham's most deadly legends, a man by the name of William Cobb. Cobb lived most of his life as a Talon, a highly feared enforcer for a group that has been all but long forgotten save for the haunting rhymes told to children who disobey their parents. As such the history of William Cobb fell into obscurity, lost in a history of circus performers and Romanies.

As his parents had, Richard or as he preferred to go by, Dick lived his whole life travelling from city to city in Haly's Circus. Trained by his parents, Mary and John Grayson, Dick was taught to be an acrobat and began performing at an early age, wowing crowds with his natural prowess on the trapeze. Together with his parents wo were both world renowned acrobats, Dick would begin his introduction to performing at a young age and essentially from birth was trained to be a performer in the circus. His mother's nickname for him only became further enforced as Dick learned to perform on the trapeze, as Mary would constantly comment how he reminded her of a Robin while flying through the air in his red leotard. Together they were collectively known as the 'Flying Graysons' and were recognized as being one of the biggest shows in the circus business. In fact the circus' owner Jack Haley often remarked that the Grayson's were the biggest asset to the circus' business. Known for performing without a net, the 'Flying Graysons' true trade mark was their signature quadruple somersault, a move that only the three Graysons were known to be capable of performing. Growing up in the circus, Dick made several friends with the children of the other performers such as Jimmy, Zane and his childhood crush Raya Vestri.

Travelling the world with the circus, Dick became very cultured and outgoing though his education did suffer as he was only taught what those around him knew. None the less, his quick mind grasped onto most concepts quickly and Dick was recognized among the other performers as being a very sharp kid. At the age of ten, Dick found himself in Gotham City as the circus rolled into town for its annual performance. Dick had only ever performed in Gotham a few times previously despite being born there. He was however familiar with the city's infamous reputation, having heard of Gotham's crime rate. As such on this particular trip Dick had been understandably nervous about leaving the circus grounds to explore the city as he had in Paris, New York, and numerous other locations. However, staying at the circus gave the boy a unique opportunity as he was able to meet fans of his family. Having his fill of posing for pictures and signing autographs, Dick wandered off through the circus to kill time before his family's show that evening.

Dick's world suddenly changed that fateful night. It was one of the biggest shows of the year as Haly's Circus had once again returned to Gotham City to help ring in the New Year. But Gotham wasn't the same place it was twelve years ago, not that it was some shiny metropolis then either, yet the city had managed to become worse. Stumbling across an argument between the circus' owner Mr. Haly and the man hired to run the circus’ security, Tony ‘Boss’ Zucco. As the argument escalated Dick hide in the shadows as he heard Zucco try to extort further protection money from Jack Haly. Being an honest and moral man, Haly refused not knowing the horrors he had unleashed upon the circus.

It was just before the Flying Graysons were due to perform that the bomb went off, immediately killing many of the Circus' patrons. Due to the location of the bombs and their blasts, most of the circus staff were spared surviving with only minor injuries in comparison to the patrons who were caught in the blasts and shrapnel. It was only those currently performing who were caught in the destruction as John and Mary rushed Dick away from the scene. As they ran down through the rows of tents, the trio was suddenly knocked to the ground by a man with a gun. Looking up, Dick gazed into the familiar face of Tony Zucco. Having needed the money from Haly to pay off mob loans, Zucco had been pushed to take drastic measures in order to extort the money from Haly. As the Graysons had survived the trap laid for them, he was forced to bloody his hands. Zucco raised the gun towards the family only for John to rush Zucco. It was to no avail as Zucco didn't even blink, pulling the trigger as John's body fell into the snow lifeless. Even into his adulthood, Dick is still haunted by the sound of Mary's scream as she cried out for her husband only for her too to be silenced by the deafening sound of the revolver issuing another bullet into the cold night air.

