Appearance: (For the love god no anime pictures if you use pictures.) Name: Age: Titles/Alias: Race: Rank: Weapon(s): Personality: Bio: Extra: (Anything not mentioned or you might want to add)
Appearance: While Torlar has a regal appearance his oddly crooked nose is his most prominent feature, its angle slightly pointed to the right. It couldn't be fixed all the way after his wife Lorela had broken it. Sandwiching his crooked noose are two sapphire blue eyes from his mother. Built thick with muscle as his entire life had been served in the dwarvern army. His figure more imposing as he tops of at five feet of height, tall for a dwarf coupled with his muscle mass makes him more threatening. His hair is black, with few gray strands from stress and age but still maintains a mostly black appearance. He's balded on the top of his head but there is still a thick ring circling his head ultimatly flowing down to his beard that's fallen to his waist. In his beard is decorated with two steel tubes, with two bronze tube directly underneath the steel. Intertwined with three silver rings, two bronze rings and a single gold ring at the end of his beard.
Name: Torlar Granitepounder
Age: 154
Titles/Alias: Lord of the Purple Mountains, Goblin Killer, Father of many, Broke nose
Race: Dwarf
Rank: Sons of Stone Commander
Weapon(s): Torlar can use axe, hammer or sword like any other dwarf. But instead he wields the weapon of his father. 'Sharp Fist' A black steel war hammer in design. It has a pounding square block on one side, ridged with blunt spikes on the block. The other sides yields a war axe long in length. Each side seemingly weighing equal to allow an even swing.
Personality: Torlar is as bad dwarfs come perhaps even worse but that probably comes from being related to the King of Iron. His hate for the elves is legendary almost unhealthy but hasn't acted on this undying hatred but to his kin it is justified since was his ancestor's unforgivable death that had been delivered and sparked war. Among his kin he is as beloved as the four kings are, personally inspecting the army and overseeing the drills. Showing the younger dwarves proper form, believing that proper form and strict discipline are needed for the utmost efficiency.
Appearance: Kohn is rough, even for a dwarf. His body is covered in scars from many battles; some even ruin his dwarfish good-looks. He stands at 4,5 ft above ground, and is as broad as reason allows. He is not fat, however, but burly and strong. He wears both his hair and beard long, for they are his pride and joy. Both hair and beard is reddish brown, and Kohn is long since bald on most of his head. He has taken advantage of this and allowed a young artist to turn his scalp into a living work of art. His eyes are a dark brown, and small compared to his nose, which is big, as every dwarf’s. As for clothing, Kohn likes to dress in pale brown(or beige), sturdy clothes made out of thick, sometimes tempered leather. This gives him protection from the heat of his workplace and the ability to move around with ease. When outside, he wear a thick dark-green cloak to protect him from the rain and the wind. (link to picture: http://cdn.whatanart.com/wp-content/uploads/2013/09/dwarf-3d-fantasy-art.jpg) When battle comes he of course dons the armor his father once left him. Like most dwarven armor it is thick, made of heavy metal and features many edges. While the elves and humans favor soft curves on their armor to deflect incoming hits the typical dwarf likes sharp edges and flat bits. It’s easier to make, and because it is made from quality dwarven steel, just as sturdy, if not more than human or elven armor. (link to picture: http://img1.wikia.nocookie.net/__cb20130917201911/lotr/images/3/3b/Dwarven_Armour.jpg)
Name: Kohn, son of Ohm from the Bronze clan.
Age: 257 years. Titles/Alias: Most people simply calls him Kohn. Race: Dwarf. Rank: Sons of stone captain.
Weapon(s): Kohn carries a total of three axes and a special crossbow: 2 throwing axes. (link: https://www.ragweedforge.com/23v.jpg) 1 walking axe. An axe with a long enough handle to use as a walking stick. The longer handle also means harder blows. (link: http://images.solingen-messer.com/images/zoom/09uc2905.jpg)
Crossbow: The crossbow is a true feat of engineering from papa Mohr, who designed and built the weapon himself. It features a pump-action reload system similar to a shotgun, and as such requires a strong person to load it. A box containing up to twenty bolts sit atop the structure, letting one down into the groove at the same time as the weapon is loaded. This means that you can’t properly aim the weapon, so you have to fire “from the hip” at closer ranges. The weapon is used mostly in short range, by quickly loading and firing. For hand-to-hand combat the crossbow is also fitted with a bayonet at the front.
Personality: Kohn has quite the social competence, not only for a dwarf. He has only been around humans a few times, but has already picked up some human customs, like being merry when drinking, and laughing heartily. He has also mastered the “santa claus-smile”, instantly changing his appearance from a stone cold dwarf to a warm and friendly old man.
He has no problem speaking to people of other races, but is still convinced that the elves should stay quiet and out of sight when their betters are among them. However, if forced, even elves make better company than loneliness, not much, but still.