Huddling over the bodies of his now deceased parents, Dick looked up defiantly as Zucco turned the gun towards him. His finger hesitated as he tried to pull the trigger only for him to suddenly drop the gun as a knife suddenly lodged itself in his hand. A shadow cast itself upon the small alley between the tents as both Zucco and Dick turned to see a masked man holding a sword standing over them. Zucco took one look back before running past Dick in sheer horror. Turning to the young boy, the masked man held out his hand as Dick looked over the ornate armor. Speaking to the boy, the man introduced himself as Grayson's guardian having been watching over him his entire life. Confused but curious, Grayson accepted the man's hand and in a whirlwind of hours eventually found himself standing in front of the Court of Owls where he was inducted for training.

To say training was anything short of torture would be an exaggeration as every ounce of Dick's body, mind and spirit were pushed past the breaking point over the next eight years. But by the age of eighteen, Dick had been transformed into a weapon, a Talon for the Court of Owls. Though many of the boys who were pushed through the training became shells of their former selves, Dick had managed to retain his personality as he always looked ahead towards the end goal while keep the life lessons taught to him by his parents close to his heart. Many Romani values and beliefs had been passed onto Dick by his parents and it was these values which would eventually lead to him becoming the greatest threat to the Court of Owls.

Upon the eve of Dick's graduation to a full fledged Talon he was outfitted with personalized armor and weapons to suit his acrobatic fighting style. Blinded folded and dropped in the middle of Gotham, Grayson was left with a note to follow to the letter. The instructions lead Dick to Blüdhaven where he found Tony Zucco, alive and wealthier than ever with his pockets lined with the blood money of the city's criminal underworld. An owl head pin was placed on the man's lapel and Dick knew what it meant, the Court had ordered Zucco's death. A small grin appeared on Dick's face as he realized that after eight long years he would finally be able to seek revenge for his parents.

Crashing through the skylight, Dick dispatched Zucco's men, disabling them rapidly but sparing their lives as they were not the ones marked by the Court. Recognizing the designs on the armor, Zucco fell to his knees begging for his life as Dick pulled his mask off before hoisting Zucco by his collar and slamming him against the wall. Placing the blade of his knife against Zucco's throat, Grayson asked the criminal if he remembered him to which Zucco shook his head. Yelling about how Zucco had killed his parents, Dick's voice became caught in his throat as he looked over to see a girl no older than him holding a small boy. Looking back at Zucoo he studied the hair colour, the eyes only to look over and see them both in the faces of the children. Dropping Zucco, Dick backed away shaken as the ghosts of his parents reprimanded him for attempting to take the life of a parent, inflicting the same fate upon someone as Zucco had to him.

Returning to the Court, the job unfulfilled, Dick apologized but the Court wouldn't hear. Disappointed that Grayson didn't take after his forefathers they ordered the young man executed. The Talon who had saved Dick approached, unmasking himself and explaining to Dick that his name was William Cobb, Dick's great great grandfather. Outraged, Dick refused his death and fought to escape stumbling through the Court's Labyrinth beneath Gotham until eventually he emerged on the surface world. Alone and without an identity, Grayson had to start all over again.

Living off the streets, Dick used the skills the Court of Owls had taught him to evade his great-grandfather as the Court remained relentless in their pursuit of the escaped Talon. Stealing only what he needed to survive, Dick broke into houses and apartments in search of food and clothes, sometimes even sleeping there for a couple hours. This went on for weeks until Dick met Joey.

Hearing the cries of a young woman, Dick sprung into action as he traced the sound and descended upon the scene of a man wrestling a backpack from the woman's arms. With ease, Dick removed the man from the backpack as he turned to toss it back to Joey only for the girl to scream as the mugger produced a gun. Flashbacks to the night Zucco pointed the muzzle towards him flooded Dick's mind as he scrambled for one of his throwing knives. Thankfully the mugger was a junkie, his unsteady aim only landing a bullet in Dick's shoulder as Dick's weapon sunk into the man's hand, the gun falling to the ground with a clatter. Fleeing the scene the mugger didn't even look back as he screamed in horror at the blade pierced through his hand.