Bio: Kohn was born deep down in the mountain keep. His father, Ohm, took great pride in having a son, and taught him anything he could think of, which of course included the family profession. His uncle, Mohr, father of Kohn cousin Gohr, would often visit and train both the boys in combat techniques. Gohr and Kohn would train, study and explore together as often as they could. Although it took them at least ten years and some unauthorized exploring in the old family archives to figure out why they were trained so hard in combat techniques when they were of a (comparatively) peaceful heritage. Somehow the young lads managed to keep their mouths about their noble blood until they were old enough to know what war really was about, when that day came they weren’t so proud of it anymore.
When Ohm and his wife Lorn, Kohns mother, went to the realm of man with a trading caravan Kohn was to stay with uncle Mohr. Some years later, his parents still hadn’t returned, but Kohn was sure that they were just taking their time, making a huge profit for themselves in the human lands. As luck would have it, Kohn didn’t have to sit around and wait for his parents. Mohr took the opportunity of having both his “sons” sent away to training camp. Not until ten years had passed, and Kohn was thirty years old did he return to papa Mohr’s home, only to find that his parents had not returned. Since that day he has always asked travellers, merchants and diplomats that have been out in the world if they’ve heard of seen anything of Ohm and Lorn.
More time passed, Kohn and Gohr grew up into adulthood and took over their parent’s professions. Gohr, now a powerful warrior, besting Khon with some effort, was sent for, to defend the keep against the dark hordes. Before he left for battle, papa Mohr told Kohn to go to the inner keep and be safe. Both Mohr and Gohr went to the front lines and held off the invasion while Kohn and his axe watched over the children and elderly far below the surface. Only papa Mohr returned alive. Gohr, for all his skill and strength and caught a deadly wound. He had fought on for several minutes, blind in rage, but had lost too much blood when the fighting was over.
Kohn and papa Mohr grew very close after that. Kohn had lost his parents, Mohr had lost his son, so they became father and son in every aspect. They even had the legal works done for an adoption.
Time came for fighting again shortly after Gohr’s death. Both Kohn and papa Mohr were called. They stuck together and lived through many skirmishes and ambushes. Kohn’s axework and Mohr’s marksmanship proved too much for most opponents and they were both awarded with many rings and tubes to keep in their beards. Then the call to arms came from a different place, the sons of stone. Before he answered the call he inherited papa Mohr’s crossbow. The old man was too ancient to see another battle, but since that crossbow had kept Kohn safe that far, it should keep doing it.
This time the sons of stone were on the offensive, charging into unknown territory to take out an enemy stronghold that might not even be there. They attacked during the night, led forward only by the sound of the steps taken by the dwarf in front of you. Then, out of the darkness, a roar that dwarves knew all too well, trolls. The mission was suicide, too many out on their first real mission, and too little information about the enemy. Many dwarves were slain by their comrades because they could neither see nor take the chance that the figure in front of them were friendly. Twohundred dwarves left the keep that night, only around a quarter returned. Kohn was one of them. Badly beaten and cut up by goblin blades. There hadn’t been any stronghold, they’d run straight into the ass-end of an orc warband, somehow missed their scouts and struck right at the heart of it. Within seconds there were orcs, trolls and goblins on all sides. Kohn had survived by backing into a big tree and then swinging his axe furiously at anything that came close.
After that failure Kohn started to take his job as a defender of the dwarven race more seriously. He started to train with axe and crossbow every day. He visited a master of the fighting style Khan-Zar-Khom (Literally “I stand here”), and became his pupil, next time he wouldn’t have to back away. Somehow he still managed to keep up with his work as a smith during all this, but he didn’t produce that much. However, all of his wares were of top quality because he had much time to spend on each piece. Such has his life been as he has waited for the next call of the sons of stone.
Extra: Apart from his skills in working with silver Kohn is a master axeman, and has killed many orcs, goblins and other lesser evils in his days. Being a dwarf, he is more resistant to both heat and cold than the humans and elves. He also has a knack for picking up new skills and can start a fire out of almost nothing.
Khan-Zar-Khom (Literally “I stand here”) - A dwarvish fighting style that was originally developed to defend bridges and other narrow passages. The basis is that the users feet are connected to the ground like the mountain is connected to the earth, and therefore the user should be as hard to move. The user will rely on his weapons to make this stand, using them sometimes in very unorthodox ways. No longer is the edge of the axe the only dangerous part of the weapon, every inch of it can and should be used.
Appearance: 7 feet one inch tall, 310 pounds of muscle. Randle is a hulking mass of a person, bigger than any known human but not as big as a troll. Excluding his height and muscle mass, his looks are mostly human-like. He has a very blunt face, ending in a long brown beard. His nose is quite troll-ish but not ugly, just blunt. His eyes are also solid black, without pupil, like a troll's eyes are. He has battle scars across his body. In his beard there are several beard metals: a Steel tube, a sliver tube and a gold tube.
Name: Randle Warbeast
Age: 25
Titles/Alias: Humanskin, Shortstuff, World Killer
Race: Half-Troll Half-Human
Rank: Warrior
Weapon(s): A double sided battle axe with a black handle and steel blades. At the tip of the handle, between the two blades, lays a steel spike. Warbeast has named it "Limbless" for the state that it leaves his enemies in.