Insisting Dick should go to the hospital, Dick was forced to explain that he was homeless with no identity and no family. Offering the Dick an alternative treatment location, Joey told him she had heard of a small clinic run out of Gotham's Narrows by a Dr. Leslie Thompkins. Helping Dick to the clinic, Joey revealed she was a software engineer and something a tech guru. In return for Dick saving her life, Joey was able to find Dick's birth certificate and allow him to reclaim his identity. Having 'returned' to the land of the living and a full fledged legal citizen, Dick found employment at a Blüdhaven bar known as Hogan's. Something of a police bar, it was a great source of information for Dick who had decided to use the Court's training for something positive. Living with Joey and her roommate Mike had opened Dick's eyes to how much the world had changed in the last decade. Metropolis had a man who could fly watching over it, while Gotham was prowled by a giant bat. Dick too could become a force held high on the wings of justice.


| ATTRIBUTES: |
MASTER ACROBAT:
Grayson is a prodigious natural athlete, possessing a peak human level of agility/acrobatic skills. He is generally regarded as the greatest human acrobat in the world. Grayson is the only person on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents).

MASTER OF DISGUISE:
Trained by the Court of Owls in the art of disguise, Grayson had mastered the art of disguise by the time he was 18. Due to Grayson's habit of thinking on the fly, he creates new disguises and identities as needed as opposed to keeping them on standby. While in the past the Court had not put an emphasis on disguises, the modern world has brought about a need for it in order for the Talons to operate to their fullest.

EXPERT DRIVER:
Grayson is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters and auto boats and small ships.

EXPERT ESCAPOLOGIST:
Due to his training with the Court of Owls, he possess highly proficient skill in escapology. Grayson has shown such proficiency as escaping a straight jacket in 4.5 seconds and has been trained to use a Tibetan Monk mental technique to escape mental traps such as virtual reality or telepathic invasions.

EXPERT MARKSMAN:
Grayson is skilled enough to use modified Shuriken (Wing-Dings) and chakram to hit thugs at a great distance with his eyes closed, despite even giving him a head-start and disarm others with his wingdings. He is also capable of using firearms, as despite their love of antique weapons, the Court recognizes the brutal efficiency of a modern firearm.

EXPERT MARTIAL ARTIST:
He is a master of many martial arts disciplines with an emphasis on Aikido, Jeet Kune Do, Escrima, Tae Kwon Do, Judo, Wing Chun, Hapkido, Jiu-jitsu, Silat, Savate, Kendo, Ninjitsu, and Boxing. He has effectively combined the martial arts he has mastered into a unique style that suits his strengths. This makes him a challenging opponent for even the world's best martial artists. It should be noted that many of his martial arts incorporate weapons making Dick much more efficient with a weapon than he is unarmed.

SKILLED DETECTIVE:
Grayson is a world class detective and a master at reading body language. The Court taught him to completely profile a target's life, to stalk them and get to know them in order to find the best way to kill them. These skills when applied properly however make Dick a very skilled detective.

SKILLED MULTI-LINGUALIST:
Having had the some of the finest education money can afford at the benefit of the Court, Dick speaks with fluency in English, French, Spanish, Russian, Japanese, Farsi (Persian), Mandarin and Cantonese, and has some knowledge of Romany from his parents.

SKILLED TRACKER:
Gryason has been trained in hunting techniques by the Court who incoporated techniques from around the world such as those the of the African Bushmen, the Ghost Tribes of the Ten-eyed Brotherhood, among others. As such Grayson's skills are quite considerable both in natural and urban environments.

PEAK HUMAN CONDITIONING:
Grayson possesses the peak athletic strength and endurance of a man who regularly engages in intensive physical exercise. As such Grayson possesses the normal human strength of a man that has intense physical workouts at the height and weight of 5"10 175 lb. While he relies more on speed and agility than strength, Grayson has shown incredible strength throughout the years. On a peak day, Grayson can press lift 350lbs, basically meaning he can lift twice his own weight above his head. Grayson's human conditioning also grants him something in the way of durability, though more specifically it's through the fact he's used to enduring pain and can ignore and work through it. This can give the impression to lesser minds that he's superhuman.

STEALTH:
Grayson is capable of breaching high security facilities without being detected. As a very emphasized component of his training in the Court, Grayson can disappear in almost any location, seemingly blending in to any nook, cranny, shadow or crowd.

WEAPON PROFICIENCY:
Due to his training with the Court of Owls, Grayson has been taught and displayed skills and proficiency in various weaponry ranging from shurikens, to eskrima sticks and staves to swords and even bows to various modern firearms.

CHARISMATIC:
Probably one of the most charistmatic people you will ever meet, despite being at the Court's mercy for eight years, Dick still retains his bright and sunny disposition and as such is very easy to get along with. The former circus boy is very much still a charming performer and is a huge flirt, something that is generally returned from members of the opposite sex and even those who aren't.

BEST BUTT IN THE DCU:
Dick Grayson has the finest ass in the entire world. It's a fact, deal with it.


PROTO-NIGHTWING SUIT:
Dick's current costume is his Court of Owl's attire. A light armor with a mesh woven, translucent hood, Dick's armor was designed to be light and resilient without sacrificing his mobility or agility.

NIGHTWING SUIT:
~To Be Updated in the IC upon receiving it.~

| STOMPING GROUNDS: |
Blüdhaven
“When you die in Blüdhaven -- going to Hell is considered a promotion.”


Once nicknamed, "Asbestos Town, USA," Blüdhaven is a former whaling town, which was officially incorporated as a "Commonwealth" in 1912. The town had a generally poor socio-economic populace, owing in part to failed efforts to transform itself into a manufacturing and shipping center. This however rapidly gave way to highly industrial sectors which then fell into urban decay as businesses collapsed or moved out of the area during the Depression. It's infamous for its somewhat rank odor and high crime rate. Approximately 33 minutes' drive from Gotham City, Nightwing moved here initially to solve a string of murders related to a thoroughly corrupt police force, only to remain there to carve out his own reputation away from his family and loved ones.
The city lived through a corrupt balance of underhand dealings and unlawful policies, which was helped kept in check by the local police force.

Neighborhoods
Avalon Hill
Melville Section
Waterloo Docks
The Zee Moores
Caernarvon Section
Central Business District
Fort Joseph District
Fear Cay
Avalon Heights
The Narrows
Island Point
Mealtide
Public locations
Halyard Square
Thrawn Park
Melville Park
Lanely Point
Mealtide Park
Byke Beach
St. Bernadine's Church
Stadium
Baily Church
Blüdhaven Natural History Museum
Thrawn Terminal-Red Line Elevated
B&O Rail Terminal
Port Authority Railhead
Port Authority Bus Terminal
Central Station Rail
Blüdhaven Law Enforcement Center
St. Anthony's/Anthonio's
Airport
RABE Memorial Hospital
Consolidated Buldhaven Electric and Steam
Municipal Sewage Treatment
Municipal Train Yards
Municipal Landfill
Blüdhaven Garbage Dump
Streets and Highways
Bloodhaven Drive and Park
Red Line North
Red Line South
Green Line
Blue Line Elevated
Blue Line Tubes
US Highway 61
US 61 Bypass/RT 91
"The Spine"
Halyard St
Stark Ave
Little Drawbridge
Island St
Skunk Ave
Red Line East Ext.
Littleneck Narrows Bridge
B&O Rail
Blue Line North
Blue Line South
East Lamar
Highway 6
Businesses
City Dock-Commercial
Midtown Exchange
28 Phraim Moore Housing Project
St Eustace Church
Band Shell
Forsyth Building
Hogan's Alley
Mr Pickle Deli
Brenda's Cafe
McSweeny Properties
Media
Talking Johnny's All-Night Bull Session
Sports Teams
Blüdhaven Bloodhounds (baseball)
Blüdhaven Brawlers (football)
Other locales
Marsh
Swamplands
Fireflaught Mount
Skirl Rocks
Spuyten Dyvil