Personality: Dumb in human terms but smarter than a troll. Simple. Quick-tempered like a troll. Slow witted. Kind. Hates humans. Doesn't mind Elves even though he's killed them.
Bio: Randle's mother was raped by a troll at the age of 18. Miraculously, or horrendously depending on your point of view, she was impregnated. This had never happened before and will most likely never happen again. His mother's family disowned her, calling her a "Troll-fucker" and claiming that she bedded a beast, and a beast that is an enemy at that.
The girl was bullied up until she had the baby. When she did, she named him Randle and tried to move to a new town to get away from what had happened. However, the tales of "The girl who bedded a troll" followed her wherever she went. Randle's mother ended up killing herself when the boy was only 4. As an orphan on the street, no one showed Randle mercy. They beat and bullied him just as bad, if not worse than they did his mother. They called him things like "freak" and "hellspawn". He was treated like this, left to rot in poverty and despair, until one day a Dwarf that was passing through named Ogarth Steelheel found the youth crying on the side of the road.
Always a kind dwarf, Steelheel took Ranlde in, bringing the half troll home. Randle grew up, basically, as a dwarf. He was treated like every other dwarf. Randle's growth was found to be accelerated, reaching the size of a full grown man at 13 and he didn't stop growing until 19, when he reached his current size.
Randle was quickly found to be an excellent fighter and an even better solider. His strength rivaled that of trolls and he wielded an axe like it was nothing, destroying anything he was pointed at. Unless it violates his moral code (Steelheel was big on right and wrong while raising Randle) Randle followed every order. Quickly, his last name became Warbeast, for the way they unleashed him upon enemies and he would slaughter them. Although he would kill elves, he never quite understood the hate for them, but he would never let the other dwarves know. He does, however, hold a huge resentment to humans and hates most of them. Now, with the three armies prepared to drive back to darkness once again, Randle Warbeast finds himself among the tallest ranks of the dwarf army.
Weapon(s): One two-handed Axe, two one handed axes attached to his belt on either side.
Personality: Skorri is very loyal and see's every task out unto the end. However, so far he has been only loyal to coin. Either way you can pretty much count on the dwarf when you need to. Skorri is quick to fight however, and prefers to brawl through his problems than talking through them. Other than that he has every typical dwarven value.
Bio: Skorri, from a young age, has always wanted to fight. However, the strict codes and rules of the army didn't suit him at all, and left as soon as the opportunity was available. Orders from superiors, limitations, it wasn't for him. With no other knowledge to make a career out of it, Skorri decided to take on contracts and bounties whenever he could, earning his name and slowly developing into his role of a Mercenary. This new, lone wolf kind of style suited him, he could work how he wanted, when he wanted, and if it helped people along the way that was good too. Some mercenary groups asked him to join them, but each time he said no. He would have to depend on people and follow rules like in the army. Now the call against Masabral has come, and Skorri, combined with the promise of fight and dutiful nature learnt from the army, has decided to answer the call by offering his own axe to the fight.
Appearance: He stands at 5'8, muscled from years of being a fighter. His hair goes down to his shoulder, and is rough and course. His beard is lengthy and full grown, and goes to his chest. His hair color is brown and his eyes are blue. He has lots of gray hair, too. He is very hairy over most of his body. He wears an earthen blue tunic, with a white pullover three button shirt. His pants are dark gray and form fitting. He wears a pair of large black leather boots. He wears a plain dark brown waist belt. He wears a chainmail shirt and pauldrons. He also wears a large bear fur to cover him from the cold. He wears shin and knee guard armor.
Name: Sir Gudmund Tollak
Age: 35
Titles/Alias: Knight, Gudmund, or just Tollak
Race: Human
Rank: Knight, works with the dwarves.
Weapons: Cleaver falchion, large war hammer. He uses a round buckler shield with his falchion, and he just keeps it on his back. He has one small tomahawk.
Personality: He comes across as experienced and gruff. His demeanor makes him come across as a barbarian. Regardless he still has the honor of a knight. He is about as chivalrous as they come, though rough around the edges. He's a bit of a different knight, in the fact that his fighting style is similar to a barbarian, and is rougher than most. He keeps himself fit, often by wrestling and sword fighting with anyone available for at least two hours a day.
Bio: He was raised as a knight, throughout his life. He wasn't knighted until he was 25, so he spent about ten years as a squire. The lord he served under was very demanding of his squires and only wanted perfect knights, so it took Gudmund quite awhile to earn his knighthood. He still got sent to be a human envoy, a sort of warrior envoy, sent to keep the peace between humans and dwarves by means of offering them manpower. He has worked with the dwarven kind since he was 29, getting used to their ways of life, though he has spent almost all of his time speaking with higher ranking officials and training his body to keep in good physical shape, ready for any kind of fighting.
Him and the rest of the company of human knights tasked as garrison with the dwarves, will have to fight any enemy the dwarven kind come up against. They are under orders from their King to be of great use to the dwarves and cultivate good human and dwarf relations.