Where your character lives and operates. Give as much (or as little) detail as you want. Things such as districts, businesses and points of interest all go here.

| PEOPLE OF NOTE: |
ALLIES:
Raya Vestri: Dick's childhood crush

Cheyenne Freemont: A New York fashionista and metahuman, Chenyenne created Nightwing's suit (Textiles)

Joanna 'Joey' Greene: A software engineer who Dick saved from a mugger. In repayment, Joey was able to give Dick his life back and the two became roommates. While she's suspicious of his late night activities, Dick believes that Joey is unaware he is the Nightwing.

Michael 'Mike' Pearson: An aspiring photojournalist who met Dick when the latter moved in with Mike and his roommate Joey. Mike is untrusting of vigilantes believing they create more threats for the general populace than they solve and is hoping one day to write an exposé which will see the downfall of the Justice League.

Helena Bertinelli: Rival Bludhaven Vigilante known as the Huntress.

Amy Rohrbach: A police detective with the Blüdhaven Force and one of the few honest officiers in the city. She has an uneasy alliance with Nightwing being wary of vigilantes.


ROGUES:
Tony 'Boss' Zucco: The former hired security for Haly’s Circus, Zucco tried to extort more money from Jack Haly who refused leading to Zucco killing the Graysons. After evading a mystery attacker, Zucco relocated to Chicago where he used his criminal connections to become the Mayor’s bodyguard. Despite being confronted by a young officer Grayson, Zucco managed to get off charges using a bargain to hand the local police department the true crime lords of Chicago. After this, Zucco left Chicago and eventually returned to the Gotham area before setting up shop in Blüdhaven. Dick Grayson was ordered by the Court of Owls to kill Zucco as his final test before becoming the Court's new Talon. Failing upon realizing that Zucco had a family, Dick spared the man who out of both gratitude and fear has become Grayson's eyes and ears on the street.

William Cobb: Otherwise known as Talon, William Cobb is Dick's great-grandfather and an assassin for the Court of Owls. So far he remains unknown to his great-grandson, but Cobb has but one goal in mind and that is to recruit his last living descendant to Court of Owls. Now by order of the Court, he hunts his great grandson in order to kill the boy and subject him to programming at the Court's hand in order to turn Dick into a proper Talon.

-The Court of Owls

-Blockbuster

-Lady Vic: Fights like Bruce Lee, talks like Jane Austen.

-Brutale

-Shrike

-Saiko: Raymond ___, a former circus friend of Dick’s who was taken by the Court of Owls after Dick was removed from the circus following his parents’ death.

-Stallion

-Marionette: Malina ‘Mali’ Lewis, a former Alice of Jervis Tech aka The Mad Hatter, Mali was left with a shattered mind which gave her symptoms similar to a split personality disorder. This leads to Mali often holding ‘Gollum-esque’ conversations with herself but also the unique side effect of making her something of a mimic. Most notably, Mali repeats phrases spoken to her but most extraordinarily Mali is able to mimic any skill she witnesses.

-Amygdala: A man who endured terrible experiments on his amygdala making him unstable. When enraged or overly excited, Amygdala transforms from a meek human appearance into a hulking red beast complete with a child-like mind set meaning his fits are often comparable to tantrums.

-The Prankster: A truly twisted individual who murders people in a way that resembles pranks and practical jokes.

| CHARACTER GOALS: |
A Knight in Blüdhaven:
-Establish Nightwing

Team Nightwing:
-Gain Allies

Block Party:
-Take down Blockbuster

Night of the Owls:
-Tangle with the Court of Owls

Justice for All:
-Join Justice League

| SAMPLE POST: |
"My name is Richard Grayson, but you can call me Dick. For eight years, I endured hellish training at the hands of the Court of Owls only to escape to the city of Blüdhaven. Now with a greater purpose, to save the city I call home I can't be the killer I was trained to be. I must be something else, I must become someone else.

I am Nightwing.”

"Another glorious day in the 'Haven eh Grayson?" Hogan called as the wind slammed the door behind Dick, his soaked clothes dripping onto the bar's floor as he slicked back his drenched hair.

"Just another morning in paradise Boss." Dick replied as he hung his jack and grabbed and apron before heading to the bar to ready it for opening. Groaning as he lifted a heavy oak chair off a table, Dick felt his body ache all over as it cried out for rest. Only a few hours ago had Dick been running across Blüdhaven's roof tops while being shot at by the a couple of drug runners who were none too happy about their latest shipping taking a trip to the bottom of the harbor.
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Hidden 9 yrs ago 9 yrs ago Post by GreenGrenade
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@Roman, Constantine is accepted. Plop him over to the Characters tab, I'll add him to the accepted list.

@Lord Wraith, looking good so far!

EDIT: @Roman, after reading through your CS again, I noticed a continuity error. The Justice League fought Darkseid, not Starro, and it occurred in 2012. Aside from that, your sheet's good to go.
Hidden 9 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Well, well, well. I sure am glad to have a reason to be back on the Guild.
I'm interested in playing Alan Scott Green Lantern, Victor Sage as the Question, and Doctor Fate. Would any of these be problematic or preferable over the other?

Hidden 9 yrs ago Post by Dblade26
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As promised, so delivered. Got it done tonight, and if it is acceptable I'll be glad to hear what Wraith and any other interested parties have to say and hopefully work something out. If it isn't...well, back to the drawing board I guess, DCU's a big place.


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Hidden 9 yrs ago Post by Lord Wraith
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Lord Wraith Actually Three Otters in a Trenchcoat

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I definitely appreciate you leaving the Court of Owls alone along with being able to work out Grayson in the sheet. Should be a very different interaction should Bats ever come down into Blüdhaven.
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I wasn't sure about what you've been doing, but I figure we can work it out together into something mutually agreeable if we have to and I might as well give you a chance. Plus, Court of Owls is so much more a Dick Grayson thing in my mind that I didn't feel like touching it regardless until all this has been sorted if at all.
Hidden 9 yrs ago 9 yrs ago Post by GreenGrenade
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Well, well, well. I sure am glad to have a reason to be back on the Guild.
I'm interested in playing Alan Scott Green Lantern, Victor Sage as the Question, and Doctor Fate. Would any of these be problematic or preferable over the other?


None would be problematic at all. My only preference is your preference :).

@Dblade26, Batman is accepted. Post him in the Characters tab when you're ready.
Hidden 9 yrs ago 9 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Sweet. I'll start with a Dr.Fate one.

Edit: I lied. I'll be doing Question primarily.
Hidden 9 yrs ago Post by GreenGrenade
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Sweet. I'll start with a Dr.Fate one.

Edit: I lied. I'll be doing Question primarily.


Haha fair enough.
Hidden 9 yrs ago 9 yrs ago Post by An Outsider
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Laying a tentative claim to Deadshot.

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Hidden 9 yrs ago Post by Lord Wraith
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@Dblade26,@GreenGrenade,@Vandy would any of you take an objection to me adding Helena Bertinelli/Huntress as an ally of Dick's? Naturally I can concede the character if someone expresses interest in her.
Hidden 9 yrs ago Post by An Outsider
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Although I also want to try my hand at a barbaric Aquaman. . .
Hidden 9 yrs ago Post by Lord Wraith
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@BlackSam3091 I would love to see that.
Hidden 9 yrs ago Post by clanjos
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clanjos Giant Hero

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So... are we talking classic scene-chewing barbarian?

Also, working on a Jason Blood who is an adventurer archaeologist. Rather than being Jason of Norwich, he's a distant descendant.
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